Difference between revisions of "Harmonics"

764 bytes added ,  11:07, 15 November 2021
General clean up and update mostly. Added links, adjusted formatting.
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| style="background:lightyellow"|[[Harmonics]] was developed by the [[Matrix Institute]] after studying the cosmic plane of the [[Continuum]]. The Continuum is a 'dead' divine creche, meaning that whatever divine beings were born there have long since grown up and departed (as opposed to the cosmic planes with half-formed where the divine beings never fully developed--or as opposed to the cosmic plane of the [[Vortex]] where the divine beings had never formed). Researchers from the Matrix Institute have used the abandoned crystal creches to tap into the harmonic energies of the Continuum. They've also learned to harness these energies into gemstones. While this has given them very powerful abilities, it also ends up being very expensive as the Institute constantly looks to fill their supply of gemstones. Historically, this has led them to many conflicts (especially with [[dwarves]]) as the Institute believed that all gemstones should come to them for the greater good.
| style="background:lightyellow"|[[Harmonics]] was developed by the [[Matrix Institute]] after studying the cosmic plane of the [[Continuum]]. The Continuum is a 'dead' divine creche, meaning that whatever divine beings were born there have long since grown up and departed (as opposed to the cosmic planes with [[half-formed]] where the divine beings never fully developed--or as opposed to the cosmic plane of the [[Vortex]] where the divine beings had never formed). Researchers from the Matrix Institute have used the abandoned crystal creches to tap into the harmonic energies of the Continuum. They've also learned to harness these energies into gemstones. While this has given them very powerful abilities, it also ends up being very expensive as the Institute constantly looks to fill their supply of gemstones. Historically, this has led them to many conflicts (especially with [[dwarves]]) as the Institute believed that all gemstones should come to them for the greater good.
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[[Image:Harmonics.jpg|thumb|Sketch of the Primary Generator (by Shyshaeia)]]
[[Image:Harmonics.jpg|thumb|Sketch of the Primary Generator (by Shyshaeia)]]
{{AB
{{AB
|skillname = Harvest
|skillname = Harvest
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|skillname = Turquoise
|skillname = Turquoise
|syntax = CRYSTALSPIN TURQUOISE
|syntax = CRYSTALSPIN TURQUOISE
Gems: Turquoise
|cost = Gems: Turquoise<br>
|Cost = Power: 1 (Matrix)
Power: 1 (Matrix)<br>
Offensive: Chance to do additional damage<br>
Offensive: Chance to do additional damage<br>
Defensive: Chance to absorb damage<br>
Defensive: Chance to absorb damage<br>
Afflictions: Sensitivity, Asthenia<br>
Afflictions: [[Sensitivity]], [[Asthenia]]<br>
|description = You can spin a charged turquoise gem around you and set it to either offensive or defensive mode. Each mode has a different effect and you can at most have 4 offensive gems and 4 defensive gems. You can target anyone with the gems. Additionally - when the gem procs (once every 7-10s) if the target of the gem has any of the listed afflictions, they will be afflicted with timewarp, or get a small vitals heal.
|description = You can spin a charged turquoise gem around you and set it to either offensive or defensive mode. Each mode has a different effect and you can at most have 4 offensive gems and 4 defensive gems. You can target anyone with the gems. Additionally - when the gem procs (once every 7-10s) if the target of the gem has any of the listed afflictions, they will be afflicted with [[timewarp]], or get a small vitals heal.
{{sub
{{sub
|syntax = CRYSTALPLEX<br>
|syntax = CRYSTALPLEX<br>
CRYSTALPLEX ACTIVATE [<gem>{{!}}ALL]<br>
CRYSTALPLEX ACTIVATE [<gem>{{!}}ALL]<br>
CRYSTALPLEX DEACTIVATE [<gem>{{!}}ALL]<br>
CRYSTALPLEX DEACTIVATE [<gem>{{!}}OFFENSE{{!}}DEFENSE{{!}}ALL]<br>
CRYSTALPLEX DESTROY [<gem>{{!}}ALL]<br>
CRYSTALPLEX DESTROY [<gem>{{!}}ALL]<br>
CRYSTALPLEX TARGET [gem] [target]<br>
CRYSTALPLEX TARGET [gem] [target]<br>
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You can mask the gems around you to prevent other people from casually seeing them around you.
You can mask the gems around you to prevent other people from casually seeing them around you.


