In the month of Klangiary, 232 years after the coming of Estarra, the Dwarves of Rockholm and Southgard celebrated the ancient dwarven festival of Klangfest. Not to be outdone, the Gnomes announced that it was also the date of their Scrapgiving celebration, a holiday which commemorates the murky bowels of early gnomish history. At the conclusion of festivities, the gnomes' envoy, Sparky Tooter, Keeper of the Tinatorune Secrets imparted the gnomish science of Tinkering to Llandros of the Cacophony for penning the jingle "Gnomish Grand Idea".
Tinkering involves the enchantment of horns, boxes, glasses and other similar items for various useful gnomish purposes. Tinkering is a specialism of enchantment, but it can only be learned by Bards well-versed in High Magic.
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Skill
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Learned At
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Description
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Horns
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Master+0%
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Enchant horns to emit notes of untold power.
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PiperHorn
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Master+33%
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The vermin of the world shall heed thy call.
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Timepieces
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Master+66%
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Enchant watches with a variety of magical effects.
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Tempo
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Gifted+0%
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Manipulate time to lengthen your performance.
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GoldenHorn
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Gifted+33%
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Raise your spirits with a cheerful trumpeting.
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Revelations
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Expert+0%
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Peer into the workings of a mage or druid's demesne.
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Largo
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Expert+25%
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Magic etchings strengthen your music.
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MusicBoxes
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Expert+50%
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Lend power to the notes of the music box.
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Regulator
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Expert+75%
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Construct a mechanism to recharge your enchantments.
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EmeraldBox
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Virtuoso+0%
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Disrupt bodily regeneration with this sickly melody.
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AvariceHorn
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Virtuoso+25%
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Instill in yourself a need for gold.
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RepairMiniatures
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Virtuoso+50%
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Give your miniature the gift of a longer life.
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Miniaturise
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Virtuoso+75%
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Shrink a figurine to focus its power.
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AzureBox
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Fabled+0%
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Disrupt mental regeneration with an ear-splitting tune.
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Vivace
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Fabled+25%
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Quicken certain performances with magical etchings.
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PipeTank
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Fabled+50%
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Attach a refilling tank to your pipes
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BlastHorn
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Fabled+75%
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Make the ground tremble with this mighty note.
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GoldenBox
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Mythical+0%
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Ruin your foe's ego with this depressing aria.
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TrueTime
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Mythical+50%
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Grant yourself protection from time altering magics.
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Cubes
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Mythical+75%
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Energy cubes are special containers that hold raw energy.
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RoseGlasses
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Transcendent+0%
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Craft spectacles to color your world.
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Megalithian Glow (by Feyrll)
HornsPiperHorn
Syntax:
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BLOW <horn> (once enchanted)
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You can only enchant this spell on horns. It will cause more vermin to come to the room it is blown in for a short time.
TimepiecesTempo
Syntax:
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WIND <timepiece> (once enchanted)
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Bards will find their musical aptitude improve with this spell.
Additional Notes:
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This increases the duration of a song.
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GoldenHorn
Syntax:
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BLOW <horn> (once enchanted)
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Blow the mighty golden horn to raise your spirits high!
Additional Notes:
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Cures ego, only on oneself.
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Disjunction
Syntax:
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BLOW <horn> AT <target> (once enchanted)
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Blow the horn of disjunction to interrupt music boxes.
Revelations
Syntax:
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WIND <timepiece> (once enchanted)
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Sense what effects are melded into the demesne in which you stand.
Largo
Syntax:
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ETCH LARGO ON <instrument>
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Commodities: 10 Magic Ink
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Using magic ink, you can make a musical etching on an instrument which will make roulade and major third more effective.
MusicBoxesRegulator
Syntax:
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TINKER REGULATOR
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ATTACH <regulator> TO <enchanted item>
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Outlay: 4 steel 2 gold 2 platinum
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While in the arcane ritual chamber of enchanters, you may tinker together a clockwork regulator to attach to enchanted items. When that item discharges its enchantment, the regulator will automatically whirr into activity and try to recharge the item from an energy cube in your hands.
EmeraldBox
Syntax:
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CRANK <box> (once enchanted)
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Lessen the health regeneration of enemies in the same room.
AvariceHorn
Syntax:
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BLOW <horn>> (once enchanted)
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Blowing this horn will instill in you a mighty, irresitable desire to hoard gold. You will automatically retrieve the gold dropped by any creatures you slay.
RepairMiniatures
Syntax:
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REPAIR FIGURINE <fig> WITH <GOLD|SILVER|PLATINUM|MARBLE>
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Outlay: 1 comm.
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With love and careful attention to detail, you can fix some of the minute cracks that appear in a figurine after it has been involved in a battle, extending its lifespan. This ability will become less effective each time, until the figurine is beyond repair.
Miniaturise
Syntax:
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MINIATURISE <figurine>
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By carefully enchanting a spell of shrinking on a figurine, you can condense its power and enhance both the value of any stored esteem and the rate at which it will level up in miniature battles.
AzureBox
Syntax:
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CRANK <box> (once enchanted)
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Lessen the mana regeneration of enemies in the same room.
Vivace
Syntax:
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ETCH VIVACE ON <instrument>
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Commodities: 10 Magic Ink
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Using magic ink, you can make a musical etching on an instrument which will make major second, tritone, and major seventh take less equilibrium to cast.
PipeTank
Syntax:
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TINKER PIPETANK
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Outlay: steel 4 gold 2 platinum 2
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You can now construct an arcane pipetank, which can be attached to pipes. The mechanical chamber will pack another herb of the same type into the pipe when the last puff is smoked.
BlastHorn
Syntax:
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BLOW <horn> AT <direction> (once enchanted)
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Blow the blast horn to knock down walls around you.
Additional Notes:
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Similar to Doorblast.
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GoldenBox
Syntax:
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CRANK <box> (once enchanted)
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Lessen the ego regeneration of enemies in the same room.
TrueTime
Syntax:
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WIND <timepiece> (once enchanted)
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For a short time, make yourself less affected by time-altering magic.
Additional Notes:
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Slightly reduces the delay of aeon.
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Cubes
You now have the ability to channel raw power into energy cubes, which can then be used to recharge any magical item or scroll. Also see HELP CUBES.
Additional Notes:
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Each tick will drain 5% from your powerstones or reserves and add 5 charges to the cube.
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RoseGlasses
Syntax:
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ENCHANT ROSEGLASSES
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Commodities: 2 powerstones (full), 20 gold bars
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Once worn, the rose glasses will color the maker's world in such a way that consuming ego will be reduced.