Aerochemantics

Revision as of 02:01, 14 August 2016 by Aeral (talk | contribs)


Skill Learned At Description
Windwalk Master+0% Walk upon the air like solid ground.
Batteries Master+0% Your power keeps going and going.
Stratus Master+50% A reagent filled with sparkling power.
Conductive Gifted+0% Become a conduit of electrical energy.
Ionic Gifted+33% Surround yourself with ionic particles.
Cirrus Gifted+66% A thin, wispy reagent.
Insulation Expert+0% Protect your vulnerable body from flames.
Antigravity Expert+25% Show your entourage the view from on high.
Cumulus Expert+50% A light, fluffy reagent.
Cloudkill Expert+75% A violent reaction that will cause a storm.
BeamGenerator Virtuoso+0% Channel your power into a deadly beam.
Quantum Virtuoso+20% Your reactions can warp time itself.
Altostratus Virtuoso+40% A reagent of fine particles.
Fuse Virtuoso+60% Fuse runes into beam generator.
Dynomatic Virtuoso+80% The weight of your reagents slows your foes.
Force Fabled+0% Seal off rooms with your force generator.
Aurora Fabled+25% Colourful reactions warp enemies in clouds.
ThinkTank Fabled+50% Great minds think alike!
Cloudbourne Fabled+75% Work all of your cloudy fields at once.
FocalTip Mythical+0% Upgrade your beam generator.
Electromagnetic Mythical+25% Stun your enemies with a cloud of power.
Positronic Mythical+50% Steal the breath of your foes with this cloud.
Vacuum Mythical+75% Create a deadly vacuum implosion.
Static Transcendent+0% Surround yourself with shocking static.

Windwalk

Syntax:
AEROWORK WINDWALK

WINDWALK, DESCEND

As the sky is the home to all Air Mages, you can simply walk on the winds and be at home among the clouds. Also, you will be immune from blasts of wind that move you on the Elemental Plane of Air.

You will now always find it easier to walk in high winds.

Batteries

Syntax: BATTERIES CREATE

       BATTERIES STATUS
       BATTERIES TRANSMUTE [#] TO <reagent>
       BATTERIES RELEASE # <reagent>
Power: 10 (Matrix) (to create)

Outlay: silver 50 (to create)

       cloudessence 1 (to transmute)

Batteries are the backbone of Aerochemantics, storing the raw power of reagents transmuted from cloud essence. A single piece of essence can be engineered to create five units of reagent. Your batteries can hold up to 2000 reagents of any type and you may release reagents to make room for other types.

Stratus

      Syntax: AEROWORK STRATUS FIELD
              AEROWORK DISSIPATE STRATUS FIELD
              AEROWORK STATUS
              AEROWORK FOCUS <target>
              AEROWORK CONCENTRATE
      Outlay: stratus 1
 Damage Type: 100% Electricity

Damage Source: Magical

You are now able to transmute the stratus reagent. By releasing the stratus reagent from your batteries you can create a field around yourself that will last one Lusternian day. When you focus your field upon a target, they will be periodically shocked by the energies.

Concentrating on your fields will bring them all in sync so that they all pulse at the same time.

Conductive

Syntax: ENGINEER CONDUCTIVE AMPLIFIER Outlay: silver 10

       stratus 100

Damage Modifier: 1/8 electricity increase

By engineering a silver circuit infused with aerochemantic reagents you are better able to conduct electrical energies, bolstering the amount of electric damage you do. The amplifier will lose its conductive ability after 50 Lusternian months.

Ionic

Syntax: ENGINEER IONIC CLOUD Outlay: silver 10

       stratus 100

You can release a cloud of ions around you using your knowledge of aerochemantic reagents. This cloud has a chance to knock those who attack you off balance. It will disperse after 50 months.

Cirrus

Syntax: AEROWORK CIRRUS FIELD

       AEROWORK DISSIPATE CIRRUS FIELD

Outlay: cirrus 1

You are now able to transmute the cirrus reagent. By releasing the cirrus reagent from your batteries you can create a field around yourself that will last one Lusternian day. When you focus your field upon a target, they will be periodically become sensitive to pain.

Insulation

Syntax: ENGINEER INSULATION Outlay: silver 25

       stratus 100
       cirrus 100

Damage Modifier: 2/8 fire resist

By engineering a matrix of silver and aerochemantic reagents to cover your body, you are able to better insulate yourself against heat. The insulation will lose its resistive ability after 50 Lusternian months.

Antigravity

Syntax: ENGINEER ANTIGRAVITY DISC Outlay: silver 25

       cirrus 100
       stratus 100

With an antigravity disc your entourage can follow you to do battle in the skies, even if they could not otherwise fly. Your disc will last 50 months.

Cumulus

Syntax: AEROWORK CUMULUS FIELD

       AEROWORK DISSIPATE CUMULUS FIELD

Outlay: cumulus 1

You are now able to transmute the cumulus reagent. By releasing the cumulus reagent from your batteries you can create a field around yourself that will last one Lusternian day. When you focus your field upon a target, the brilliance of your form will periodically cause epilepsy.

Amplify

Syntax: AEROWORK AMPLIFY [ON|OFF]

By amplifying the strength of your generated fields, you can allow them to penetrate deep into your enemy's organic tissue and disrupt muscular impulses, making movement out of your presence more difficult.

