Races
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Note from the Chroniclers: For information regarding pre-overhaul stats allocated to all races, please go to Races (pre-overhaul)
Race | Description | Level 25 | Level 50 | Level 75 | Demigod + | Artifact |
Aslaran | Cat-like race, very fast. | 1/10 Natural Area Health Regen | 2/4 Cold Resist | Celerity | Pursuit | Stunning Pursuit |
Dracnari | Dragon-like race, can breathe fire | 1/4 Psychic Resist Breathe Fire |
2/4 Fire Resist | 1/10 Burning Area Health & Mana Regen | Breath of Dracnoris | Ranged Breath |
· Illuminated Dracnari | Pyromancers and Illuminati | |||||
· Guardian Dracnari | Warriors specializing in Paradigmatics | |||||
Dwarf | Small, though stout, people. | 1/4 Fire/Cold Resist | 1/4 Blunt/Cutting Resist | Elemental Movement Resist | Guts of Steel | Raging Alcoholic |
Elfen | Lithe people of the forests. | 2/4 Magic Resist | 2/4 Psychic Resist | 1/10 Forest Health/Mana Regen | 6/10 Natural Health/Mana/Ego Regen | 2/10 Natural All Damage/Resist |
· Elfen Lord | Warriors specializing in Moon or Stag | |||||
· High Elfen | Followers of Moon or Stag | |||||
· Wild Elfen | Students of Wildarrane | |||||
Faeling | A cross between an elfen and a fae creature. | 2/4 Divinus Resist | Flying | 1/10 Forest Health/Mana Regen | 6/10 Natural Health/Mana/Ego Regen | 2/10 Natural All Damage/Resist |
· Shadowcaster Faeling | Followers of Night or Crow | |||||
· Shadowlord Faeling | Warriors specializing in Night or Crow | |||||
· Shadowsinger Faeling | Students of Shadowbeat | |||||
Fink | Twisted matriarchal race born in aetherspace. | 2/4 Cold Resist | 2/4 Asphyx Resist | Improved Dramatics Performances | Aethercraft Turret Bonuses | Turret Equilibrium Bonus |
Furrikin | Tiny, furry people who are very fast. | 2/4 Cold resist | 2/4 Magic Resist | Improved Seduction/Charity Influence | SLIP and ROLL: Improved Writhe and Somersault | Multi-room Roll |
Gnome | Short, technological race who travel aetherspace. | 2/4 Poison Resist | 2/4 Electricity Resist | Improved Village Influence | Aethercraft Chair/Grid Equilibrium Bonus | Grid and Chair Bonuses |
Human | The most adaptive of the Lusternian races. | Increased Experience Gain | 1/10 Urban Health Regen | Firstaid and Diagnose EQ Bonus Healers Only: 2/10 Health Regeneration |
Reduced Death Loss Karma/Esteem Bonus |
1/10 All Damage/Resist |
Igasho | Largest of all races, extremely hairy. | 2/4 Cold Resist | Scaling Bonus | Warmth Bonus Blademaster Weapon Specialty |
Carry | Unstoppable Carry |
Illithoid | Serpent-like psionic vampires. | 1/4 Poison/Psychic Resist | 2/4 Excorable Resist | 2/10 Underground Health/Ego Regen Ninjakari or Nekotai Weapon Specialty |
Inner worm: Up to | Improved Inner Worm |
Kephera | Very matriarchal and psionic insectoids. | 1/4 Cutting/Blunt Resist | 2/4 Psychic Resist | 1/10 Underground Health/Ego Regen Shofangi or Tahtetso Weapon Specialty |
Chitinous Hide: Bonus Unequipped Armor | Special Damage Reduction |
Krokani | One-eyed giants. | 2/4 resistance to blunt damage | 2/4 resistance to magical damage | Glance/Observe EQ removed Bonecrusher bludgeon bonus |
Trait: Enhanced Vision | Improved Trait: Sight Beyond Seeing |
Loboshigaru | Wolf-like race, strong regeneration. | 2/4 resistance to cold damage. | 2/4 resistance to fire damage. | Empower/Paranoia Ego Attack bonus | Trait: Enhanced Regeneration | Improved Trait: Enhanced Regeneration+ |
Lucidian | Crystal people of logic and intellect. | 2/4 resistance to magic damage. | 2/4 resistance to psychic damage. | 1/10 Health/Mana bonus in cloudy environs Aeonics: gain 1/10 bonus to excorable/magical damage Aeromancy/chemantics gain 1/10 bonus to asphyxiation/lightning damage Loralaria gain 1/10 to cold/asphyxiation damage |
Trait: Supercharged | Improved Trait: Overcharged |
· Prismatic Lucidian | Lucidians that specialise in Aeromancy. | |||||
· Adamantine Lucidian | Warriors specializing in Aeonics | |||||
Merian | A very noble, waterbreathing race. | 2/4 cold resistance Can breathe underwater |
DIVE Merians who know dive gain reduced balance on SWIM while underwater |
1/10 health/mana regen in flooded environs Sacraments gain 1/10 bonus to divinus/electrical damage Aquamancy/chemantics gain 1/10 bonus to cold/asphyxiation damage Starhymn gain 1/10 to divinus/fire damage |
Trait: Natural Born Leader | Improved Trait: Natural Born Leader+ |
· Imperial Merian | Merians specialising in Aquamancy or Celestialism | |||||
· Merian Lord | Warriors specializing in Sacraments | |||||
· Seasinger Merian | Students of Starhymn | |||||
Mugwump | Amphibious race with keen intellect. | |||||
Orclach | Warrior race, large and strong. | |||||
Tae'Dae | Bear-like race, extremely charismatic and strong. | |||||
Taurian | Bull-like race, dangerous in herds. | |||||
Trill | Feathered, bird-like race that can fly. | |||||
· Butt Trill | Trills specialising in Aeromancy | |||||
· Storm Trill | Warrios specializing in Aeonics | |||||
Viscanti | The Tainted race. | |||||
· Master Viscanti | Viscanti specialising in Geomancy or Nihilism | |||||
· Brood Viscanti | Warriors specializing in Necromancy | |||||
· Irontongue Viscanti | Students of Necroscream |
If you find yourself unhappy with your race, you have available to you, once in your lifetime, a free reincarnation. While dead, you must journey to the Portal of Fate, and REINCARNATE INTO <race>. Doing so allows you to choose a new race. You must be dead to reincarnate.
If you are looking for members of your own race, RACEWHO (or just RWHO) will show you people online, who are visible to you, of your race.