Cosmic magic involves the manipulation of the fabric of creation itself. Requiring a study in High Magic to even begin its study, mastering the art will eventually lead to the ability to travel freely to the higher, cosmic planes. The specializations are highly associated with the nexus of power of the adept's city. |
Skill | Learned At | Description |
---|---|---|
Deathsight | Inept+0% | See ripples in the cosmos of life. |
Window | Inept+33% | Seek out another in your mind's eye. |
WaterWalk | Inept+66% | Walk upon the surface of water. |
Fear | Novice+0% | Conjure up primal fear in the hearts of others. |
CosmicFire | Novice+33% | Summon a blast of cosmic energy. |
Enlarge | Unknown+?% | Make a person grow. |
SoulGuard | Apprentice+50% | Protect yourself against powerful maladies. |
Web | Apprentice+75% | Bind someone with strands of the cosmos. |
Sleep | Capable+0% | Put your enemy to sleep. |
Cloak | Capable+33% | Resist attempts at magical summonings. |
Farscout | Capable+66% | Identify the whereabouts of all enemies or allies. |
Timeslip | Adept+0% | Slip through time to avoid being attacked. |
Ceremonies | Unknown+?% | Linking with the Cosmic planes fortifies the mind. |
Nimbus | Adept+25% | Surround yourself with a nimbus of cosmic protection. |
Quickening | Adept+50% | Increase the speed of your mind. |
Gate | Adept+75% | Open up planar gates to or from the cosmic planes. |
Master | Master+0% | Move on to a master specialization. |
Deathsight
Syntax |
ABJURE DEATHSIGHT [OFF] |
You may awaken your inner sight to pierce the veil of death, seeing all who pass the dark gate and also seeing where their mortal form perished.
Window
Syntax |
ABJURE WINDOW <target> |
By opening a window in the cosmos, you can scout out the location of another.
Waterwalk
Syntax |
ABJURE WATERWALK [OFF] |
Gravity is but another cosmic force that you can master, such that you may walk upon the surface of water.
Fear
Syntax |
ABJURE FEAR |
Few can face the full force of the cosmos when glimpsed through your eyes. This spell targets all personal enemies at your location.
CosmicFire
Syntax |
ABJURE COSMICFIRE <target> |
Damage Type: 50% Magic, 50% Fire Can Target Denizens |
The crudest manipulation of the cosmic fabric is also one of the most potent weapons. Calling forth raw cosmic fire will unbind the flesh of your enemies.
Enlarge
Syntax |
ABJURE ENLARGE <target> |
By manipulating the cosmic threads that make up another person, you can force that person's body to grow in size. Note that changing size will make you hungrier.
SoulGuard
Syntax |
ABJURE SOULGUARD [OFF] |
By weaving a delicate lattice of high-frequency, oscillating energy around your body, you can redirect some of the ravages of the cosmos and guard against serious ailments, such as Necromancy's Omen, Astrology curses, or Moon's Dark curse.
Web
Syntax |
ABJURE WEB <target> |
You may transmute random cosmic threads into material reality and thus bind your enemies.
Sleep
Syntax |
ABJURE SLEEP <target> |
Put someone to sleep by delicately tugging the cosmic threads that bind him or her.
Cloak
Syntax |
ABJURE CLOAK [OFF] |
Damage Modifier: 1/8 cutting and blunt resistance |
Creating a cosmic cloak will help protect from being summoned against your will as well as provide some physical damage protection.
Farscout
Syntax |
ABJURE FARSCOUT <ENEMIES|ALLIES> |
By opening windows in the cosmic fabric, you can scout out the location of all enemies or allies.
Timeslip
Syntax |
ABJURE TIMESLIP |
The cosmos is a series of infinite probabilities and you may use this knowledge to avoid the next hostile action targeted against you.
Nimbus
Syntax |
ABJURE NIMBUS [OFF] |
Damage Resistance: 1/5 Excorable, 1/5 Divinus |
Use the cosmic dust around you to form a protective nimbus which will protect against cosmic damage attacks (excorable and divinus).
Quickening
Syntax |
ABJURE QUICKENING |
Power: 3 (any) |
The quickening is a powerful enhancement of your own cosmic being, heightening your mental reflexes to the point that your equilibrium is recovered at a much greater rate (25/25 bonus). This can only be maintained for a very short period.
Additional Notes: |
Lasts for a total of 12 seconds. This gives the caster approximately 9 seconds of fast equilibrium to use. |
Gate
Syntax |
TRANSVERSE <plane> |
You can travel to or from the cosmic realms from any planar gate.
Master
At this point in your training of Cosmic, you have progressed where you must specialize in an aspect of this skill to continue learning. If you have not yet selected a specialization, see SKILLCHOICE LIST to see what is available. There may be a choice between two or more specializations.