Difference between revisions of "Blademaster"

548 bytes added ,  07:09, 17 August 2022
Added mention that the modifiers don't work with daggers but will work with shortswords.
(added Impede, added more links.)
(Added mention that the modifiers don't work with daggers but will work with shortswords.)
 
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[[Image:Blademaster.jpg|thumb|Seren Huntress (by Reodan)]]
[[Image:Blademaster.jpg|thumb|Seren Huntress (by Reodan)]]
{{AB
{{AB
|skillname = Blademastery
|skillname = Blademastery
|syntax = STRIKE <target> [LEFT<nowiki>|</nowiki>RIGHT] [<bodypart>] [<modifier> [<modifier args>]]
|syntax = STRIKE <target> [LEFT{{!}}RIGHT] [<bodypart>] [<modifier> [<modifier args>]]
|description = As a Blademaster, your skill with one-handed swords is such that you now attack even faster. Additionally, as you train in the Blademastery skill, you will learn to apply modifiers to your strikes, which increase the effectiveness of your attacks even further.
|description = As a Blademaster, your skill with one-handed swords is such that you now attack even faster. Additionally, as you train in the Blademastery skill, you will learn to apply modifiers to your strikes, which increase the effectiveness of your attacks even further.
|notes = Skills with the syntax "Modifier" are used to fill the <modifier> argument of Strike. For example, <tt>STRIKE ROARK PIERCEARM</tt>
|notes = Skills with the syntax "Modifier" are used to fill the <modifier> argument of Strike. For example, <tt>STRIKE ROARK PIERCEARM</tt>.<br><br>
Modifiers do not work with daggers, but do work with shortswords.
}}
}}
'''Changelog:'''
* Bonecrushers and Blademasters will no longer be able to use a modifier and still wound their target. '''#1140 on 2017-Nov-14'''


{{AB
{{AB
|skillname = PierceArm
|skillname = PierceArm
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Right arm, left arm <br>
|cost = Targetable Body Parts: Right arm, left arm<br>
Requirements: Light wounds <br>
Requirements: Light wounds<br>
Effects: [[Clumsiness]] affliction  
Effects: [[Clumsiness]] affliction  
|description = This modifier will pierce an opponent's arm, leaving them clumsy.
|description = This modifier will pierce an opponent's arm, leaving them clumsy.
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|skillname = PierceLeg
|skillname = PierceLeg
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Right leg, left leg <br>
|cost = Targetable Body Parts: Right leg, left leg<br>
Requirements: Light wounds <br>
Requirements: Light wounds<br>
Effects: [[Damagedleftleg]] or [[damagedrightleg]] affliction
Effects: [[Damagedleftleg]] or [[damagedrightleg]] affliction
|description = This modifier will cause your strikes to damage your target's legs.
|description = This modifier will cause your strikes to damage your target's legs.
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|skillname = Lunge
|skillname = Lunge
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Any <br>
|cost = Targetable Body Parts: Any<br>
Requirements: None <br>
Requirements: None<br>
Effects: Double wounding, bypass parry <br>
Effects: Double wounding, bypass parry<br>
Power: 2 (any)  
Power: 2 (any)  
|description = This modifier will cause your strike to bypass [[Combat#Weaponparry|parry]], deal 25% more damage and deal double the wounds as a normal strike.
|description = This modifier will cause your strike to bypass [[Combat#Weaponparry|parry]], deal 25% more damage and deal double the wounds as a normal strike.
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{{AB
{{AB
|skillname = Bladeshield
|skillname = Bladeshield
|syntax = BLADESHIELD [<target><nowiki>|</nowiki>ME]
|syntax = BLADESHIELD [<target>{{!}}ME]
|cost = Power: 5 (Any) <br>
|cost = Power: 5 (Any) <br>
|description = Effect: You may protect an ally or yourself with your blades. Any attack against will be deflected and met with retalitory strikes. Should you be [[sprawled]], [[entangled]] or separated from the person you are protecting, you will be unable to deflect attacks.<br><br>Additionally, all your focus must be on maintaining the bladeshield and any other action will prevent you from continuing it.
|description = Effect: You may protect an ally or yourself with your blades. Any attack against will be deflected and met with retaliatory strikes. Should you be [[sprawled]], [[entangled]] or separated from the person you are protecting, you will be unable to deflect attacks.<br><br>Additionally, all your focus must be on maintaining the bladeshield and any other action will prevent you from continuing it.
|notes=Lasts 10 seconds if not interrupted.
}}
}}


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|skillname = Warcry
|skillname = Warcry
|syntax = WARCRY
|syntax = WARCRY
|description = Your warcry is now so powerful and intimidating that many creatures attacking your allies will be forced to consider you their primary target. You will not be able to produce a proper warcry while off-balance or on the floor, and most loyal creatures are simply so devoted to their cause that your warcry will have no effect.
|description = Your warcry is now so powerful and intimidating that many creatures attacking your allies will be forced to consider you their primary target. You will not be able to produce a proper warcry while off-balance or [[sprawled|on the floor]], and most loyal creatures are simply so devoted to their cause that your warcry will have no effect.
}}
}}


