Difference between revisions of "Blademaster"

971 bytes added ,  05:04, 14 November 2021
updating skills, adding changelogs, adding links
m (updated Lunge, Eviscerate)
(updating skills, adding changelogs, adding links)
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|cost = Targetable Body Parts: Right arm, left arm <br>
|cost = Targetable Body Parts: Right arm, left arm <br>
Requirements: Light wounds <br>
Requirements: Light wounds <br>
Effects: Damagedleftarm or damagedrightarm affliction  
Effects: [[Clumsiness]] affliction  
|description = This modifier will cause your strikes to damage your target's arms.
|description = This modifier will pierce an opponent's arm, leaving them clumsy.
}}
}}


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|cost = Targetable Body Parts: Right leg, left leg <br>
|cost = Targetable Body Parts: Right leg, left leg <br>
Requirements: Light wounds <br>
Requirements: Light wounds <br>
Effects: Damagedleftleg or damagedrightleg affliction  
Effects: [[Damagedleftleg]] or [[damagedrightleg]] affliction
|description = This modifier will cause your strikes to damage your target's legs.
|description = This modifier will cause your strikes to damage your target's legs.
}}
}}
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|cost = Targetable Body Parts: Chest <br>
|cost = Targetable Body Parts: Chest <br>
Requirements: Light wounds <br>
Requirements: Light wounds <br>
Effects: Sensitivity affliction  
Effects: [[Sensitivity]] affliction  
|description = This wound will puncture your target's chest, leaving them sensitive to pain.
|description = This wound will puncture your target's chest, leaving them sensitive to pain.
}}
}}
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|cost = Targetable Body Parts: Gut <br>
|cost = Targetable Body Parts: Gut <br>
Requirements: Light wounds <br>
Requirements: Light wounds <br>
Effects: Internalbleeding affliction  
Effects: [[Internalbleeding]] affliction  
|description = This modifier will damage the insides of your opponent, causing internal bleeding
|description = This modifier will damage the insides of your opponent, causing internal bleeding
}}
}}
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Effects: Double wounding, bypass parry <br>
Effects: Double wounding, bypass parry <br>
Power: 2 (any)  
Power: 2 (any)  
|description = This modifier will cause your strike to bypass parry, deal 25% more damage and deal double the wounds as a normal strike.
|description = This modifier will cause your strike to bypass [[Combat#Weaponparry|parry]], deal 25% more damage and deal double the wounds as a normal strike.
}}
}}


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|syntax = BLADESHIELD [<target><nowiki>|</nowiki>ME]
|syntax = BLADESHIELD [<target><nowiki>|</nowiki>ME]
|cost = Power: 5 (Any) <br>
|cost = Power: 5 (Any) <br>
|description = Effect: You may protect an ally or yourself with your blades. Any attack against will be deflected and met with retalitory strikes. Should you be sprawled, entangled or separated from the person you are protecting, you will be unable to deflect attacks.
|description = Effect: You may protect an ally or yourself with your blades. Any attack against will be deflected and met with retalitory strikes. Should you be [[sprawled]], [[entangled]] or separated from the person you are protecting, you will be unable to deflect attacks.<br><br>Additionally, all your focus must be on maintaining the bladeshield and any other action will prevent you from continuing it.
Additionally, all your focus must be on maintaining the bladeshield and any other action will prevent you from continuing it.
}}
}}


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|cost = Targetable Body Parts: Head <br>
|cost = Targetable Body Parts: Head <br>
Requirements: Light wounds <br>
Requirements: Light wounds <br>
Effects: Afflicts with disloyalty  
Effects: Afflicts with [[disloyalty]]
|description = This modifier will disfigure your opponent, causing the disloyalty affliction.
|description = This modifier will disfigure your opponent, causing the disloyalty affliction.
}}
}}
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{{AB
{{AB
|skillname = Aggravate
|skillname = Aggravate
|description = This passive ability will increase the damage of your strikes for each of the following afflictions on your opponent: Damagedleftleg, damagedrightleg, damagedleftarm, damagedrightarm, disloyalty, anorexia, asthma.
|description = This passive ability will increase the damage of your strikes for each of the following afflictions on your opponent: [[Damagedleftleg]], [[damagedrightleg]], [[damagedleftarm]], [[damagedrightarm]], [[disloyalty]], [[anorexia]], [[asthma]].
}}
}}


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|skillname = Poisonist
|skillname = Poisonist
|syntax = COMBATSTYLE POISONIST
|syntax = COMBATSTYLE POISONIST
|description = Choosing a poisonist fighting style will increase the chance of delivering a venom from your weapon at the expense of damage.
|description = Choosing a poisonist fighting style will increase the chance of delivering a [[Combat#Envenom|venom from your weapon]] at the expense of damage.
}}
}}
'''Changelog'''
*Blademaster Poisonist has been improved, it will increase the odds of applying a poison by 1.4x.
::- this will be a variable adjustment, the higher the chance, the more this increases it. '''(#2398 on 2021-Mar-15)'''


{{AB
{{AB
|skillname = WeakBlood
|skillname = WeakBlood
|syntax = Modifier
|syntax = Modifier
|cost = Power 3 (Any) </br>
|cost = Power: 3 (Any) </br>
Targetable Body Parts: Any </br>
Targetable Body Parts: Any </br>
Effects: 2 hidden poison afflictions & target cannot shrug poisons for 10 seconds.
Effects: 2 hidden poison afflictions & target cannot shrug poisons for 10 seconds.
|description = Two hidden poison afflictions and the target will not be able to shrug poisons for the next 10 seconds.
|description = Two hidden [[Poisons#Identification|poison]] afflictions and the target will not be able to shrug poisons for the next 10 seconds.
}}
}}


