Difference between revisions of "Pyrochemantics"

1,100 bytes added ,  00:12, 27 January 2022
added links and main skill description
(Updated.)
(added links and main skill description)
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__NOTOC__
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'''Pyrochemantics''' is a skillchoice specialization after learning [[Elementalism]] and is an alternative to [[Pyromancy]]. It was taught by [[Scuchemi Tliwx]], who came from an alternate timeline. Pyrochemantics utilises potent reagents in lieu of directly channeling elemental power. Pyrochemantics revolves around four main types of abilities:
*Rigged devices - provides buffs to the user
*Effluvia - passively afflict their focused target
*Smoke Clouds - defensive abilities that afflicts those who attack the user
*Explosions - powerful abilities that damage enemies in addition to providing special affects
{{SkillTableHeader}}
{{SkillTableHeader}}
{{SkillTableRow|Fireproof|Master|0|Your body is less able to burn.}}
{{SkillTableRow|Fireproof|Master|0|Your body is less able to burn.}}
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|syntax = PYROWORK FIREPROOF
|syntax = PYROWORK FIREPROOF
Damage Modifier: 1/8 fire resistance
Damage Modifier: 1/8 fire resistance
|description = You can temper your skin against fire, offering some fire protection as well as the chance to avoid catching on fire. Also, you will be protected from blasts of fire that move you on the Elemental Plane of Fire.
|description = You can temper your skin against fire, offering some fire protection as well as the chance to avoid catching on fire. Also, you will be protected from blasts of fire that move you on the [[Elemental Plane of Fire]].
}}
}}


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Outlay: gold 50 (to create) <br>
Outlay: gold 50 (to create) <br>
fireessence 1 (to transmute)
fireessence 1 (to transmute)
|description = Flasks are the focal point of any Pyrochemantic effect, storing the raw power of reagents transmuted from fire essence. A single piece of essence can be transmuted to create five units of reagent. Your flasks can hold up to 2000 reagents total and you may release reagents to make room for other types.
|description = Flasks are the focal point of any Pyrochemantic effect, storing the raw power of reagents transmuted from [[fire essence]]. A single piece of essence can be transmuted to create five units of reagent. Your flasks can hold up to 2000 reagents total and you may release reagents to make room for other types.
}}
}}


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|cost = Outlay: incendiary 1 <br>
|cost = Outlay: incendiary 1 <br>
Damage Type: 100% Fire
Damage Type: 100% Fire
|description = By secreting incendiary reagent from your flasks you can coat yourself in an effluvium that will last one Lusternian day. When you focus your effluvium upon a target, they will periodically suffer from fire damage while in your presence. This passive effect will occur once every 10 seconds.
|description = By secreting incendiary reagent from your [[#FusedFlasks|flasks]] you can coat yourself in an effluvium that will last one Lusternian day. When you focus your effluvium upon a target, they will periodically suffer from fire damage while in your presence. This passive effect will occur once every 10 seconds.
<br><br>
<br><br>
Concentrating on your effluvia will bring them all into sync so that they fire at the same time.
Concentrating on your effluvia will bring them all into sync so that they fire at the same time.
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PYROWORK FOCUS [<target>{{!}}NOBODY]
PYROWORK FOCUS [<target>{{!}}NOBODY]
|cost = Outlay: opiate 1 (to secrete)
|cost = Outlay: opiate 1 (to secrete)
|description = You are now able to transmute the opiate reagent. By secreting the opiate reagent you can create an effluvium around yourself that will last one Lusternian day. When you focus your effluvium upon a target, they will be periodically be afflicted with confusion. This passive effect will occur once every 10 seconds.
|description = You are now able to transmute the opiate reagent. By secreting the opiate reagent you can create an effluvium around yourself that will last one Lusternian day. When you focus your effluvium upon a target, they will be periodically be afflicted with [[confusion]]. This passive effect will occur once every 10 seconds.
}}
}}