WARNING: If you are afflicted by paranoia, your gems will turn against you.
WARNING: If you are afflicted by [[paranoia]], your gems will turn against you.
}}
}}


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|skillname = Link
|skillname = Link
|syntax = CRYSTALSPIN LINK NODE [num]
|syntax = CRYSTALSPIN LINK NODE [num]
Gems:   Any
Gems: Any
|description = Travel to the astral plane and link to a wild energy node. This will automatically channel its latent powers directly into the Matrix. You can use any charged crystal gem to make the link. You may either link permanently, or specify the number of links you wish to drain before automatically unlinking.
|description = Travel to the astral plane and link to a wild energy node. This will automatically channel its latent powers directly into the Matrix. You can use any charged crystal gem to make the link. You may either link permanently, or specify the number of links you wish to drain before automatically unlinking.
}}
}}
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|skillname = GemAffinity
|skillname = GemAffinity
|syntax = INGEMRIFT (INGR) [<amount>{{!}}ALL] <item>
|syntax = INGEMRIFT (INGR) [<amount>{{!}}ALL] <item>
OUTGEMRIFT (OGR) [<amount>{{!}}ALL] <item>
OUTGEMRIFT (OGR) [<amount>{{!}}ALL] <item> (optional)<br>
INVGEMRIFT -or- IGR
INVGEMRIFT -or- IGR
|description = Your affinity to charged gemstones will allow you to store them in an extraplanar rift that only you can access. The gem rift holds gemstones harvested on the Continuum plane.
|description = Your affinity to charged gemstones will allow you to store them in an extraplanar rift that only you can access. The gem rift holds gemstones harvested on the Continuum plane.
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<tt>INVGEMRIFT (or IGR)</tt> peeks into the GemRift to take a quick inventory of what is stored there.
<tt>INVGEMRIFT (or IGR)</tt> peeks into the GemRift to take a quick inventory of what is stored there.
}}
}}


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|skillname = Jade
|skillname = Jade
|syntax = CRYSTALSPIN JADE
|syntax = CRYSTALSPIN JADE
Gems: Jade
|cost = Gems: Jade<br>
|cost = Power: 1 (Matrix)
Power: 1 (Matrix)<br>
Offensive:   Decreases mana healing from mana potions.<br>
Offensive: Decreases mana healing from mana potions.<br>
Defensive:   Increases mana healing from mana potions.<br>
Defensive: Increases mana healing from mana potions.<br>
Afflictions: Hallucinations, paranoia and recklessness<br>
Afflictions: [[Hallucinations]], [[paranoia]] and [[recklessness]]
|description = Spinning this crystal will create a harmonic field which increases or decreases the mana sipping of whomever it targets.
|description = Spinning this crystal will create a harmonic field which increases or decreases the mana sipping of whomever it targets.
}}
}}
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|skillname = Resonance
|skillname = Resonance
|syntax = CRYSTALSPIN RESONANCE <target>
|syntax = CRYSTALSPIN RESONANCE <target>
|cost = Power: 5 (Matrix)<br>
|cost = Power: 5 (Matrix)<br>
Gems: Turquoise and Jade
Gems: 1 Turquoise and 1 Jade
|description = Create a resonance field between yourself and one (and only one) target. The field lasts for one Lusternian day unless you or your target dies or you cast another resonance field to replace the previous one. (Note that time while you are offline does not count towards the Lusternian day limit.) A resonance effect will increase many harmonic effects that impact the target.
|description = Create a resonance field between yourself and one (and only one) target. The field lasts for one Lusternian day unless you or your target dies or you cast another resonance field to replace the previous one. (Note that time while you are offline does not count towards the Lusternian day limit.) A resonance effect will increase many harmonic effects that impact the target.
}}
}}


