Difference between revisions of "Blademaster"

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(Updating to templated skilltable.)
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{{SkillTableHeader}}
{{SkillTableHeader}}
{{SkillTableRow|Blademastery|Master|0|Mastery of the one-handed sword weapons.}}
{{SkillTableRow|Blademastery|Master|0|Mastery of the one-handed sword weapons.}}
{{SkillTableRow|ArmArtery|Master|25|Strike the main artery of the arms.}}
{{SkillTableRow|PierceArm|Unknown|?|Induce clumsiness by damaging the arm.}}
{{SkillTableRow|LegArtery|Inept|50|Strike the main artery of the legs.}}
{{SkillTableRow|PierceLeg|Unknown|?|A damaging strike to the leg.}}
{{SkillTableRow|Maneuvers|Master|75|Refine your attacks with more focus.}}
{{SkillTableRow|PunctureChes|Unknown|?|Increased sensitivity to pain from a precision strike.}}
{{SkillTableRow|SliceForehead|Gifted|0|Slit the forehead open.}}
{{SkillTableRow|Disembowel|Unknown|?|Shred the innards of an enemy.}}
{{SkillTableRow|PierceArm|Gifted|25|Stick the arm with the point of your blade.}}
{{SkillTableRow|Lunge|Unknown|?|A forceful strike that bypasses defences.}}
{{SkillTableRow|PunctureLung|Gifted|50|Poke a hole in a lung.}}
{{SkillTableRow|SliceEar|Unknown|?|Disfigure your target, inspiring disloyalty.}}
{{SkillTableRow|OpenGut|Gifted|75|Split open the gut.}}
{{SkillTableRow|Aggravate|Unknown|?|Smart striking to aggravate existing ailments.}}
{{SkillTableRow|SliceEar|Expert|0|Chop off an ear.}}
{{SkillTableRow|Warcry|Unknown|?|Bellow a furious roar to attract attention.}}
{{SkillTableRow|PunctureChest|Expert|20|Poke a hole in the chest.}}
{{SkillTableRow|Poisonist|Unknown|?|Strike precisely to increase the effectiveness of poisons}}
{{SkillTableRow|SepticWound|Expert|40|A deep wound into the bowels.}}
{{SkillTableRow|CollapseNerve|Unknown|?|Prevent an opponent from fighting.}}
{{SkillTableRow|Scalp|Expert|60|Cut the scalp from the head.}}
{{SkillTableRow|Coule|Unknown|?|Respond to a parry with a blow to the hands.}}
{{SkillTableRow|PierceLeg|Expert|80|Open a large hole in the leg.}}
{{SkillTableRow|SlitThroat|Unknown|?|Slice open a target's neck.}}
{{SkillTableRow|SeverNerve|Virtuoso|0|Cut apart a main nerve.}}
{{SkillTableRow|Stab|Unknown|?|Deliver poisons deep into someone's body.}}
{{SkillTableRow|CollapseLungs|Virtuoso|20|Completely ruin the lungs.}}
{{SkillTableRow|Intensify|Unknown|?|Increased effectiveness against afflicted opponents.}}
{{SkillTableRow|Lunge|Virtuoso|40|A forceful strike that bypasses defenses.}}
{{SkillTableRow|GashChest|Unknown|?|Slice open the midsection to cause paralysis.}}
{{SkillTableRow|SlitThroat|Virtuoso|60|Incapacitate communication by opening the throat.}}
{{SkillTableRow|SepticWound|Unknown|?|Sepsis will prevent a target from eating.}}
{{SkillTableRow|GashChest|Virtuoso|80|Slash the chest to stun your bleeding target.}}
{{SkillTableRow|Remiss|Unknown|?|A strike delivering a delayed affliction.}}
{{SkillTableRow|PinLeg|Fabled|0|Impale a leg and hold it in place.}}
{{SkillTableRow|RavageGut|Unknown|?|Severe damage to the internal organs.}}
{{SkillTableRow|CollapseNerve|Fabled|20|Send the nervous system into complete disarray.}}
{{SkillTableRow|LegTendon|Unknown|?|A mutilating slice to the back of the leg.}}
{{SkillTableRow|Impale|Fabled|40|Impale someone to the hilt of your sword.}}
{{SkillTableRow|Eviscerate|Unknown|?|Spill the guts of an afflicted opponent.}}
{{SkillTableRow|Coule|Fabled|60|Respond to a parry with a blow to the hands.}}
{{SkillTableRow|Rend|Fabled|80|Viciously rip an impaled blade from your target's body.}}
{{SkillTableRow|LegTendon|Mythical|0|Cut apart the leg tendons.}}
{{SkillTableRow|Disembowel|Mythical|25|Remove someone's innards.}}
{{SkillTableRow|HeartPierce|Mythical|50|Strike your enemy's most vital organs.}}
{{SkillTableRow|Behead|Mythical|75|Remove someone's head.}}
{{SkillTableRow|Haymaker|Transcendent|0|Strike with a flurry of blows.}}
{{SkillTableRow|Haymaker|Transcendent|0|Strike with a flurry of blows.}}
|}
|}
[[Image:Blademaster.jpg|thumb|Seren Huntress (by Reodan)]]
[[Image:Blademaster.jpg|thumb|Seren Huntress (by Reodan)]]


