2,691
edits
(added a changelog entry) |
(Added links to bruising.) |
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| style="background:lightyellow"|This specialization of [[Knighthood]] concentrates on one-handed blunt weapons. As the name of the specialization suggests, Bonecrushers train in breaking bones, sometimes crushing them to a pulp. The higher the skill, the more deadly and varied the effects. | | style="background:lightyellow"|This specialization of [[Knighthood]] concentrates on one-handed blunt weapons. As the name of the specialization suggests, Bonecrushers train in breaking bones, sometimes crushing them to a pulp. The higher the skill, the more deadly and varied the effects. | ||
|} | |} | ||
{{SkillTableHeader}} | {{SkillTableHeader}} | ||
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|skillname = KnockDown | |skillname = KnockDown | ||
|syntax = Modifier | |syntax = Modifier | ||
|cost = Targetable Body Parts: Right leg, left leg <br> | |cost = Targetable Body Parts: Right leg, left leg<br> | ||
Requirements: Light wounds <br> | Requirements: Light wounds<br> | ||
Effects: [[Prone]] affliction, balance loss | Effects: [[Prone]] affliction, balance loss | ||
|description = This modifier will knock your target to the ground, as well as causing a short balance loss. | |description = This modifier will knock your target to the ground, as well as causing a short balance loss. | ||
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|skillname = SlapKnuckle | |skillname = SlapKnuckle | ||
|syntax = Modifier | |syntax = Modifier | ||
|cost = Targetable Body Parts: Right arm, left arm <br> | |cost = Targetable Body Parts: Right arm, left arm<br> | ||
Requirements: Light wounds <br> | Requirements: Light wounds<br> | ||
Effect: Disarmament | Effect: Disarmament | ||
|description = This modifier will attempt to knock any wielded items from your opponent's hands. | |description = This modifier will attempt to knock any wielded items from your opponent's hands. | ||
|notes = | |notes = [[Warrior]]s and [[Monk]]s have access to [[Knighthood#Gripping|gripping]] and will probably be using it. | ||
}} | }} | ||
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|skillname = BreakLeg | |skillname = BreakLeg | ||
|syntax = Modifier | |syntax = Modifier | ||
|cost = Targetable Body Parts: Right leg, left leg <br> | |cost = Targetable Body Parts: Right leg, left leg<br> | ||
Requirements: Light wounds <br> | Requirements: Light wounds<br> | ||
Effects: [[Damagedleftleg]] or [[damagedrightleg]] affliction | Effects: [[Damagedleftleg]] or [[damagedrightleg]] affliction | ||
|description = This modifier will cause your strikes to damage your target's legs. | |description = This modifier will cause your strikes to damage your target's legs. | ||
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|skillname = BreakArm | |skillname = BreakArm | ||
|syntax = Modifier | |syntax = Modifier | ||
|cost = Targetable Body Parts: Right arm, left arm <br> | |cost = Targetable Body Parts: Right arm, left arm<br> | ||
Requirements: Light wounds <br> | Requirements: Light wounds<br> | ||
Effects: [[Damagedleftarm]] or [[damagedrightarm]] affliction | Effects: [[Damagedleftarm]] or [[damagedrightarm]] affliction | ||
|description = This modifier will cause your strikes to damage your target's arms. | |description = This modifier will cause your strikes to damage your target's arms. | ||
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|skillname = Crush | |skillname = Crush | ||
|syntax = Modifier | |syntax = Modifier | ||
|cost = Targetable Body Parts: Any <br> | |cost = Targetable Body Parts: Any<br> | ||
Requirements: None <br> | Requirements: None<br> | ||
Effects: Double wounding, bypass parry <br> | Effects: Double wounding, bypass parry<br> | ||
Power: 2 (any) | Power: 2 (any) | ||
|description = This modifier will cause your strike to bypass [[Combat#weaponparry|parry]], deal 25% more damage and deal double the wounds as a normal strike. | |description = This modifier will cause your strike to bypass [[Combat#weaponparry|parry]], deal 25% more damage and deal double the wounds as a normal strike. | ||
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|skillname = Wind | |skillname = Wind | ||
|syntax = Modifier | |syntax = Modifier | ||
|cost = Targetable Body Parts: Gut <br> | |cost = Targetable Body Parts: Gut<br> | ||
Requirements: Light wounds <br> | Requirements: Light wounds<br> | ||
Effects: Balance loss <br> | Effects: Balance loss<br> | ||
Weaponstyle: Blunt | Weaponstyle: Blunt | ||
