Difference between revisions of "Tarot"

1,557 bytes removed ,  19:51, 16 March 2017
Updated to new templates
(Updating to templated skilltable.)
(Updated to new templates)
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[[Image:Tarot.jpg|thumb|The Lust Tarot (by Visaas)]]
[[Image:Tarot.jpg|thumb|The Lust Tarot (by Visaas)]]


==Inscribing==


{|
{{AB
|-
|skillname = Inscribing
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = INSCRIBE [number] CARD WITH <image>
|-
|description = With this ability, you may inscribe blank tarot cards with the various images of the deck.
| style="background:lightblue"|<tt>INSCRIBE [number] CARD WITH <image></tt>
}}
|-
|}
With this ability, you may inscribe blank tarot cards with the various images of the deck.


==Healer==
{{AB
|skillname = Healer
|syntax = FLING HEALER AT <target>
|cost = Applications: 1
|description = The essence of Dionamus the Healer will come forth to benevolently heal.
}}


{|
{{AB
|-
|skillname = Emperor
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = FLING EMPEROR AT <target>
|-
|cost = Applications: 1
| style="background:lightblue"|<tt>FLING HEALER AT <target></tt>
|description = The Dark Emperor commanded many to follow him. You, like him, will be granted the ability to force others to recognize your leadership and follow you.
|-
}}
|}
The essence of Dionamus the Healer will come forth to benevolently heal.


==Emperor==
{{AB
|skillname = CardPacks
|syntax = IND <number> <card> <br>
OUTD <number> <card> <br>
DECKLIST <br>
|description = Cardpacks is the ability to utilise the magical cardpacks. When you have a cardpack, you can see what it contains by probing it. <tt>IND</tt> (for <tt>INDECK) <tarot></tt> will put a card in the pack and <tt>OUTD <tarot></tt> will take it out again. You may <tt>IND</tt> and <tt>OUTD</tt> up to 50 cards at once by doing <tt>IND 50 FOOL</tt>, or <tt>OUTD 50 FOOL</tt> for instance.
}}


{|
{{AB
|-
|skillname = Magician
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = FLING MAGICIAN AT <player>
|-
|cost = Applications: 1
| style="background:lightblue"|<tt>FLING EMPEROR AT <target></tt>
|description = The Magician represents the power of magic and the power of the mind. This card will replenish the mana of the player it is thrown at.
|-
}}
|}
The Dark Emperor commanded many to follow him. You, like him, will be granted the ability to force others to recognize your leadership and follow you.


==Cardpacks==
{{AB
|skillname = Hangedman
|syntax = FLING HANGEDMAN AT <target>
|cost = Applications: 1
|description = The Hangedman will entangle your foe in a mass of ropes.
}}


{|
{{AB
|-
|skillname = Fool
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = FLING FOOL AT GROUND
|-
|cost = Power:       3 (any) <br>
| style="background:lightblue"|<tt>IND <number> <card></tt><br/>
Applications: 1
<tt>OUTD <number> <card></tt><br/>
|description = Invoking the Fool will mask your next 3 flings with his capering and foolish self.
<tt>DECKLIST</tt>
}}
|-
|}
Cardpacks is the ability to utilise the magical cardpacks. When you have a cardpack, you can see what it contains by probing it. <tt>IND</tt> (for <tt>INDECK</tt>) <tt><tarot></tt> will put a card in the pack and <tt>OUTD <tarot></tt> will take it out again. You may <tt>IND</tt> and <tt>OUTD</tt> up to 50 cards at once by doing <tt>IND 50 FOOL</tt>, or <tt>OUTD 50 FOOL</tt> for instance.