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|skillname = Garnet
|skillname = Garnet
|syntax = CRYSTALSPIN GARNET
|syntax = CRYSTALSPIN GARNET
Gems  Garnet
|cost = Gems: Garnet<br>Power: 1 (Matrix)<br>
|cost = Power: 1 (Matrix)
Offensive: Chance to drain mana and ego when taking damage.<br>
Offensive:   Chance to drain mana and ego when taking damage.<br>
Defensive: Chance to heal mana and ego when taking damage.<br>
Defensive: Chance to heal mana and ego when taking damage.<br>
Afflictions: [[Powersap]] and [[Dysentery]]<br>
Afflictions: Powersap and Dysentery<br>
|description = Spinning this crystal will create a harmonic field which drains or heals the mana and ego of whoever it targets.
|description = Spinning this crystal will create a harmonic field which drains or heals the mana and ego of whoever it targets.
}}
}}
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|skillname = MendingStone
|skillname = MendingStone
|syntax = CRYSTALSPIN MENDINGSTONE
|syntax = CRYSTALSPIN MENDINGSTONE
|cost = Power: 3 (Matrix)<br>
|cost = Power: 3 (Matrix)<br>
Gems: Garnet and Jade
Gems: 1 Garnet and 1 Jade
|description = Create a mending stone which will immediately release a healing cloud that helps to heal and cure yourself and all your allies.
|description = Create a mending stone which will immediately release a healing cloud that helps to heal and cure yourself and all your allies.
}}
}}
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|skillname = Beryl
|skillname = Beryl
|syntax = CRYSTALSPIN BERYL
|syntax = CRYSTALSPIN BERYL
Gems:   Beryl
|cost = Gems: Beryl<br>
|cost = Power: 1 (Matrix)
Power: 1 (Matrix)<br>
Offensive: Decrease ego gained when sipping bromides.<br>
Offensive: Decrease ego gained when sipping bromides.<br>
Defensive:   Increase ego gained when sipping bromides.<br>
Defensive: Increase ego gained when sipping bromides.<br>
Afflictions: Paralysis and Ablaze<br>
Afflictions: [[Paralysis]] and [[Ablaze]]
|Spinning this crystal will create a harmonic field that increase/decreases the ego sipping of whoever it targets.
|Spinning this crystal will create a harmonic field that increase/decreases the ego sipping of whoever it targets.
}}
}}
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|skillname = Balestone
|skillname = Balestone
|syntax = CRYSTALSPIN BALESTONE
|syntax = CRYSTALSPIN BALESTONE
|cost = Power: 2 (Matrix) <br>
|cost = Power: 2 (Matrix) <br>
Gems:  Garnet, Beryl <br>
Gems:  Garnet, Beryl <br>
Damage Type: Magic
Damage Type: Magic
|description = A balestone has an extremely unstable vibration. Creating one will cause a temporal explosion, ripping your enemies with balefire which causes damage to their bodies as well as timewarping them.
|description = A balestone has an extremely unstable vibration. Creating one will cause a temporal explosion, ripping your enemies with balefire which causes damage to their bodies as well as [[timewarp]]ing them.
}}
}}


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Offensive:  Decrease Sparkleberry effect.<br>
Offensive:  Decrease Sparkleberry effect.<br>
Defensive:  Increase Sparkleberry effect.<br>
Defensive:  Increase Sparkleberry effect.<br>
Afflictions: Temporary Insanity, Entangled, Transfixed<br>
Afflictions: [[Temporary Insanity]], [[Entangled]], [[Transfixed]]
|description = Spinning this crystal will create a harmonic field which increases/decreases the effect of sparkleberry of whoever it targets.
|description = Spinning this crystal will create a harmonic field which increases/decreases the effect of [[Herbs#Sparkleberry|sparkleberry]] of whoever it targets.
}}
}}


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|skillname = Glorygem
|skillname = Glorygem
|syntax = CRYSTALSPIN GLORYGEM [<target>]
|syntax = CRYSTALSPIN GLORYGEM [<target>]
Gems: Opal and Jade
|cost = Gems: Opal and Jade
|description = Create a glorygem which will immediately release a cloud that refreshes the mana and ego of the individual. Omitting the target will allow a Harmonics user to use the glorygem on themselves.
|description = Create a glorygem which will immediately release a cloud that refreshes the mana and ego of the individual. Omitting the target will allow a Harmonics user to use the glorygem on themselves.
}}
}}
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|skillname = Onyx
|skillname = Onyx
|syntax = CRYSTALSPIN ONYX
|syntax = CRYSTALSPIN ONYX
Gems: Onyx
|cost = Gem: Onyx<br>
|cost = Power: 1 (Matrix)
Power: 1 (Matrix)<br>
Offensive:   Gives random dust afflictions.<br>
Offensive: Gives random dust afflictions.<br>
Defensive:   Cures random dust afflictions.<br>
Defensive: Cures random dust afflictions.<br>
Afflictions: Sickening, Pox, Scabies, Vomiting<br>
Afflictions: [[Sickening]], [[Pox]], [[Scabies]], [[Vomiting]]
|description = Spinning this crystal will create a harmonic field that will sicken whoever it targets. It will randomly afflict with a dust affliction.
|description = Spinning this crystal will create a harmonic field that will sicken whoever it targets. It will randomly afflict with a [[:Category:Dust Afflictions|dust affliction]].
}}
}}


