Difference between revisions of "Aquachemantics"

5,270 bytes added ,  05:10, 4 December 2017
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{{AB
{{AB
|skillname = Condense
|skillname = Condense
|syntax
|syntax = MIST CONDENSE ON <br>
|cost =
MIST CONDENSE OFF
|description=
|description= By condensing your mists, their thick, chill wisps will drag against
your focused target, slowing any attempts for them to leave.
}}
}}


{{AB
{{AB
|skillname = Depuration
|skillname = Depuration
|syntax
|syntax = MIST ADJUVANT DEPURATION
|cost =  
|cost =         Power: 5 (Pool of Stars) <br>
|description=
Damage Type: 50% asphyxiation 50% blunt <br>
Damage Source: Magical
|description=An adjuvant requires two or more mists to be released, in this case a
pellucid and humid mist, to elicit a more powerful effect than can
normally be achieved. The depuration adjuvant will climax shortly after
being released and will cause any of your enemies whom it hits to suffer
damage to their health and ego while also being afflicted with recklessness.
Your enemy's movements will be greatly hindered while the effect is growing.
}}
}}


{{AB
{{AB
|skillname = Chalice
|skillname = Chalice
|syntax
|syntax = CHALICE CRAFT <br>
|cost =  
CHALICE SPRAY <target> [<direction>]
|description=
|cost = Power: 10 (Pool of Stars) <br>
Outlay: platinum 50 pellucid 100 humid 100 bubbling 100 <br>
Damage Type: 50% asphyxiation 25% cold 25% blunt <br>
Damage Source: Magical <br>
Can Target Denizens (in room only)
|description= Forming an Aquatic chalice represents a fantastic milestone in the
career of an Aquachemantic, giving focus to their abilities. You can
direct its energies towards one of your enemies for a powerful attack.
}}
}}


{{AB
{{AB
|skillname = Percolation
|skillname = Percolation
|syntax
|syntax = MIST ADJUVANT PERCOLATION
|cost =  
|cost = Power: 5 (Pool of Stars) <br>
|description=
Damage Type: 50% asphyxiation 50% fire <br>
Damage Source: Magical
|description= Requiring humid and bubbling mists, this adjuvant releases a spray of asphyxiating and scalding vapour upon your enemies, further causing recklessness, and sensitivity.
}}
}}


{{AB
{{AB
|skillname = Luminated
|skillname = Luminated
|syntax
|syntax = MIST EXPEL LUMINATED <br>
|cost =
MIST DISPERSE LUMINATED <br>
|description=
MIST FOCUS <target> <br>
MIST FOCUS NOBODY <br>
MIST STATUS
|description= By expelling some luminated reagent from your amphora you can create a
mist around yourself that will last one Lusternia day. When you focus
your mists upon a target, they will either be blinded, or surrounded by
glorious light that reveals many of their actions.
}}
}}


{{AB
{{AB
|skillname = Embed
|skillname = Embed
|syntax
|syntax = CHALICE EMBED <dream mote list> <br>
|cost =
WIPE CHALICE (to remove motes)
|description=
|description= You can now embed up to ten motes on your chalice. Every time you
perform an attack with your chalice, one of the motes will be triggered.
}}
}}


{{AB
{{AB
|skillname = Fervid
|skillname = Fervid
|syntax
|syntax = WATERWORK FERVID SHEEN
|cost =  
|cost = Outlay: platinum 50 pellucid 100 luminated 100
|description=
|description= This fervid sheen covers your skin. Anyone who attacks you may be
affected by your fervor, causing terrible addiction.
}}
}}


{{AB
{{AB
|skillname = Chilled
|skillname = Chilled
|syntax
|syntax = WATERWORK CHILLED GLOBE
|cost =  
|cost = Outlay: platinum 25 humid 100 bubbling 100 luminated 100
|description=
|description= This chilled globe will keep your body temperature down in hot
temperatures, providing some respite from summery weather.
}}
}}