|description = This modifier will knock the wind from your target, causing balance loss that scales with their wounds. | |description = This modifier will knock the wind from your target, causing balance loss that scales with their wounds. | ||
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|skillname = VomitBlood | |skillname = VomitBlood | ||
|syntax = Modifier | |syntax = Modifier | ||
|cost = Targetable Body Parts: Gut <br> | |cost = Targetable Body Parts: Gut<br> | ||
Requirements: Light wounds <br> | Requirements: Light wounds<br> | ||
Effects: [[Vomiting]] affliction | Effects: [[Vomiting]] affliction | ||
|description = This modifier will afflict your target with vomiting. | |description = This modifier will afflict your target with vomiting. | ||
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|skillname = SnapSpine | |skillname = SnapSpine | ||
|syntax = Modifier | |syntax = Modifier | ||
|cost = Targetable Body Parts: Gut <br> | |cost = Targetable Body Parts: Gut<br> | ||
Requirements: Heavy wounds <br> | Requirements: Heavy wounds<br> | ||
Effects: [[Paralysis]] affliction | Effects: [[Paralysis]] affliction | ||
|description = This modifier will shatter your opponent's spine, paralysing them. | |description = This modifier will shatter your opponent's spine, paralysing them. | ||
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|skillname = Bludgeoner | |skillname = Bludgeoner | ||
|syntax = COMBATSTYLE BLUDGEONER | |syntax = COMBATSTYLE BLUDGEONER | ||
|description = Choosing a bludgeoner fighting style will increase the bruising caused by your attacks at the | |description = Choosing a bludgeoner fighting style will increase the [[bruising]] caused by your attacks at the expense of damage. | ||
expense of damage. | |||
}} | }} | ||
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|skillname = CrushChest | |skillname = CrushChest | ||
|syntax = Modifier | |syntax = Modifier | ||
|cost = Targetable Body Parts: Chest <br> | |cost = Targetable Body Parts: Chest<br> | ||
Requirements: Heavy wounds <br> | Requirements: Heavy wounds<br> | ||
Effects: [[Crushedchest]] affliction | Effects: [[Crushedchest]] affliction | ||
|description = This modifier will crush your target's chest. | |description = This modifier will crush your target's chest. | ||
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|skillname = GroundSlam | |skillname = GroundSlam | ||
|syntax = SLAM [GROUND or GP{{!}}}GREATPENTAGRAM] | |syntax = SLAM [GROUND or GP{{!}}}GREATPENTAGRAM] | ||
Power: 5 (Any) for GROUND, 8 (Any) for GREATPENTAGRAM | |cost = Power: 5 (Any) for GROUND, 8 (Any) for GREATPENTAGRAM | ||
|description = Slaming the ground will dispel all your enemies' shields, as well as [[prone]] them. | |description = Slaming the ground will dispel all your enemies' shields, as well as [[prone]] them. | ||
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|skillname = CrushWindpipe | |skillname = CrushWindpipe | ||
|syntax = Modifier | |syntax = Modifier | ||
|cost = Targetable Body Parts: Head <br> | |cost = Targetable Body Parts: Head<br> | ||
Requirements: Heavy wounds <br> | Requirements: Heavy wounds<br> | ||
Effects: [[Damagedthroat]] affliction | Effects: [[Damagedthroat]] affliction | ||
|description = This modifier will damage your target's throat. | |description = This modifier will damage your target's throat. | ||
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{{AB | {{AB | ||
|skillname = Tenderise | |skillname = Tenderise | ||
|description = This passive ability will increase the damage dealt by your strikes as your target grows more bruised. | |description = This passive ability will increase the damage dealt by your strikes as your target grows more [[bruising|bruised]]. | ||
}} | }} | ||
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|skillname = SmashChest | |skillname = SmashChest | ||
|syntax = Modifier | |syntax = Modifier | ||
|cost = Targetable Body Parts: Chest <br> | |cost = Targetable Body Parts: Chest<br> | ||
Requirements: Light wounds <br> | Requirements: Light wounds<br> | ||
Effect: [[Stun]] affliction | Effect: [[Stun]] affliction | ||
|description = This modifier will stun your target for a duration that scales with their wounds. | |description = This modifier will stun your target for a duration that scales with their wounds. | ||
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|skillname = SmashLeg | |skillname = SmashLeg | ||
|syntax = Modifier | |syntax = Modifier | ||
|cost = Targetable Body Parts: Right leg, left leg <br> | |cost = Targetable Body Parts: Right leg, left leg<br> | ||
Requirements: Light wounds <br> | Requirements: Light wounds<br> | ||