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|skillname = Bloodstone
|skillname = Bloodstone
|syntax = CRYSTALSPIN BLOODSTONE
|syntax = CRYSTALSPIN BLOODSTONE
Gems:   Bloodstone
|cost = Gem: Bloodstone<br>
|cost = Power: 1 (Matrix)
Power: 1 (Matrix)<br>
Offensive: Deals bleeding scaling with timewarp<br>
Offensive: Deals bleeding scaling with [[timewarp]]<br>
Defensive: Reduces bleeding.<br>
Defensive: Reduces bleeding.<br>
Afflictions: Haemophilia, Internalbleeding, Rigormortis<br>
Afflictions: [[Haemophilia]], [[Internalbleeding]], [[Rigormortis]]
|description = Not surprisingly, spinning this crystal will open up or close wounds on whoever it targets.
|description = Not surprisingly, spinning this crystal will open up or close wounds on whoever it targets.
}}
}}
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|skillname = Amethyst
|skillname = Amethyst
|syntax = CRYSTALSPIN AMETHYST
|syntax = CRYSTALSPIN AMETHYST
Gems:   Amethyst
|cost = Gem: Amethyst<br>
|cost = Power: 1 (Matrix)
Power: 1 (Matrix)<br>
Offensive:   Decreases health gain when sipping health potions<br>
Offensive: Decreases health gain when sipping health potions<br>
Defensive:   Increases health gain when sipping health potions.<br>
Defensive: Increases health gain when sipping health potions.<br>
Afflictions: Clumsiness, Ataxia<br>
Afflictions: [[Clumsiness]], [[Ataxia]]
|description = This royal vibration will increase/decrease the gain to physical body of whoever it targets.
|description = This royal vibration will increase/decrease the gain to physical body of whoever it targets.
}}
}}
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|skillname = Emerald
|skillname = Emerald
|syntax = CRYSTALSPIN EMERALD
|syntax = CRYSTALSPIN EMERALD
Gems: Emerald
|cost = Gem: Emerald<br>
|cost = Power: 1 (Matrix)
Power: 1 (Matrix)<br>
Offensive: Chance to relapse a cured affliction.<br>
Offensive: Chance to relapse a cured affliction.<br>
Defensive: Heals a random affliction<br>
Defensive: Heals a random affliction<br>
Afflictions: Epilepsy, Relapsing<br>
Afflictions: [[Epilepsy]], [[Relapsing]]
|description = Invoking this strong healing vibration will cure/afflict ailments from whomever it targets.
|description = Invoking this strong healing vibration will cure/afflict ailments from whomever it targets.
}}
}}
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{{AB
{{AB
|skillname = Malefactgem
|skillname = Malefactgem
|syntax = CRYSTALSPIN MALEFACTGEM [<ENEMIES>{{!}}<target> <affliction>]
|syntax = CRYSTALSPIN MALEFACTGEM [ENEMIES {{!}} <target> <affliction>]
Gems: Onyx, Amethyst, Bloodstone <br>
|cost = Gems: Onyx, Amethyst, Bloodstone<br>
Ailments: Paralysis, Clumsiness, Asthma, Timewarp
Ailments: [[Paralysis]], [[Clumsiness]], [[Asthma]], [[Timewarp]]
|description = Creating a malefactgem will immediately release a cloud of negative vibrations. You can release it to impact all your enemies with a variety of ailments or direct it towards one individual by picking a specific ailment.
|description = Creating a malefactgem will immediately release a cloud of negative vibrations. You can release it to impact all your enemies with a variety of ailments or direct it towards one individual by picking a specific ailment.
}}
}}
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|cost = Power:  10 (Matrix)<br>
|cost = Power:  10 (Matrix)<br>
|Gems:  Special
|Gems:  Special
|description = The twelve spheres of continuum are the detritus of the Elder Gods that were born there. When these Elder Gods shed their half-formed existence, the part of their being that was not compatible with their new divine forms was shed and replaced with aspects of their divinity. This shed essence formed the gem spheres that still exist on Continuum today.
|description = The twelve spheres of [[Continuum]] are the detritus of the [[:Category:Continuum Creche-Mates|Elder Gods that were born there]]. When these Elder Gods shed their [[half-formed]] existence, the part of their being that was not compatible with their new divine forms was shed and replaced with aspects of their divinity. This shed essence formed the gem spheres that still exist on Continuum today. These spheres form a natural bridge between the harmonic vibrations of continuum and the rest of reality. They are natural conductors of the primal energies of the cosmos which are caught and turned into vibrations by the plane of continuum. The [[Matrix Research Institute]] uses the spheres in the most basic of ways: by storing vibrations of the primal energies within crystals.
These spheres form a natural bridge between the harmonic vibrations of continuum and the rest of reality. They are natural conductors of the primal energies of the cosmos which are caught and turned into vibrations by the plane of continuum. The Matrix Research Institute uses the spheres in the most basic of ways: by storing vibrations of the primal energies within crystals.


