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| __NOTOC__
| | Questing in Lusternia goes well beyond the simple fetch or kill tasks that are common in many games, though naturally, we have these as well. There are dozens of more intricate quests to be completed here, for those who enjoy doing so. Some can be accomplished on your own in an hour or two, while others may take your entire organization days to complete. |
| {| align="right" border="1" cellpadding="4" cellspacing="0" width="40%"
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| |-
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| | style="background:lightyellow"|'''Discernment''' is a selection of abilities related to your perception of the world around you. As you increase in this ability, you will be able to gather information about your state of health and those of others, take quick inventories of items you hold, and eventually even to sense power and illusions. Finally, the higher the discernment level, the greater the chance you can detect dramatic impersonations.
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| |-
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| |}
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| {{SkillTableHeader}}
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| {{SkillTableRow|Nightsight|Inept|0|Use infravision to see in the dark.}}
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| {{SkillTableRow|Wounds|Inept|13|Examine the health of your body parts.}}
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| {{SkillTableRow|Search|Inept|28|Search your location for hidden beings.}}
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| {{SkillTableRow|Sixthsense|Inept|42|See the world's beauty at all times.}}
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| {{SkillTableRow|Itemlist|Inept|71|Inspect your items and attire!}}
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| {{SkillTableRow|Diagnose|Novice|0|Check up on your physical and mental health.}}
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| {{SkillTableRow|Recognition|Novice|50|The ability to recognize people's shouted voices.}}
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| {{SkillTableRow|Keylist|Capable|0|See a list of your keys and which doors they open.}}
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| {{SkillTableRow|BodyScan|Capable|12|Determine the state of your body's defences.}}
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| {{SkillTableRow|Deathsight|Capable|25|Perceive tears in the fabric of life.}}
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| {{SkillTableRow|Assessing|Capable|38|Ascertaining the health of a target.}}
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| {{SkillTableRow|Pipelist|Capable|58|Take an inventory of your pipes at a glance.}}
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| {{SkillTableRow|FabricAppraisal|Capable|79|Determine the quality and warmth of an article of clothing.}}
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| {{SkillTableRow|Thirdeye|Master|0|Give yourself the power of the third eye.}}
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| {{SkillTableRow|Potionlist|Master|14|Quickly discover what potions you are holding.}}
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| {{SkillTableRow|Audit|Master|29|Review the condition of your vital possessions.}}
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| {{SkillTableRow|Hexes|Master|45|See what hexes have been drawn even without the skill.}}
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| {{SkillTableRow|Illusions|Master|59|Pierce through any illusory terrain at a glance.}}
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| {{SkillTableRow|Traps|Master|72|See what traps lie about the area.}}
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| {{SkillTableRow|Valuation|Master|86|Evaluate the value of crafted items.}}
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| {{SkillTableRow|Magiclist|Gifted|0|Lists all your puissant magical items.}}
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| {{SkillTableRow|Scan|Gifted|18|Scan the local area for signs of life.}}
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| {{SkillTableRow|Contemplation|Gifted|36|Perceive the state of another's mental strength.}}
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| {{SkillTableRow|Analytics|Gifted|36|Keep the mind sharp with close observation of your surroundings.}}
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| {{SkillTableRow|Lipread|Gifted|57|The ability to understand what is said while deaf.}}
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| {{SkillTableRow|Tattoos|Gifted|78|Discern detailed information on another's tattoos.}}
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| {{SkillTableRow|Powersense|Expert|0|Ascertain the power status and reserves of another.}}
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| {{SkillTableRow|Powermask|Expert|23|Mask your actions that drain power from nexuses.}}
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| {{SkillTableRow|Appraise|Expert|47|Quickly measure your foe's offensive capability.}}
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| {{SkillTableRow|Discerning|Expert|73|Discern the state of another's energies.}}
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| {{SkillTableRow|Aethersight|Fabled|0|Sense disruptions in the aether.}}
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| |}
| |
| [[Image:Discernment.jpg|thumb|Nightvision (by Alger)]]
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| | =General Hints= |
| | While many of these larger quests contain unique mechanics, there are a couple of features common enough to merit pointing out as general hints. Speaking of hints, <tt>HINTS ON</tt> is a good default for questers of all levels of experience. Sometimes, you'll know what you wish to do, but get it wrong on syntax. This is where hints come in handy. |
| | |
| | ===Hidden Things=== |
| | Just because something does not appear in a location when you glance, does not mean it isn't there. <tt>VERBOSE</tt> is a great tool for questing, allowing you to see a room's full description each time you move. Many items are hidden this way, in the room's description. You can <tt>PROBE</tt> these items, and often manipulate them with one or more of the following commands: <tt>USE, TURN, PRESS, PUSH, PULL, OPEN, TOUCH</tt>. Going one step further, if you probe one of these hidden items and note a particular feature in its description, you can always try taking a closer look there, too! |
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| {{AB
| | ===Puzzles=== |
| |skillname = Nightsight
| | Logic puzzles appear fairly commonly in quests with varying degrees of simplicity. Variations of Sudoku, Mastermind, Einstein's Puzzle, the Tower of Hanoi, and various square puzzles can all be found. Recognizing these familiar puzzles for what they are when you encounter them can be a big help to solving them. |
| |syntax = NIGHTSIGHT
| |
| |description = You will gain the ability to see in normal darkness.