==Blademastery==


You are now a master of one-handed sword weapons, and you will notice a drastic improvement while using them. See [[Knighthood]]'s slashing and targetting abilities for information on how to use cutting weapons.
{{AB
|skillname = Blademastery
|syntax = STRIKE <target> [LEFT{{!}}RIGHT] [<bodypart>] [<modifier> [<modifier args>]]
|description = As a Blademaster, your skill with one-handed swords is such that you now attack even faster. Additionally, as you train in the Blademastery skill, you will learn to apply modifiers to your strikes, which increase the effectiveness of your attacks even further.
|notes = Skills with the syntax "Modifier" are used to fill the <modifier> argument of Strike. For example, STRIKE ROARK SLICEFOREHEAD
}}


==ArmArtery==
{{AB
|skillname = PierceArm
|syntax = Modifier
|cost = Targetable Body Parts: Right arm, left arm <br>
Requirements: Light wounds <br>
Effects: Damagedleftarm or damagedrightarm affliction
|description = This modifier will cause your strikes to damage your target's arms.
}}


{|
{{AB
|-
|skillname = PierceLeg
|style="background:pink"|Bodypart: Arm<br/>
|syntax = Modifier
Minimum Wound State: Negligible<br/>
|cost = Targetable Body Parts: Right leg, left leg <br>
Maneuver: Jab or swing, one-handed sword
Requirements: Light wounds <br>
|-
Effects: Damagedleftleg or damagedrightleg affliction
|}
|description = This modifier will cause your strikes to damage your target's legs.
Cutting a major artery in the arm induces major bleeding.
}}
 
==LegArtery==
 
{|
|-
|style="background:pink"|Bodypart: Leg<br/>
Minimum Wound State: Negligible<br/>
Maneuver: Jab or swing, one-handed sword
|-
|}
Cutting a major artery in the leg induces major bleeding.
 
==Maneuvers==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>MANEUVER CREATE <name></tt><br/>
<tt>MANEUVER LIST</tt><br/>
<tt>MANEUVER DROP <name></tt><br/>
<tt>MANEUVER DEVELOP ACTION <maneuver> <attack></tt><br/>
<tt>MANEUVER DEVELOP WOUNDS <maneuver> <wound list, up to fifteen></tt><br/>
<tt>MANEUVER SHOW <maneuver></tt><br/>
<tt>MANEUVER PERFORM <maneuver> <inputs to maneuver's attack></tt>
|-
|}
You are now able to develop your own fighting maneuvers. You start with being able to develop a limited amount of maneuvers and gradually increase the number of maneuvers as your training in Combat and Knighthood specializations increase. Each maneuver consists of two variables: the action and the wounds. The action is the attack verb (slash, smash, strike, etc.) that will be executed during the maneuver. The wounds are a list of the specific wounds you are attempting to inflict. (Please note that it does not determine if you are able to execute the action or inflict the wound until you perform the maneuver.)
 
When you perform a maneuver, you will focus all your mental attention on the wounds specified in the maneuver. This has two benefits. First, you will only inflict wounds from that list. So if you want to always inflict a lower level wound even if the target body part is in critical condition then a maneuver consisting only of that lower level wound will do just that. Secondly, provided your wound list is small, you will be able to concentrate more than normal on perfectly executing the attack. This increases your chance of exeuting that wound. Thus if you use a maneuver that consists only of a critical level wound, you lose the ability to do the lower level wounds, but in exchange you increase the likelihood of successfully making that critical wound happen.
 
