Difference between revisions of "Paradigmatics"

275 bytes added ,  06:49, 14 December 2021
added Illumination changelog from 2021-Nov-30. Other minor fixes
(added changelog for Gnosis)
(added Illumination changelog from 2021-Nov-30. Other minor fixes)
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| style="background:lightyellow"|Paradigmatics can also be crassly called "chaos magic". The basic foundation of Paradigmatics is the ability to alter one's very own beliefs to trigger certain magical effects. Paradigmatic practitioners can believe anything and everything depending on their goals. For example, it may suit them to believe that the sky is green one day and thus magical effects that may result from a green sky may occur around them (such as green rain). However, this is a very volatile branch of magic and many effects end up being unexpected (or random). Finally, victims of paradigm shifts could suffer temporary insanity. Temporary insanity stacks on top of regular insanity.
| style="background:lightyellow"|Paradigmatics can also be crassly called "chaos magic". The basic foundation of Paradigmatics is the ability to alter one's very own beliefs to trigger certain magical effects. Paradigmatic practitioners can believe anything and everything depending on their goals. For example, it may suit them to believe that the sky is green one day and thus magical effects that may result from a green sky may occur around them (such as green rain). However, this is a very volatile branch of magic and many effects end up being unexpected (or random). Finally, victims of paradigm shifts could suffer [[temporary insanity]]. Temporary insanity stacks on top of regular insanity.
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|skillname = BadLuck
|skillname = BadLuck
|syntax = SHIFT BADLUCK <target>
|syntax = SHIFT BADLUCK <target>
|cost = Power: 3 (Eternal Flame)
|cost = Power: 3 (Eternal Flame)
|description = By imagining the worst possible events that could plague your target, you can manifest that into reality, plaguing your victim with bad luck.
|description = By imagining the worst possible events that could plague your target, you can manifest that into reality, plaguing your victim with bad luck.
}}
}}
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{{AB
{{AB
|skillname = ChaoteSign
|skillname = ChaoteSign
|syntax = SHIFT CHAOTESIGN [ACTIVATE]
|syntax = SHIFT CHAOTESIGN [ACTIVATE]
|cost = Power: 2 (Eternal Flame)<br>
|cost = Power: 2 (Eternal Flame)<br>
Damage Modifier: 2/8 universal damage resistance
Damage Modifier: 2/8 universal damage resistance
|description = By drawing this arcane symbol on your forehead you will gain a 2/8 universal damage resistance. The chaote sign upon your brow will charge each time you are attacked. After a dozen strikes, it will be fully charged, allowing you to activate a flare of energy that completely absorbs damage from the next strike that hits you. An unused charge will fade 10 seconds after it reaches its peak; an activated charge will fade on the next hit or after 30 seconds, whichever comes sooner.
|description = By drawing this arcane symbol on your forehead you will gain a 2/8 universal damage resistance. The chaote sign upon your brow will charge each time you are attacked. After a dozen strikes, it will be fully charged, allowing you to activate a flare of energy that completely absorbs damage from the next strike that hits you. An unused charge will fade 10 seconds after it reaches its peak; an activated charge will fade on the next hit or after 30 seconds, whichever comes sooner.
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{{AB
{{AB
|skillname = GreyWhispers
|skillname = GreyWhispers
|syntax = SHIFT GREYWHISPERS <target>
|syntax = SHIFT GREYWHISPERS <target>
|cost = Power:  3 (Eternal Flame)
|cost = Power:  3 (Eternal Flame)
|description = There are constant whispers that manifest from the grey static behind reality. Opening up the mind of another to those whispers will cause madness.
|description = There are constant whispers that manifest from the grey static behind reality. Opening up the mind of another to those whispers will cause madness.
}}
}}
'''Changelog'''
'''Changelog'''
*Paradigmatics Greywhispers will now afflict temp-insanity before giving a random [[:Category:Mental Afflictions|mental affliction]] (so the mental affliction from greywhipsers doesn't increase the [[tempinsanity]] via [[#Badluck]]) '''(#2560 on 2021-Nov-21)'''
*Paradigmatics Greywhispers will now afflict [[Temporary Insanity|temp-insanity]] before giving a random [[:Category:Mental Afflictions|mental affliction]] (so the mental affliction from [[#GreyWhispers|greywhipsers]] doesn't increase the [[tempinsanity]] via [[#Badluck]]) '''(#2560 on 2021-Nov-21)'''
{{AB
{{AB
|skillname = EyeSnare
|skillname = EyeSnare
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{{AB
{{AB
|skillname = GoodLuck
|skillname = GoodLuck
|syntax = SHIFT GOODLUCK
|syntax = SHIFT GOODLUCK
|description = By surrounding yourself with the best possible luck, you will notice that you are more likely to receive critical hits than otherwise.
|description = By surrounding yourself with the best possible luck, you will notice that you are more likely to receive critical hits than otherwise.
