Difference between revisions of "Music"

162 bytes added ,  17:58, 5 November 2022
added links to the specializations
m (added class skills category)
(added links to the specializations)
 
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{| align="right" border="1" cellpadding="4" cellspacing="0" width="40%"
{| align="right" border="1" cellpadding="4" cellspacing="0" width="40%"
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| style="background:lightyellow"|Not only do musicians train to create perfect musical intervals, but they infuse their sounds with vibrations of the [[Great Song]], the ancient sounds used by the [[:Category:Elder Gods|Elder Gods]] for creation (and destruction). Most important is to find an instrument of quality to which they can bond, and as soon as a bard plays their instrument, it creates an immediate bond. The more an instrument is played, the better the individual musician can play it.
| style="background:lightyellow"|Not only do musicians train to create perfect musical intervals, but they infuse their sounds with vibrations of the [[Great Song]], the ancient sounds used by the [[Elder God]]s for creation (and destruction). Most important is to find an instrument of quality to which they can bond, and as soon as a bard plays their instrument, it creates an immediate bond. The more an instrument is played, the better the individual musician can play it.
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[[Image:Music.jpg|thumb|A Simple Songbird (by Anieli)]]
[[Image:Music.jpg|thumb|A Simple Songbird (by Anieli)]]
{{AB
{{AB
|skillname = Practice
|skillname = Practice
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|notes = One can obtain an instrument from [[Trader Bob]], who sells worn lutes, or someone with sufficient [[Artisan]] skill can craft one.
|notes = One can obtain an instrument from [[Trader Bob]], who sells worn lutes, or someone with sufficient [[Artisan]] skill can craft one.
}}
}}
{{AB
{{AB
|skillname = MinorSecond
|skillname = MinorSecond
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|description = This interval creates an extremely disharmonic sound, which can be sent offensively against opponents. Note that if [[deaf|it cannot be heard]], it will do no damage.
|description = This interval creates an extremely disharmonic sound, which can be sent offensively against opponents. Note that if [[deaf|it cannot be heard]], it will do no damage.
}}
}}
{{AB
{{AB
|skillname = BlankNote
|skillname = BlankNote
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|notes = Can also be used to break CaptivateAudience on a target.
|notes = Can also be used to break CaptivateAudience on a target.
}}
}}
{{AB
{{AB
|skillname = BardicPresence
|skillname = BardicPresence
|description = All bards have a special presence which when called upon increases the charisma, granting a 2/4 bonus to maximum ego.
|description = All bards have a special presence which when called upon increases the charisma, granting a 2/4 bonus to maximum ego.
}}
}}
{{AB
{{AB
|skillname = MajorSecond
|skillname = MajorSecond
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|notes = Tinkerers can etch [[Tinkering#Vivace|Vivace]] on an instrument to cause MajorSecond to take less equilibrium.
|notes = Tinkerers can etch [[Tinkering#Vivace|Vivace]] on an instrument to cause MajorSecond to take less equilibrium.
}}
}}
{{AB
{{AB
|skillname = MinorThird
|skillname = MinorThird
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|description = This interval can only be played on denizens (not players). If they are hostile to you, there is a chance that the sound will soothe them. Note that some denizens are immune to this effect and you have to wait a short period of time before they will listen to it again.
|description = This interval can only be played on denizens (not players). If they are hostile to you, there is a chance that the sound will soothe them. Note that some denizens are immune to this effect and you have to wait a short period of time before they will listen to it again.
}}
}}
{{AB
{{AB
|skillname = MajorThird
|skillname = MajorThird
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|notes = Spends mana to refill health. Having a tinkerer etch [[Tinkering#Largo|Largo]] on your instrument will improve the effect of Major Third.
|notes = Spends mana to refill health. Having a tinkerer etch [[Tinkering#Largo|Largo]] on your instrument will improve the effect of Major Third.