{{AB
{{AB
|skillname = Dehydration
|skillname = Dehydration
|syntax
|syntax = MIST ADJUVANT DEHYDRATION
|cost =  
|cost = Power: 5 (Pool of Stars) <br>
|description=
Damage Type: 33% asphyxiation 33% fire 33% blunt <br>
Damage Source: Magical
|description= This adjuvant requires humid, bubbling and luminated mists to be present
around the Aquachemantic mage. At the climax of the adjuvant, any
enemies in range will suffer from a burst of damage which is increased
by how weak their ego is.
}}
}}


{{AB
{{AB
|skillname = Fellowship
|skillname = Fellowship
|syntax
|syntax = MIST LINK <Aqua mage>
|cost =  
|description= By linking your mists to the elemental magics of another Aquamancer or
|description=
Aquachemancer, you can allow cast adjuvants to spread further. Each link
will increase the radius of your effects by one room. Any damage caused
by the adjuvants will be increased if the target is standing inside the
demesne of a linked mage.
}}
}}


{{AB
{{AB
|skillname = Mistbourne
|skillname = Mistbourne
|syntax
|syntax = MIST EXPEL ALL
|cost =  
|cost = Power: 3
|description=
|description= You can expel pellucid, humid, bubbling and luminated mists all at once
with this powerful ability.
}}
}}


{{AB
{{AB
|skillname = Gild
|skillname = Gild
|syntax
|syntax = CHALICE GILD <br>
|cost =  
CHALICE LUMINATE <target> [<direction>]
|description=
|cost = Outlay: platinum 25 luminated 100 <br>
Damage Type: 100% divinus <br>
Damage Source: Magical <br>
|description = By gilding your chalice you will gain access to a further attack.
Luminating your target will cause pure divinus damage but will consume
one luminated reagent per use.
}}
}}


{{AB
{{AB
|skillname = Surging  
|skillname = Surging  
|syntax
|syntax = WATERWORK SURGING GLOBE
|cost =  
|cost = Outlay: platinum 25 pellucid 100 luminated 100 <br>
|description=
Damage Modifier: 1/8 divinus increase
|description= The surging globe will last for fifty months and will provide a boost to
any divinus damage you cause.
}}
}}


{{AB
{{AB
|skillname = Ardent
|skillname = Ardent
|syntax
|syntax = WATERWORK ARDENT SHEEN
|cost =  
|cost = Outlay: platinum 50 humid 100 luminated 100
|description=
|description= This ardent sheen covers your skin. Anyone who attacks you may be
affected by your fervor, making them fall in love with you.
}}
}}


{{AB
{{AB
|skillname = Aquoxitism
|skillname = Aquoxitism
|syntax
|syntax = MIST ADJUVANT AQUOXITISM
|cost =  
|cost = Power: 10 (Pool of Stars) <br>
|description=
Damage Type: 33% cold 33% asphyxiation 33% blunt <br>
Damage Source: Magical
|description= Requiring pellucid, humid, bubbling and luminated mists to be in effect
around the Aquachemancer, this incredibly powerful adjuvant causes
staggering damage and stun to those enemies whom it effects. The damage
is further increased for each of the following afflictions the target is
suffering from: recklessness, pacifism, luminosity, blindness, and
addiction.
}}
}}


{{AB
{{AB
|skillname =Novamist
|skillname =Novamist
|syntax
|syntax = MIST EXPEL NOVAMIST
|cost =  
|cost = Outlay: pellucid 10 humid 10 bubbling 10 luminated 10 <br>
|description=
Power: 5 (Pool of Stars)
|description= The most remarkable of all mists that Aquachemancers can produce is the
famed novamist. Brimming with life-giving energies that can revitalise a
dying mage, this mist lingers around the skin until the caster is on the
brink of death, at which point it rushes in through the pores and brings
them back into health. The amount of health restored will depend on how
long ago the mist was first expelled. Novamist only provides protection
against deaths caused by a loss of health. Once expelled, the protection
of the novamist will last one Lusternian day. You will receive a brief
prismatic barrier against harm when the novamist is drawn in.
}}
}}
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