Wyrdenwood

Temporal disturbances tore across the Basin during the War of the Goloths, and from these anomalies a small part of a destroyed reality was saved from the absolute nothingness that is nonexistence. In an alternate future where the Glomdoring was reduced to ash, the last survivors of the Wyrd harnessed the power of the fae and become the Wyrd themselves - Wyrdenwood.

One of these dark creatures - Lasher Wyrmwood - was brought into this timeline by one of the many temporal rifts generated. A pure, true Wyrdenwood, he bestowed his knowledge of the art to the Blacktalon of the Glomdoring forest. Once commanders of the forest, these former druids have forged an even deeper connection with the Wyrd and have become a part of the forest itself, shedding their previous forms.

However, the Wyrdenwood should not exist in this reality - one where the Glomdoring still thrives. Due to this, the Wyrdenwood are sterile, unable to reproduce and create more of their race on their own.

Note: Being as tall as they are, Wyrdenwood are capable of viewing either the ground or trees elevation. They can adjust where they are looking using PERSPECTIVE.

Language: Common

Perks
Level 1 2/4 resistance to blunt damage.
Level 25 2/4 resistance to poison damage.
Level 50 1/3 health and mana regeneration in forest environments. 1/4 bonus to cutting and poison damage.
Demigod Trait: Power of the Wyrd. Reduces the charge time for CREEPING, INSECT, WASP, and HORNET by two seconds.
Demigod+ CRIMSON MOSS will be more effective.


Skill Learned At Description
Wyrdenwood Master+0% You are the Wyrd.
Treehollow Master+0% Hollow out your trunk to store sap.
Barkguard Master+0% Your thick bark protects you from weapons and spells.
Oozing Master+50% Oozing leaves cause wet misery.
Seeping Gifted+0% Poison seeps from your scarred trunk.
Deadened Gifted+25% These branches leave disfiguring scars.
Pepper Gifted+50% Spicy peper leaves cause uncontrollable violence.
WyrdenBlaze Gifted+75% Destroy nuisance trees with your Wyrden fires.
Fibrous Expert+0% A thick bark to protect you.
Wyrden Expert+25% You are the guardian of Glomdoring's trees.
Worm Expert+50% Leaves infested with worms.
Whirl Expert+75% Whirl your leaves around your target, slowing movement.
Insect Virtuoso+0% Summon a merciless swarm of insects.
Flailing Virtuoso+20% Your vines shall bind them.
Wasp Virtuoso+40% Summon a terrible swarm of wasps.
Blood Virtuoso+60% Maroon leaves shall open wounds.
Fuse Virtuoso+60% Fuse runes to your flailing vines.
Clinging Fabled+0% Hold your ground among the trees.
Razor Fabled+20% Protect yourself with razor-sharp bark.
Hornet Fabled+40% Summon a fierce swarm of hornets.
Coppice Fabled+60% A dark union of the merciless forest.
Leafblight Fabled+80% A peculiar blight to grow your leaves.
Noose Fabled+75% Hang them from your boughs.
Thorny Mythical+25% These branches are poisoned to thin blood.
Tangled Mythical+50% Long, flexible branches to bind.
Creeping Mythical+75% Slowly draw out every nearby insect.
CrimsonMoss Transcendent+0% Blood shall be your nourishment.


Wyrdenwood

You have shed your previous fleshly form and become a part of the legacy of the Wyrden Forest, one of the mighty Wyrdenwood.

Syntax
BARKTOUCH <target>
Damage Type: 100% Magic

As a Wyrdenwood, you have the ability to turn an opponent's flesh into bark.


Treehollow

Syntax
TREEHOLLOW CREATE

TREEHOLLOW STATUS
TREEHOLLOW TRANSMUTE [#] TO <sap>
TREEHOLLOW RELEASE [#] <sap>

Power: 10 (Master Ravenwood Tree) (to create)

Outlay: wood 50 (to create)
shadowessence 1 (to transmute)

The treehollow forms the foundation of the powerful art of the Wyrdenwood, storing the venomous saps you transmute from shadowy essence. A single piece of shadow essence can be used to create 5 globules of sap, and your hollow can hold up to 2000 of these at any time. You may release sap to make room for other types.