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| |notes = Only really noticeable when you squint or glance.
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| }}
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| {{AB
| | ===[[Influence]]=== |
| |skillname = Wounds
| | The influencing skill plays a prominent role in many quests, though it's generally left up to the quester to follow the hints. If a denizen suggests that someone be chided for their wrong-doing, try using weakening type influence. If you're told to embolden or bolster their courage, try empowering them. Note that paranoia type of influence can be a quester's bane. Denizens who have been made paranoid will not respond to interaction in their normal way. If you don't have the ability to <tt>[[Influence#Analyze|ANALYZE]]</tt> a denizen, be wary of curious behavior and try back later. |
| |syntax = WOUNDS [SIMPLE], WS
| |
| |description = You can determine exactly what level of wounding you have been dealt to all your body parts. Note: your wounds start at 0 and go higher the worse they are.
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| <tt>WOUNDS SIMPLE</tt> (or <tt>WS</tt>) will show the same information as above, except in a tabular format.
| | ===Talking to Denizens=== |
| | In Lusternia, we do not just walk up to denizens and say quest quest quest quest until they tell us that their son has been trapped down a well. Greeting denizens is a great way to get started, as is asking, "Can I help you?" Listen to the replies you get. Though you're dealing with computer-controlled characters, part of immersion is treating them like people! Many quests require a certain phrase which can only be sussed out by conversing with the denizen. |
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| See <tt>HELP DEEPWOUNDS</tt>.
| | ===When all else fails...=== |
| |notes = See [[Deepwounds]] for information about what effect deep wounds have.
| | Sometimes, even when you know you're terribly close, you get flat out stuck. It's okay to ask for advice [http://forums.lusternia.com/index.php?showtopic=13127 on our forums]. Chances are, someone else has been through the same thing. While we don't give solutions, players are great about giving others a nudge in the right direction. |
| }}
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| {{AB
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| |skillname = Search
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| |syntax = SEARCH
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| |description = Force those in your location to reveal themselves if hidden.
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| }}
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| {{AB
| | =[[Honour Quests]]= |
| |skillname = Sixthsense
| | [[Honour Quests|Honour quests]] are one type of the longer, more involved quests that Lusternia has to offer. When you check someone's <tt>HONOURS</tt>, you'll often see a line at the end directing you to <tt>HONOURS FULL (person)</tt> and it's here where you may view all of the honours quests they have completed. As noted above, these range broadly in both difficulty and time to complete. |
| |syntax = SIXTHSENSE
| | |
| |description = Provides the sixthsense defense, allowing you to see even through blindness. If you are already blind, cures this. | | Honour quests may be done for a variety of reasons. Some yield rewards to help an organization or to hinder an opposing one. Some may be considered rites of passage for a certain characters. Many yield historical context in the game world, bits of information or secrets about the world of Lusternia that are available nowhere else. Most grant gold and karma rewards with some giving other personal blessings. |
| <br><br> | |
| Uses the Purity Dust balance.