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|syntax = RIG THERMAL PUMPS
|syntax = RIG THERMAL PUMPS
|cost = Outlay: gold 25, opiate 100, incendiary 100
|cost = Outlay: gold 25, opiate 100, incendiary 100
|description = By rigging up thermal pumps, you are better able to channel heat to your benefit. When ablaze, you will only take 10% of the normal damage from being on fire. In addition, being ablaze will not increase your burn level and the fire will cure a random affliction when you burn. Your rigged up pumps will fall apart after 50 months.
|description = By rigging up thermal pumps, you are better able to channel heat to your benefit. When [[ablaze]], you will only take 10% of the normal damage from being on fire. In addition, being ablaze will not increase your burn level and the fire will cure a random affliction when you burn. Your rigged up pumps will fall apart after 50 months.
<br><br>  
<br><br>  
Exception: If you have rigged these, FireProof will no longer protect you from becoming ablaze.
Exception: If you have rigged these, FireProof will no longer protect you from becoming ablaze.
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PYROWORK FOCUS [<target>{{!}}NOBODY]
PYROWORK FOCUS [<target>{{!}}NOBODY]
|cost = Outlay: narcotic 1 (to secrete)
|cost = Outlay: narcotic 1 (to secrete)
|description = You are now able to transmute the narcotic reagent. By secreting the narcotic reagent you can create an effluvium around yourself that will last one Lusternian day. When you focus your effluvium upon a target, they will be periodically be afflicted with clumsiness. This passive effect will occur once every 10 seconds.
|description = You are now able to transmute the narcotic reagent. By secreting the narcotic reagent you can create an effluvium around yourself that will last one Lusternian day. When you focus your effluvium upon a target, they will be periodically be afflicted with [[clumsiness]]. This passive effect will occur once every 10 seconds.
}}
}}


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Effluvia: opiate, incendiary <br>
Effluvia: opiate, incendiary <br>
Damage Type: 50% Fire, 50% Asphyxiation
Damage Type: 50% Fire, 50% Asphyxiation
|description = Mixing the effects of your opiate and incendiary effluvia will consume them to give a different kind of high. The resulting psychedelic explosion will cause damage to all enemies in your room as well as confusing them and giving them clumsiness. The explosion from this effect will occur 10 seconds after casting.
|description = Mixing the effects of your [[#Opiate|opiate]] and [[#Incendiary|incendiary]] effluvia will consume them to give a different kind of high. The resulting psychedelic explosion will cause damage to all enemies in your room as well as [[Confusion|confusing]] them and giving them [[clumsiness]]. The explosion from this effect will occur 10 seconds after casting.<br><br>
Your enemy's movements will be greatly hindered while the effect is growing. Enemy movement within the radius of effect has an 80% chance to fail and cause a base balance loss of 2 seconds.
Your enemy's movements will be greatly hindered while the effect is
growing. Enemy movement within the radius of effect has an 80% chance to
fail and cause a base balance loss of 2 seconds.
}}
}}


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Effluvia: opiate, narcotic <br>
Effluvia: opiate, narcotic <br>
Damage Type: 50% Fire, 50% Asphyxiation
Damage Type: 50% Fire, 50% Asphyxiation
|description = Mixing the effects of your opiate and narcotic effluvia will consume them to give a different kind of high. The resulting phrenic explosion will cause damage to all enemies in your room as well as increasing their temporary insanity. The explosion from this effect will occur 10 seconds after casting.
|description = Mixing the effects of your [[#Opiate|opiate]] and [[#Narcotic|narcotic]] effluvia will consume them to give a different kind of high. The resulting phrenic explosion will cause damage to all enemies in your room as well as increasing their [[temporary insanity]]. The explosion from this effect will occur 10 seconds after casting.
}}
}}


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PYROWORK FOCUS [<target>{{!}}NOBODY]
PYROWORK FOCUS [<target>{{!}}NOBODY]
|cost = Outlay: pyrrhic 1 (to secrete)
|cost = Outlay: pyrrhic 1 (to secrete)
|description = You are now able to transmute the pyrrhic reagent. By secreting the pyrrhic reagent you can create an effluvium around yourself that will last one Lusternian day. When you focus your effluvium upon a target, they will be periodically be afflicted with stupidity. This passive effect will occur once every 10 seconds.
|description = You are now able to transmute the pyrrhic reagent. By secreting the pyrrhic reagent you can create an effluvium around yourself that will last one Lusternian day. When you focus your effluvium upon a target, they will be periodically be afflicted with [[stupidity]]. This passive effect will occur once every 10 seconds.
}}
}}


