Difference between revisions of "Combat"

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__NOTOC__
__NOTOC__
{| align="right" border="1" cellpadding="4" cellspacing="0" width="40%"
{|align="right" border="1" cellpadding="4" cellspacing="0" width="40%"
|-
|-
| style="background:lightyellow"|The art of [[Combat]] involves learning a variety of fighting stances and maneuvers. The stances generally focus upon protecting certain parts of your body when facing [[knights]] who have been trained to inflict critical wounds. While being in a stance that protects your head, for example, a sword or mace blow to the head could be lessened or even completely avoided. As your skill increases in combat, the number and effectiveness of your stances will increase.
| style="background:lightyellow"|The art of [[Combat]] involves learning a variety of fighting stances and maneuvers. The stances generally focus upon protecting certain parts of your body when facing [[knights]] who have been trained to inflict critical wounds. While being in a stance that protects your head, for example, a sword or mace blow to the head could be lessened or even completely avoided. As your skill increases in combat, the number and effectiveness of your stances will increase.
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* DISBAND - Eliminates your squad.
* DISBAND - Eliminates your squad.
* LEAVE - Lets you quit a squad into which you have been drafted.
* LEAVE - Lets you quit a squad into which you have been drafted.
{{sub
{{sub
|syntax = SQUADT <text><br/>
|syntax = SQUADT <text><br/>
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Lists all squads that are in a formation of support for your home city or commune, useful for if you wish to join in one.
Lists all squads that are in a formation of support for your home city or commune, useful for if you wish to join in one.
}}
}}
==Weaponprobe==
{{AB
 
|skillname = Weaponprobe
{|
|syntax = WEAPONPROBE or WPROBE or WP
|-
|description = This will show the statistics upon weapons or armour (including enchanted robes). It will also list any dwarven runes inscribed and poisons upon a weapon.
| style="background:darkblue; color:white"|'''Syntax:'''
{{sub
|-
syntax = ARMOUR/ARMOR
| style="background:lightblue"|<tt>WEAPONPROBE or WPROBE or WP</tt>
}}
|-
|}
This will show the statistics upon weapons or armour (including enchanted robes). It will also list any dwarven runes inscribed and poisons upon a weapon.
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>ARMOUR/ARMOR</tt>
|-
|}
The second command lets you discern the state of your physical protection, effectively probing your worn armour, hide, or tattoos for the defence they provide.
The second command lets you discern the state of your physical protection, effectively probing your worn armour, hide, or tattoos for the defence they provide.
{|
|notes = You can use this skill on items in shops.
|-
}}
| style="background:darkgreen; color:white"|'''Additional Notes:'''
{{AB
|-
|skillname = Envenom
| style="background:lightgreen"|You can use this skill on items in shops.
|syntax = ENVENOM <weapon> WITH <venom>
|-
|description = Poisoning your opponent is a sure way to get the upper hand in battle. One method is to simply coat your weapon with poison, allowing the poison a chance to enter your victim's bloodstream on attack. You can see what poisons are on a weapon by <tt>WEAPONPROBE</tt>.
|}
}}
==Envenom==
{{AB
 
|skillname = Legs
{|
|syntax = STANCE LEGS
|-
|description = You will concentrate all your defensive capabilities to protect your legs in equal measure. Stancing bodyparts is a way to combat monk attacks and prevent those attacks from landing.
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>ENVENOM <weapon> WITH <venom></tt>
|-
|}
Poisoning your opponent is a sure way to get the upper hand in battle. One method is to simply coat your weapon with poison, allowing the poison a chance to enter your victim's bloodstream on attack. You can see what poisons are on a weapon by <tt>WEAPONPROBE</tt>.
==Legs==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>STANCE LEGS</tt>
|-
|}
You will concentrate all your defensive capabilities to protect your legs in equal measure. Stancing bodyparts is a way to combat monk attacks and prevent those attacks from landing.


Your effectiveness with stances will increase with learning both more Combat and Kata.
Your effectiveness with stances will increase with learning both more Combat and Kata.
 
