Difference between revisions of "Discipline"

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[[Image:Discipline.jpg|thumb|Meditation in the moonlight (by Cappen)]]
[[Image:Discipline.jpg|thumb|Meditation in the moonlight (by Cappen)]]


==FocusBody==
{{AB
{|
|skillname = FocusBody
|-
|syntax = FOCUS BODY
| style="background:darkblue; color:white"|'''Syntax:'''
|description = Paralysis prevents you from doing anything, a nasty situation to be in. But all you need do is move your little toe before movement returns. By focusing your entire will upon your body, you can break out of paralysis, or the psionic ailments of leg lock or throat lock.
|-
|notes = In addition to gaining skills as you study more Discipline, you will reduce the amount of time it takes to recover focus balance.  Discipline lessons also control how fast you regain power from your reserves.
| style="background:lightblue"|<tt>FOCUS BODY</tt>
}}
|-
|}
Paralysis prevents you from doing anything, a nasty situation to be in. But all you need do is move your little toe before movement returns. By focusing your entire will upon your body, you can break out of paralysis, or the psionic ailments of leg lock or throat lock.


{|
{{AB
|-
|skillname = Clotting
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|syntax = CLOT
|-
|description = This will permit you to partially clot your bleeding.
| style="background:lightgreen"|In addition to gaining skills as you study more Discipline, you will reduce the amount of time it takes to recover focus balance.  Discipline lessons also control how fast you regain power from your reserves.
|notes = Each clot will stop 20 bleeding at a cost of 40-60 mana.
|-
}}
|}


==Clotting==
{{AB
|skillname = Insomnia
|syntax = INSOMNIA
|description = This ability will allow you to give yourself insomnia - a useful defence against being put to sleep involuntarily.
|notes = You can also get insomnia without spending mana by eating merbloom.
}}


{|
{{AB
|-
|skillname = Obliviousness
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = OBLIVIOUSNESS [ON/OFF]
|-
OBLIVIOUSNESS TARGET <target>
| style="background:lightblue"|<tt>CLOT</tt>
|description = Though it takes a moderate mana drain, you can will yourself to be oblivious to many actions that don't affect you. The exception to this is if you target someone through obliviousness, which would allow you to see any actions that your target performs. You will also see any actions that occur to your target.
|-
}}
|}
This will permit you to partially clot your bleeding.


{|
{{AB
|-
|skillname = Curing
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|syntax = CURING<br/>CURING AUTOHEAL
|-
|description = Autohealing will allow you to subconsciously maintain your vitals statistics (health, mana, and ego) without focusing on the task yourself.
| style="background:lightgreen"|Each clot will stop 20 bleeding at a cost of 40-60 mana.
|-
|}
 
==Insomnia==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>INSOMNIA</tt>
|-
|}
This ability will allow you to give yourself insomnia - a useful defence against being put to sleep involuntarily.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|You can also get insomnia without spending mana by eating merbloom.
|-
|}
 
==Obliviousness==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>OBLIVIOUSNESS [ON/OFF]<br/></tt>
<tt>OBLIVIOUSNESS TARGET <target></tt>
|-
|}
Though it takes a moderate mana drain, you can will yourself to be oblivious to many actions that don't affect you. The exception to this is if you target someone through obliviousness, which would allow you to see any actions that your target performs. You will also see any actions that occur to your target.
 
 
==Curing==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CURING<br/>CURING AUTOHEAL</tt>
|-
|}
Autohealing will allow you to subconsciously maintain your vitals statistics (health, mana, and ego) without focusing on the task yourself.


Special:
Special:
If you have the FirstAid ability in Discernment, you can enable CURING AUTOAID. This is currently in a trial phase and will only work within one of Lusternia's Arenas. It will automatically try to cure any afflictions you receive.
If you have the FirstAid ability in Discernment, you can enable CURING AUTOAID. This is currently in a trial phase and will only work within one of Lusternia's Arenas. It will automatically try to cure any afflictions you receive.
}}


 
{{AB
==FocusConstruct==
|skillname = FocusConstruct
 
|syntax = FOCUS <construct/colossus> [POSITIVE{{!}}NEGATIVE]
{|
FOCUS CLEAR
|-
|description = This skill allows you to support a construct positively or negatively, affecting how much damage they take, both from other constructs/colossi and from aethership bombardment. Only a limited number of people can support constructs. While you are supporting the construct or colossus, you will continuously gain experience while you retain that support.
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>FOCUS <construct/colossus> [POSITIVE|NEGATIVE]<br/> FOCUS CLEAR</tt>
|-
|}
This skill allows you to support a construct positively or negatively, affecting how much damage they take, both from other constructs/colossi and from aethership bombardment. Only a limited number of people can support constructs. While you are supporting the construct or colossus, you will continuously gain experience while you retain that support.


Note as well that focusing negatively on a construct or colossus will slow its ability to move.
Note as well that focusing negatively on a construct or colossus will slow its ability to move.
}}


 
{{AB
==Masochism==
|skillname = Masochism
 
|syntax = CONFIG MASOCHISM [ON{{!}}OFF]
{|
|description = You may now decide whether or not you are able to target yourself with aggressive abilities. The default is off, and this command cannot be forced.
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CONFIG MASOCHISM [ON|OFF]</tt>
|-
|}
 
You may now decide whether or not you are able to target yourself with aggressive abilities. The default is off, and this command cannot be forced.