==Magician==
{{AB
|skillname = Hermit
|syntax = ACTIVATE HERMIT <br>
TOUCH HERMIT <br>
FLING HERMIT AT GROUND <br>
HERMITLIST <br>
|cost = Applications: 1
|description = The Hermit is a solitary person. When you activate the hermit card, it will remember the location at which you activated it. Then, when you fling it, you will be transported to that location, provided there are no players in that location at the time. To see where an activated card
leads to: <tt>TOUCH <hermit></tt>. Hermit cards will not carry you across planes or continents. <tt>HERMITLIST</tt> will show you a list of all hermit cards in your inventory and where they lead to.
}}


{|
{{AB
|-
|skillname = Empress
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = FLING EMPRESS AT <player>
|-
|cost = Applications: 1
| style="background:lightblue"|<tt>FLING MAGICIAN AT <player></tt>
|description = With this ability, you may summon someone from anywhere within the local area, provided you are on his or her allies list. If you have forced yourself onto that list via the Lust tarot (or a love potion), then you will be able to summon that person from anywhere on the continent.
|-
}}
|}
The Magician represents the power of magic and the power of the mind. This card will replenish the mana of the player it is thrown at.


==Hangedman==
{{AB
|skillname = Teacher
|syntax = FLING TEACHER AT <target>
|cost = Applications: 4
|description = The wisdom of D'Varsha the Teacher can be invoked with this card, and your target will be taught the mysteries of one subject. This card only lasts one Lusternian day on any one person, and will only work once per Lusternian month.
|notes = A one-day boost to a random skill.
}}


{|
{{AB
|-
|skillname = Lovers
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = FLING LOVERS AT <target>
|-
|cost = Applications: 1
| style="background:lightblue"|<tt>FLING HANGEDMAN AT <target></tt>
|description = The Lovers tarot will inspire your target to fall deeply in love with the world, rendering them pacified and unable to cause harm to others.
|-
}}
|}
The Hangedman will entangle your foe in a mass of ropes.


==Fool==
{{AB
|skillname = Warrior
|syntax = FLING WARRIOR AT GROUND
|cost = Power:        2 (any) <br>
Type:        100% Unblockable <br>
Applications: 2
|description = By the vibration of Klangratch, the Axe of War, any aggressive tarot cards you fling at an opponent will also damage that person. This will last for 3 flings.
}}


{|
{{AB
|-
|skillname = Fall
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = FLING FALL AT GROUND
|-
|cost = Applications: 1
| style="background:lightblue"|<tt>FLING FOOL AT GROUND</tt>
|description = The Fall card will tap into the vibrations still emanating from the destruction of Ancient Celest and create a crumbling tower to appear in your location, which will then collapse, making it difficult to leave via some of the exits.
|-
}}
|style="background:pink"|Power: 3 (any)
|-
|}
Invoking the Fool will mask your next 3 flings with his capering and foolish self.


==Hermit==
{{AB
|skillname = Moon
|syntax = FLING MOON AT <target>
|cost = Power:        2 (any) <br>
Applications: 2
|description = The moon tarot will give your enemy maladies associated with the mind (stupidity, confusion, and paranoia).
}}


{|
{{AB
|-
|skillname = Dreamer
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = FLING DREAMER AT <target>
|-
|cost = Applications: 1
| style="background:lightblue"|<tt>ACTIVATE HERMIT</tt><br/>
|description = The Dreamer tarot will drain your target of ego and mana.
<tt>    TOUCH HERMIT</tt><br/>
}}
<tt>    FLING HERMIT AT GROUND</tt><br/>
<tt>    HERMITLIST</tt>
|-
|}
The Hermit is a solitary person. When you activate the hermit card, it will remember the location at which you activated it. Then, when you fling it, you will be transported to that location, provided there are no players in that location at the time. To see where an activated card leads to: <tt>TOUCH <hermit></tt>. Hermit cards will not carry you across planes. <tt>HERMITLIST</tt> will show you a list of all hermit cards in your inventory and where they lead to.


==Empress==
{{AB
|skillname = Judge
|syntax = FLING JUDGE AT <target>
|cost = Applications: 1
|description = This tarot will bring the wrath of Juliana the Just down upon your foe.
|notes = Deals damage to your target if he does damage to you.
}}


{|
{{AB
|-
|skillname = Starleaper
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = FLING STARLEAPER AT GROUND
|-
|cost = Applications: 3
| style="background:lightblue"|<tt>FLING EMPRESS AT <player></tt>
|description = With the speed of Shanth of the Quiet Mind within you, if you are ever attacked unawares, you will immediately fly out of the room to an adjacent room at a speed that defies description. If there is no exit in the room where you are attacked, there is no effect.
|-
}}
|}
With this ability, you may summon someone from anywhere within the local area, provided you are on his or her allies list. If you have forced yourself onto that list via the Lust tarot (or a love potion), then you will be able to summon that person from anywhere on the continent.


