Difference between revisions of "Geochemantics"

681 bytes added ,  19:33, 26 June 2018
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(Updated. It's a shame that I can't work out how to preserve the excellent formatting on the cost blocks. I'll work on it.)
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|cost = Outlay: 50 iron <br>
|cost = Outlay: 50 iron <br>
Tank fumes: 100 chemical, 100 toxic, 100 taint
Tank fumes: 100 chemical, 100 toxic, 100 taint
|description = Construct the impressive steam optics and replace your eyes with their superior sight. The steam optics provide increased ability to detect illusions. The steam optics will dissolve under the stress after fifty Lusternian months.
|description = Construct the impressive steam optics and replace your eyes with their superior sight. The steam optics provide increased ability to detect illusions, as well as a chance to avoid being blacked out and blinded. Geochemantic users with steam optics will see their eyeblasts' effectiveness increased, as it now causes one of the following afflictions - paranoia, sensitivity, pox, asthma, or rigormortis - when performed. The steam optics will dissolve under the stress after fifty Lusternian months.
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'''Changelog:'''<br />
*Geochemantics SteamOptics will now provide a 20% chance to avoid blackout as well as avoiding blindness. Each blind/blackout attempt (resisted or not) will build their excorable gland 10%. When a Geochem with SteamOptics performs an Eyeblast, it will apply one of the following - paranoia, sensitivity, pox, asthma, or rigormortis - in addition to the damage. '''(#1414 on 06-05-2018)'''


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