Combat

Revision as of 20:59, 23 March 2017 by Enyalida (talk | contribs) (Category)
The art of combat involves learning a variety of fighting stances and maneuvers. The stances generally focus upon protecting certain parts of your body when facing knights who have been trained to inflict critical wounds. While being in a stance that protects your head, for example, a sword or mace blow to the head could be lessened or even completely avoided. As your skill increases in combat, the number and effectiveness of your stances will increase.


Skill Learned At Description
Squads Inept+0% Lead squads into combat.
Weaponprobe Inept+50% Examine the quality of armour and weapons.
Envenom Novice+0% Coat a weapon in poisons.
Legs Novice+50% A stance to protect the legs.
Left Apprentice+0% A stance to protect the left side.
Right Apprentice+50% A stance to protect the right side.
TrueShield Capable+0% Protect your body better with shields.
Arms Capable+50% A stance to protect the arms.
Queuing Adept+0% Prepare stance changes in advance.
ShieldParry Adept+50% Use shields to parry.
Gut Master+0% A stance to protect the gut.
Distribution Master+50% Evenly distribute loot to your squad.
Chest Gifted+0% A stance to protect the chest.
WeaponParry Gifted+50% Use weapons to parry.
Stratagem Gifted+?% Plan your assault down to the last detail.
Head Expert+0% A stance to protect the head.
Lower Expert+33% A stance to protect the lower body.
Keeneye Expert+66% Observe use of venoms with your keen eye.
Disengage Virtuoso+0% Escape the prying eye of a watchful knight.
Veteran Virtuoso+?% Increased survivability as a veteran of many battles.
ShieldStun Virtuoso+50% Stun people with a swing of your shield.
Middle Fabled+0% A stance to protect the middle body.
Unity Fabled+50% Do not leave behind anyone in your squad.
Upper Mythical+0% A stance to protect the vital upper body.
Vitals Mythical+50% A stance to protect the vital organs.
ShieldRiposte Transcendent+0% Respond to an attack with a swing of the shield.
Shield of Faith (by Incabulos)

Squads

Syntax:
SQUAD MUSTER

SQUAD NAME <new name>
SQUAD RECRUITS
SQUAD DRAFT <player>
SQUAD DISCHARGE <player>
SQUAD LIEUTENANT <player>
SQUAD FORMATION <org>|NONE
SQUAD DISBAND
SQUAD LEAVE

You can create squads for hunting the creatures and denizens of Lusternia (non-player characters and animals). All squad members in the entourage of the squad's leader (the commandant) and the commandant will get an experience bonus from such hunting. The bonus increases with the size of your squad. You can only command a squad of 12 people or less.

  • MUSTER - Creates a squads with you as its commandant and only member.
  • NAME - Gives your squad a unique name.
  • RECRUITS - Lists the recruits in your squad and their ranks.
  • DRAFT - Brings another player into your squad. You may only draft allies.
  • DISCHARGE - Removes a recruit from your squad.
  • LIEUTENANT - Should you, as the commandant of a squad, leave the squad or die, your lieutenant will be promoted to commandant.
  • FORMATION - Lets you orient your squad in support of a city or commune. That organization's nexus will gain some energy as the squad gains experience through NPC combat.
  • DISBAND - Eliminates your squad.
  • LEAVE - Lets you quit a squad into which you have been drafted.
Syntax:
SQUADT <text>

SQT <text>

Both syntaxes are the same. One is just an abbreviation. It is a communication channel with your squad.

Syntax:
SQUADS

Lists all squads that are in a formation of support for your home city or commune, useful for if you wish to join in one.

Weaponprobe

Syntax:
WEAPONPROBE or WPROBE or WP

This will show the statistics upon weapons or armour (including enchanted robes). It will also list any dwarven runes inscribed and poisons upon a weapon.

Additional Notes:
You can use this skill on items in shops.

Envenom

Syntax:
ENVENOM <weapon> WITH <venom>

Poisoning your opponent is a sure way to get the upper hand in battle. One method is to simply coat your weapon with poison. However, this is not a terribly effective means to administer poison as it can easily get wiped off the blade during the heat of battle, so half the time it works and half the time it fails. You can see what poisons are on a weapon by WEAPONPROBE.

Legs

Syntax:
STANCE LEGS

You will concentrate all your defensive capabilities to protect your legs in equal measure.

Left

Syntax:
STANCE LEFT

This stance will slant your body so your left side is harder to hit. This spreads your defensive focus among your left leg and left arm.

Right

Syntax:
STANCE RIGHT

This stance will slant your body so your right side is harder to hit. This spreads your defensive focus among your right leg and right arm.

