The Ninjakari skill is learned by the monk guild of the same name in the City of Magnagora. They specialize in the jakari, a chain weapon that is swung to devastating effect, which is sometimes barbed or affixed with a scythe end, though the latter is rarely seen. |
Skill | Learned At | Description |
---|---|---|
Jakari | Master+0% | The basic jakari chain attack. |
Jakati | Master+25% | Attack the defences that would keep your jakari out. |
Boost | Master+25% | Spend power for superior kata moves. |
Ochai | Master+50% | Cause bleeding with your jakari chain. |
Ninchu | Master+75% | Whirl your chain faster. |
Gripping | Gifted+0% | Grip your wielded items in a deathlock. |
Ninshi | Gifted+25% | Wrap your chain around others. |
Dhatogh | Gifted+50% | Knock down an opponent with an entangling chain. |
Bhaddogho | Gifted+75% | Smack the ears to spread confusion. |
Ninoaghi | Expert+0% | Modify ninshi to toss people around. |
Burst | Expert+25% | |
Akogh | Expert+33% | A blinding kick to the face. |
Barbs | Expert+66% | Shred flesh by attaching barbs to a chain. |
Ninughi | Virtuoso+0% | A chance to crack limbs. |
Ninukhi | Virtuoso+33% | Drag others to you with your jakari chains. |
Umubah | Virtuoso+66% | |
Ninaali | Fabled+0% | Inducing muscle trembling weakness the body. |
Illgathoru | Fabled+20% | Tear the flesh when you release your jakari binds. |
Ninini | Fabled+40% | Wrap your jakari for defense or unarmed combat. |
Ninthugi | Fabled+60% | Do greater injuries to a body part. |
Ninombhi | Fabled+80% | |
Jakarikoghu | Mythical+0% | Wave your jakari chain at multiple targets. |
Oolibah | Mythical+20% | Numbing the nerves of the body slows one down. |
Constrict | Mythical+40% | Tighten your chain as you yank it off. |
Ashlamkh | Mythical+60% | Do the greatest injuries to a body part. |
Byahkari | Mythical+80% | Strike back only in self-defense. |
Ughathalogg | Transcendent+0% | A blow to make vital organs fail. |
Jakari
Syntax |
KA JAKARI <target> <bodypart> RIGHT |
Kata: Arm Action Bodypart: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg |
The basic attack with a tahto weapon will do bruising as well as blunt damage. Note that while a tahto is wielded, the trained monk can still perform punches and other moves. Tahto attacks will do a higher base damage than other attacks.
Jakati
Syntax |
KATA PERFORM <target> <form> JAKATI KATA PERFORM <target> =<form> |
Kata: Raze Power: 3 (Megalith of Doom) |
When using your jakari to attack opponents, your weapon will shear away the defences of your enemies that serve to keep your weapons out. It will also boost your damage and wounds.
As an alternative, you can also add this to any form by prepending "=" to the name of the form. For example, if you have a form SMITE that you wish to use againt Roark then you would do KATA PERFORM ROARK SMITE. If you do KATA PERFORM ROARK =SMITE then it will automatically use this modifier with the SMITE form.
Boost
Syntax |
KATA PERFORM <target> <form> BOOST KATA PERFORM <target> <form>+ |
Power: 2 (Megalith of Doom) |
Boosting a form will give you a temporary 13/13 balance buff for that form only. You can add boost either by using the BOOST argument at the end of the form or appending '+' to the end for the form name.
Ochai
Syntax |
KATA PERFORM <target> <form> BURST |
Power: 2 (Megalith of Doom) |
Base Stance
The brutal impact of a chain can break the flesh, causing a good amount of bleeding.
Bonus Effect: Adds extra 10% of damage as bruising.
Changing stances now deals hemorrhaging. Hemorrhaging is an affliction that prevents you from clotting bleed below that level, or bruising below half that level. It cures over time.
Certain afflictions will give you bonus hemorrhaging if your target has them when you start your form. Boosting will also double your hemorrhaging.
You can now use the BURST word to convert all your targets hemorrhaging to bleeding and bruising. This cannot be done on full actions.
Afflictions: InternalBleeding, Disloyalty, Pox, Confusion
You can build up to 850 hemorrhaging on a target
If you burst a target with greater than 750 hemorrhaging, it will put them into a weakened state temporarily. During that time, using Ughathalogg will instantly kill them.
Ninchu
Syntax |
KA PERFORM <target> <bodypart> NINCHU |
Power: 2 (Megalith of Doom) |
This stance is the advanced version of the urchin stance which allows you to move backwards through your stance at the expense of power instead of balance.
Gripping
Syntax |
GRIP RELAX GRIP |
While using this ability, you will prevent wielded items from being knocked out of your grip. Relax when you want to unwield.
Ninshi
Syntax |
KA NINSHI <target> <bodypart> KA YANK <target> |
Kata: Grapple (Ninshi) Grapple Ender (Yank)
Bodyparts: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg |
Ninshi:
This is a two handed attack using your chain to strike at the victim, causing it to coil around the part of the body struck. While caught in your chain, attempts to heal that body part with regenerative ice may occasionally be foiled.
Note that you may not engage in the Ninshi and yank from it all in the same kata.
Effect: 50% chance for ice application to fail.
Yank:
Yanking will hide any poison afflictions received from poisons on your jakari.
Effect: Hides poisons and will add bruising or bleed depending on what you have less of.
If you have less bleeding, yank will deal 15% + 15% * number of affs (Internalbleeding, DamagedOrgans, Dysentery or Vomiting) of the targets current bruising. If your target has 1000 bruising and 200 bleeding, this will deal 150 to 750 bleeding. If bruising is less, it does the same, but based off bleeding.
This requires a barbed chain, otherwise it just increases bruising.
Dhatogh
Twist High Stance
Bonus Effect: DamagedOrgans
Bhaddogho
Twist Low Stance
Bonus Effect: Add 25 bleed and 12 bruising
Ninoaghi
Syntax |
KA NINOAGHI |
Kata: Grapple Ender Bodyparts: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg |
Effect: Prone + 1sec Stun