==Teacher==
{{AB
|skillname = Catacombs
|syntax = FLING CATACOMBS AT GROUND <br>
:TOUCH <area>
|cost = Applications: 2
|description = The Catacombs of the Dead tarot will allow you access to the underground passages of the late Vernal  God Urlach, Master of Death, giving instant transport to many of the villages of Lusternia.
}}


{|
{{AB
|-
|skillname = Princess
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = FLING PRINCESS AT GROUND
|-
|cost = Power:       5 (any) <br>
| style="background:lightblue"|<tt>FLING TEACHER AT <target></tt>
Applications: 5
|-
|description = The vibration of Princess Marilynth, who sacrificed herself so others could start anew, will give you this same gift, allowing you to later beseech her for aid. To do so, <tt>BESEECH PRINCESS</tt>, curing you of several afflictions and restoring some of your health, mana and ego.
|}
|notes = Cures by the same restrictions as Gedulah in [[Highmagic]] or Green in [[Lowmagic]].
The wisdom of D'Varsha the Teacher can be invoked with this card, and your target will be taught the mysteries of one subject. This card only lasts one Lusternian day on any one person, and will only work once per Lusternian month.
}}


{|
{{AB
|-
|skillname = Aeon
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|syntax = FLING AEON AT <target>
|-
|cost = Applications: 2
| style="background:lightgreen"|A one-day boost to a random skill.
|description = The Aeon tarot will give the curse of the Aeon to your opponent, slowing his passage through the time stream.
|-
}}
|}


==Lovers==
{{AB
|skillname = Lust
|syntax = FLING LUST AT <target{{!}}GROUND>
|cost = Applications: 1
|description = With this Tarot, you may instill a lust for you in another player, so that he or she will consider you an ally. If you fling the card at the ground, you will see a list of all players whom you have lusted.
}}


{|
{{AB
|-
|skillname = Enigma
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = FLING ENIGMA AT GROUND
|-
|cost = Power:       5 (any) <br>
| style="background:lightblue"|<tt>FLING LOVERS AT <target></tt>
Applications: 5
|-
|description = The Enigma is a rather unique card. When you fling it at the ground, a representation of Tzaraziko the Enigmatic will be called up and place her mark upon you. While wearing the mark, the next tarot card you fling at an opponent will be followed by another, random card which will immediately be flung at that person. This will happen for the next 3 flings.
|}
The Lovers tarot will inspire your target to fall deeply in love with you. While in love with you, he or she will be generally unwilling to cause you harm.
 
==Warrior==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>FLING WARRIOR AT GROUND</tt>
|-
|style="background:pink"|Power: 3 (any)
|-
|}
By the vibration of Klangratch, the Axe of War, any aggressive tarot cards you fling at an opponent will also damage that person. This will last for 3 flings.
 
==Fall==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>FLING FALL AT GROUND</tt>
|-
|}
The Fall card will tap into the vibrations still emanating from the destruction of Ancient Celest and create a crumbling tower to appear in your location, which will then collapse, making it difficult to leave via some of the exits.
 
==Moon==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>FLING MOON AT <target></tt>
|-
|}
The moon tarot will give your enemy maladies associated with the mind.
 
==Dreamer==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>FLING DREAMER AT <target></tt>
|-
|}
The Dreamer tarot will drain your target of ego and mana.
 
==Judge==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>FLING JUDGE AT <target></tt>
|-
|}
This tarot will bring the wrath of Juliana the Just down upon your foe.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Deals damage to your target if he does damage to you.
|-
|}
 
==Starleaper==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>FLING STARLEAPER AT GROUND</tt>
 
|-
|}
With the speed of Shanth of the Quiet Mind within you, if you are ever attacked unawares, you will immediately fly out of the room to an adjacent room at a speed that defies description. If there is no exit in the room where you are attacked, there is no effect.
 