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|cost = Targetable Body Parts: Right arm, left arm <br>
|cost = Targetable Body Parts: Right arm, left arm <br>
Requirements: Heavy wounds <br>
Requirements: Heavy wounds <br>
Effects: Pacifism affliction  
Effects: [[Pacifism]] affliction  
|description = This modifier will damage the nerves in your target's arm, leaving them unable to attack.
|description = This modifier will damage the nerves in your target's arm, leaving them unable to attack.
}}
}}
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|cost = Targetable Body Parts: Head <br>
|cost = Targetable Body Parts: Head <br>
Requirements: Heavy wounds <br>
Requirements: Heavy wounds <br>
Effects: Damagedthroat affliction  
Effects: [[Damagedthroat]] affliction  
|description = This modifier will slice open the throat of your target, damaging it.
|description = This modifier will slice open the throat of your target, damaging it.
}}
}}
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Requirements: None <br>
Requirements: None <br>
Effects: Guaranteed poison affliction  
Effects: Guaranteed poison affliction  
|description = This modifier will guarantee that your strike will deliver the next venom on your sword. This modifier requires and uses balance for both arms.
|description = This modifier will guarantee that your strike will deliver the next [[Combat#Envenom|venom on your sword]].  
|notes = [Please verify] This modifier requires and uses balance for both arms.
}}
}}


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|skillname = Intensify
|skillname = Intensify
|description = This passive ability will increase the damage you deal with your strikes based on how many afflictions your target has.
|description = This passive ability will increase the damage you deal with your strikes based on how many afflictions your target has.
<nowiki>*</nowiki>This does not include the [[lust]] affliction.
}}
}}


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|cost = Targetable Body Parts: Chest <br>
|cost = Targetable Body Parts: Chest <br>
Requirements: Heavy wounds <br>
Requirements: Heavy wounds <br>
Effects: Paralysis afflictions  
Effects: [[Paralysis]] afflictions  
|description = This modifier will leave a painful gash across your target's chest, leaving them unable to move.
|description = This modifier will leave a painful gash across your target's chest, leaving them unable to move.
}}
}}
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|cost = Targetable Body Parts: Chest <br>
|cost = Targetable Body Parts: Chest <br>
Requirements: Heavy wounds <br>
Requirements: Heavy wounds <br>
Effects: Asthma affliction  
Effects: [[Asthma]] affliction  
|description = This modifier will puncture your opponent's lung, leaving them gasping for breath.
|description = This modifier will puncture your opponent's lung, leaving them gasping for breath.
}}
}}
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Effects: Delayed affliction <br>
Effects: Delayed affliction <br>
Power: 2 (any) <br>
Power: 2 (any) <br>
Allowed afflictions: Paralysis, haemophilia, damagedleftleg, <br>
Allowed afflictions: [[Paralysis]], [[haemophilia]], [[damagedleftleg]], [[damagedrightleg]], [[damagedleftarm]], [[damagedrightarm]], [[sickening]]
damagedrightleg, damagedleftarm, damagedrightarm, sickening  
|description = This modifier will apply one or two afflictions a few seconds after your strike lands. This requires and uses balance from both arms.
|description = This modifier will apply an affliction a few seconds after your strike lands. This requires and uses balance from both arms.
}}
}}
'''Changelog:'''<br />
'''Changelog:'''<br />
*Blademaster Remiss no longer consumes puissant charges. '''(#1422 on 06-11-2018)'''  
*Blademaster Remiss and Haymaker will now afflict with two afflictions from things like [[Night#Nightkiss|Nightkiss]], FesteringBlade, [[Sacraments#RighteousBlade|RighteousBlade]], [[Necromancy#DeathWeapon|Deathweapon]], [[Stag#AncestralBlade|AncestralBlade]], Drawdown, Chaosaura and [[Aeonics#Timeflux|Timeflux]]. '''(#1933 on 2019-Dec-29)'''
*Blademaster Remiss no longer consumes puissant charges. '''(#1422 on 2018-Jun-11)'''  


{{AB
{{AB
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|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Gut <br>
|cost = Targetable Body Parts: Gut <br>
Requirements: Critical wounds <br>
Requirements: Heavy wounds <br>
Effects: Damagedorgans affliction  
Effects: [[Damagedorgans]] affliction  
|description = This modifier will damage the internal organs of your target.
|description = This modifier will damage the internal organs of your target.
}}
}}
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Should your target be under 25% of their maximum health and sprawled on the ground, Haymaker will instantly kill them.
Should your target be under 25% of their maximum health and sprawled on the ground, Haymaker will instantly kill them.
}}
}}
'''Changelog:'''<br />
'''Changelog:'''
*Blademaster Haymaker can no longer be used with one arm off balance. '''(#1406 on 5-31-2018)'''
*Blademaster Haymaker now requires the target to be prone instead of the warrior performing it. '''(#2138 on 2020-Jun-29)'''
*Blademaster Haymaker can no longer be used with one arm off balance. '''(#1406 on 2018-May-31)'''
[[Category:Class Skills]]
[[Category:Class Skills]]
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