}}
==Stratagem==
{{AB
 
|skillname = Stratagem
{|
|syntax = STRATAGEM LIST<br/>
|-
STRATAGEM CLEAR<br/>
| style="background:darkblue; color:white"|'''Syntax:'''
STRATAGEM NOW<br/>
|-
STRATAGEM PAUSE<br/>
| style="background:lightblue"|<tt>STRATAGEM LIST</tt><br/>
STRATAGEM ECHO [ON{{!}}OFF]<br/>
<tt>STRATAGEM CLEAR</tt><br/>
STRATAGEM ADD [<mods>]<br/>
<tt>STRATAGEM NOW</tt><br/>
STRATAGEM INSERT [<position>] [<mods>]<br/>
<tt>STRATAGEM PAUSE</tt><br/>
STRATAGEM REPLACE [<position>] [<mods>]<br/>
<tt>STRATAGEM ECHO [ON|OFF]</tt><br/>
STRATAGEM REMOVE <action/position>
<tt>STRATAGEM ADD [<mods>]</tt><br/>
|description = Your knowledge of the flow of combat is such that you may now develop stratagems of assault. A stratagem can consist of no more than ten actions, each of which can consist of no more than five subactions (each separated by a single pipe character, '{{!}}'). If your stratagem stops, you may attempt to start it again with <tt>STRATAGEM NOW</tt>. Inserting points into your stratagem will add the new action BEFORE the position you supply. You may substitute <tt>SM</tt> for <tt>STRATAGEM</tt> for brevity.
<tt>STRATAGEM INSERT [<position>] [<mods>]</tt><br/>
<tt>STRATAGEM REPLACE [<position>] [<mods>]</tt><br/>
<tt>STRATAGEM REMOVE <action/position></tt>
|-
|}
Your knowledge of the flow of combat is such that you may now develop stratagems of assault. A stratagem can consist of no more than ten actions, each of which can consist of no more than five subactions (each separated by a single pipe character, '|'). If your stratagem stops, you may attempt to start it again with STRATAGEM NOW. Inserting points into your stratagem will add the new action BEFORE the position you supply. You may substitute SM for STRATAGEM for brevity.


Modifiers can be applied to individual actions. The following modifiers are available:
Modifiers can be applied to individual actions. The following modifiers are available:
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* REPEAT  - Will remain in the stratagem after triggering.
* REPEAT  - Will remain in the stratagem after triggering.


You may pause your stratagem before creating it in order to compile a list of actions to perform at a later date (which you can start with STRATAGEM NOW), or pause a currently executing stratagem mid-flow.
You may pause your stratagem before creating it in order to compile a list of actions to perform at a later date (which you can start with <tt>STRATAGEM NOW</tt>), or pause a currently executing stratagem mid-flow.


If you specify an action as repeating, it will not be removed from your stratagem when it is performed. It will continue ad infinitum until you manually remove the entry from your stratagem.
If you specify an action as repeating, it will not be removed from your stratagem when it is performed. It will continue ad infinitum until you manually remove the entry from your stratagem.
}}
{{AB
|skillname = Left
|syntax = STANCE LEFT
|description = This stance will slant your body so your left side is harder to hit. This spreads your defensive focus among your left leg and left arm.
}}
{{AB
|skillname = Right
|syntax = STANCE RIGHT
|description = This stance will slant your body so your right side is harder to hit. This spreads your defensive focus among your right leg and right arm.
}}
{{AB
|skillname = TrueShield
|description = While any dunce can hold a shield and protect an arm, by practice and training you are able to position your shield by second nature, allowing further protection to your arm wielding the shield as well as your head, chest and gut. Note that while it is physically possible to wield two shields, doing so is so cumbersome that you will lose all benefit from both shields.


==Left==
{{AB
 
|skillname = Arms
{|
|syntax = STANCE ARMS
|-
|description = You will concentrate all your defensive capabilities to protect your arms in equal measure.
| style="background:darkblue; color:white"|'''Syntax:'''
}}
|-
{{AB
| style="background:lightblue"|<tt>STANCE LEFT</tt>
|skillname = ShieldParry
|-
|syntax = PARRY <body part> <numeric weight><br/>
|}
PARRY<br/>
This stance will slant your body so your left side is harder to hit. This spreads your defensive focus among your left leg and left arm.
PARRY ALL<br/>
 
PARRY RESET <bodypart/weight list><br/>
==Right==
UNPARRY
 
|description = Possessing shield parry in both Knighthood and Combat will improve your parry accuracy with shields.
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>STANCE RIGHT</tt>
|-
|}
This stance will slant your body so your right side is harder to hit. This spreads your defensive focus among your right leg and right arm.
 
