Difference between revisions of "Pyrochemantics"

11,223 bytes added ,  15:57, 23 January 2016
Updated.
(Updated.)
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{{SkillTableRow|ThermalPumps|Expert|25|Burn away what ails you.}}
{{SkillTableRow|ThermalPumps|Expert|25|Burn away what ails you.}}
{{SkillTableRow|Narcotic|Expert|50|Too much of this smoke will drive them mad.}}
{{SkillTableRow|Narcotic|Expert|50|Too much of this smoke will drive them mad.}}
{{SkillTableRow|Doping|Unknown|?|Flood your effluvia with a dumbing drug.}}
{{SkillTableRow|Psychedelic|Expert|75|This explosion will leave their heads reeling.}}
{{SkillTableRow|Psychedelic|Expert|75|This explosion will leave their heads reeling.}}
{{SkillTableRow|Pyrocannon|Virtuoso|0|Ready! Aim! Fire!}}
{{SkillTableRow|Pyrocannon|Virtuoso|0|Ready! Aim! Fire!}}
{{SkillTableRow|Phrenic|Virtuoso|20|Combine your effluvia into a mind-blowing experience.}}
{{SkillTableRow|Phrenic|Virtuoso|20|Combine your effluvia into a mind-blowing experience.}}
{{SkillTableRow|Pyrrhic|Unknown|?|A smoke to make them question their intelligence.}}
{{SkillTableRow|Embed|Virtuoso|40|Embed motes onto your pyrocannon.}}
{{SkillTableRow|Embed|Virtuoso|40|Embed motes onto your pyrocannon.}}
{{SkillTableRow|Fuse|Virtuoso|60|Fuse runes into your pyrocannon.}}
{{SkillTableRow|Fuse|Virtuoso|60|Fuse runes into your pyrocannon.}}
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{{SkillTableRow|GutterGang|Fabled|50|The Gutter Gang has got your back.}}
{{SkillTableRow|GutterGang|Fabled|50|The Gutter Gang has got your back.}}
{{SkillTableRow|Pyrobourne|Fabled|75|Secrete all of your effluvia at once.}}
{{SkillTableRow|Pyrobourne|Fabled|75|Secrete all of your effluvia at once.}}
{{SkillTableRow|Nozzle|Mythical|0|Focus your pyrocannon's flames.}}
{{SkillTableRow|Muzzle|Mythical|0|Focus your pyrocannon's flames.}}
{{SkillTableRow|Pyretic|Mythical|25|Where are the munchies?}}
{{SkillTableRow|Pyretic|Mythical|25|Where are the munchies?}}
{{SkillTableRow|Fevered|Mythical|50|Some smoke to help them forget.}}
{{SkillTableRow|Fevered|Mythical|50|Some smoke to help them forget.}}
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|skillname = Fireproof
|skillname = Fireproof
|syntax = PYROWORK FIREPROOF
|syntax = PYROWORK FIREPROOF
|description = You can temper your skin against fire, offering some fire protection as
Damage Modifier: 1/8 fire resistance
well as the chance to avoid catching on fire. Also, you will be
|description = You can temper your skin against fire, offering some fire protection as well as the chance to avoid catching on fire. Also, you will be protected from blasts of fire that move you on the Elemental Plane of Fire.
protected from blasts of fire that move you on the Elemental Plane of
}}
Fire.
 
|notes = Damage Modifier: 1/8 fire resistance
{{AB
| }}
|skillname = FusedFlasks
|syntax = FUSEDFLASKS CREATE <br>
FUSEDFLASKS STATUS <br>
FUSEDFLASKS TRANSMUTE [#] TO <reagent> <br>
FUSEDFLASKS RELEASE # <reagent> <br>
|cost = Power: 10 (Flame) (to create) <br>
Outlay: gold 50 (to create) <br>
fireessence 1 (to transmute)
|description = Flasks are the focal point of any Pyrochemantic effect, storing the raw power of reagents transmuted from fire essence. A single piece of essence can be transmuted to create five units of reagent. Your flasks can hold up to 2000 reagents total and you may release reagents to make room for other types.
}}
 
{{AB
|skillname = Incendiary
|syntax = PYROWORK SECRETE INCENDIARY <br>
PYROWORK BLOCK INCENDIARY <br>
PYROWORK FOCUS [<target>{{!}}NOBODY] <br>
PYROWORK STATUS <br>
PYROWORK CONCENTRATE <br>
|cost = Outlay: incendiary 1 <br>
Damage Type: 100% Fire
|description = By secreting incendiary reagent from your flasks you can coat yourself in an effluvium that will last one Lusternian day. When you focus your effluvium upon a target, they will periodically suffer from fire damage while in your presence. This passive effect will occur once every 10 seconds.
<br><br>
Concentrating on your effluvia will bring them all into sync so that they fire at the same time.
}}
 
{{AB
|skillname = Pyroaugmentorius
|syntax = RIG PYROAUGMENTORIUS
|cost = Outlay: gold 10, incendiary 100 <br>
Damage Modifier: 1/8 fire increase
|description = By rigging up a pyroaugmentorius gadget using gold and your reagents you are better able to channel heat, bolstering the amount of fire damage you do. The rigged up gadget will fall apart after 50 Lusternian months.
}}
 