Oozing

Syntax
WYRDENWOOD GROW OOZING

WYRDENWOOD WITHER OOZING
WYRDENWOOD FOCUS [<target>|NOBODY]
WYRDENWOOD STATUS
WYRDENWOOD CONCENTRATE

Populating your branches with the venomous oozing leaves will allow you to poison your victims. The leaves will continue to spread illness for one Lusternian day. When focused upon someone, they will be afflicted with vomiting blood.
Concentrating on your leaves will cause them to release their effects at the same time.


Seeping

Syntax
WYRDENWOOD BARK SEEPING
Outlay: wood 10 oozing sap 100

Damage Modifier: 1/8 poison increase

By growing an exterior of seeping bark, wyrdenwood will be able to increase the damage of any poisonous attacks. This bark will last fifty months.


Deadened

Syntax
WYRDENWOOD GROW DEADENED BRANCHES
Outlay: wood 10 oozing 100

Deadened branches have a small chance of striking an attacker and afflicting them with disloyalty. These branches will last fifty months.


Pepper

Syntax
WYRDENWOOD GROW PEPPER

WYRDENWOOD WITHER PEPPER
WYRDENWOOD FOCUS [<target>|NOBODY]
WYRDENWOOD STATUS

You can now grow toxic pepper leaves within your branches. Releasing them upon a victim will increase their sensitivity to pain. The leaves will continue to disperse for one Lusternian day. When focused upon someone, they will afflict the person with sensitivity.


WyrdenBlaze

Syntax
WYRDENWOOD BLAZE <tree>

By carefully spreading the Wyrden fires from your tree hollow, you can bring about the death of a tree for the greater good of the Merciless Forest. The tree's rich sap will be left behind, while all other nutrients and detritus will be greedily absorbed by the earth.


Fibrous

Syntax
WYRDENWOOD BARK FIBROUS
Outlay: wood 25 oozing 100 pepper 100

Damage Modifier: 1/8 blunt resistance

The protection of fibrous bark will shield the wyrdenwood from blunt damage attacks. This bark will last fifty months.


Wyrden

Syntax
WYRDENWOOD BARK WYRDEN
BARKGUARD <tree>
Outlay: wood 25 oozing 100 pepper 100

By growing wyrden bark, you establish a powerful connection with the Glomdoring. This bark will allow you to protect other non-elder trees from the interference of heretics against the Wyrd. You can guard up to ten commune trees per month from being chopped down. The protection will last until the tree reaches its next stage of growth, or for elders it will last approximately two years. You can guard any number of elders each month. This bark will last fifty months.


Worm

Syntax
WYRDENWOOD GROW WORM

WYRDENWOOD WITHER WORM
WYRDENWOOD FOCUS [<target>|NOBODY]
WYRDENWOOD STATUS

You can now grow infested worm leaves within your branches which you can then release in a grotesque shower upon your victim. The leaves will continue to fall for one Lusternian day. When focused upon someone, they will plague the target with worms, causing dysentery.


Whirl

Syntax
WYRDENWOOD WHIRL [ON|OFF]

By whirling your leaves as they fall from your boughs, you can make it far more difficult for your focused target to leave your presence.


Insect

Syntax
WYRDENWOOD SUMMON INSECT SWARM

Summon forth the creepers and crawlers of the Wyrd. This insect swarm requires that both oozing and pepper leaves be grown, and the summon will consume them in the process. Their bites and stings will both cut and poison, and afflict the victim with dysentery and sensitivity. Your enemy's movements will be greatly hindered while the effect is growing.


Flailing

Syntax
VINE GROW

VINE FLAIL <target> [<direction>]

Power: 10 (Master Ravenwood)

Outlay: wood 50 oozing 100 pepper 100 worm 100
Damage Type: 50% poison 50% cutting
Can Target Denizens (in room only)

Grow a long vine filled with wickedly sharp thorns to attack those who would dare stand against you. This vine is a separate item as opposed to a new appendage, and does not decay.


Wasp

Syntax
WYRDENWOOD SUMMON WASP SWARM
Power: 5 (Master Ravenwood)

Damage Type: 50% poison 50% cutting

Summon a swarm of vicious wasps to engulf your enemy. This swarm requires that oozing, worm, and pepper leaves be grown, and summoning it will consume these leaves in the process. Their venomous stings will leave victims unable to move their bodies.

Additional Notes:
Deals damage and afflicts with paralysis.