==TrueShield==
 
While any dunce can hold a shield and protect an arm, by practice and training you are able to position your shield by second nature, allowing further protection to your arm wielding the shield as well as your head, chest and gut. Note that while it is physically possible to wield two shields, doing so is so cumbersome that you will lose all benefit from both shields.
 
==Arms==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>STANCE ARMS</tt>
|-
|}
You will concentrate all your defensive capabilities to protect your arms in equal measure.
 
==ShieldParry==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>PARRY <body part> <numeric weight></tt><br/>
<tt>PARRY</tt><br/>
<tt>PARRY ALL</tt><br/>
<tt>PARRY RESET <bodypart/weight list></tt><br/>
<tt>UNPARRY</tt>
|-
|}
Possessing shield parry in both Knighthood and Combat will improve your parry accuracy with shields.


You can also completely reset your parry and establish a new set of priorities with a single command.
You can also completely reset your parry and establish a new set of priorities with a single command.
 
}}
==Gut==
{{AB
 
|skillname = Gut
{|
|syntax = STANCE GUT
|-
|description = You will concentrate all your defensive capabilities to protect your gut.
| style="background:darkblue; color:white"|'''Syntax:'''
}}
|-
{{AB
| style="background:lightblue"|<tt>STANCE GUT</tt>
|skillname = Distribution
|-
|syntax = SQUAD DISTRIBUTION ON{{!}}OFF
|}
|description = Only available to the commandant of a squad. With distribution turned on, you will immediately grab all gold dropped by any creature slain by your squad and distribute it evenly to all your recruits. If it cannot be split evenly, the commandant will pocket the difference.
You will concentrate all your defensive capabilities to protect your gut.
}}
 
{{AB
==Distribution==
|skillname = Chest
 
|syntax = STANCE CHEST
{|
|description = You will concentrate all your defensive capabilities to protect your chest.
|-
}}
| style="background:darkblue; color:white"|'''Syntax:'''
{{AB
|-
|skillname = WeaponParry
| style="background:lightblue"|<tt>SQUAD DISTRIBUTION ON|OFF</tt>
|syntax = PARRY <body part> <numeric weight><br/>
|-
PARRY<br/>
|}
PARRY ALL<br/>
Only available to the commandant of a squad. With distribution turned on, you will immediately grab all gold dropped by any creature slain by your squad and distribute it evenly to all your recruits. If it cannot be split evenly, the commandant will pocket the difference.
PARRY RESET <bodypart/weight list><br/>
 
UNPARRY
==Chest==
|description = Possessing shield parry in both Knighthood and Combat will improve your parry accuracy with shields.
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>STANCE CHEST</tt>
|-
|}
You will concentrate all your defensive capabilities to protect your chest.
 
==WeaponParry==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>PARRY <body part> <numeric weight></tt><br/>
<tt>PARRY</tt><br/>
<tt>PARRY ALL</tt><br/>
<tt>PARRY RESET <bodypart/weight list></tt><br/>
<tt>UNPARRY</tt>
|-
|}
Possessing shield parry in both Knighthood and Combat will improve your parry accuracy with shields.


You can also completely reset your parry and establish a new set of priorities with a single command.
You can also completely reset your parry and establish a new set of priorities with a single command.
 
}}
==Head==
{{AB
 
|skillname = Head
{|
|syntax = STANCE HEAD
|-
|description = You will concentrate all your defensive capabilities to protect your head.
| style="background:darkblue; color:white"|'''Syntax:'''
}}
|-
{{AB
| style="background:lightblue"|<tt>STANCE HEAD</tt>
|skillname = Lower
|-
|syntax = STANCE LOWER
|}
|description = By leaning forward and with fast footwork, you will make your lower extremeties a difficult target. This spreads your defensive focus among your gut and legs.
You will concentrate all your defensive capabilities to protect your head.
}}
 