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|syntax = PYROCANNON EMBED <dream mote list> <br>
|syntax = PYROCANNON EMBED <dream mote list> <br>
WIPE PYROCANNON (to remove motes)
WIPE PYROCANNON (to remove motes)
|description = You can now embed up to ten motes on your rigged pyrocannon. Every time you perform an attack with your pyrocannon, one of the motes will be triggered.
|description = You can now embed up to ten [[Dreamweaving#Dreamcatchers|motes]] on your rigged [[#Pyrocannon|pyrocannon]]. Every time you perform an attack with your pyrocannon, one of the motes will be triggered.
}}
}}


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|syntax = PYROCANNON FUSE <rune list> <br>
|syntax = PYROCANNON FUSE <rune list> <br>
WIPE PYROCANNON (to remove runes)
WIPE PYROCANNON (to remove runes)
|description = You can now fuse up to ten runes to your rigged pyrocannon. Every time you perform an attack with your pyrocannon, one of the runes will be triggered. You can also append SUPER at the end of your pyrocannon attack to trigger two runes at once, assuming you have Supersling in Runes.
|description = You can now fuse up to ten [[runes]] to your rigged [[#Pyrocannon|pyrocannon]]. Every time you perform an attack with your pyrocannon, one of the runes will be triggered. You can also append SUPER at the end of your pyrocannon attack to trigger two runes at once, assuming you have [[Runes#Supersling|Supersling in Runes]].
}}
}}


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|syntax = PYROWORK HALLUCINATORY SMOKE
|syntax = PYROWORK HALLUCINATORY SMOKE
|cost = Outlay: gold 50, narcotic 100, opiate 100, pyrrhic 100  
|cost = Outlay: gold 50, narcotic 100, opiate 100, pyrrhic 100  
|description = You can release a cloud of hallucinatory smoke around you by mixing up a pyrochemantic brew. The smoke has a 20% chance to cause hallucinations in those who attack you. It will disperse after 50 months.
|description = You can release a cloud of hallucinatory smoke around you by mixing up a pyrochemantic brew. The smoke has a 20% chance to cause [[hallucinations]] in those who attack you. It will disperse after 50 months.
}}
}}


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Effluvia: pyrrhic, incendiary <br>
Effluvia: pyrrhic, incendiary <br>
Damage Type: 50% Fire, 50% Asphyxiation
Damage Type: 50% Fire, 50% Asphyxiation
|description = Mixing the effects of your incendiary and pyrrhic effluvia will consume them to give a different kind of high. The resulting pyrokinetic explosion will cause damage to all enemies in your room as well as setting them ablaze and afflicting them with unnatural stupidity. The explosion from this effect will occur 10 seconds after casting.
|description = Mixing the effects of your [[#Incendiary|incendiary]] and [[#Pyrrhic|pyrrhic]] effluvia will consume them to give a different kind of high. The resulting pyrokinetic explosion will cause damage to all enemies in your room as well as setting them [[ablaze]] and afflicting them with unnatural [[stupidity]]. The explosion from this effect will occur 10 seconds after casting.
}}
}}


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|skillname = GutterGang
|skillname = GutterGang
|syntax = PYROWORK LINK <pyrochemantic or pyromancer>
|syntax = PYROWORK LINK <pyrochemantic or pyromancer>
|description = You can get higher better when you do it together, so link up with the members of your gutter gang. Each link will increase the radius of your effects by one room. Any damage caused by the explosions will be increased by a pyromancers's demesne.
|description = You can get higher better when you do it together, so link up with the members of your gutter gang. Each link will increase the radius of your effects by one room. Any damage caused by the explosions will be increased by a [[Pyromancy#Meld|pyromancers's demesne]].
}}
}}


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|cost = Power: 3 (Flame) <br>
|cost = Power: 3 (Flame) <br>
Outlay: incendiary 1, opiate 1, pyrrhic 1, narcotic 1
Outlay: incendiary 1, opiate 1, pyrrhic 1, narcotic 1
|description = You have mastered the contents of your flasks and can secrete all four effluvia at once.
|description = You have mastered the contents of your [[#FusedFlasks|flasks]] and can secrete all four effluvia at once.
}}
}}


