Difference between revisions of "Acrobatics"

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Revision as of 20:07, 26 September 2016

Those who use Acrobatics cannot wear any armour heavier than leather; however, they train themselves in a variety of skills that enable them to train their muscles and reflexes to such a degree that they can reduce damage and completely avoid attacks. While this is mostly a defensive skill, its effectiveness should not be easily discounted.
Skill Learned At Description
Dodging Inept+0% Dodge the blows of your foes.
Limber Inept+33% Limber your limbs to improve your dexterity.
Balancing Inept+66% Balance on the balls of your feet, like a cat.
Falling Novice+0% Reduce the effects of falling through body control.
Elasticity Novice+33% Muscles can be trained to reduce physical damage.
Adroitness Novice+66% Move very quickly.
Climb Apprentice+0% Climbing abilities can be performed quickly.
Handstand Apprentice+50% While standing on your hands, you make a hard target.
Springup Capable+0% Quickly spring to your feet from a prone position.
Sprint Capable+50% Move quickly about the lands.
Somersault Adept+0% Roll out of danger gracefully and quickly.
Calisthenics ?+?% Exercise keeps the body flexible and resilient.
Handspring Master+0% Leap out of danger with the greatest of ease.
Contortion Master+33% Show them the real way to escape from being bound.
Forwardflip Master+66% A complicated move to knock someone over.
Avoid Gifted+0% Prepare yourself to deftly avoid the next blow.
Highjump Gifted+50% Amazing move to jump high into the skies.
Backflip Expert+0% Hit your foe, and leave quickly.
Barrelroll Expert+50% Intensely complex maneuver to move into other rooms.
Jumpkick Virtuoso+0% Leaping into a location gives the element of surprise.
Scissorflip Virtuoso+50% Amazing flip scissors legs in a kick to hit many targets.
Hyperventilate Fabled+0% Learn to master your breathing technique.
Tripleflash Mythical+0% Become so chaotic, you will be impossible to strike.
AirPike Mythical+50% A difficult spin to change direction in mid-air.
Hyperactive Transcendent+0% Become like a speedy predator.
Ialie Starfall (by Gwynevere)

Dodging

Damage Modifier: 1/8 universal resistance

Dodging is the ability to move out of the way of incoming attacks, this includes physical attacks and some magical attacks that are aimed at you. You may not wear any armour beyond leather in order to dodge. Your ability to dodge increases as your acrobatics skill increases.

You will only be able to dodge those attacks which you can see coming, making this ability of limited use against psionic attacks, dreamweavers, and long-ranged attacks where your assailant is not near to you.

Limber

Syntax:
LIMBER

By limbering your muscles and joints, you can increase your dexterity.

Balancing

Syntax:
BALANCING [ON/OFF]

Like a cat, you can balance yourself in such a manner that you stand a chance to remain on your feet from those attacks which would knock you over. On use there is a chance the balancing will stop.

Falling

Syntax:
FALLING

You can prepare yourself to brace yourself against falling. This means you will reduce damage and lessen the chance of breaking limbs. Your falling skill increases as your level in acrobatics increases.

Elasticity

Syntax:
ELASTICITY
Damage Modifier: 20

By stretching your muscles, you will take less damage from many injuries to your body.

Additional Notes:
This reduces the amount of deep wounds incurred.

Adroitness

Syntax:
ADROITNESS

This skill will allow you to run very quickly indeed.

Additional Notes:
Allows more moves before the "Now, now, don't be hasty" message appears.

Climb

Syntax:
CLIMB UP (to climb trees)

You can climb faster than most, including out of pits.

Handstand

Syntax:
HANDSTAND
Power: 3 (any)

By standing on your hands, you can avoid most physical attacks from blades, bludgeons and fists thrown against you. (It provides no protection against magical or mystical means of assault.) However, there is very little you can do while standing on your hands.

Springup

Syntax:
SPRINGUP

You no longer need balance in order to stand. Rather, you can spring upright at any time.

Sprint

Syntax:
SPRINT <direction>

Sprint quickly in a particular direction.

Somersault

Syntax:
SOMERSAULT <direction>

You can easily roll out of danger, quicker than a tumbler.

Somersault

Syntax:
SOMERSAULT <direction>

You can easily roll out of danger, quicker than a tumbler.

Calisthenics

Your dextrous practices grant you a 1/5 bonus to health.

Contortion

Syntax:
CONTORT

Through dislocating joints and other tricks, you can contort yourself out of all forms of entanglement.

Additional Notes:
You can also specify the type of entanglement with the CONTORT SHACKLES syntax; in general, this works the same as WRITHE but is quicker.

Forwardflip

Syntax:
FORWARDFLIP <target>

Flip forwards to knock your target to the ground and, if you're lucky, break his bones.

Avoid

Syntax:
AVOID

Avoid the next attack directed at you. You will not be able to perform any aggressive actions or move while preparing your avoidance.

Highjump

Syntax:
HIGHJUMP <target>

Leap up into the air or trees and pull someone down, crashing them into the ground.

Additional Notes:
Doesn't strip or bypass shields.

Backflip

Syntax:
BACKFLIP <person> <direction>

This skill allows you to backflip agilely off of another person's body, briefly stunning them and knocking them to the ground as you make your grand exit.

Barrelroll

Syntax:
BARRELROLL <direction>
Power: 2 (any)

If there is enough room, you can jump completely over a room and land on the other side.

Jumpkick

Syntax:
JUMPKICK <target> <direction>

From an adjacent room, you can rush in and jump kick an opponent, knocking them down and stunning them.

Scissorflip

Syntax:
SCISSORFLIP
Power: 5 (any)

You can kick out all your enemies from the room.

Hyperventilate

Syntax:
HYPERVENTILATE
Damage Modifier: 10

Hyperventilating allows the acrobat to control his or her breathing, thus reducing damage from asphyxiation damage.

Tripleflash

Syntax:
TRIPLEFLASH
Power: 10 (any)

For a short period of time, your chance to dodge attacks will be vastly increased. You will have an additional 50% chance to dodge any attack (by either a denizen or player), compounded with your natural dodging ability. As with regular dodging, denizen attacks will be reduced rather than avoided entirely.

AirPike

Syntax:
AIRPIKE <direction> <direction>
Power: 3 (Any)

A master acrobat can change directions in mid-air, controlling their velocity and movement to a superior degree. This difficult task may be aided by the ability to fly, in which case the power cost is lessened.

Hyperactive

Syntax:
HYPERACTIVE
Power: 10 (any)

For a short period of time, you will be so fast and hyperactive that your balance time will be halved.

Additional Notes:
Equilibrium recovery time is not affected.