==Catacombs==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>FLING CATACOMBS AT GROUND</tt><br/>
<tt>TOUCH <area></tt>
|-
|}
The Catacombs of the Dead tarot will allow you access to the underground passages of the late Vernal God Urlach, Master of Death, giving instant transport to many of the villages of Lusternia.
 
==Princess==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>FLING PRINCESS AT GROUND</tt>
|-
|style="background:pink"|Power: 5 (any)
|-
|}
The vibration of Princess Marilynth, who sacrificed herself so others could start anew, will give you this same gift, allowing you to later beseech her for aid. To do so, <tt>BESEECH PRINCESS</tt>, curing you of several afflictions and restoring some of your health, mana and ego.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Cures by the same restrictions as Gedulah in [[Highmagic]] or Green in [[Lowmagic]].
|-
|}
 
==Aeon==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>FLING AEON AT <target></tt>
|-
|}
The Aeon tarot will give the curse of the Aeon to your opponent, slowing his passage through the time stream.
 
==Lust==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>FLING LUST AT <target|GROUND></tt>
|-
|}
With this Tarot, you may instill a lust for you in another player, so that he or she will consider you an ally. If you fling the card at the ground, you will see a list of all players whom you have lusted.
 
==Enigma==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>FLING ENIGMA AT GROUND</tt>
|-
|style="background:pink"|Power: 5 (any)
|-
|}
The Enigma is a rather unique card. When you fling it at the ground, a representation of Tzaraziko the Enigmatic will be called up and place her mark upon you. While wearing the mark, the next tarot card you fling at an opponent will be followed by another, random card which will immediately be flung at that person. This will happen for the next 3 flings.


NOTE: Enigma cards are not masked by the Fool.
NOTE: Enigma cards are not masked by the Fool.
}}


==Soulless==
{{AB
 
|skillname = Soulless
{|
|syntax = RUB SOULLESS ON <target> <br>SNIFF SOULLESS <br>FLING SOULLESS AT <target>  
|-
|cost = Applications: 10
| style="background:darkblue; color:white"|'''Syntax:'''
|description = To attune to the Soulless Gods is a very dangerous thing to do indeed. You must first rub the card on your enemy seven times. Sniffing the card will tell you how many times you have rubbed it on your foul oppressor, while flinging it will begin the process of calling upon the vibrations of the Soulless Gods to destroy the soul of your enemy. Be warned, however, that this process takes concentration and you may not do anything else while Soulless energies become manifest.
|-
}}
| style="background:lightblue"|<tt>RUB SOULLESS ON <target></tt><br/>
<tt>SNIFF SOULLESS</tt><br/>
<tt>FLING SOULLESS AT <target></tt>
|-
|}
To attune to the Soulless Gods is a very dangerous thing to do indeed. You must first rub the card on your enemy seven times. Sniffing the card will tell you how many times you have rubbed it on your foul oppressor, while flinging it will begin the process of calling upon the vibrations of the Soulless Gods to destroy the soul of your enemy. Be warned, however, that this process takes concentration and you may not do anything else while Soulless energies become manifest.
 
==World==


{|
{{AB
|-
|skillname = World
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = FLING WORLD AT GROUND
|-
|cost = Power:       5 (any) <br>
| style="background:lightblue"|<tt>FLING WORLD AT GROUND</tt>
Applications: 10
|-
|description = This extremely powerful card invokes the potent energies of Kiakoda, Guardian of the Green. So long as the caster remains touching the earth, all flings of tarot cards will shatter shields of magical protection and go through them. This effect will last only for the first five flings that shatter a shield.
|style="background:pink"|Power: 5 (any)
}}
|-
|}
This extremely powerful card invokes the potent energies of Kiakoda, Guardian of the Green. So long as the caster remains touching the earth, all flings of tarot cards will shatter shields of magical protection and go through them. This effect will last only for the first five flings that shatter a shield.
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