Difference between revisions of "Aquachemantics"

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added damage formula for Aquoxitism as a note
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{| align="right" border="1" cellpadding="4" cellspacing="0" width="40%"
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| style="background:lightyellow"|[[Aquachemantics]] is a skillchoice specialization after learning [[Elementalism]] and is an alternative to [[Aquamancy]]. Developed from the teachings of Lady-Captain [[Vonuleish Ladantine]], who came from a dark, far future timeline. Aquachemancers develop chemantic reagents that can be used to create mists that surround them and coat their skins with sheens as well as powerful chemantic reactions.
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{{SkillTableHeader}}
{{SkillTableHeader}}
{{SkillTableRow|Waterbourne|Master|0|Survive in the most hostile of waters.}}
{{SkillTableRow|Waterbourne|Master|0|Survive in the most hostile of waters.}}
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{{SkillTableRow|Virtuous|Expert|33|Mix reagents to create a virtuous and illuminated sheen.}}
{{SkillTableRow|Virtuous|Expert|33|Mix reagents to create a virtuous and illuminated sheen.}}
{{SkillTableRow|Bubbling|Expert|66|A light and bubbly liquid reagent.}}
{{SkillTableRow|Bubbling|Expert|66|A light and bubbly liquid reagent.}}
{{SkillTableRow|Condense|?|?|Condense your mists to hinder movement.}}
{{SkillTableRow|Depuration|Virtuoso|0|A reaction between reagents resulting in a cleansing spray.}}
{{SkillTableRow|Depuration|Virtuoso|0|A reaction between reagents resulting in a cleansing spray.}}
{{SkillTableRow|Chalice|Virtuoso|25|Craft a conduit for your aquatic aggression.}}
{{SkillTableRow|Chalice|Virtuoso|25|Craft a conduit for your aquatic aggression.}}
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{{SkillTableRow|Dehydration|Fabled|50|A reaction between reagents resulting in rapid evaporation.}}
{{SkillTableRow|Dehydration|Fabled|50|A reaction between reagents resulting in rapid evaporation.}}
{{SkillTableRow|Fellowship|Fabled|75|A fellowship can bolster reactions to unfathomable degrees.}}
{{SkillTableRow|Fellowship|Fabled|75|A fellowship can bolster reactions to unfathomable degrees.}}
{{SkillTableRow|Mistbourne|?|?|Expel all of your mists at once.}}
{{SkillTableRow|Gild|Mythical|0|Imbue your chalice with the light which Water nurtures.}}
{{SkillTableRow|Gild|Mythical|0|Imbue your chalice with the light which Water nurtures.}}
{{SkillTableRow|Surging|Mythical|25|A globe of surging water that strengthens luminous waters.}}
{{SkillTableRow|Surging|Mythical|25|A globe of surging water that strengthens luminous waters.}}
{{SkillTableRow|Ardent|Mythical|50|Mix reagents to create an alluring and ardent sheen.}}
{{SkillTableRow|Ardent|Mythical|50|Mix reagents to create an alluring and ardent sheen.}}
{{SkillTableRow|Aquaxitism|Mythical|75|A reaction between reagents reslting in deadly aquoxitism.}}
{{SkillTableRow|Aquoxitism|Mythical|75|A reaction between reagents reslting in deadly aquoxitism.}}
{{SkillTableRow|Novamist|Transcendent|0|Surround yourself with life-saving vapor.}}
{{SkillTableRow|Novamist|Transcendent|0|Surround yourself with life-saving vapor.}}
|}
|}
{{AB
|skillname = Waterbourne
|description = Your affinity to water is so great that you can survive within it no matter what the circumstances, even if it is stilled. Additionally, you will be able to sleep in watery environments.
<br><br>
This also will allow you to <tt>DIVE</tt> and <tt>RISE</tt> to the deep ocean levels as well as avoiding strong ocean currents.
}}
{{AB
|skillname = Amphora
|syntax = AMPHORA CREATE<br>
AMPHORA STATUS<br>
AMPHORA TRANSMUTE [#] TO <reagent><br>
AMPHORA RELEASE # <reagent>
|cost = Power: 10 (Pool of Stars) (to create)<br>
Outlay: platinum 50 (to create)<br>
lightessence 1 (to transmute)
|description = The amphora forms the basis of Aquachemantics, storing delicate and powerful aquatic reagents transmuted from [[Essence|light essence]]. A single piece of essence can be manipulated to create 5 parts of reagent. Your amphora can hold up to 2000 reagents of any type and you may release reagents to make room for other types.