At this point in the study of harmonics, the researcher chooses to specialize in the utilization and manipulation of one of these primal energies: arcane, aetheric, temporal, dimensional, or domotheon. The doctoral thesis culminates in the creation of a tool within the confines of the appropriate department.
At this point in the study of harmonics, the researcher chooses to specialize in the utilization and manipulation of one of these primal energies: arcane, aetheric, temporal, dimensional, or domotheon. The doctoral thesis culminates in the creation of a tool within the confines of the appropriate department.


You can create a crystal weapon (or tool) from either turquoise, jade, garnet, beryl, opal, onyx, bloodstone, amethyst or emerald. You'll need 10 of the type of gem you choose. So long as the tool is in your inventory, any crystal of the same type will have increased charges and improved effects when spun. These tools must be created in the appropriate laboratory.
You can create a crystal weapon (or tool) from either turquoise, jade, garnet, beryl, opal, onyx, bloodstone, amethyst or emerald. You'll need 10 of the type of gem you choose. So long as the tool is in your inventory, any crystal of the same type will have increased charges and improved effects when spun. These tools must be created in the appropriate laboratory.
{{sub
{{sub
|syntax = POINT <weapon> <person>
|syntax = POINT <weapon> <person>
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Can Target Denizens
Can Target Denizens
}}
}}
This will release a harmonic attack upon the target. Each attack charges your weapon. Once a weapon is fully charged, the charge may be discharged for a unique effect (as discussed below).
This will release a harmonic attack upon the target. Each attack charges your weapon. Once a weapon is fully charged, the charge may be discharged for a unique effect (as discussed below).


LABORATORY OF ARCANE METAPHYSICS
'''LABORATORY OF ARCANE METAPHYSICS'''<br>
Weapon/Tool: wand
Weapon/Tool: wand<br>
 
This department is devoted to the study of arcane or magical energies. Most Arcana Researchers posit that magical energies arise through the willpower of an individual made manifest or perhaps sometimes the energies arise from subverting the will of others. Arcane energy is the energy that is most frequently used by mortals. Wands that harness these energies may be created in this laboratory.
This department is devoted to the study of arcane or magical energies. Most Arcana Researchers posit that magical energies arise through the willpower of an individual made manifest or perhaps sometimes the energies arise from subverting the will of others. Arcane energy is the energy that is most frequently used by mortals. Wands that harness these energies may be created in this laboratory.
{{sub   
{{sub   
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Discharging the wand will create a magical shield that will last 60 seconds and provide 6/10 magical resistance.
Discharging the wand will create a magical shield that will last 60 seconds and provide 6/10 magical resistance.