}}
}}
{{AB
{{AB
|skillname = Polarity
|skillname = Polarity
|syntax = SHIFT POLARITY [BUFF{{!}}RESIST] <damage type> <damage type><br>
|syntax = SHIFT POLARITY [BUFF{{!}}RESIST] <damage type> <damage type><br>
SHIFT POLARITY OFF
SHIFT POLARITY OFF
|description = You may switch damage type affected by all buffs of the given types. Any buffs or resistances which would affect the first damage type, will now affect the second damage type, and vice versa.
|description = You may switch damage type affected by all buffs of the given types. Any buffs or resistances which would affect the first damage type, will now affect the second damage type, and vice versa.
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}}
}}
'''Changelog'''
'''Changelog'''
*Report 343 - Paradigmatics Gnosis will now protect against manabarbs, slickness, healthleech, disloyalty and pacifism. '''(#2566 on 2021-Nov-29)'''
*Report 343 - Paradigmatics Gnosis will now protect against [[manabarbs]], [[slickness]], [[healthleech]], [[disloyalty]] and [[pacifism]]. '''(#2566 on 2021-Nov-29)'''
{{AB
{{AB
|skillname = Reality
|skillname = Reality
|syntax = SHIFT REALITY
|syntax = SHIFT REALITY
|cost = Power:  5 (Eternal Flame)
|cost = Power:  5 (Eternal Flame)
|description = The ultimate in paradigm shifting is altering reality to the point where the physical location is affected. This powerful spell may -not- be cast on the prime material plane nor can it be cast on aether manses or ships. The shifting of reality is indiscriminate, affecting the caster and allies as well as enemies and neutral bystanders. Upon casting, there is a chance it will fling others in the room into another room in the local area (though there is a small chance it will fling a person into the [[astral plane]] regardless of where they are). Further, while reality has shifted in the room cast, there is a chance that anyone entering or exiting the room will be flung into a random room in the local area (or possibly the astral plane).
|description = The ultimate in paradigm shifting is altering reality to the point where the physical location is affected. This powerful spell may -not- be cast on the [[prime material plane]] nor can it be cast on aether manses or ships. The shifting of reality is indiscriminate, affecting the caster and allies as well as enemies and neutral bystanders. Upon casting, there is a chance it will fling others in the room into another room in the local area (though there is a small chance it will fling a person into the [[astral plane]] regardless of where they are). Further, while reality has shifted in the room cast, there is a chance that anyone entering or exiting the room will be flung into a random room in the local area (or possibly the astral plane).
}}
}}
{{AB
{{AB
|skillname = VisionFlux
|skillname = VisionFlux
|syntax = SHIFT VISIONFLUX
|syntax = SHIFT VISIONFLUX
|cost = Power:  6 (Eternal Flame)
|cost = Power:  6 (Eternal Flame)
|description = You can cause your enemies to see brief glimpses of your own personal visions that shape your own unique reality. These visions will cause insanity as well as mental diseases. The use is dangerous as your max ego and mana will be halved while the visionflux is active.
|description = You can cause your enemies to see brief glimpses of your own personal visions that shape your own unique reality. These visions will cause insanity as well as mental diseases. The use is dangerous as your max ego and mana will be halved while the visionflux is active.
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{{AB
{{AB
|skillname = TrueName
|skillname = TrueName
|syntax = SHIFT TRUENAME <target>
|syntax = SHIFT TRUENAME <target>
|cost = Damage Modifier: 1/8 universal increase
|cost = Damage Modifier: 1/8 universal increase
|description = Every person bears a true name, which is hidden even from one's own self. Discovering the truename of a person is very traumatic to that individual, physically, emotionally and psychically. If the victim's [[temporary insanity]] is at least moderate, the truename will be revealed. Regardless of whether you are able to receive the truename or not, your target will suffer a brief [[blackout]]. You can hold the truename of only one individual. While holding the truename of a person, any damage you do to that person will be increased.
|description = Every person bears a true name, which is hidden even from one's own self. Discovering the truename of a person is very traumatic to that individual, physically, emotionally and psychically. If the victim's [[temporary insanity]] is at least moderate, the truename will be revealed. Regardless of whether you are able to receive the truename or not, your target will suffer a brief [[blackout]]. You can hold the truename of only one individual. While holding the truename of a person, any damage you do to that person will be increased.
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|syntax = SHIFT CHAOSAURA ON/OFF
|syntax = SHIFT CHAOSAURA ON/OFF
|cost = Power: 10 (Eternal Flame) (to enable)
|cost = Power: 10 (Eternal Flame) (to enable)
|description = By drawing upon your chaotic perception of reality, you can create an aura of gibbering madness and bind it around your hands. Warrior weapons, and Transmology Flay, Crush, and Claw attacks will have a chance to cause insanity.
|description = By drawing upon your chaotic perception of reality, you can create an aura of gibbering madness and bind it around your hands. Warrior weapons, and [[Transmology]] [[Transmology#Flay|Flay]], [[Transmology#Crush|Crush]], and [[Transmology#Claw|Claw]] attacks will have a chance to cause insanity.
