Difference between revisions of "Knighthood"

5,102 bytes removed ,  23:08, 19 January 2016
Updated to new knighthood
(Updating to templated skilltable.)
(Updated to new knighthood)
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{{SkillTableHeader}}
{{SkillTableHeader}}
{{SkillTableRow|Swing|Inept|0|Improved ability to swing weapons.}}
{{SkillTableRow|Striking|Inept|0|Strike out with your weapons.}}
{{SkillTableRow|Jab|Inept|33|Improved ability to jab weapons.}}
{{SkillTableRow|Raze|Inept|0|Attack the defences that would keep your weapons out.}}
{{SkillTableRow|Raze|Inept|66|Attack the defences that would keep your weapons out.}}
{{SkillTableRow|WeaponMaster|Inept|0|Improved competency in all weapons.}}
{{SkillTableRow|WeaponMaster|Novice|0|Improved competency in all weapons.}}
{{SkillTableRow|Defensive|Inept|0|Change your fighting style to be more defensive.}}
{{SkillTableRow|TrueShield|Novice|25|Protect your body better with shields.}}
{{SkillTableRow|Aggressive|Inept|0|An inaccurate but slow fighting style.}}
{{SkillTableRow|Slashing|Novice|50|Alter your blade swinging with slashing maneuvers.}}
{{SkillTableRow|ShieldParry|Inept|0|Use shields to parry.}}
{{SkillTableRow|Defensive|Novice|75|Change your fighting style to be more defensive.}}
{{SkillTableRow|Gripping|Inept|0|Grip your wielded items in a deathlock.}}
{{SkillTableRow|Aggressive|Apprentice|0|An inaccurate but powerful fighting style.}}
{{SkillTableRow|Assay|Inept|0|Analyze the fighting techniques of your foe.}}
{{SkillTableRow|ShieldParry|Apprentice|33|Use shields to parry.}}
{{SkillTableRow|Weaponparry|Inept|0|Use weapons to parry.}}
{{SkillTableRow|Bashing|Apprentice|66|Alter your bludgeon swinging with bashing maneuvers.}}
{{SkillTableRow|Lightning|Inept|0|A reckless but swift fighting style.}}
{{SkillTableRow|Concentrated|Capable|0|A soft but accurate fighting style.}}
{{SkillTableRow|Engage|Inept|0|Strike out at a cowardly opponent.}}
{{SkillTableRow|Gripping|Capable|25|Grip your wielded items in a deathlock.}}
{{SkillTableRow|Targeting|Inept|0|Aim your jabs at specific body parts.}}
{{SkillTableRow|Assay|Capable|50|Analyze the fighting techniques of your foe.}}
{{SkillTableRow|StandardBearer|Inept|0|Protect your squad by bearing the brunt of any aggression.}}
{{SkillTableRow|WeaponParry|Capable|75|Use weapons to parry.}}
{{SkillTableRow|Lightning|Adept|0|A reckless but swift fighting style.}}
{{SkillTableRow|Engage|Adept|33|Strike out at a cowardly opponent.}}
{{SkillTableRow|Targetting|Adept|66|Aim your jabs at specific body parts.}}
{{SkillTableRow|Master|Master|0|Move on to a master specialization.}}
{{SkillTableRow|Master|Master|0|Move on to a master specialization.}}
|}
|}
[[Image:Knighthood.jpg|thumb|Loboshigaru Serenguard (by Reodan)]]
[[Image:Knighthood.jpg|thumb|Loboshigaru Serenguard (by Reodan)]]


==Swing==
{{AB
|skillname = Striking
|syntax = STRIKE <target> [LEFT{{!}}RIGHT]
|description = Striking is the most basic use of weapons, allowing you to bash or cut an opponent. If you are wielding two one-handed weapons, you can optionally select which hand to strike with.
}}