}}
{{AB
|skillname = Pellucid
|syntax = MIST EXPEL PELLUCID<br>
MIST DISPERSE PELLUCID<br>
MIST FOCUS <target><br>
MIST FOCUS NOBODY<br>
MIST STATUS<br>
MIST CONCENTRATE
|description = By expelling some pellucid reagent from your amphora you can create a mist around yourself that will last one Lusternian day. When you focus your mists upon a target, they will periodically suffer from drained ego.
<br><br>
Concentrating on your mists will bring them all into sync so that they fire at the same time.
}}
{{AB
|skillname = Peaceful
|syntax = WATERWORK PEACEFUL SHEEN
|cost = Outlay: platinum 10 pellucid 100
|description = This peaceful sheen covers your skin. Anyone who attacks you may find their ego draining away, less certain of their actions around your peaceful nature.
}}
{{AB
|skillname = Buoyancy
|syntax = WATERWORK BUOYANCY GLOBE
|cost = Outlay: platinum 25 pellucid 100
|description = The buoyancy globe allows you and everyone following you to walk on the surface of water.
}}
{{AB
|skillname = Humid
|syntax = MIST EXPEL HUMID<br>
MIST DISPERSE HUMID<br>
MIST FOCUS <target><br>
MIST FOCUS NOBODY<br>
MIST STATUS
|description = By expelling some humid reagent from your amphora you can create a mist around yourself that will last one Lusternian day. When you focus your mists upon a target, they will periodically be afflicted with [[paranoia]].
}}
{{AB
|skillname = Boiling
|syntax = WATERWORK BOILING GLOBE
|cost = Outlay: platinum 25 pellucid 100 humid 100<br>
Damage Modifier: 2/8 excorable resistance
|description = The boiling globe will grant notable resistance to excorable damage.
}}
{{AB
|skillname = Virtuous
|syntax = WATERWORK VIRTUOUS SHEEN
|cost = Outlay: platinum 50 pellucid 100 humid 100
|description= This virtuous sheen covers your skin. Anyone who attacks you may be affected by your fervor, causing a terrible [[Egovice|vice on the ego]].
}}
{{AB
|skillname = Bubbling
|syntax = MIST EXPEL BUBBLING<br>
MIST DISPERSE BUBBLING<br>
MIST FOCUS <target><br>
MIST FOCUS NOBODY<br>
MIST STATUS
|description= By expelling some bubbling reagent from your amphora you can create a mist around yourself that will last one Lusternian day. When you focus your mists upon a target, they will periodically be afflicted with [[recklessness]].
}}
{{AB
|skillname = Condense
|syntax = MIST CONDENSE ON<br>
MIST CONDENSE OFF
|description= By condensing your mists, their thick, chill wisps will drag against your focused target, slowing any attempts for them to leave.
}}
{{AB
|skillname = Depuration
|syntax = MIST ADJUVANT DEPURATION
|cost = Power: 5 (Pool of Stars)<br>
Damage Type: 50% asphyxiation 50% blunt<br>
Damage Source: Magical
|description = An adjuvant requires two or more mists to be released, in this case a pellucid and humid mist, to elicit a more powerful effect than can normally be achieved. The depuration adjuvant will climax shortly after being released and will cause any of your enemies whom it hits to suffer damage to their health and ego while also being afflicted with [[recklessness]]. Your enemy's movements will be greatly hindered while the effect is growing.
}}
{{AB
|skillname = Chalice
|syntax = CHALICE CRAFT<br>
CHALICE SPRAY <target> [<direction>]
|cost = Power: 10 (Pool of Stars)<br>
Outlay: platinum 50 pellucid 100 humid 100 bubbling 100<br>
Damage Type: 50% asphyxiation 25% cold 25% blunt<br>
Damage Source: Magical<br>
Can Target Denizens (in room only)
|description = Forming an Aquatic chalice represents a fantastic milestone in the career of an Aquachemantic, giving focus to their abilities. You can direct its energies towards one of your enemies for a powerful attack.
}}
{{AB
|skillname = Percolation
|syntax = MIST ADJUVANT PERCOLATION
|cost = Power: 5 (Pool of Stars)<br>
Damage Type: 50% asphyxiation 50% fire<br>
Damage Source: Magical
|description= Requiring humid and bubbling mists, this adjuvant releases a spray of asphyxiating and scalding vapour upon your enemies, further causing [[recklessness]], and [[sensitivity]].
}}
{{AB
|skillname = Luminated
|syntax = MIST EXPEL LUMINATED<br>
MIST DISPERSE LUMINATED<br>
MIST FOCUS <target><br>
MIST FOCUS NOBODY<br>
MIST STATUS
|description = By expelling some luminated reagent from your amphora you can create a mist around yourself that will last one Lusternia day. When you focus your mists upon a target, they will be [[blind]]ed and afflicted with [[chills]].