{{AB
==Lower==
|skillname = Keeneye
 
|syntax = KEENEYE ON/OFF
{|
|description = With a keen eye, you can see when your weapons discharge venoms. You will generally only notice a poison if it has been explicitly envenomed (or similar) by you, from a liquid container. Naturally poisonous effects will not trigger this.
|-
}}
| style="background:darkblue; color:white"|'''Syntax:'''
{{AB
|-
|skillname = Middle
| style="background:lightblue"|<tt>STANCE LOWER</tt>
|syntax = STANCE MIDDLE
|-
|description = Keeping your elbows close and your head thrust forward, this stance will protect your middle. This spreads your defensive focus among arms, chest and gut.
|}
}}
By leaning forward and with fast footwork, you will make your lower extremeties a difficult target. This spreads your defensive focus among your gut and legs.
{{AB
 
|skillname = Disengage
==Keeneye==
|syntax = DISENGAGE <target>
 
|description = If a knight has moved to engage you, with a sudden move you can disengage in order to exit without worrying about a sword in your back.
{|
}}
|-
{{AB
| style="background:darkblue; color:white"|'''Syntax:'''
|skillname = Veteran
|-
|cost = 1/4 health buff
| style="background:lightblue"|<tt>KEENEYE ON/OFF</tt>
|description = Your many hours of combat training grant you a 1/4 bonus to health.
|-
}}
|}
{{AB
With a keen eye, you can see when your weapons discharge venoms. You will generally only notice a poison if it has been explicitly envenomed (or similar) by you, from a liquid container. Naturally poisonous effects will not trigger this.
|skillname = ShieldStun
 
|syntax = SHIELDSTUN <target>
==Middle==
|description = Slamming your shield into your target is an excellent way to stun someone senseless.
 
}}
{|
{{AB
|-
|skillname = Unity
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = SQUAD UNITY ON{{!}}OFF
|-
|description = Available to the commandant of a squad. If the commandant tries to move, he will announce the move. If any recruits shout that they are unable to follow then the commandant will cancel the order. This should assist in moving the whole squad as a group, leaving nobody behind.
| style="background:lightblue"|<tt>STANCE MIDDLE</tt>
}}
|-
{{AB
|}
|skillname = Upper
Keeping your elbows close and your head thrust forward, this stance will protect your middle. This spreads your defensive focus among arms, chest and gut.
|syntax = STANCE UPPER
 
|description = With a keen eye to the moves of your opponent, you weave your torso from side to side and keep your arms in motion in such a way as to protect your upper body. This spreads your defensive focus among your arms, chest and head.
==Disengage==
}}
 
{{AB
{|
|skillname = Vitals
|-
|syntax = STANCE VITALS
| style="background:darkblue; color:white"|'''Syntax:'''
|description = By keeping your arms forward to block and your legs braced for blows, you will protect the vital parts of your body. This spreads your defensive focus among your gut, chest and head.
|-
}}
| style="background:lightblue"|<tt>DISENGAGE <target></tt>
{{AB
|-
|skillname = ShieldRiposte
|}
|description = You will make an automatic shield stun against a parry if your shield succeeds in fully blocking an attack.
If a knight has moved to engage you, with a sudden move you can disengage in order to exit without worrying about a sword in your back.
}}
 
==Veteran==
 
Your many hours of combat training grant you a 1/4 bonus to health.
 
==ShieldStun==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>SHIELDSTUN <target></tt>
 
|-
|}
Slamming your shield into your target is an excellent way to stun someone senseless.
 
==Unity==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>SQUAD UNITY ON|OFF</tt>
 
|-
|}
Available to the commandant of a squad. If the commandant tries to move, he will announce the move. If any recruits shout that they are unable to follow then the commandant will cancel the order. This should assist in moving the whole squad as a group, leaving nobody behind.
 
==Upper==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>STANCE UPPER</tt>
|-
|}
With a keen eye to the moves of your opponent, you weave your torso from side to side and keep your arms in motion in such a way as to protect your upper body. This spreads your defensive focus among your arms, chest and head.
 
==Vitals==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>STANCE VITALS</tt>
|-
|}
By keeping your arms forward to block and your legs braced for blows, you will protect the vital parts of your body. This spreads your defensive focus among your gut, chest and head.
 
==ShieldRiposte==
 
You will make an automatic shield stun against a parry if your shield succeeds in fully blocking an attack.
 
 
[[Category:Common Skills]]
[[Category:Common Skills]]
[[Category:Outdated]]
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