{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>SWING <target></tt>
|-
|}
Wild swings will strike an opponent in a random location. Your skill has increased to the point where your swings are now more effective. You may use any weapon to swing.
==Jab==
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>JAB <target></tt>
|-
|}
Wild jabs will strike an opponent in a random location. Your skill has increased to that point where your jabs are now more effective. You may use any weapon to jab.
==Raze==
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>RAZE <target></tt><br/>
<tt>RAZE <target> LEFT HAND</tt><br/>
<tt>RAZE <target> RIGHT HAND</tt>
|-
|}
With raze, your weapon will shear away the defences of your enemies that serve to keep your weapons out. You can optionally select which hand to swing with.
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Raze strips rebounding, circle, pentagram, reflections, and quicksilver.
|-
|}
==WeaponMaster==
Your skill with weapons is so great, you can handle any weapon with equal ease.
==TrueShield==
While any dunce can hold a shield and protect an arm, by practice and training you are able to position your shield by second nature, allowing further protection to your arm wielding the shield as well as your head, chest and gut. Note that while it is physically possible to wield two shields, doing so is so cumbersome that you will lose all benefit from both shields.
Note: If you also have the common [[combat]] skill of trueshield, your skill with a shield will be even greater.
==Slashing==
<tt>
              HACK DOWN
                _<nowiki>'''''</nowiki>_
              /      \
              @      @
        SLICE  \_    _/  SLICE
        RIGHT    |  |    LEFT
            _____/___\_____
          /              \
  SWIPE  |  |      |  |  SWIPE
  RIGHT  (  )      (  )  LEFT
          |  |      |  |
          \___|_______|___/
            R |  |  | L
      SLASH    |  |  |    SLASH
      RIGHT  (    |    )  LEFT
              |  |  |
              _|  |  |_
            (_____|_____)
                HACK UP
</tt>
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>HACK UP <target> - Hits gut and legs</tt><br/>
<tt>HACK DOWN <target> - Hits head and chest</tt><br/>
<tt>SLICE [LEFT|RIGHT] <target> - Hits arm, chest, and gut</tt><br/>
<tt>SWIPE [LEFT|RIGHT] <target> - Hits chest, gut, and arm</tt><br/>
<tt>SLASH [LEFT|RIGHT] <target> - Hits leg, gut, and chest</tt>
|-
|}
Slashing is a series of advanced swinging maneuvers for cutting weapons (swords, etc.). Each maneuver has a chance of hitting the body parts they target, the first one listed having the greater chance of being hit than the others. Note that left and right always refers to your opponent's left or right side. These count as a swing. You may also optionally add <tt>LEFT HAND</tt> or <tt>RIGHT HAND</tt> at the end of any maneuver's syntax to choose which hand's weapon you will strike with.
As a warning, these techniques will not work on denizens or creatures of the Basin.
==Defensive==
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>COMBATSTYLE DEFENSIVE</tt>
|-
|}
Choosing a defensive fighting style will increase the effectiveness of your combat stance while decreasing the effectiveness of your attacks.
==Aggressive==
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>COMBATSTYLE AGGRESSIVE</tt>
|-
|}
Choosing an aggressive fighting style will increase the damage from your attacks while lessening the wounding.
==ShieldParry==
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>PARRY <body part> <numeric weight></tt><br/>
<tt>PARRY ALL</tt><br/>
<tt>PARRY</tt><br/>
<tt>UNPARRY</tt>
|-
|}
Possessing shield parry in both Knighthood and Combat will improve your parry accuracy with shields.


==Bashing==
{{AB
<tt>
|skillname = Raze
              SMITE DOWN
|syntax = RAZE <target><br>
                _<nowiki>'''''</nowiki>_
RAZE <target> LEFT HAND<br>
              /      \
RAZE <target> RIGHT HAND
              @      @
|description = With raze, your weapon will shear away the defences of your enemies that serve to keep your weapons out. You can optionally select which hand to swing with.
        BASH  \_    _/  BASH
}}
        RIGHT    |  |    LEFT
            _____/___\_____
          /              \
  POUND  |  |      |  |  POUND
  RIGHT  (  )      (  )  LEFT
          |  |      |  |
          \___|_______|___/
            R |  |  | L
      SMASH    |  |  |    SMASH
      RIGHT  (    |    )  LEFT
              |  |  |
              _|  |  |_
            (_____|_____)
                SMITE UP
</tt>
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>SMITE UP <target> - Hits the gut and legs</tt><br/>
<tt>SMITE DOWN <target> - Hits the head and chest</tt><br/>
<tt>BASH [LEFT|RIGHT] <target> - Hits the arms, chest, and gut</tt><br/>
<tt>POUND [LEFT|RIGHT] <target> - Hits the chest, gut, and arm</tt><br/>
<tt>SMASH [LEFT|RIGHT] <target> - Hits the leg, gut, and chest</tt>
|-
|}
Bashing is a series of advanced swinging maneuvers for bludgeoning weapons (clubs, maces, etc.). Each maneuver has a chance of hitting the body parts they target, the first one listed having the greater chance of being hit than the others. Note that left and right always refers to your opponent's left or right side. These count as a swing. You may also optionally add <tt>LEFT HAND</tt> or <tt>RIGHT HAND</tt> at the end of any maneuver's syntax to choose which hand's weapon you will strike with.


==Concentrated==
{{AB
|skillname = Weaponmaster
|description = Your skill with weapons is such that you will strike faster than non-warriors.
}}


{|
{{AB
|-
|skillname = Defensive
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = COMBATSTYLE DEFENSIVE
|-
|description = Choosing a defensive fighting style will increase the effectiveness of your parrying while decreasing the effectiveness of your attacks.
| style="background:lightblue"|<tt>COMBATSTYLE CONCENTRATED</tt>
}}
|-
|}
Choosing a concentrated fighting style will increase your chance to wound an opponent, while decreasing the amount of damage of your attacks.