==SliceForehead==
 
{|
|-
|style="background:pink"|Bodypart: Head<br/>
Minimum Wound State: Negligible<br/>
Maneuver: Swing or Jab, one-handed sword
|-
|}
Deeply slicing into the forehead not only causes major bleeding but will hinder an opponent's ability to hit you due to the flow of blood into the eyes.
 
==PierceArm==
 
{|
|-
|style="background:pink"|Bodypart: Arm<br/>
Minimum Wound State: Light<br/>
Maneuver: Jab, one-handed sword
|-
|}
Cutting a nerve in the arm will slow the balance of that arm.
 
==PunctureLung==
{|
|-
|style="background:pink"|Bodypart: Chest<br/>
Minimum Wound State: Light<br/>
Maneuver: Jab, one-handed sword
|-
|}
A punctured lung will cause the victim to consume endurance at a very rapid rate.
 
==OpenGut==
 
{|
|-
|style="background:pink"|Bodypart: Gut<br/>
Minimum Wound State: Light<br/>
Maneuver: Jab or swing, one-handed sword
|-
|}
One of the surest ways to hinder an opponent is to slice open their gut. The bleeding from this wound may cause them to slip in their own blood.
 
==SliceEar==
 
{|
|-
|style="background:pink"|Bodypart: Head<br/>
Minimum Wound State: Light<br/>
Maneuver: Swing, one-handed sword
|-
|}
A favorite maneuver for a few infamous warriors who like collecting trophies is cutting off an opponent's ear, which also fills the ear canal with blood causing bouts of vertigo.
 
==PunctureChest==
 
{|
|-
|style="background:pink"|Bodypart: Chest<br/>
Minimum Wound State: Medium<br/>
Maneuver: Jab, one-handed sword
|-
|}
Running a blade into your opponent's upper chest will induce bleeding and occassional blackouts.
 
==SepticWound==
{|
|-
|style="background:pink"|Bodypart: Gut<br/>
Minimum Wound State: Medium<br/>
Maneuver: Swing, one-handed sword
|-
|}
Twisting your blade in the gut can cause the intestines to rupture, polluting the bowels and resulting in dysentery.
 
==Scalp==
{|
|-
|style="background:pink"|Bodypart: Head<br/>
Minimum Wound State: Medium<br/>
Maneuver: Swing, one-handed sword
|-
|}
Cutting the scalp off the head of your opponent not only causes major bleeding but nets you a rather gruesome trophy.


==PierceLeg==
{{AB
|skillname = PunctureChest
|syntax = Modifier
|cost = Targetable Body Parts: Chest <br>
Requirements: Light wounds <br>
Effects: Sensitivity affliction
|description = This wound will puncture your target's chest, leaving them sensitive to pain.
}}


{|
{{AB
|-
|skillname = Disembowel
|style="background:pink"|Bodypart: Leg<br/>
|syntax = Modifier
Minimum Wound State: Medium<br/>
|cost = Targetable Body Parts: Gut <br>
Maneuver: Jab, one-handed sword
Requirements: Light wounds <br>
|-
Effects: Internalbleeding affliction
|}
|description = This modifier will damage the insides of your opponent, causing internal bleeding
Cutting a nerve in the leg will cripple an opponent.
}}


==SeverNerve==
{{AB
|skillname = Lunge
|syntax = Modifier
|cost = Targetable Body Parts: Any <br>
Requirements: None <br>
Effects: Double wounding, bypass parry <br>
Power: 2 (any)
|description = This modifier will cause your strike to bypass parry and deal double the wounds as a normal strike.
}}


{|
{{AB
|-
|skillname = SliceEar
|style="background:pink"|Bodypart: Arm<br/>
|syntax = Modifier
Minimum Wound State: Medium<br/>
|cost = Targetable Body Parts: Head <br>
Maneuver: Jab, one-handed sword
Requirements: Light wounds <br>
|-
Effects: Afflicts with disloyalty
|}
|description = This modifier will disfigure your opponent, causing the disloyalty affliction.
A precision strike to the nerve bundle near the shoulder can paralyse one side of the body.
}}


==CollapseLungs==
{{AB
|skillname = Aggravate
|description = This passive ability will increase the damage of your strikes for each of the following afflictions on your opponent: Damagedleftleg, damagedrightleg, damagedleftarm, damagedrightarm, disloyalty, anorexia, asthma.
}}


{|
{{AB
|-
|skillname = Warcry
|style="background:pink"|Bodypart: Chest<br/>
|syntax = WARCRY
Minimum Wound State: Heavy<br/>
|description = Your warcry is now so powerful and intimidating that many creatures attacking your allies will be forced to consider you their primary target. You will not be able to produce a proper warcry while off-balance or on the floor, and most loyal creatures are simply so devoted to their cause that your warcry will have no effect.
Maneuver: Jab, one-handed sword
}}
|-
|}
If one lung is already punctured and the chest has taken heavy wounds, there is a chance of collapsing both lungs, causing the victim to use up far more endurance than normal, as well as giving them the inability to smoke.