Blood

Syntax
WYRDENWOOD GROW BLOOD

WYRDENWOOD WITHER BLOOD
WYRDENWOOD FOCUS [<target>|NOBODY]
WYRDENWOOD STATUS

Grow crimson blood leaves within your branches to rain down upon your victim. The leaves will continue to fall for one Lusternian day. When focused upon a target, they will cause the victim to bleed.


Fuse

Syntax
VINE FUSE <rune list>

WIPE VINES (to remove runes)

You can now fuse up to ten runes to your vines. Every time you perform an attack with your vines, one of the runes will be triggered. You can also append SUPER at the end of your vine attack to trigger two runes at once, assuming you have Supersling in Runes.


Clinging

Syntax
WYRDENWOOD GROW CLINGING BRANCHES
Outlay: wood 50 pepper 100 worm 100

Clinging branches claw their way into the surrounding environment, and offer the caster some protection from summoning. This effect is even stronger in forests. These branches will last for fifty months.


Razor

Syntax
WYRDENWOOD BARK RAZOR
Outlay: wood 25 pepper 100 blood 100

Grow razor bark to extract bloody tribute from those who would dare strike out against the Wyrd. Those who attack you will now risk cutting themselves and bleeding. These branches will last for fifty months.


Hornet

Syntax
WYRDENWOOD SUMMON HORNET SWARM
Power: 5 (Master Ravenwood)

Summon a horde of stinging hornets to attack foes of the Glomdoring. This swarm requires that oozing, pepper, and blood leaves be grown and it will suspend these leaves upon summoning. Their painful sticks will poison and drain your enemies mana, and will afflict them with asthma.


Coppice

Syntax
WYRDENWOOD LINK <Crow druid or wyrdenwood>

By allowing another druid's magics to meld with you roots, you can increase the power of your leaves. Each link will increase the radius of your effects by one room. Any damage caused by your attacks will be increased if the target is standing inside the demesne of a linked druid.


LeafBlight

Syntax
WYRDENWOOD GROW ALL
Power: 3

You can now simultaneously grow your oozing, pepper, worm, and blood leaves all at once.


Noose

Syntax
VINE GROW NOOSE

VINE NOOSE <target> [<dir>]

Power: 10 (Master Ravenwood)

Outlay: wood 25 blood 100
Damage Type: 50% cutting 50% asphyxiation
Can Target Denizens (in room only)

Twist your thorny vines into a macabre noose to lynch those who would dare stand against the dark forest. By using one blood sap you can wrap a noose around the neck of your victim, causing cutting and asphyxiation damage whilst entangling them.

Changelog:

  • Noose will no longer be able to hit targets in adjacent rooms. (#2109 on 6-13-2020)


Thorny

Syntax
WYRDENWOOD GROW THORNY BRANCHES
Outlay: wood 50 worm 100 blood 100

Thorny branches can prick your victims when they attack you and afflict them with haemophilia. These branches will decay after fifty months.



Tangled

Syntax
WYRDENWOOD GROW TANGLED BRANCHES
Outlay: wood 50 oozing 100 blood 100

Grow tangled branches to entrap those who strike out at you. Every attacker has a small chance of being entangled within your branches. These branches will last fifty months before decaying.


Creeping

Syntax
WYRDENWOOD SUMMON CREEPING DOOM
Power: 10 (Master Ravenwood)

Damage Type: 50% poison 50% cutting

Summon the ultimate swarm of insects to devour enemies of the Wyrd. This swarm will require that you have grown oozing, pepper, worm, and blood leaves and it will consume these leaves upon summoning. This carpet of insects will target all enemies in the room with painful stings and a stun, both of which are increased depending on the presence of any of the following ailments: bleeding, dysentery, paralysis, haemophilia, and entanglement.

Additional Notes:
Base damage increased to 300 + random 300 + 20% of maximum target health. Each affliction increases damage by 10% of maximum target health (Changelog #2840)


CrimsonMoss

Syntax
WYRDENWOOD GROW CRIMSON MOSS
Power: 5 (Master Ravenwood)

Outlay: oozing 10 blood 10 worm 10 pepper 10

Grow a bed of crimson moss to absorb the blood of your enemies for strength. Any bleeding by others in the room will be soaked up by the moss and restore health to the wyrdenwood proportional to how long the moss has been active. Also, any bleeding by a wyrdenwood will be reduced over time, but will not heal others nearby. The moss will last for one Lusternian day.