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Outlay (to use): pyrrhic 1 <br>
Outlay (to use): pyrrhic 1 <br>
Damage Type: 100% Fire  
Damage Type: 100% Fire  
|description = Muzzling your pyrocannon allows you to incinerate a foe, burning them with pure fire damage and setting them ablaze. This will use up one pyrrhic reagent from your flasks.
|description = Muzzling your [[#Pyrocannon|pyrocannon]] allows you to incinerate a foe, burning them with pure fire damage and setting them [[ablaze]]. This will use up one pyrrhic reagent from your [[#FusedFlasks|flasks]].
}}
}}


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|syntax = PYROWORK PYRETIC SMOKE
|syntax = PYROWORK PYRETIC SMOKE
|cost = Outlay: gold 50, pyrrhic 100, narcotic 100
|cost = Outlay: gold 50, pyrrhic 100, narcotic 100
|description = You can release a cloud of hallucinatory smoke around you by mixing up a pyrochemantic brew. The smoke has a 20% chance to cause addiction in those who attack you. It will disperse after 50 months.
|description = You can release a cloud of hallucinatory smoke around you by mixing up a pyrochemantic brew. The smoke has a 20% chance to cause [[addiction]] in those who attack you. It will disperse after 50 months.
}}
}}


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|syntax = PYROWORK FEVERED SMOKE
|syntax = PYROWORK FEVERED SMOKE
|cost = Outlay: gold 50, pyrrhic 100, opiate 100
|cost = Outlay: gold 50, pyrrhic 100, opiate 100
|description = You can release a cloud of hallucinatory smoke around you by mixing up a pyrochemantic brew. The smoke has a 20% chance to cause amnesia in those who attack you. It will disperse after 50 months.
|description = You can release a cloud of hallucinatory smoke around you by mixing up a pyrochemantic brew. The smoke has a 20% chance to cause [[amnesia]] in those who attack you. It will disperse after 50 months.
}}
}}


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Effluvia: opiate, incendiary, pyrrhic, narcotic <br>
Effluvia: opiate, incendiary, pyrrhic, narcotic <br>
Damage Type: 50% Fire, 50% Asphyxiation
Damage Type: 50% Fire, 50% Asphyxiation
|description = Mixing the effects of your incendiary, pyrrhic, opiate, and narcotic effluvia will consume them to give a different kind of high. The resulting conflagration will cause damage to all enemies in the room. This effect will cause more damage to those who are addicted, ablaze, unnaturally stupid, confused, or hallucinating. The explosion from this effect will occur 10 seconds after casting.
|description = Mixing the effects of your [[#Incendiary|incendiary]], [[#Pyrrhic|pyrrhic]], [[#Opiate|opiate]], and [[#Narcotic|narcotic]] effluvia will consume them to give a different kind of high. The resulting conflagration will cause damage to all enemies in the room. This effect will cause more damage to those who are [[Addiction|addicted]], [[ablaze]], [[Stupidity|unnaturally stupid]], [[Confusion|confused]], or [[Hallucinations|hallucinating]]. The explosion from this effect will occur 10 seconds after casting.
<br><br>
<br><br>
Enemies with the afflictions above will also be stunned, with the stun length being 1.5 seconds per affliction.
Enemies with the afflictions above will also be stunned, with the stun length being 1.5 seconds per affliction.
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Outlay: incendiary 10, pyrrhic 10, opiate 10, narcotic 10 <br>
Outlay: incendiary 10, pyrrhic 10, opiate 10, narcotic 10 <br>
Damage Type: 100% Fire
Damage Type: 100% Fire
|description = While embers dance around you, your enemies will catch ablaze. If an enemy is already ablaze, they will burn anew and cause extra damage. Your embers will lose their frantic pace over time, causing this effect to fire less often. When the embers first begin their dance they will combust every 9 seconds, trailing away to every 15 seconds as the embers fade after a Lusternian day.
|description = While embers dance around you, your enemies will catch [[ablaze]]. If an enemy is already ablaze, they will burn anew and cause extra damage. Your embers will lose their frantic pace over time, causing this effect to fire less often. When the embers first begin their dance they will combust every 9 seconds, trailing away to every 15 seconds as the embers fade after a Lusternian day.
}}
}}
[[Category: Class Skills]]
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