NOTE: You should not rely on attacks against yourself functioning exactly as they do against other players. If something does not seem to be working correctly, please test against another player before assuming something is broken.
NOTE: You should not rely on attacks against yourself functioning exactly as they do against other players. If something does not seem to be working correctly, please test against another player before assuming something is broken.
}}


==Satiation==
{{AB
 
|skillname = Satiation
{|
|syntax = SATIATION
|-
|description = By using this ability, you will begin to concentrate on processing your food more efficiently. After activating it, you'll have a short period during which to eat some food.
| style="background:darkblue; color:white"|'''Syntax:'''
}}
|-
| style="background:lightblue"|<tt>SATIATION</tt>
|-
|}
By using this ability, you will begin to concentrate on processing your food more efficiently. After activating it, you'll have a short period during which to eat some food.
 
==Restoration==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>RESTORE</tt>
|-
|}
By channeling mental power into healing, you can heal any broken limbs you may have at one time.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|The length of the equilibrium loss depends on how many broken limbs you have.
|-
|}
 
==Metawake==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>METAWAKE ON/OFF</tt>
|-
|}
Though it will quickly drain your mana, turning metawake on will ensure that you will quickly wake up if put to sleep.
 
==HeartStop==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>HEARTSTOP</tt>
|-
|}
This lethal ability will cause your heart to immediately stop, killing yourself in an instant. Use it with caution, for it will cost you more experience than a standard death.
 
==Breathing==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>HOLD BREATH</tt>
|}
 
You can begin to hold your breath, granting yourself a massive resistance to most forms of asphyxiation damage. This defence will gradually wear down over time until you can hold your breath no longer, at which point you will hyperventilate for a minutes.
 
The resistance given by this ability is calculated outside of DMP.
 
==Selfishness==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>SELFISHNESS</tt><br/>
<tt>GENEROSITY</tt>
|-
|}
With this ability, you may cause yourself to become so selfish that you can't give away a thing.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|This is an effective counter to most forms of theft, and also protects against losing clothing to vestiphobia (you only take it off but hold it).
|-
|}
 
==FocusMind==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>FOCUS MIND</tt>
|-
|}
Your mental survival skills have adapted to the point where you can cure mental afflictions merely by focusing your mind. Be warned though that the mana cost for this is high.


==DamageShift==
{{AB
|skillname = Restoration
|syntax = RESTORE
|description = By channeling mental power into healing, you can heal any broken limbs you may have at one time.
|notes = The length of the equilibrium loss depends on how many broken limbs you have.
}}


Your mastery of discipline allows you to reserve the energy of critical strikes and fortify your next attack with the remaining strength. Waste not, want not.
{{AB
|skillname = Metawake
|syntax = METAWAKE [ON{{!}}OFF]
|description = Though it will quickly drain your mana, turning metawake on will ensure that you will quickly wake up if put to sleep.
}}


{|
{{AB
|-
|skillname = HeartStop
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|syntax = HEARTSTOP
|-
|description = This lethal ability will cause your heart to immediately stop, killing yourself in an instant. Use it with caution, for it will cost you more experience than a standard death.
| style="background:lightgreen"|A passive effect. When hunting, whenever your killing blow includes a critical and does more damage than was needed for the kill, the next blow you make on your next target will be increased.
}}
|-
|}


==EnergyLink==
{{AB
|skillname = Breathing
|syntax = HOLD BREATH
|description = You can begin to hold your breath, granting yourself a massive resistance to most forms of asphyxiation damage. This defence will gradually wear down over time until you can hold your breath no longer, at which point you will hyperventilate for a minutes.
}}


{|
{{AB
|-
|skillname = Selfishness
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = SELFISHNESS
|-
GENEROSITY
| style="background:lightblue"|<tt>ENERGYLINK <player> <percent> ENERGY</tt>
|description = With this ability, you may cause yourself to become so selfish that you can't give away a thing.
|-
|notes = This is an effective counter to most forms of theft.
|}
}}
This will drain your energy reserves and transfer it to another player, though some of the energy is lost in the transfer process.


{|
{{AB
|-
|skillname = FocusMind
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|syntax = FOCUS MIND
|-
|description = Your mental survival skills have adapted to the point where you can cure mental afflictions merely by focusing your mind. Be warned though that the mana cost for this is high.
| style="background:lightgreen"|Only half of the energy you give up will be received.
}}
|-
|}


==FocusSpirit==
{{AB
|skillname = DamageShift
|description = Your mastery of discipline allows you to reserve the energy of critical strikes and fortify your next attack with the remaining strength. Waste not, want not.
|notes = A passive effect.  When hunting, whenever your killing blow includes a critical and does more damage than was needed for the kill, the next blow you make on your next target will be increased.
}}


{|
{{AB
|-
|skillname = EnergyLink
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = ENERGYLINK <player> <percent> ENERGY
|-
|description = This will drain your energy reserves and transfer it to another player, though some of the energy is lost in the transfer process.
| style="background:lightblue"|<tt>FOCUS SPIRIT</tt>
|notes = Only half of the energy you give up will be received.
|-
}}
|}
You can lift curses from your spirit, though the mana cost for this is extraordinary.


{|
{{AB
|-
|skillname = FocusSpirit
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|syntax = FOCUS SPIRIT
|-
|description = You can lift curses from your spirit, though the mana cost for this is extraordinary.
| style="background:lightgreen"|Costs 25% of maximum mana, and doesn't always work against some afflictions.
|notes = Costs 25% of maximum mana, and doesn't always work against some afflictions.
|-
}}
|}
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