This specialization of Knighthood concentrates on two-handed axes. The two-handed axe is favored by dwarves and is similar to the specialization of Pureblade. The chopping action of these massive axes is extremely fearsome. The higher the skill, the more deadly and varied the effects. |
Skill | Learned At | Description |
---|---|---|
Greataxe | Master+0% | Mastery of the two-handed axe weapons. |
SliceForehead | Master+25% | Blind an opponent with blood in the eyes |
SeverPhrenic | Master+50% | Cut a nerve to increase pain sensitivity. |
UpsetStomach | Master+75% | Momentary nausea to leave an opponent unable to cure. |
BreakArm | Gifted+0% | Damage an opponent's arms. |
Cleave | Gifted+25% | Strike through shields into flesh in one stroke. |
KnockDown | Gifted+50% | Send a person tumbling to the ground. |
Sweep | Gifted+75% | A strong swing that bypasses many defences. |
SlitThroat | Expert+0% | Slice open a target's neck. |
GashChest | Expert+25% | Slice open the midsection to cause paralysis. |
Warcry | Expert+50% | Bellow a furious roar to attract attention. |
Disembowel | Expert+75% | Shred the innards of an enemy. |
Berserker | Virtuoso+0% | Barrel through parry attempts. |
Chop | Virtuoso+33% | Chop down the sacred trees of the nature communes. |
HeftyAxe | Virtuoso+66% | Use the weight of your axe against parrying. |
Whack | Virtuoso+75% | Hit your opponent with the broad side of your weapon. |
LegTendon | Fabled+0% | A mutilating slice to the back of the leg. |
OpenCavity | Fabled+33% | A damaging strike leaving sensitivity in its wake. |
CriticalCondition | Fabled+66% | A strike that grows more powerful against wounded opponents. |
AmputateArm | Mythical+0% | Render an arm utterly useless. |
Hack | Mythical+33% | Shatter the defenses around a target. |
Behead | Mythical+66% | A brutal strike to remove the head. |
Execute | Transcendent+0% | Chop a body clean in half. |
GreatAxe
Syntax |
STRIKE <target> [LEFT|RIGHT] [<bodypart>] [<modifier> [<modifier args>]] |
As an Axelord, your skill with two-handed axes is such that you now attack even faster. Additionally, as you train in the Axelord skill, you will learn to apply modifiers to your strikes, which increase the effectiveness of your attacks even further.
Additional Notes: |
Skills with the syntax "Modifier" are used to fill the <modifier> argument of Strike. For example, STRIKE ROARK SLICEFOREHEAD |
SliceForehead
Syntax |
Modifier |
Targetable Body Parts: Head Requirements: Light wounds |
This modifier will blind your target with a stream of blood from their forehead.
SeverPhrenic
Syntax |
Modifier |
Targetable Body Parts: Chest Requirements: Light wounds |
This modifier will sever key nerves in the chest, causing sensitivity to pain.
UpsetStomach
Syntax |
Modifier |
Targetable Body Parts: Gut Requirements: Light wounds |
This modifier will strike your opponents gut such that they cannot digest purity dust for a short time.
BreakArm
Syntax |
Modifier |
Targetable Body Parts: Right arm, left arm Requirements: Light wounds |
This modifier will cause your strikes to damage your target's arms.
Cleave
Syntax |
CLEAVE <target> <body part> |
This maneuver will allow you to cleave smoothly through defences such as shields and jab the blade of your great axe into your foe, all in one movement.
Knockdown
Syntax |
Modifier |
Targetable Body Parts: Right leg, left leg Requirements: Light wounds |
This modifier will knock your target to the ground, as well as causing a short balance loss.
Sweep
Syntax |
Modifier |
Targetable Body Parts: Any Requirements: None |
This modifier will cause your strike to bypass parry and deal double the wounds as a normal strike.
SlitThroat
Syntax |
Modifier |
Targetable Body Parts: Head Requirements: Heavy wounds |
This modifier will slice open the throat of your target, damaging it.
GashChest
Syntax |
Modifier |
Targetable Body Parts: Chest Requirements: Heavy wounds |
This modifier will leave a painful gash across your target's chest, leaving them unable to move.
Warcry
Syntax |
WARCRY |
Your warcry is now so powerful and intimidating that many creatures attacking your allies will be forced to consider you their primary target. You will not be able to produce a proper warcry while off-balance or on the floor, and most loyal creatures are simply so devoted to their cause that your warcry will have no effect.
Berserker
Syntax |
COMBATSTYLE BERSERKER |
Choosing a berseker fighting style will increase the chance to bypass an opponent's parry, at the expense of wounding.
Chop
Syntax |
CHOP <tree> |
With your more developed axe skills, you can chop down the great trees of the forests much more easily. You will be faster and do more damage than anyone else.
HeftyAxe
When someone parries one of your attacks, the force behind your massive axe may send massive vibrations through their parrying weapon that will last for a short time. While a weapon its effectiveness drastically reduced. It can also affect parrying shields and will drastically reduce the protection they offer. In both cases, the parrying item will also be less able to parry until the vibrations cease.
Whack
Syntax |
Modifier |
Targetable Body Parts: Head Requirements: None |
Hitting your target with the broadside of your axe will leave them fazed.
LegTendon
Syntax |
Modifier |
Targetable Body Parts: Right leg, left leg Requirements: Heavy wounds |
This modifier will cause your strikes to mutilate your target's legs.
OpenCavity
Syntax |
Modifier |
Targetable Body Parts: Chest Requirements: Heavy wounds |
This modifier rip open the abdomen of your target, causing increased damage and a sensitivity to pain.
CriticalCondition
This passive ability will increase the damage of your strikes based on the wounds of the targeted bodypart.
AmputateArm
Syntax |
Modifier |
Targetable Body Parts: Right arm, left arm Requirements: Critical wounds |
This modifier will cleave through an opponent's arm, mutilating it.
Hack
Syntax |
Modifier |
Targetable Body Parts: Any Requirements: None |
This modifier will, after a short wind-up period, destroy any magical shields or prismatic barriers around your target.
Changelog:
- Axelord Hack will no longer wound as well. (#1140 on 11-14-2017)
Behead
Syntax |
Modifier |
Targetable Body Parts: Head Requirements: Critical wounds, under half health OR |
If your target is sufficiently wounded and weakened, you can remove their head in a single powerful chop.
Execute
Syntax |
Modifier |
Targetable Body Parts: Requirements: Heavy wounds on head, chest, and gut; at least once must be critically wounded |
If your target's midline is sufficiently wounded, you can cleave their body in two.