TrueShield

While any dunce can hold a shield and protect an arm, by practice and training you are able to position your shield by second nature, allowing further protection to your arm wielding the shield as well as your head, chest and gut. Note that while it is physically possible to wield two shields, doing so is so cumbersome that you will lose all benefit from both shields.

Arms

Syntax:
STANCE ARMS

You will concentrate all your defensive capabilities to protect your arms in equal measure.

Queuing

Syntax:
QUEUESTANCE <stance name>

You can prepare a stance in advance for when you are able actually to change your stance. For example, if you are off balance (to use one possibility), you can prepare a stance and it will then be switched to when you regain balance. It can also be prepared even when you have balance and are not fallen, etc.

ShieldParry

Syntax:
PARRY <body part> <numeric weight>

PARRY
PARRY ALL
UNPARRY

Possessing shield parry in both Knighthood and Combat will improve your parry accuracy with shields.

Gut

Syntax:
STANCE GUT

You will concentrate all your defensive capabilities to protect your gut.

Distribution

Syntax:
SQUAD DISTRIBUTION ON|OFF

Only available to the commandant of a squad. With distribution turned on, you will immediately grab all gold dropped by any creature slain by your squad and distribute it evenly to all your recruits. If it cannot be split evenly, the commandant will pocket the difference.

Chest

Syntax:
STANCE CHEST

You will concentrate all your defensive capabilities to protect your chest.

WeaponParry

Syntax:
PARRY <body part> <numeric weight>

PARRY
PARRY ALL
UNPARRY

Possessing weapon parry in both Knighthood and Combat will improve your parry accuracy with weapons.

Stratagem

Syntax:
STRATAGEM LIST

STRATAGEM CLEAR
STRATAGEM NOW
STRATAGEM PAUSE
STRATAGEM ECHO [ON|OFF]
STRATAGEM ADD [<mods>] <action>
STRATAGEM INSERT [<position>] [<mods>] <action>
STRATAGEM REPLACE [<position>] [<mods>] <action>
STRATAGEM REMOVE <action/position>

Your knowledge of the flow of combat is such that you may now develop stratagems of assault. A stratagem can consist of no more than ten actions, each of which can consist of no more than five subactions (each separated by a single pipe character, '|'). If your stratagem stops, you may attempt to start it again with STRATAGEM NOW. Inserting points into your stratagem will add the new action BEFORE the position you supply. You may substitute SM for STRATAGEM for brevity.

Modifiers can be applied to individual actions. The following modifiers are available:

 ARM     - Requires only one arm on balance.
 SUB     - Requires the Sub Psionic Channel.
 SUPER   - Requires the Super Psionic Channel.
 ID      - Requires the Id Psionic Channel.
 FREE    - Does not consume equilibrium or balance.
 REPEAT  - Will remain in the stratagem after triggering.

You may pause your stratagem before creating it in order to compile a list of actions to perform at a later date (which you can start with STRATAGEM NOW), or pause a currently executing stratagem mid-flow.

If you specify an action as repeating, it will not be removed from your stratagem when it is performed. It will continue ad infinitum until you manually remove the entry from your stratagem.

Head

Syntax:
STANCE HEAD

You will concentrate all your defensive capabilities to protect your head.

Lower

Syntax:
STANCE LOWER

By leaning forward and with fast footwork, you will make your lower extremeties a difficult target. This spreads your defensive focus among your gut and legs.

Keeneye

Syntax:
KEENEYE ON/OFF

With a keen eye, you can see when your weapons discharge venoms.

Disengage

Syntax:
DISENGAGE <target>

If a knight has moved to engage you, with a sudden move you can disengage in order to exit without worrying about a sword in your back.

Disengage

Syntax:
DISENGAGE <target>

If a knight has moved to engage you, with a sudden move you can disengage in order to exit without worrying about a sword in your back.

Veteran

Your many hours of combat training grant you a 1/4 bonus to health.

Middle

Syntax:
STANCE MIDDLE

Keeping your elbows close and your head thrust forward, this stance will protect your middle. This spreads your defensive focus among arms, chest and gut.

Unity

Syntax:
SQUAD UNITY ON|OFF

Available to the commandant of a squad. If the commandant tries to move, he will announce the move. If any recruits shout that they are unable to follow then the commandant will cancel the order. This should assist in moving the whole squad as a group, leaving nobody behind.

Upper

Syntax:
STANCE UPPER

With a keen eye to the moves of your opponent, you weave your torso from side to side and keep your arms in motion in such a way as to protect your upper body. This spreads your defensive focus among your arms, chest and head.

Vitals

Syntax:
STANCE VITALS

By keeping your arms forward to block and your legs braced for blows, you will protect the vital parts of your body. This spreads your defensive focus among your gut, chest and head.

ShieldRiposte

You will make an automatic shield stun against a parry if your shield succeeds in fully blocking an attack.