==Gripping==
{{AB
|skillname = Aggressive
|syntax = COMBATSTYLE AGGRESSIVE
|description = Choosing an aggressive fighting style will increase the damage from your attacks while slowing your balance recovery.
}}


{|
{{AB
|-
|skillname = ShieldParry
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = PARRY <body part> <numeric weight><br>
|-
PARRY ALL<br>
| style="background:lightblue"|<tt>GRIP</tt><br/>
PARRY<br>
<tt>RELAX GRIP</tt>
UNPARRY
|-
|description = Possessing shield parry in both Knighthood and Combat will improve your parry accuracy with shields.
|}
}}
While using this ability, you will prevent items from being knocked out of your grip. Relax when you want to unwield.


==Assay==
{{AB
|skillname = Gripping


{|
|syntax = GRIP<br>
|-
RELAX GRIP
| style="background:darkblue; color:white"|'''Syntax:'''
|description = While using this ability, you will prevent items from being knocked out of your grip. Relax when you
|-
want to unwield.
| style="background:lightblue"|<tt>ASSAY <target> [STANCE|UPPER|MIDDLE|LOWER|<bodypart>]</tt>
}}
|-
|}
Quickly assaying the movements of an opponent will allow you to get some idea of his or her fighting style, and parrying.


==WeaponParry==
{{AB
{|
|skillname = Assay
|-
|syntax = ASSAY <target> [STANCE{{!}}UPPER{{!}}MIDDLE{{!}}LOWER{{!}}<bodypart>]
| style="background:darkblue; color:white"|'''Syntax:'''
|description = Quickly assaying the movements of an opponent will allow you to get some idea of his or her fighting
|-
style, and parrying.
| style="background:lightblue"|<tt>PARRY <body part> <numeric weight></tt><br/>
}}
<tt>PARRY</tt><br/>
<tt>PARRY ALL</tt><br/>
<tt>UNPARRY</tt>
|-
|}
Possessing weapon parry in both Knighthood and Combat will improve your parry accuracy with weapons.


==Lightning==
{{AB
|skillname = WeaponParry
|syntax = PARRY <body part> <numeric weight><br>
PARRY<br>
PARRY ALL<br>
UNPARRY
|description = Possessing weapon parry in both Knighthood and Combat will improve your parry accuracy with weapons.
}}


{|
{{AB
|-
|skillname = Lightning
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = COMBATSTYLE LIGHTNING
|-
|description = Choosing a lightning fighting style will increase the speed of your attacks, while decreasing the
| style="background:lightblue"|<tt>COMBATSTYLE LIGHTNING</tt>
amount of damage dealt.
|-
}}
|}
Choosing a lightning fighting style will increase the speed of your attacks, while decreasing the amount of damage of your attacks.
 
==Engage==


{|
{{AB
|-
|skillname = Engage
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = ENGAGE <player><br>
|-
DISENGAGE <player>
| style="background:lightblue"|<tt>ENGAGE <player></tt><br/>
|description = There is nothing more despicable and dishonourable than a coward, and this ability will allow you to punish cowards, as is their due. Once you have engaged a player, if he or she tries to leave the room, you will get in an extra strike at them, regardless of whether you have equilibrium and balance or not. There is a small chance you will also prevent your foe from departing.
<tt>DISENGAGE <player></tt>
}}
|-
|}
There is nothing more despicable and dishonourable than a coward, and this ability will allow you to punish cowards, as is their due. Once you have engaged a player, if he or she tries to leave the room, you will get in an extra strike at them, regardless of whether you have equilibrium and balance or not. There is a small chance you will also prevent your foe from departing.


==Targetting==
{{AB
|skillname = Targeting
|syntax = STRIKE <target> [LEFT{{!}}RIGHT] [<bodypart>]
|description = Bodyparts (with shorthand):
  Head (h)
  Chest (c)
  Gut (g)
  Rightarm (rarm, ra)
  Leftarm (larm, la)
  Rightleg (rleg, rl)
  Leftleg (lleg, ll)
Your skill with weapons is such that you may now target specific body parts on an opponent, inflicting deep wounds.
}}


{|
{{AB
|-
|skillname = StandardBearer
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = BEAR <standard{{!}}NOTHING>
|-
|description = By bearing a standard, which can be crafted by a blacksmith, you will become the focal point of a unit, standing at the front and representing the group. Any creatures that would attack your group will see and target the standard bearer first.
| style="background:lightblue"|<tt>STRIKE <target> <body part></tt>
}}
|-
|}
You can target the specific body part of an opponent. This counts as a jab. You may also optionally add <tt>LEFT HAND</tt> or <tt>RIGHT HAND</tt> at the end of the syntax to choose which hand's weapon you will strike with.


==Master==
{{AB
At this point in your training of Knighthood, you have progressed where you must specialize in an aspect of this skill to continue learning. If you have not yet selected a specialization, see <tt>SKILLCHOICE LIST</tt> to see what is available. There may be a choice between two or more specializations.
|skillname = Master
|description = At this point in your training of Knighthood, you have progressed where you must specialize in anaspect of this skill to continue learning. If you have not yet selected a specialization, see SKILLCHOICE LIST to see what is available. There may be a choice between two or more specializations.
}}
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