Difference between revisions of "Wildewood"

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Due to the temporal disturbances during the [[War of the Goloths]], a strange impossibility came to pass in the [[Serenwilde Forest]]. In a future where the Serenwilde perished and its few survivors sought the aid of the [[fae]], they sacrificed their mortal forms to be reborn as what became known as the '''Wildewood'''. Caught in a temporal ripple, one such Wildewood - [[Wisdom Strongleaf]] - was drawn to the past, bringing the impossible into reality.
Wisdom Strongleaf, a true wildewood, shared her knowledge of their art with the [[Hartstone]], empowering those who might have become [[druid]]s - masters of the flora and fauna found in [[Nature]] - to forge a deeper bond with the Serenwilde, becoming wildewood themselves, all trace of what they were consigned to the deep dreams of the wildewood they have become. Those who take up this art are one with the wilde, and the wilde one with them, lest the art be forsaken.
Unfortunately, due to the shift in reality that led to the fact wildewood were never meant to exist in this potentiality, they are themselves sterile, and no pureborn wildewood shall ever grow, nor can any wildewood in this era reproduce.
Note: Being as tall as they are, Wildewood are capable of viewing either the ground or trees elevation. They can adjust where they are looking using <tt>PERSPECTIVE</tt>.
''Languages: Common''
{| border="0" cellpadding="5" cellspacing="3" style="margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; font-size: 95%;" style="margin:2 2 1em 1em;"
|-
| style="font-size: larger; color:white" align="center" colspan="2" bgcolor="darkblue" | '''Perks'''
|-
| align="right" bgcolor="lightblue" | '''Level 1'''
| ''2/4 resistance to blunt damage.''
|-
| align="right" bgcolor="lightblue" | '''Level 25'''
| ''2/4 resistance to cold damage.''
|-
| align="right" bgcolor="lightblue" | '''Level 50'''
| ''1/3 health and mana regeneration in forest environments. 1/4 bonus to blunt and magical damage.''
|-
| align="right" bgcolor="lightblue" | '''Demigod'''
| ''Trait: Last Guardian of the Wilde. Reduces the charge time for GLINSHARI, BLUEHORN, HARTPINE and FLOWERPOWER. by two seconds''
|-
| align="right" bgcolor="lightblue" | '''Demigod+'''
| ''Wildwood Wildecall animals will last longer and be more effective.''
|-
|}
[[Category:Races]]
{{SkillTableHeader}}
{{SkillTableHeader}}
{{SkillTableRow|Wildewood|Master|0|You are one with the Wildes.}}
{{SkillTableRow|Wildewood|Master|0|You are one with the Wildes.}}
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|notes = Fawn and Badger last for 3000 health blocked or mana healed. Sapling, Treefrog, Wolverine, and Fireflies last for ten procs. Sapling, Treefrog, and Wolverine have a 15% chance to fire. Treefrog deals one hit of charybdon. Wolverine deals ~200 bleeding.
|notes = Fawn and Badger last for 3000 health blocked or mana healed. Sapling, Treefrog, Wolverine, and Fireflies last for ten procs. Sapling, Treefrog, and Wolverine have a 15% chance to fire. Treefrog deals one hit of charybdon. Wolverine deals ~200 bleeding.
}}
}}
[[Category: Class Skills]]
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