OBSERVATORY OF AETHEREAL ASTROPHYSICS
'''OBSERVATORY OF AETHEREAL ASTROPHYSICS'''<br>
Weapon/Tool: amplifier
Weapon/Tool: '''amplifier'''<br>
Energies of the deep aether energies also include the astrological energies. Historically, in the early days of the Holy Celestine Empire, this section of the Institute was focused mainly on the astrological energies. However, it was Emperor Ladantine's interest in the hypothetical (at that time) aethereal space that the study of Aethereal Astrophysics was borne and the the Institute was then considered the leading experts in the field. Aethereal energy is the canvas on which reality is painted. In its purest form, it forms what is best known as the aetherways. Aetheric amplifiers can be created in the Observatory.
Energies of the deep aether energies also include the astrological energies. Historically, in the early days of the Holy Celestine Empire, this section of the Institute was focused mainly on the astrological energies. However, it was [[Emperor Ladantine VII|Emperor Ladantine]]'s interest in the hypothetical (at that time) aethereal space that the study of Aethereal Astrophysics was borne and the Institute was then considered the leading experts in the field. Aethereal energy is the canvas on which reality is painted. In its purest form, it forms what is best known as the aetherways. Aetheric amplifiers can be created in the Observatory.
{{sub   
{{sub   
|syntax = DISCHARGE <amplifier>
|syntax = DISCHARGE <amplifier>
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Discharging the amplifier will create an aetheric shield that will last 60 seconds and increase equilibrium speed somewhat.
Discharging the amplifier will create an aetheric shield that will last 60 seconds and increase equilibrium speed somewhat.


LABORATORY OF THE TEMPORAL CONTINUUM
'''LABORATORY OF THE TEMPORAL CONTINUUM'''<br>
Weapon/Tool: resonator
Weapon/Tool: resonator<br>
Perhaps the most notable field within the Institute, this department studies time in its multivarious manifestations. The temporal energy is the movement of time, the designator of passing that creates the flow that allows action and reaction to take place. Without temporal energy, all would be in permanent stasis. Resonators can be built in this laboratory.
Perhaps the most notable field within the Institute, this department studies time in its multivarious manifestations. The temporal energy is the movement of time, the designator of passing that creates the flow that allows action and reaction to take place. Without temporal energy, all would be in permanent stasis. Resonators can be built in this laboratory.
{{sub   
{{sub   
|syntax = DISCHARGE <resonator> <target>
|syntax = DISCHARGE <resonator> <target>
}}
}}
Discharging the resonator will cause a major timewarp on the target.
Discharging the resonator will cause a major [[timewarp]] on the target.


LABORATORY OF METAPLANAR AND TRANSDIMENSIONAL PHYSICS
'''LABORATORY OF METAPLANAR AND TRANSDIMENSIONAL PHYSICS'''<br>
Weapon/Tool: modulator
Weapon/Tool: modulator<br>
This department is devoted to the study of planar energies and dimensional shifts. Planar energy is the energy that makes up what most mortals perceive as reality. This energy tends to consolidate and create solid locations. Modulators can be built in this laboratory.
This department is devoted to the study of planar energies and dimensional shifts. Planar energy is the energy that makes up what most mortals perceive as reality. This energy tends to consolidate and create solid locations. Modulators can be built in this laboratory.
{{sub   
{{sub   
|syntax = DISCHARGE <modulator>
|syntax = DISCHARGE <modulator>
}}
}}
Discharging the modulator charge will speed up next teleport and decrease power cost.
Discharging the modulator charge will speed up next [[Planar#AdvancedTeleport|teleport]] and decrease power cost.
 
LABORATORY OF THE NATURAL SCIENCES AND HIGHER ENERGIES
Weapon/Tool: scalpel
*Damage Type: 100% Divinus
This was historically the smallest department of the Institute, being that the life sciences were overshadowed by considerable advances made in the field by the Illuminati, and Hallifax in general considered this the least reputable study for researchers at the Institute (indeed, the small department attracted only a few who were focused only on medical research). However, in modern times, the field was expanded to include the higher, domotheon energies (sometimes called divine or spiritual energies) which could not only be used for healing purposes but also could be availed upon for a wide range of purposes. Scalpels can be made here.


'''LABORATORY OF THE NATURAL SCIENCES AND HIGHER ENERGIES'''<br>
Weapon/Tool: scalpel<br>
<nowiki>*</nowiki>Damage Type: 100% Divinus<br>
This was historically the smallest department of the Institute, being that the life sciences were overshadowed by considerable advances made in the field by the [[Illuminati]], and Hallifax in general considered this the least reputable study for researchers at the Institute (indeed, the small department attracted only a few who were focused only on medical research). However, in modern times, the field was expanded to include the higher, domotheon energies (sometimes called divine or spiritual energies) which could not only be used for healing purposes but also could be availed upon for a wide range of purposes. Scalpels can be made here.
{{sub   
{{sub   
|syntax = DISCHARGE <scalpel> <target>
|syntax = DISCHARGE <scalpel> <target>
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Discharging the scalpel will heal an individual in superior energies.
Discharging the scalpel will heal an individual in superior energies.


