Difference between revisions of "Athletics"

1,276 bytes added ,  15:57, 30 June 2018
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{{SkillTableRow|Surge|Mythical|50|Increase your health at the cost of your mana.}}
{{SkillTableRow|Surge|Mythical|50|Increase your health at the cost of your mana.}}
{{SkillTableRow|Puissance|Transcendent|0|Your next physical attack will be of great strength.}}
{{SkillTableRow|Puissance|Transcendent|0|Your next physical attack will be of great strength.}}
{{SkillTableRow|Bulwurk|?|?|Protect others from harm while taking damage to yourself.}}
|}
|}
[[Image:Athletics.jpg|thumb|Surge (by Folken)]]
[[Image:Athletics.jpg|thumb|Surge (by Folken)]]
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|description = At an ongoing mental drain, you are able to channel your mental energy into healing yourself (1/5 health regen).
|description = At an ongoing mental drain, you are able to channel your mental energy into healing yourself (1/5 health regen).
}}
}}
'''Changelog:'''<br />
*Athletics Regeneration now has a mana malus equal to half of the health regen bonus (i.e. a -1 malus without boosting, a -2 malus with boosting. '''(#531 on 03-08-2016)'''


{{AB
{{AB
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|description = This ability will barge a player to the direction you choose. To start the ability, you must be in a  room adjacent to the room where the target player resides, and you must choose to barge him in a  direction that wouldn't take him into the room you are in. So, for instance, say that Bob is in a room to the north of you, and that his room has another exit to the northeast. You would do BARGE BOB NE to carry Bob into the room northeast of him.
|description = This ability will barge a player to the direction you choose. To start the ability, you must be in a  room adjacent to the room where the target player resides, and you must choose to barge him in a  direction that wouldn't take him into the room you are in. So, for instance, say that Bob is in a room to the north of you, and that his room has another exit to the northeast. You would do BARGE BOB NE to carry Bob into the room northeast of him.
}}
}}
'''Changelog:'''<br />
*Athletics Barging will no longer bypass walls or other exit obstructions. '''(#149 on 05-01-2012)'''


{{AB
{{AB
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|description = If your target is within your line of sight, your charge will carry you the entire length of your line of sight, much like sprint, only you will ram into your target and carry him or her with you. Your target will be slammed into the ground and take damage.
|description = If your target is within your line of sight, your charge will carry you the entire length of your line of sight, much like sprint, only you will ram into your target and carry him or her with you. Your target will be slammed into the ground and take damage.
}}
}}
'''Changelog:'''<br />
*Athletics Charge will now properly respect movement barriers (e.g. icewalls, greatpentagrams, etc.) along the path between the caster and target. If the target is unreachable, then the caster is unmoved, otherwise both players will be moved as far along the path as possible. '''(#404 on 02-25-2014)'''


{{AB
{{AB
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|syntax = NUMB
|syntax = NUMB
|cost = Power: 5 (Any)
|cost = Power: 5 (Any)
|description = With a very clever method of concentration, you are now able to numb yourself to damage received, at least temporarily. When the numbness wears off, all the damage you would have taken, minus 40%, will be received in one blow.
|description = With a very clever method of concentration, you are now able to numb yourself to damage received, at least temporarily. For 15 seconds, you are granted a 25/25 universal resistance to damage.
}}
}}
'''Changelog:'''<br />
*Athletics Numbness has been changed to be a temporary defense that grants 25/25 universal resistance for 15 seconds. '''(#1178 on 12-05-2017)'''


{{AB
{{AB
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'''Changelog:'''<br />
'''Changelog:'''<br />
*Puissance will no longer work towards kill modifiers, such as execute, bashbrain, exsanguinate, etc. '''(#1409 on 06-01-2018)'''
*Puissance will no longer work towards kill modifiers, such as execute, bashbrain, exsanguinate, etc. '''(#1409 on 06-01-2018)'''
{{AB
|skillname = Bulkwurk
|syntax = BULWURK <ally>
|cost Power:  5 (Any)
|description = Target a mutual ally and for the duration of the skill, any damage your target would take, you instead take. If you are separated from your target for 4 seconds or if you're afflicted with paranoia, bulwurk will drop.
}}
'''Changelog:'''<br />
*New skill added to Athletics: Bulwurk. '''(#1219 on 12-30-2017)'''
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