==Lunge==
{{AB
{|
|skillname = Poisonist
|-
|syntax = COMBATSTYLE POISONIST
| style="background:darkblue; color:white"|'''Syntax:'''
|description = Choosing a poisonist fighting style will increase the chance of delivering a venom from your weapon at the expense of damage.
|-
}}
| style="background:lightblue"|<tt>LUNGE <target> <body part></tt>
|-
|style="background:pink"|Power: 2 (Any)
|-
|}
This precision strike will avoid most of your opponent's combat defences such as rebounding, and stances, and it will do more wounding than normal. This counts as a jab.


==SlitThroat==
{{AB
|skillname = CollapseNerve
|syntax = Modifier
|cost = Targetable Body Parts: Right arm, left arm <br>
Requirements: Heavy wounds <br>
Effects: Pacifism affliction
|description = This modifier will damage the nerves in your target's arm, leaving them unable to attack.
}}


{|
{{AB
|-
|skillname = Coule
|style="background:pink"|Bodypart: Head<br/>
|description = If you succeed in parrying an attack, your blade will automatically slide down the shaft of your opponent's weapon and strike their arms.
Minimum Wound State: Heavy<br/>
}}
Maneuver: Swing, one-handed sword
|-
|}
Slitting the throat causes tremendous bleeding as well as preventing the capability to eat or speak.


==GashChest==
{{AB
|skillname = SlitThroat
|syntax = Modifier
|cost = Targetable Body Parts: Head <br>
Requirements: Heavy wounds <br>
Effects: Damagedthroat affliction
|description = This modifier will slice open the throat of your target, damaging it.
}}


{|
{{AB
|-
|skillname = Stab
|style="background:pink"|Bodypart: Chest<br/>
|syntax = Modifier
Minimum Wound State: Medium<br/>
|cost = Targetable Body Parts: Any <br>
Maneuver: Swing, one-handed sword
Requirements: None <br>
|-
Effects: Guaranteed poison affliction
|}
|description = This modifier will guarantee that your strike will deliver the next venom on your sword. This modifier requires and uses balance for both arms.
Gashing the chest will briefly stun your target as well as causing them to bleed.
}}


==PinLeg==
{{AB
|skillname = Intensify
|description = This passive ability will increase the damage you deal with your strikes based on how many afflictions your target has.
}}


{|
{{AB
|-
|skillname = GashChest
|style="background:pink"|Bodypart: Leg<br/>
|syntax = Modifier
Minimum Wound State: Heavy<br/>
|cost = Targetable Body Parts: Chest <br>
Maneuver: Jab, one-handed sword
Requirements: Heavy wounds <br>
|-
Effects: Paralysis afflictions
|}
|description = This modifier will leave a painful gash across your target's chest, leaving them unable to move.
Running your blade through the foot of an opponent will literally pin him or her to the floor, making it impossible to flee. The sword that you use for this pinning maneuver will not be able to be swung during this time.
}}


To remove your sword, you may use the following syntaxes:<br/>
{{AB
<tt>WITHDRAW<br/>
|skillname = SepticWound
WITHDRAW LEFT HAND<br/>
|syntax = Modifier
WITHDRAW RIGHT HAND</tt>
|cost = Targetable Body Parts: Gut <br>
Requirements: Heavy wounds <br>
Effects: Anorexia affliction
|description = This modifier will cause sepsis in your opponent's gut, leaving them unable to eat.
}}


==CollapseNerve==
{{AB
{|
|skillname = Remiss
|-
|syntax = Modifier
|style="background:pink"|Bodypart:           Arm<br/>
|cost = Targetable Body Parts: Any <br>
Minimum Wound State: Heavy<br/>
Requirements: None <br>
Maneuver:           Jab, Swing, one-handed sword
Effects: Delayed affliction <br>
|-
Power: 2 (any) <br>
|}
Allowed afflictions: Paralysis, haemophilia, damagedleftleg, <br>
damagedrightleg, damagedleftarm, damagedrightarm, sickening
|description = This modifier will apply an affliction a few seconds after your strike lands. This requires and uses balance from both arms.
}}