Cloudkill

Syntax: AEROWORK CATALYST CLOUDKILL Power: 5 (Matrix) Damage Type: 50% Electric, 50% Asphyxiation Damage Source: Magical

By creating a reaction between your cirrus field and your stratus field, the resulting product will cause damage to all enemies in your room as well as making them sensitive to damage in a delayed blast. Your enemy's movements will be greatly hindered while the effect is growing.

Beamgenerator

Syntax: ENGINEER BEAM GENERATOR

       GENERATOR BEAM <target> [<direction>]

Outlay: silver 50

       cirrus 100
       stratus 100
       cumulus 100

Damage Type: 50% Electric, 50% Asphyxiation Damage Source: Magical Can Target Denizens (in room only)

Using your knowledge of engineering, you are now able to create a Class B beam generator. While Class A generators were lost to an alternate timeline, these beam generators maintain the firing strength while increasing mobility over the old prototype.

Quantum

Syntax: AEROWORK CATALYST QUANTUM Power: 5 (Matrix) Damage Type: 50% Electric, 50% Asphyxiation Damage Source: Magical

By creating a reaction between your cirrus field and your cumulus field, the resulting product will cause damage to all enemies in your room as well as warping time around them in a delayed blast.

Altostratus

Syntax: AEROWORK ALTOSTRATUS FIELD

       AEROWORK DISSIPATE ALTOSTRATUS FIELD

Outlay: altostratus 1

You are now able to transmute the altostratus reagent. By releasing the altostratus reagent from your batteries you can create a field around yourself that will last one Lusternian day. When you focus your field upon a target, the particles in your field will passively cause asthma.

Dynomatic

Syntax: ENGINEER DYNOMATIC CLOUD Outlay: silver 50

       stratus 100
       altostratus 100

You can release a cloud of spinning particles around you using your knowledge of aerochemantic reagents. This cloud has a chance of giving the aeon curse to those who attack you. It will disperse after 50 months.

Force

Syntax: ENGINEER FORCE GENERATOR

       AEROWORK FORCEWALL <direction>

Outlay: silver 25

       cirrus 100
       cumulus 100
       altostratus 100

Power: 3

The compact force generator can be used to block an exit with a forcewall. Doing almost anything other than maintaining your forcewall will be too distracting to properly maintain the wall. Your force generator will break down after 50 months.

Aurora

Syntax: AEROWORK CATALYST AURORA Power: 5 (Matrix) Damage Type: 50% Electric, 50% Asphyxiation Damage Source: Magical

By creating a reaction between your cirrus, cumulus, and altostratus fields, the resulting product will cause damage to all enemies in your room as well as draining their mana.

Thinktank

Syntax: AEROWORK LINK <engineer or aeromancer>

By linking your fields to the elemental power of another Aeromancer or Aerochemantic Engineer, you can extend the reach of your catalysts. Each link will increase the radius of your effects by one room. Any damage caused by the catalysts will be increased by the synergistic environment of an Aeromancer's demesne.

Cloudbourne

Syntax: AEROWORK FULL FIELD Power: 3

You can raise all of your fields (stratus, cirrus, cumulus and altostratus) at once with this powerful ability.

Focaltip

Syntax: ENGINEER FOCAL TIP

       GENERATOR HYPERBEAM <target> [<direction>]

Outlay: silver 25

       altostratus 100

Damage Type: 100% Electric Damage Source: Magical

The focal tip can be created by a skilled engineer, upgrading the beam generator by allowing it to spread out the energies of the beam. Firing your beam generator in this manner will consume one altostratus reagent.

Electromagnetic

Syntax: ENGINEER ELECTROMAGNETIC CLOUD Outlay: silver 50

       cumulus 100
       altostratus 100

You can release a cloud of electromagnetism around you using your knowledge of aerochemantic reagents. This cloud has a chance to stun those who attack you. It will disperse after 50 months.

Positronic

Syntax: ENGINEER POSITRONIC CLOUD Outlay: silver 50

       cirrus 100
       altostratus 100

You can release a cloud of positrons around you using your knowledge of aerochemantic reagents. This cloud has a chance to steal the breath of those who attack you. It will disperse after 50 months.

Vacuum

Syntax: AEROWORK CATALYST VACUUM Power: 10 (Matrix) Damage Type: 50% Electric, 50% Asphyxiation Damage Source: Magical

By creating a reaction between your cirrus, cumulus, stratus, and altostatus fields, the resulting product will cause damage to all enemies in your room. The implosion will cause extra damage to those who are paranoid, short breath, asthmatic, epileptic, or timewarp. The sheer force of the implosion will stun your enemies with those who suffer from the above afflictions being stunned longer.

Static

Syntax: AEROWORK STATIC FIELD

       AEROWORK STATIC DISCHARGE (to remove)

Outlay: cirrus 10

       stratus 10
       cumulus 10
       altostratus 10

Power: 5 (Matrix)

While you are surrounded by a static field, enemies who enter your location may be flung away, stunned, and knocked asprawl. Enemies who attack you may suffer the same fate. This field will weaken over time and will fade away completely after a Lusternian day.