LABORATORY OF THE VOID
'''LABORATORY OF THE VOID'''<br>
Weapon/Tool: blaster
Weapon/Tool: '''blaster'''<br>
*Damage Type: 100% Excorable
<nowiki>*</nowiki>Damage Type: 100% Excorable<br>
There is rumoured to be a highly secret military/weaponry research arm of the Institute that studies void energy, which is the null energy of reality. It is sometimes referred to as the silent vibration. The void is everywhere and nowhere at once, and in its pure vibration is incredibly unstable and destructive. Blasters can be made here.
There is rumoured to be a highly secret military/weaponry research arm of the Institute that studies void energy, which is the null energy of reality. It is sometimes referred to as the silent vibration. The void is everywhere and nowhere at once, and in its pure vibration is incredibly unstable and destructive. Blasters can be made here.
{{sub   
{{sub   
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|skillname = Sapphire
|skillname = Sapphire
|syntax = CRYSTALSPIN SAPPHIRE
|syntax = CRYSTALSPIN SAPPHIRE
Gems: Sapphire
|cost = Gem: Sapphire<br>
|cost = Power: 1 (Matrix)
Power: 1 (Matrix)<br>
Offensive:   Give random spiritual afflictions<br>
Offensive: Give random spiritual afflictions<br>
Defensive:   Protect against spiritual afflictions<br>
Defensive: Protect against spiritual afflictions<br>
Afflictions: Anorexia, Fear<br>
Afflictions: [[Anorexia]], [[Fear]]
|description = The sapphire vibration can pierce the mental state of any person, which can be a powerful weapon against its target. It will randomly protect from or afflict spiritual afflictions
|description = The sapphire vibration can pierce the mental state of any person, which can be a powerful weapon against its target. It will randomly protect from or afflict [[:Category:Steam Afflictions|spiritual afflictions]].
}}
}}


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|skillname = Shockstone
|skillname = Shockstone
|syntax = CRYSTALSPIN SHOCKSTONE <target>
|syntax = CRYSTALSPIN SHOCKSTONE <target>
|cost = Power: 3 (Matrix)<br>
|cost = Power: 3 (Matrix)<br>
Gems Jade, Beryl, Onyx and Sapphire
Gems: Jade, Beryl, Onyx and Sapphire
|description = Create a shockstone which will release a mental blast at a victim that will knock that person off his or her mental equilibrium.
|description = Create a shockstone which will release a mental blast at a victim that will [[disrupted|knock that person off his or her mental equilibrium]].
 
Note that the time it takes to concentrate and recover from this loss of mental equilibrium increases with the amount of timewarp afflicts the individual.


Note that the time it takes to concentrate and recover from this loss of mental equilibrium increases with the amount of [[timewarp]] afflicts the individual.
}}
}}


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|skillname = Ruby
|skillname = Ruby
|syntax = CRYSTALSPIN RUBY <target>
|syntax = CRYSTALSPIN RUBY <target>
Gems  Ruby <br>
|cost = Gem: Ruby <br>
|cost = Power: 1 (Matrix)
Power: 1 (Matrix)<br>
Offensive:   Afflicts with timewarp<br>
Offensive: Afflicts with [[timewarp]]<br>
Defensive: Protects against timewarp<br>
Defensive: Protects against timewarp<br>
Afflictions: Crushedchest, CollapsedLung, DamagedThroat, DamagedOrgans<br>
Afflictions: [[Crushedchest]], [[CollapsedLung]], [[DamagedThroat]], [[DamagedOrgans]]<br>
|description = Your ruby can protect or weaken the temporal auras around the target.
|description = Your ruby can protect or weaken the temporal auras around the target.
}}
}}
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|skillname = Diamond
|skillname = Diamond
|syntax = CRYSTALSPIN DIAMOND
|syntax = CRYSTALSPIN DIAMOND
Gems: Diamond<br>
|cost = Gem: Diamond<br>
Power: 1 (The Matrix)
Power: 1 (The Matrix)<br>
Offensive:   Reduce Rooting<br>
Offensive: Reduce Rooting<br>
Defensive: Increase Rooting<br>
Defensive: Increase Rooting<br>
Afflictions: Stupidity, Confusion, DamagedSkull<br>
Afflictions: [[Stupidity]], [[Confusion]], [[DamagedSkull]]
|description = The strong natural crystalline structure of diamonds will bind or loosen your target's bodyto the ground, increasing or decreasing resistance to forcible movement.
|description = The strong natural crystalline structure of diamonds will bind or loosen your target's body to the ground, increasing or decreasing resistance to forcible movement.
}}
}}