This strike can only be performed on a person whose nervous system has already been exposed with a severed nerve. By striking into the shoulder to tear apart the exposed nerves, you can send the nervous system into complete disarray, which will cause periodic seizures until healed.
{{AB
|skillname = RavageGut
|syntax = Modifier
|cost = Targetable Body Parts: Gut <br>
Requirements: Critical wounds <br>
Effects: Damagedorgans affliction
|description = This modifier will damage the internal organs of your target.
}}


==Impale==
{{AB
|skillname = LegTendon
|syntax = Modifier
|cost = Targetable Body Parts: Right leg, left leg <br>
Requirements: Critical wounds <br>
Effects: Mutilatedrightleg or mutilatedleftleg affliction
|description = This modifier will cause your strikes to mutilate your target's legs.
}}


{|
{{AB
|-
|skillname = Eviscerate
|style="background:pink"|Bodypart: Gut<br/>
|syntax = Modifier
Minimum Wound State: Heavy<br/>
|cost = Targetable Body Parts: Chest <br>
Maneuver: Jab, one-handed sword
Requirements: Critial wounds, two internal afflictions, two external afflictions <br>
|-
Effects: Death <br>
|}
Power: 3 (any)
This maneuver will drive a blade completely through your opponent's gut and impale him or her into the ground.
|description = If your target is sufficiently wounded and afflicted, you can modify your strike to rip their insides from their body, killing them.
 
}}
To remove your sword, you may use the following syntaxes:<br/>
<tt>WITHDRAW<br/>
WITHDRAW LEFT HAND<br/>
WITHDRAW RIGHT HAND</tt>
 
==Coule==


If you succeed in fully parrying an attack, your blade will automatically slide down the shaft of your opponent's weapon and strike their arms. This counts as a swing.
{{AB
 
|skillname = Haymaker
==Rend==
|syntax = Modifier
 
|cost = Targetable Body Parts: Any <br>
{|
Requirements: None <br>
|-
Effects: Multiple strikes <br>
| style="background:darkblue; color:white"|'''Syntax:'''
Power: 10 (any)
|-
|description = This modifier will cause you to launch into a series of brutal attacks against your opponent, delivering multiple strikes at once. Each strike will have a greater chance to bypass parry than normal.
| style="background:lightblue"|<tt>REND</tt>
}}
|-
|}
Instead of withdrawing your blade from your opponent, you can viciously rend it out of them, causing massive bleeding. In addition, venoms from your blade might afflict your victim.
 
==LegTendon==
 
{|
|-
|style="background:pink"|Bodypart: Leg<br/>
Minimum Wound State: Critical<br/>
Maneuver: Jab, one-handed sword
|-
|}
Severing the tendon of the leg just above the ankle is a vicious maneuver that will knock your foe down and prevent him from standing up.
 
==Disembowel==
 
{|
|-
|style="background:pink"|Bodypart: Gut<br/>
Minimum Wound State: Critical<br/>
Maneuver: Swing, one-handed sword
|-
|}
Disemboweling is a mortal wound which will result in death if not immediately treated.
 
==HeartPierce==
 
{|
|-
|style="background:pink"|Bodypart: Chest<br/>
Minimum Wound State: Critical<br/>
Maneuver: Jab, one-handed sword
|-
|}
A strike that nicks your foe's most vital organ will cause a significant burst of damage in one blow.
 
==Behead==
 
{|
|-
|style="background:pink"|Bodypart: Head<br/>
Minimum Wound State: Critical<br/>
Maneuver: Swing, one-handed sword
|-
|}
If you manage to get your opponent's head in critical condition, you have a chance of severing the head from the body. Needless to say, this results in instant death.
 
==Haymaker==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>MAKEHAY <target> [<bodypart>]</tt>
|-
|style="background:pink"|Power: 10 (Any)
|-
|}
You will need both blade-wielding arms in balance to execute the infamous haymaker maneuver. In a spurt of preternatural speed, you will twirl your swords in a blaze, attempting to strike your opponent four times. This counts as a swing. It will also strip any rebounding aura you might encounter.
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