<br><br>
<br><br>
Furthermore, warrior weapons will have 1/6 of their attacks will be converted to psychic damage.
Furthermore, warrior weapons will have 1/6 of their attacks will be converted to psychic damage.
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{{AB
{{AB
|skillname = EntropicBlade
|skillname = EntropicBlade
|syntax =   SHIFT ENTROPICBLADE
|syntax = SHIFT ENTROPICBLADE
|cost = Power:   3 (Eternal Flame)<br>
|cost = Power: 3 (Eternal Flame)<br>
Must have ChaosAura up<br>
Must have ChaosAura up<br>
|description = For the next 5 rounds*, you will deal two random afflictions per round.
|description = For the next 5 rounds*, you will deal two random afflictions per round.
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{{AB
{{AB
|skillname = Fusion
|skillname = Fusion
|syntax = SHIFT FUSION ON/OFF
|syntax = SHIFT FUSION ON/OFF
|description = By fusing your heart, mind and body into one whole, you will find that 20% of the time your body is harmed, your mana or ego will absorb the damage instead of your health. Fusion is costly to maintain as your mana and ego will constantly be drained to upkeep the fusion.
|description = By fusing your heart, mind and body into one whole, you will find that 20% of the time your body is harmed, your mana or ego will absorb the damage instead of your health. Fusion is costly to maintain as your mana and ego will constantly be drained to upkeep the fusion.
}}
}}
{{AB
{{AB
|skillname =  
|skillname = Snafu
|syntax = SHIFT SNAFU
|syntax = SHIFT SNAFU
|cost = Power:  5 (Eternal Flame)
|cost = Power:  5 (Eternal Flame)
|description = You can envision the worst possible outcomes for all your enemies, and embed that reality in the room you are in. This will cause bad luck for all enemies in the location.
|description = You can envision the worst possible outcomes for all your enemies, and embed that reality in the room you are in. This will cause bad luck for all enemies in the location.
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{{AB
{{AB
|skillname = Illumination
|skillname = Illumination
|syntax = SHIFT ILLUMINATION <target>
|syntax = SHIFT ILLUMINATION <target>
|cost = Power:  8 (Eternal Flame)
|cost = Power:  8 (Eternal Flame)
|description = Every master of shifting paradigms creates their own personal reality which brings with it a unique illumination or enlightenment. While this is of great spiritual import to the individual, it can be deadly when pondered by anyone else. If you have a person's truename and if their [[temporary insanity]] is massive, they will immediately die upon being so illuminated.
|description = Every master of shifting paradigms creates their own personal reality which brings with it a unique illumination or enlightenment. While this is of great spiritual import to the individual, it can be deadly when pondered by anyone else. If you have a person's truename and if their [[temporary insanity]] is massive, they will immediately die upon being so illuminated.
}}
}}
'''Changelog'''
*Report 3: Failed illuminate will now afflict either [[#BadLuck|BadLuck]] or [[#GreyWhispers|GreyWhispers]]. '''(#2567 on 2021-Nov-30)'''
{{AB
{{AB
|skillname = Butterfly
|skillname = Butterfly
|syntax = SHIFT BUTTERFLY <target> [<direction>]
|syntax = SHIFT BUTTERFLY <target> [<direction>]
|cost = Power:  variable (Eternal Flame)<br>
|cost = Power:  variable (Eternal Flame)<br>
Disease:      2 power<br>
Disease:      2 power<br>
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Allcure:      10 power
Allcure:      10 power
|description = Could the fluttering of a butterfly's wings in the [[Tolborolla Valley]] raise a sandstorm in the [[Skarch Desert]]? Such is the capricious and precarious nature of the multiverse where the repercussions of one small event can have unpredictable and momentous consequence. By manifesting the butterfly, the symbol that embraces the nature of chaos theory, you can send it towards one other so long as he or she is within your line of sight. The results will be extremely volatile and unpredictable and could even backfire on the caster.
|description = Could the fluttering of a butterfly's wings in the [[Tolborolla Valley]] raise a sandstorm in the [[Skarch Desert]]? Such is the capricious and precarious nature of the multiverse where the repercussions of one small event can have unpredictable and momentous consequence. By manifesting the butterfly, the symbol that embraces the nature of chaos theory, you can send it towards one other so long as he or she is within your line of sight. The results will be extremely volatile and unpredictable and could even backfire on the caster.
<br>
 
The power taken by this chaotic skill will vary wildly from use to use. When the butterfly lands on its target, it will attempt to manifest a power and will only be able to do so if it can draw the energy from you. The costs are shown below:
The power taken by this chaotic skill will vary wildly from use to use. When the butterfly lands on its target, it will attempt to manifest a power and will only be able to do so if it can draw the energy from you. The costs are shown below:
}}
}}
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