}}
}}
{{AB
{{AB
|skillname = PerfectFourth
|skillname = PerfectFourth
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|description = If the location you play this interval is home to rats, weevils, pigeons, or lizards, more will come in answer to the lively sound.
|description = If the location you play this interval is home to rats, weevils, pigeons, or lizards, more will come in answer to the lively sound.
}}
}}
{{AB
{{AB
|skillname = Tritone
|skillname = Tritone
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|notes = Tinkerers can etch [[Tinkering#Vivace|Vivace]] on an instrument to cause Tritone to take less equilibrium.
|notes = Tinkerers can etch [[Tinkering#Vivace|Vivace]] on an instrument to cause Tritone to take less equilibrium.
}}
}}
{{AB
{{AB
|skillname = PerfectFifth
|skillname = PerfectFifth
|syntax = PLAY PERFECTFIFTH <target>
|syntax = PLAY PERFECTFIFTH <target>
|cost = Power: 3 (any)
|cost = Power: 3 (any)
|description = This interval creates a beautiful sound such that the person it is directed to literally cannot move away from the musician who played it. When played, it will briefly cause an earache in the listener, making them unable to eat [[Herbs#Earwort|earwort]]. If the person who hears this note is already under the effect of an earache it will extend its duration further.
|description = This interval creates a beautiful sound such that the person it is directed to literally cannot move away from the musician who played it. When played, it will briefly cause an earache in the listener, making them unable to eat [[Herbs#Earwort|earwort]]. If the person who hears this note is already under the effect of an earache it will extend its duration further.
|notes = Recall that earache also comes from using [[#BlankNote|BlankNote]] on a [[deaf]] target.
|notes = Recall that earache also comes from using [[#BlankNote|BlankNote]] on a [[deaf]] target.
}}
}}
{{AB
{{AB
|skillname = MinorSixth
|skillname = MinorSixth
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|description = This interval has a strangely creepy sound which can drain both the mana and ego of the person to whom it is directed.
|description = This interval has a strangely creepy sound which can drain both the mana and ego of the person to whom it is directed.
}}
}}
{{AB
{{AB
|skillname = InstrumentBond
|skillname = InstrumentBond
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INSTRUMENTBOND <instrument> BREAK <br>
INSTRUMENTBOND <instrument> BREAK <br>
CALL INSTRUMENT
CALL INSTRUMENT
|cost = Power: 10 (any) (to bond or break)
|cost = Power: 10 (any) (to bond or break)
|description = You can bond with one instrument that you can use at maestro level. You can never have more than one bonded instrument, and that instrument will have a greater strength than any other of your instruments. Further, you can call this instrument from anywhere in the realm.
|description = You can bond with one instrument that you can use at maestro level. You can never have more than one bonded instrument, and that instrument will have a greater strength than any other of your instruments. Further, you can call this instrument from anywhere in the realm.


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You may break the bond you have with your instrument.  This will reduce your aptitude with that instrument to 50% (unless it has an artifact rune attached).
You may break the bond you have with your instrument.  This will reduce your aptitude with that instrument to 50% (unless it has an artifact rune attached).
}}
}}
{{AB
{{AB
|skillname = MajorSixth
|skillname = MajorSixth
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|description = This interval creates a sound that is attuned to the various milestones found throughout the land, affording musicians and bards a unique means of travel. Also, you may imbue a location with a personal milestone to which only you may travel - though you may only have one such milestone at any time. Milestones will last for approximately two months.
|description = This interval creates a sound that is attuned to the various milestones found throughout the land, affording musicians and bards a unique means of travel. Also, you may imbue a location with a personal milestone to which only you may travel - though you may only have one such milestone at any time. Milestones will last for approximately two months.
}}
}}
{{AB
{{AB
|skillname = MinorSeventh
|skillname = MinorSeventh
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|notes = Tinkerers can etch [[Tinkering#Vivace|Vivace]] on an instrument to cause MinorSeventh to take less equilibrium.
|notes = Tinkerers can etch [[Tinkering#Vivace|Vivace]] on an instrument to cause MinorSeventh to take less equilibrium.