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|skillname = Heartstone
|skillname = Heartstone
|syntax = CRYSTALSPIN HEARTSTONE <target>
|syntax = CRYSTALSPIN HEARTSTONE <target>
|cost = Power:  5 (Matrix)<br>
|cost = Gems: Diamond, Ruby, Sapphire<br>
Gems: Diamond, Ruby, Sapphire
Power: 5 (Matrix)
|description = You can create a heartstone of a person, but he or she must willingly agree to accept it (and cannot be forced to do so). Once accepted, the heartstone will merge with the person's heart and stay there for one year. YOU CANNOT SPIN A HEARTSTONE OF YOURSELF.
|description = You can create a heartstone of a person, but he or she must willingly agree to accept it (and cannot be forced to do so). Once accepted, the heartstone will merge with the person's heart and stay there for one year. YOU CANNOT SPIN A HEARTSTONE OF YOURSELF.
{{Sub
{{Sub
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{{AB
{{AB
|skillname = Shatterplex
|skillname = Shatterplex
|syntax = CRYSTALSPIN SHATTERPLEX <target>
|syntax = CRYSTALSPIN SHATTERPLEX <target>
|cost = 5 (Matrix)
|cost = Gems: 7 Ruby (5 if resonance)<br>
|description = For a period of one minute, you can interfere with your targets healing
Power: 5 (Matrix)
auras and make their timewarp curing only half effective for the period of time.
|description = For a period of one minute, you can interfere with your targets healing auras and make their [[timewarp]] curing only half effective for the period of time.<br><br>
As the auras reform, the target will cure all the [[timewarp]] they have when it ends.
As the auras reform, the target will cure all the timewarp they have
|notes = Coordinating with others to immediately follow this with a [[Aeonics#TimeQuake|TimeQuake]] can be a kill condition.
when it ends.
}}
}}


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|skillname = AcceleratorGem
|skillname = AcceleratorGem
|syntax = CRYSTALSPIN ACCELERATORGEM
|syntax = CRYSTALSPIN ACCELERATORGEM
|cost = Power:  10 (Matrix) (5 if on the Continuum)<br>
|cost = Power:  10 (Matrix) (5 if on the [[Continuum]])<br>
Gems: All except Ruby
Gems: 1 of each gem
|description = Creating an acceleratorgem will allow you to place each type of Harmonics crystal in your crystalplex. Further, if spun when you already have crystals in your crystalplex, the charges on those gems will be refreshed.
|description = Creating an acceleratorgem will allow you to place each type of Harmonics crystal in your crystalplex. Further, if spun when you already have crystals in your crystalplex, the charges on those gems will be refreshed.
}}
}}
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|cost = Power:  10 (Matrix) <br>
|cost = Power:  10 (Matrix) <br>
Gems:  1 turquoise, 1 jade, 1 garnet, 1 beryl, 1 opal, 1 onyx 1 bloodstone, 1 amethyst, 1 emerald, 1 sapphire, 1 ruby, 1 diamond.
Gems:  1 turquoise, 1 jade, 1 garnet, 1 beryl, 1 opal, 1 onyx 1 bloodstone, 1 amethyst, 1 emerald, 1 sapphire, 1 ruby, 1 diamond.
|description = The ultimate crystalspin, you can take your twelve gems and have them form a intricate pattern around the target that will cause them to form a crystalline spire in 5 secs. This will last for 10 seconds. Anyone who attempts to attack the spire will find themselves turned into a spire as well.
|description = The ultimate crystalspin, you can take your twelve gems and have them form an intricate pattern around the target that will cause them to [[Crystalspire|form a crystalline spire]] in 5 secs. This will last for 10 seconds. Anyone who attempts to attack the spire will find themselves turned into a spire as well.
   
   
All spires will cure at the same time.
All spires will cure at the same time.
}}
}}
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