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| }}
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| {{AB
| | For a completionist, acquiring new honours will be a constant venture throughout one's play, and as you'll see, there are enough to keep one busy for a very long time. |
| |skillname = Itemlist
| | |
| |syntax = ITEMLIST
| | Regarding level suggestions, bear in mind that some races and classes are more adept at hunting than others, and so outside of Newton Caverns these are all sweeping generalizations. If you know that you're out of your depth in a given area, grab a friend to help or return when you're a bit stronger. |
| ITEMLIST <type>
| |
| |description = You can assess pertinent details about your possessions such as descriptions, months until decay, quantities, authors, and titles.
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| }}
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| {{AB
| | Each [[Playerorgs| organization]] has a prophecy quest associated with it, and a series of honours associated with the completion, leading up to an [[Epic_Quests|epic quest]]. Prophecy quests generally yield standard rhetoric associated with a given org. During times when that org or the Basin at large is in peril, they can be performed to glean valuable information about world-scale events. In addition to the organization quests, there are a couple of neutral-territory prophecy quests, which are not associated with epic quests. |
| |skillname = Recognition | |
| |description = This ability works automatically. It will allow you to perceive the name of the person who is shouting. | |
| }}
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| {{AB
| | [[Honour Quests|View the (nearly) complete list of Honour Quests here!]] |
| |skillname = Diagnose | |
| |syntax = DIAG
| |
| |description = This ability will give you a list of the afflictions, if any, that are affecting you currently.
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| }}
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| {{AB
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| |skillname = Keylist
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| |syntax = KEYLIST
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| |description = This ability will allow you to see a list of the keys in your inventory and what doors, if any, they open. If you see a key that opens "an impossible place" your key has likely become useless as concerns that lock.
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| }}
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| {{AB
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| |skillname = Bodyscan
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| |syntax = BODYSCAN BUFFS [UNIVERSAL{{!}}<damage type>{{!}}FULL]<br>
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| BODYSCAN RESISTANCES [UNIVERSAL{{!}}<damage type>{{!}}FULL]<br>
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| BODYSCAN VITALS [HEALTH{{!}}MANA{{!}}EGO{{!}}FULL]<br>
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| BODYSCAN REGENERATION [HEALTH{{!}}MANA{{!}}EGO{{!}}FULL]<br>
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| BODYSCAN AGILITY [BALANCE{{!}}EQUILIBRIUM{{!}}FULL]<br>
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| BODYSCAN INFLUENCE [UNIVERSAL{{!}}<influence type>{{!}}FULL]<br>
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| BODYSCAN CELERITY [FULL]
| |
| |description = Scan your body for any alterations that affect the damage you receive
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| from, and deal to, other people and creatures - for bonuses to your
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| health, mana and ego - or for bonuses to the regeneration of your
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| vitals.
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| Note that for influence it only shows buffs to the ego damage you dish
| | =[[Epic Quests]]= |
| out with each successful attack. It does not show buffs related to
| | An [[Epic_Quests|epic quest]] cycle is comprised of a series of honour quests associated with one overriding theme. At present, there are seven epic quests available, one for each of the six player organizations, and one in aetherspace. Completion of these epic cycles yields huge rewards - nexus power, family and personal honour, commendations on the politics news board, and access to locations that provide easy travel. |
| prestige and resistance. See HELP INFLUENCE for info on prestige and
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| resistances.
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| }}
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| {{AB
| | In addition to those quests mentioned above, there are two unofficial epic quest cycles in the Undervault. While not yielding the rewards common to other epics, completion of these cycles does grant a rare and coveted honour lines among questers. |
| |skillname = Deathsight
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| |syntax = DEATHSIGHT [ON{{!}}OFF]
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| |description = Using this ability, you will attune yourself to the deaths of others.
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| }}
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| {{AB
| | ===Organization Epic Quests=== |
| |skillname = Assessing
| | Organization level epic quests become available after an individual has completed an org-specific honour quest five times. Usually, this will be the organization's prophecy quest, but similar quests such as resurrecting an organization's nexus shield object, also count towards the five. |
| |syntax = ASSESS <player>
| |
| |description = You've now gained the ability to see various information about the physical well being of another player by evaluating the seriousness of his wounds.