}}
}}
{{AB
{{AB
|skillname = Roulade
|skillname = Roulade
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|notes = Spends mana to refill ego. Having a tinkerer etch [[Tinkering#Largo|Largo]] on your instrument will improve the effect of roulade.
|notes = Spends mana to refill ego. Having a tinkerer etch [[Tinkering#Largo|Largo]] on your instrument will improve the effect of roulade.
}}
}}
{{AB
{{AB
|skillname = BlankChord
|skillname = BlankChord
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|notes = CaptivateAudience is an ability available to every Music specialization.
|notes = CaptivateAudience is an ability available to every Music specialization.
}}
}}
'''Changelog:'''<br />
'''Changelog:'''<br>
*Music Blankchord now only effects 3 people for 2p. Each additional player costs an additional 2p. Max of 7 people can be blankchorded at a time. '''(#1414 on 06-05-2018)'''
*Music Blankchord now only effects 3 people for 2p. Each additional player costs an additional 2p. Max of 7 people can be blankchorded at a time. '''(#1414 on 06-05-2018)'''
{{AB
{{AB
|skillname = Emoting
|skillname = Emoting
|description = Your tonal talents grant you a passive 5/10 bonus to your ego.
|description = Your tonal talents grant you a passive 5/10 bonus to your ego.
}}
}}
{{AB
{{AB
|skillname = MajorSeventh
|skillname = MajorSeventh
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|notes = Causes the [[powerspikes]] affliction.
|notes = Causes the [[powerspikes]] affliction.
}}
}}
{{AB
{{AB
|skillname = Fugue
|skillname = Fugue
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|description = You can create harmonic fugues by weaving in your own music with that of another bard who is performing a song (i.e., songs composed through song specializations). Adagio will set the song back one stanza while Allegro will skip to the next stanza. If the song goes back too far or forward too far, the song will end prematurely.
|description = You can create harmonic fugues by weaving in your own music with that of another bard who is performing a song (i.e., songs composed through song specializations). Adagio will set the song back one stanza while Allegro will skip to the next stanza. If the song goes back too far or forward too far, the song will end prematurely.
}}
}}
{{AB
{{AB
|skillname = Octave
|skillname = Octave
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|description = This is an extremely powerful use of music, whereby a maestoso or a single perfect note is created that holds all spiritual and some magical vibrations in place. This is quite dangerous because it affects everyone in the room, including the musician and his allies. If the musician leaves the room, the note will die out or, alternatively, a rival musician can silence the sound by playing a counterpoint. Those who can hear will not be able to heal auric ailments of any type nor be able to [[Discipline#Focus|focus spirit]].
|description = This is an extremely powerful use of music, whereby a maestoso or a single perfect note is created that holds all spiritual and some magical vibrations in place. This is quite dangerous because it affects everyone in the room, including the musician and his allies. If the musician leaves the room, the note will die out or, alternatively, a rival musician can silence the sound by playing a counterpoint. Those who can hear will not be able to heal auric ailments of any type nor be able to [[Discipline#Focus|focus spirit]].
}}
}}
{{AB
{{AB
|skillname = Master
|skillname = Master
|description = At this point in your training of Music, you have progressed where you must specialize in an aspect of this skill to continue learning.  
|description = At this point in your training of Music, you have progressed where you must specialize in an aspect of this skill to continue learning.
|notes = Specialization depends on citizenship.
*Gaudiguch: [[Minstrelry]]
*Glomdoring: [[Shadowbeat]]
*Hallifax: [[Loralaria]]
*Magnagora: [[Necroscream]]
*New Celest: [[Starhymn]]
*Serenwilde: [[Wildarrane]]
}}
}}
[[Category: Class Skills]]
[[Category: Class Skills]]
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