{{AB
|skillname = Scorching
|syntax = PYROWORK SCORCHING SMOKE
|cost = Outlay: gold 10, incendiary 100
|description = You can release a cloud of smoke around you by mixing up a pyrochemantic brew. The smoke has a 20% chance to knock those who attack you off balance for 1.0 seconds. It will disperse after 50 months.
}}
 
{{AB
|skillname = Opiate
|syntax = PYROWORK SECRETE OPIATE <br>
PYROWORK FOCUS [<target>{{!}}NOBODY]
|cost = Outlay: opiate 1 (to secrete)
|description = You are now able to transmute the opiate reagent. By secreting the opiate reagent you can create an effluvium around yourself that will last one Lusternian day. When you focus your effluvium upon a target, they will be periodically be afflicted with confusion. This passive effect will occur once every 10 seconds.
}}
 
{{AB
|skillname = Dampeners
|syntax = RIG DAMPENERS
|cost = Outlay: gold 25, incendiary 100, opiate 100 <br>
Damage Modifier: 1/8 electric resistance
|description = By rigging up some dampeners you are able to better insulate your body against electricity. The rigged up device will lose its dampening ability after 50 Lusternian months.
}}
 
{{AB
|skillname = ThermalPumps
|syntax = RIG THERMAL PUMPS
|cost = Outlay: gold 25, opiate 100, incendiary 100
|description = By rigging up thermal pumps, you are better able to channel heat to your benefit. When ablaze, you will only take 10% of the normal damage from being on fire. In addition, being ablaze will not increase your burn level and the fire will cure a random affliction when you burn. Your rigged up pumps will fall apart after 50 months.
<br><br>
Exception: If you have rigged these, FireProof will no longer protect you from becoming ablaze.
}}
 
{{AB
|skillname = Narcotic
|syntax = PYROWORK SECRETE NARCOTIC <br>
PYROWORK FOCUS [<target>{{!}}NOBODY]
|cost = Outlay: narcotic 1 (to secrete)
|description = You are now able to transmute the narcotic reagent. By secreting the narcotic reagent you can create an effluvium around yourself that will last one Lusternian day. When you focus your effluvium upon a target, they will be periodically be afflicted with clumsiness. This passive effect will occur once every 10 seconds.
}}
 
{{AB
|skillname = Doping
|syntax = PYROWORK DOPING [ON{{!}}OFF]
|description = By secreting a mind-dulling substance into your effluvia, you can stupefy your focused target, making them stumble around as they try to leave.
}}
 
{{AB
|skillname = Psychedelic
|syntax = PYROWORK PSYCHEDELIC EXPLOSION
|cost = Power: 5 (Flame) <br>
Effluvia: opiate, incendiary <br>
Damage Type: 50% Fire, 50% Asphyxiation
|description = Mixing the effects of your opiate and incendiary effluvia will consume them to give a different kind of high. The resulting psychedelic explosion will cause damage to all enemies in your room as well as confusing them and giving them clumsiness. The explosion from this effect will occur 10 seconds after casting.
Your enemy's movements will be greatly hindered while the effect is
growing. Enemy movement within the radius of effect has an 80% chance to
fail and cause a base balance loss of 2 seconds.
}}
 
{{AB
|skillname = Pyrocannon
|syntax = RIG PYROCANNON <br>
PYROCANNON BLAST <target> [<direction>]
|cost = Outlay: gold 50, opiate 100, incendiary 100, narcotic 100 <br>
Power: 10 (Flame) (to create) <br>
Damage Type: 50% Fire, 50% Asphyxiation <br>
Can Target Denizens (in room only)
|description = By heating up some gold and mixing up a cocktail of pyrochemantic reagents you can rig up a pyrocannon. The range on this cannon allows you to blast away foes in your room or adventurers in adjacent rooms.
}}
 
{{AB
|skillname = Phrenic
|syntax = PYROWORK PHRENIC EXPLOSION
|cost = Power: 5 (Flame) <br>
Effluvia: opiate, narcotic <br>
Damage Type: 50% Fire, 50% Asphyxiation
|description = Mixing the effects of your opiate and narcotic effluvia will consume them to give a different kind of high. The resulting phrenic explosion will cause damage to all enemies in your room as well as increasing their temporary insanity. The explosion from this effect will occur 10 seconds after casting.
}}
 
{{AB
|skillname = Pyrrhic
|syntax = PYROWORK SECRETE PYRRHIC <br>
PYROWORK FOCUS [<target>{{!}}NOBODY]
|cost = Outlay: pyrrhic 1 (to secrete)
|description = You are now able to transmute the pyrrhic reagent. By secreting the pyrrhic reagent you can create an effluvium around yourself that will last one Lusternian day. When you focus your effluvium upon a target, they will be periodically be afflicted with stupidity. This passive effect will occur once every 10 seconds.
}}
 