}}
'''Changelog:'''<br />
*Aquachemantics Luminated will now afflict with blindness and chills. '''(#1450 on 6-26-2018)'''
{{AB
|skillname = Embed
|syntax = CHALICE EMBED <dream mote list><br>
WIPE CHALICE (to remove motes)
|description = You can now embed up to ten motes on your chalice. Every time you perform an attack with your chalice, one of the motes will be triggered.
}}
{{AB
|skillname = Fervid
|syntax = WATERWORK FERVID SHEEN
|cost = Outlay: platinum 50 pellucid 100 luminated 100
|description= This fervid sheen covers your skin. Anyone who attacks you may be affected by your fervor, causing terrible [[addiction]].
}}
{{AB
|skillname = Chilled
|syntax = WATERWORK CHILLED GLOBE
|cost = Outlay: platinum 25 humid 100 bubbling 100 luminated 100
|description = This chilled globe will keep your body temperature down in hot temperatures, providing some respite from summery weather.
}}
{{AB
|skillname = Dehydration
|syntax = MIST ADJUVANT DEHYDRATION
|cost = Power: 5 (Pool of Stars)<br>
Damage Type: 33% asphyxiation 33% fire 33% blunt<br>
Damage Source: Magical
|description= This adjuvant requires humid, bubbling and luminated mists to be present around the Aquachemantic mage. At the climax of the adjuvant, any enemies in range will suffer from a burst of damage which is increased by how weak their ego is.
}}
{{AB
|skillname = Fellowship
|syntax = MIST LINK <Aqua mage>
|description = By linking your mists to the elemental magics of another [[Aquamancy|Aquamancer]] or Aquachemancer, you can allow cast adjuvants to spread further. Each link will increase the radius of your effects by one room. Any damage caused by the adjuvants will be increased if the target is standing inside the demesne of a linked mage.
}}
{{AB
|skillname = Mistbourne
|syntax = MIST EXPEL ALL
|cost = Power: 3
|description= You can expel pellucid, humid, bubbling and luminated mists all at once with this powerful ability.
}}
{{AB
|skillname = Gild
|syntax = CHALICE GILD<br>
CHALICE LUMINATE <target> [<direction>]
|cost = Outlay: platinum 25 luminated 100<br>
Damage Type: 100% divinus<br>
Damage Source: Magical<br>
|description = By gilding your chalice you will gain access to a further attack. Luminating your target will cause pure divinus damage but will consume one luminated reagent per use.
}}
{{AB
|skillname = Surging
|syntax = WATERWORK SURGING GLOBE
|cost = Outlay: platinum 25 pellucid 100 luminated 100 <br>
Damage Modifier: 1/8 divinus increase
|description = The surging globe will last for fifty months and will provide a boost to any divinus damage you cause.
}}
{{AB
|skillname = Ardent
|syntax = WATERWORK ARDENT SHEEN
|cost = Outlay: platinum 50 humid 100 luminated 100
|description = This ardent sheen covers your skin. Anyone who attacks you may be affected by your fervor, making them fall in love with you.
}}
{{AB
|skillname = Aquoxitism
|syntax = MIST ADJUVANT AQUOXITISM
|cost = Power: 10 (Pool of Stars)<br>
Damage Type: 33% cold 33% asphyxiation 33% blunt<br>
Damage Source: Magical
|description= Requiring pellucid, humid, bubbling and luminated mists to be in effect around the Aquachemancer, this incredibly powerful adjuvant causes staggering damage and [[stun]] to those enemies whom it effects. The damage is further increased for each of the following afflictions the target is suffering from: [[recklessness]], [[pacifism]], [[luminosity]], [[blind]]ness, and [[addiction]].
|notes = Base damage increased to 300 + random 300 + 20% of maximum target health. Each affliction increases damage by 10% of maximum target health (Changelog #2840)
}}
{{AB
|skillname = Novamist
|syntax = MIST EXPEL NOVAMIST
|cost = Outlay: pellucid 10 humid 10 bubbling 10 luminated 10<br>
Power: 5 (Pool of Stars)
|description = The most remarkable of all mists that Aquachemancers can produce is the famed novamist. Brimming with life-giving energies that can revitalise a dying mage, this mist lingers around the skin until the caster is on the brink of death, at which point it rushes in through the pores and brings them back into health. The amount of health restored will depend on how long ago the mist was first expelled. Novamist only provides protection against deaths caused by a loss of health. Once expelled, the protection of the novamist will last one Lusternian day. You will receive a brief prismatic barrier against harm when the novamist is drawn in.
}}
[[Category: Class Skills]]
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