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| }}
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| {{AB
| | Each time a character completes the org-specific quest, he or she will receive a new consecutive honour associated with his or her organization. Upon completing the epic quest series, these five cumulative lines are removed and replaced by one line, designating completion of the epic quest. |
| |skillname = Pipelist
| |
| |syntax = PIPELIST or PIPEL
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| |description = You can list all the pipes in your inventory, including what herb they are filled with, how many puffs are left and whether they are lit.
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| }}
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| {{AB
| | :'''Rewards''' |
| |skillname = FabricAppraisal
| | :In addition to earning the rare honour line, if you are a member of a House which is aligned to the organization for which you are completing the epic cycle, you will also generate a very large amount of family honour for your House. Further, completing the series of epic quests yields a total of 45,000 nexus power, meted out in parts as the quests are completed (5, 15, 25). |
| |syntax = PROBE <item>
| |
| |description = You can now discern the warmth factor of an item of clothing.
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| }}
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|
| {{AB
| | :Arguably the greatest reward is an artifact which provides transport to a location in limbo from which there are several exits to various locations within that organization's territories. It can only be used by its rightful owner, though others may follow. Out of character, players refer to this artifact as “[[orgbix]],” as it has similar functionality to the [[Transplanar Cubix|transplanar cubix]] artifact. |
| |skillname = Thirdeye | | |
| |syntax = THIRDEYE
| | :These rewards are intricately tied to the organizations. Should someone leave that org after having completed its epic quest, they will be stripped of the honour as well as the artifact. Nexus power and family honour remain intact, however. |
| |description = This powerful ability will allow you to see everybody on the continent's location with the WHO command. It will also reveal shrouded persons in the room with you.
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| }}
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| {{AB
| | ===Aetherspace Epic Quests=== |
| |skillname = Potionlist
| | The aetherspace epic quests become available after an individual has completed at least one quest on each of the eight inhabited bubbles in aetherspace - Bottledowns, Crumkindivia, the Facility, Frosticia, Xion, Cankermore, Mucklemarsh, and Dramube. |
| |syntax = POTIONLIST/PL [BOTTLES{{!}}VIALS] [SUMMARY]
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| PLV [SUMMARY]
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| PLB [SUMMARY]
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| |description = This will give you information on the various potions, purgatives, and salves that you may be holding. If you specify <tt>BOTTLES</tt> or <tt>VIALS</tt> (or use <tt>PLB</tt> or <tt>PLV</tt>), only items in bottles or vials will be included. The <tt>SUMMARY</tt> option shows total sips per type of fluid rather than individual containers.
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| }}
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| {{AB
| | The aetherspace epic cycle pertains to the struggle between the gnomes at the Facility and those who are members of the Gnomish Gnafia. Several of the quests on the aetherbubbles have two sides - and while it does not matter which you complete at the onset, during the cycle of epic quests (where you essentially repeated them all again), you will be more specifically directed where to help. |
| |skillname = Audit
| |
| |syntax = AUDIT [months [container]]
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| |description = Shows a list of items in your inventory which will decay within the specified number of months (which defaults to 25), with those soonest to decay listed first. You may also audit items in containers.
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| }}
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|
| {{AB
| | :'''Rewards''' |
| |skillname = Hexes
| | :Completing the epic cycle will grant you access to a means of travel between the aetherbubbles by teaching you how to operate the gnomish machines built there. These are stationary devices which, when activated, will transport you to a room in limbo that allows you to then exit to any of four aetherbubbles. There are two types of machines - and access to one type is granted depending on which side of the epic quest you have completed. Note that you must first be able to reach one of the aetherbubbles where these machines exist to access the network. |
| |syntax = HEXES
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| |description = Even if you don't know how to draw them, you can see what hexes are in your location.
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| }}
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| {{AB
| | :In addition, those who have completed the epic cycle on either side will gain a twenty percent bonus on all trade goods sold to gnomish aetherships. For example, if you were to sell one spice to a ship buying it for 500 gold, they would instead give you 600 gold. This is specific to aethership trading. |
| |skillname = Illusions
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| |syntax = REALITYCHECK
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| |description = Doing a realitycheck will uncover any illusory terrain in a location and automatically destroy it.