Effect: Increased bruising | Effect: Increased [[bruising]] | ||
|description = This modifier will increase the amount of bruising dealt to your target, increasing with their wounds. | |description = This modifier will increase the amount of [[bruising]] dealt to your target, increasing with their wounds. | ||
}} | }} | ||
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|skillname = Clash | |skillname = Clash | ||
|syntax = Modifier | |syntax = Modifier | ||
|cost = Targetable Body Parts: Head <br> | |cost = Targetable Body Parts: Head<br> | ||
Requirements: None <br> | Requirements: None<br> | ||
Power: 3 (Any) <br> | Power: 3 (Any)<br> | ||
Effects: [[Concussion]], [[Deaf]]ness and the target will bruise twice as easily for the next 10 seconds. | Effects: [[Concussion]], [[Deaf]]ness and the target will bruise twice as easily for the next 10 seconds. | ||
|description = Clashing your weapons together will send a shockwave to faze your target and weaken their capillaries. | |description = Clashing your weapons together will send a shockwave to faze your target and weaken their capillaries. | ||
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|skillname = HerniateLung | |skillname = HerniateLung | ||
|syntax = Modifier | |syntax = Modifier | ||
|cost = Targetable Body Parts: Chest <br> | |cost = Targetable Body Parts: Chest<br> | ||
Requirements: Critical wounds <br> | Requirements: Critical wounds<br> | ||
Effects: [[Collapsedlung]] affliction | Effects: [[Collapsedlung]] affliction | ||
|description = This strike will impact your target's chest with enough force to collapse their lung. | |description = This strike will impact your target's chest with enough force to collapse their lung. | ||
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|synax = Modifier | |synax = Modifier | ||
|cost = Targetable Body Parts: Right leg, left leg<br> | |cost = Targetable Body Parts: Right leg, left leg<br> | ||
Requirements: Critical wounds <br> | Requirements: Critical wounds<br> | ||
Effects: <del>MutilatedLimb affliction</del> | Effects: <del>MutilatedLimb affliction</del> | ||
|description = This modifier will obliterate the leg of your opponent. | |description = This modifier will obliterate the leg of your opponent. | ||
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|skillname = SmashSkull | |skillname = SmashSkull | ||
|syntax = Modifier | |syntax = Modifier | ||
|cost = Targetable Body Parts: head <br> | |cost = Targetable Body Parts: head<br> | ||
Requirements: Light wounds <br> | Requirements: Light wounds<br> | ||
Effects: [[Blackout]] affliction | Effects: [[Blackout]] affliction | ||
|description = This modifier will cause your target to black out, its duration scaling with their wounds. | |description = This modifier will cause your target to black out, its duration scaling with their wounds. | ||
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|skillname = BashBrain | |skillname = BashBrain | ||
|syntax = Modifier | |syntax = Modifier | ||
|cost = Targetable Body Parts: Head <br> | |cost = Targetable Body Parts: Head<br> | ||
Requirements: Critical wounds, [[blackout|blacked out]], [[damagedskull]] <br> | Requirements: Critical wounds, [[blackout|blacked out]], [[damagedskull]]<br> | ||
Effects: Death <br> | Effects: Death<br> | ||
Power: 3 (any) | Power: 3 (any) | ||
|description = If your target is blacked out with a damaged skull and critical head wounds, you will be able to kill them by caving in the skull. | |description = If your target is blacked out with a damaged skull and critical head wounds, you will be able to kill them by caving in the skull. | ||
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Requirements: [[Prone]] <br> | Requirements: [[Prone]] <br> | ||
Power: 3 (any) | Power: 3 (any) | ||
|description = This modifier will cause extreme damage to a fallen and bruised opponent. The damage dealt will scale up with the level of bruising on the target. This modifier will bypass the [[Rune of Absorption]] and related effects.<br><br>Additionally, should you find your target under 25% health and sprawled, Pulp will instantly kill them. | |description = This modifier will cause extreme damage to a fallen and [[bruising|bruised]] opponent. The damage dealt will scale up with the level of [[bruising]] on the target. This modifier will bypass the [[Rune of Absorption]] and related effects.<br><br>Additionally, should you find your target under 25% health and sprawled, Pulp will instantly kill them. | ||
}} | }} | ||
[[Category:Class Skills]] | [[Category:Class Skills]] |
edits