{{AB
|skillname = Embed
|syntax = PYROCANNON EMBED <dream mote list> <br>
WIPE PYROCANNON (to remove motes)
|description = You can now embed up to ten motes on your rigged pyrocannon. Every time you perform an attack with your pyrocannon, one of the motes will be triggered.
}}
 
{{AB
|skillname = Fuse
|syntax = PYROCANNON FUSE <rune list> <br>
WIPE PYROCANNON (to remove runes)
|description = You can now fuse up to ten runes to your rigged pyrocannon. Every time you perform an attack with your pyrocannon, one of the runes will be triggered. You can also append SUPER at the end of your pyrocannon attack to trigger two runes at once, assuming you have Supersling in Runes.
}}
 
{{AB
|skillname = Hallucinatory
|syntax = PYROWORK HALLUCINATORY SMOKE
|cost = Outlay: gold 50, narcotic 100, opiate 100, pyrrhic 100
|description = You can release a cloud of hallucinatory smoke around you by mixing up a pyrochemantic brew. The smoke has a 20% chance to cause hallucinations in those who attack you. It will disperse after 50 months.
}}
 
{{AB
|skillname = Goggles
|syntax = RIG GOGGLES
|cost = Outlay: gold 25, opiate 100, narcotic 100, pyrrhic 100
|description = By rigging up some goggles, you can be sure that your drug-induced hallucinations show you the right path. Your goggles will allow you to see through anything that may obscure an exit from view.
}}
 
{{AB
|skillname = Pyrokinetic
|syntax = PYROWORK PYROKINETIC EXPLOSION
|cost = Power: 5 (Flame) <br>
Effluvia: pyrrhic, incendiary <br>
Damage Type: 50% Fire, 50% Asphyxiation
|description = Mixing the effects of your incendiary and pyrrhic effluvia will consume them to give a different kind of high. The resulting pyrokinetic explosion will cause damage to all enemies in your room as well as setting them ablaze and afflicting them with unnatural stupidity. The explosion from this effect will occur 10 seconds after casting.
}}
 
{{AB
|skillname = GutterGang
|syntax = PYROWORK LINK <pyrochemantic or pyromancer>
|description = You can get higher better when you do it together, so link up with the members of your gutter gang. Each link will increase the radius of your effects by one room. Any damage caused by the explosions will be increased by a pyromancers's demesne.
}}
 
{{AB
|skillname = Pyrobourne
|syntax = PYROWORK SECRETE ALL
|cost = Power: 3 (Flame) <br>
Outlay: incendiary 1, opiate 1, pyrrhic 1, narcotic 1
|description = You have mastered the contents of your flasks and can secrete all four effluvia at once.
}}
 
{{AB
|skillname = Muzzle
|syntax = RIG MUZZLE <br>
PYROCANNON INCINERATE <target> [<direction>]
|cost = Outlay (to create): gold 50, pyrrhic 100 <br>
Outlay (to use): pyrrhic 1 <br>
Damage Type: 100% Fire
|description = Muzzling your pyrocannon allows you to incinerate a foe, burning them with pure fire damage and setting them ablaze. This will use up one pyrrhic reagent from your flasks.
}}
 
{{AB
|skillname = Pyretic
|syntax = PYROWORK PYRETIC SMOKE
|cost = Outlay: gold 50, pyrrhic 100, narcotic 100
|description = You can release a cloud of hallucinatory smoke around you by mixing up a pyrochemantic brew. The smoke has a 20% chance to cause addiction in those who attack you. It will disperse after 50 months.
}}
 
{{AB
|skillname = Fevered
|syntax = PYROWORK FEVERED SMOKE
|cost = Outlay: gold 50, pyrrhic 100, opiate 100
|description = You can release a cloud of hallucinatory smoke around you by mixing up a pyrochemantic brew. The smoke has a 20% chance to cause amnesia in those who attack you. It will disperse after 50 months.
}}
 
{{AB
|skillname = Arson
|syntax = PYROWORK ARSON EXPLOSION
|cost = Power: 10 (Flame) <br>
Effluvia: opiate, incendiary, pyrrhic, narcotic <br>
Damage Type: 50% Fire, 50% Asphyxiation
|description = Mixing the effects of your incendiary, pyrrhic, opiate, and narcotic effluvia will consume them to give a different kind of high. The resulting conflagration will cause damage to all enemies in the room. This effect will cause more damage to those who are addicted, ablaze, unnaturally stupid, confused, or hallucinating. The explosion from this effect will occur 10 seconds after casting.
<br><br>
Enemies with the afflictions above will also be stunned, with the stun length being 1.5 seconds per affliction.
}}
 
{{AB
|skillname = Emberdance
|syntax = PYROWORK SECRETE EMBERDANCE
|cost = Power: 5 (Flame) <br>
Outlay: incendiary 10, pyrrhic 10, opiate 10, narcotic 10 <br>
Damage Type: 100% Fire
|description = While embers dance around you, your enemies will catch ablaze. If an enemy is already ablaze, they will burn anew and cause extra damage. Your embers will lose their frantic pace over time, causing this effect to fire less often. When the embers first begin their dance they will combust every 9 seconds, trailing away to every 15 seconds as the embers fade after a Lusternian day.
}}
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