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| }}
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| {{AB
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| |skillname = Traps
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| |syntax = TRAPS
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| |description = You can search for traps in the same room you are standing.<br><br>
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| The status column will contain the letter "A" if the trap is active, otherwise "F" for fired. If the trap has recently fired and is temporarily inactive, it will show "I". If the trap has a bell attached, "B" will show and finally, you will see the letter "M" if it has been
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| marked.
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| }}
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|
| {{AB
| | [[Epic Quests|View the Epic Quest specific honours here!]] |
| |skillname = Valuation | |
| |description = Some crafted items have a valuation based on the number of commodities used to create them and the skills of the crafter. If the valuation is high enough, it can be traded with aethertraders who occasionally visit aetherbubbles and announce their presence on the MARKET channel.<br><br>
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| When you PROBE a crafted item that has a valuation, you will be able to discern its relative worth.<br><br>
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| Also see HELP VALUATION, HELP AETHERTRADERS.
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| }}
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| {{AB
| | [[Category: Guides]] |
| |skillname = Magiclist
| |
| |syntax = MAGICLIST or ML
| |
| |description = You may quickly take stock of all your magic items and tell if they are worn (if jewelery) or wielded (if wands), what enchantments are on them, how many charges are left on each and how many months are left until they decay.
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| }}
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| {{AB
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| |skillname = Scan
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| |syntax = SCAN
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| |description = So long as they are outdoors, you can scan for passersby throughout your local area.
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| }}
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| {{AB
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| |skillname = Powersense
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| |syntax = POWERSENSE <target>
| |
| |description = You can determine the state of someone else's current power level and energy reserves.
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| }}
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| | |
| {{AB
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| |skillname = Lipread
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| |syntax = LIPREAD
| |
| |description = This will allow you to hear speech as normal when deaf.
| |
| |notes = This only affects people speaking to you from within the room; you still don't hear aethers or tells, for instance.
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| }}
| |
| | |
| {{AB
| |
| |skillname = Tattoos
| |
| |syntax = TATTOOS SHOW <person>
| |
| |description = You can get detailed information on the visible tattoos of any person, including knowing the power and weight of the tattoo.
| |
| }}
| |
| | |
| {{AB
| |
| |skillname = Contemplation
| |
| |syntax = CONTEMPLATE <player>
| |
| |description = With this ability, you may see how much mana a player has.
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| }}
| |
| | |
| {{AB
| |
| |skillname = Analytics
| |
| |description = Your analytical nature and discerning eye grant you a 1/4 bonus to mana.
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| }}
| |
| | |
| {{AB
| |
| |skillname = Powermask
| |
| |syntax = POWERMASK
| |
| |cost = Power: 10 (Any)
| |
| |description = You can mask your actions so that powerlogs will not be able to register when you drain a nexus through power quests (for example, killing demons in Nil will not register your name in the Magnagora powerlog). Note that this will ''not'' mask linking to the nexus you are affiliated with to fill your energy reserves.
| |
| | |
| The powermask will also give you a chance to block any attempts to forcibly drain your power reserves so long as it is active.
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| }}
| |
| | |
| {{AB
| |
| |skillname = Appraise
| |
| |syntax = APPRAISE <player>
| |
| |description = You may use this ability to gain information on an opponent's weapons.
| |
| |notes = It actually shows you someone's entire inventory.
| |
| }}
| |
| | |
| {{AB
| |
| |skillname = Discerning
| |
| |syntax = DISCERN <target>
| |
| |description = Your highly developed discerning skills can now detect the level of a person's health, mana, ego, and power in a single glance.
| |
| }}
| |
| | |
| {{AB
| |
| |skillname = Aethersight
| |
| |syntax = AETHERSIGHT [(ON){{!}}OFF]<br>
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| AETHERSIGHT BLOCK <person><br>
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| AETHERSIGHT UNBLOCK <person><br>
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| AETHERSIGHT IGNORING
| |
| |cost = Power: 3 (Any)
| |
| |description = The strongest of the discernment skills, this extraordinary feat will tell you who is attempting to view your location, summon you, teleport to you or tesseract to you. It will also tell you who is summoning, teleporting or tesseracting to another in the same location as you. Note: It will not cost any power to turn off this feat.
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| | |
| If you wish to ignore repeated scries from a particular person, use <tt>AETHERSIGHT BLOCK</tt>.
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| }}
| |
| [[Category:Common Skills]] | |