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|syntax = COMBATSTYLE POISONIST
|syntax = COMBATSTYLE POISONIST
|description = Choosing a poisonist fighting style will increase the chance of delivering a [[Combat#Envenom|venom from your weapon]] at the expense of damage.
|description = Choosing a poisonist fighting style will increase the chance of delivering a [[Combat#Envenom|venom from your weapon]] at the expense of damage.
|notes = "at the expense of damage" means it applies a -1/-8 universal damage debuff.
}}
}}
'''Changelog'''
'''Changelog'''
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|skillname = SlitThroat
|skillname = SlitThroat
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Head <br>
|cost = Targetable Body Parts: Head<br>
Requirements: Heavy wounds <br>
Requirements: Heavy wounds<br>
Effects: [[Damagedthroat]] affliction  
Effects: [[Damagedthroat]] affliction  
|description = This modifier will slice open the throat of your target, damaging it.
|description = This modifier will slice open the throat of your target, damaging it.
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|skillname = Stab
|skillname = Stab
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Any <br>
|cost = Targetable Body Parts: Any<br>
Requirements: None <br>
Requirements: None<br>
Effects: Guaranteed poison affliction  
Effects: Guaranteed poison affliction  
|description = This modifier will guarantee that your strike will deliver the next [[Combat#Envenom|venom on your sword]].  
|description = This modifier will guarantee that your strike will deliver the next [[Combat#Envenom|venom on your sword]].  
|notes = [Please verify] This modifier requires and uses balance for both arms.
|notes = [Please verify] This modifier requires and uses balance for both arms.
}}
}}
'''Changelog:'''
*Blademaster Stab will bypass immunity effects such as [[Nekotai (skill)#Spit|Nekotai Spit]] and [[Poisons|Poisons Immune]] '''(#2685 on 2022-06-04)'''


{{AB
{{AB
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|skillname = GashChest
|skillname = GashChest
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Chest <br>
|cost = Targetable Body Parts: Chest<br>
Requirements: Heavy wounds <br>
Requirements: Heavy wounds<br>
Effects: [[Paralysis]] afflictions  
Effects: [[Paralysis]] afflictions  
|description = This modifier will leave a painful gash across your target's chest, leaving them unable to move.
|description = This modifier will leave a painful gash across your target's chest, leaving them unable to move.
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|skillname = PunctureLung
|skillname = PunctureLung
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Chest <br>
|cost = Targetable Body Parts: Chest<br>
Requirements: Heavy wounds <br>
Requirements: Heavy wounds<br>
Effects: [[Asthma]] affliction  
Effects: [[Asthma]] affliction  
|description = This modifier will puncture your opponent's lung, leaving them gasping for breath.
|description = This modifier will puncture your opponent's lung, leaving them gasping for breath.
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|skillname = Remiss
|skillname = Remiss
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Any <br>
|cost = Targetable Body Parts: Any<br>
Requirements: None <br>
Requirements: None<br>
Effects: Delayed affliction <br>
Effects: Delayed affliction<br>
Power: 2 (any) <br>
Power: 2 (any)<br>
Allowed afflictions: [[Paralysis]], [[haemophilia]], [[damagedleftleg]], [[damagedrightleg]], [[damagedleftarm]], [[damagedrightarm]], [[sickening]]  
Allowed afflictions: [[Paralysis]], [[haemophilia]], [[damagedleftleg]], [[damagedrightleg]], [[damagedleftarm]], [[damagedrightarm]], [[sickening]]  
|description = This modifier will apply one or two afflictions a few seconds after your strike lands. This requires and uses balance from both arms.
|description = This modifier will apply one or two afflictions a few seconds after your strike lands. This requires and uses balance from both arms.
}}
}}
'''Changelog:'''<br />
'''Changelog:'''<br>
*Blademaster Remiss and Haymaker will now afflict with two afflictions from things like [[Night#Nightkiss|Nightkiss]], [[Crow#FesteringBlade|FesteringBlade]], [[Sacraments#RighteousBlade|RighteousBlade]], [[Necromancy#DeathWeapon|Deathweapon]], [[Stag#AncestralBlade|AncestralBlade]], [[Moon#Drawdown|Drawdown]], [[Paradigmatics#ChaosAura|Chaosaura]] and [[Aeonics#Timeflux|Timeflux]]. '''(#1933 on 2019-Dec-29)'''
*Blademaster Remiss and Haymaker will now afflict with two afflictions from things like [[Night#Nightkiss|Nightkiss]], [[Crow#FesteringBlade|FesteringBlade]], [[Sacraments#RighteousBlade|RighteousBlade]], [[Necromancy#DeathWeapon|Deathweapon]], [[Stag#AncestralBlade|AncestralBlade]], [[Moon#Drawdown|Drawdown]], [[Paradigmatics#ChaosAura|Chaosaura]] and [[Aeonics#Timeflux|Timeflux]]. '''(#1933 on 2019-Dec-29)'''
*Blademaster Remiss no longer consumes puissant charges. '''(#1422 on 2018-Jun-11)'''  
*Blademaster Remiss no longer consumes puissant charges. '''(#1422 on 2018-Jun-11)'''  
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|skillname = RavageGut
|skillname = RavageGut
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Gut <br>
|cost = Targetable Body Parts: Gut<br>
Requirements: Heavy wounds <br>
Requirements: Heavy wounds<br>
Effects: [[Damagedorgans]] affliction  
Effects: [[Damagedorgans]] affliction  
|description = This modifier will damage the internal organs of your target.
|description = This modifier will damage the internal organs of your target.
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|skillname = LegTendon
|skillname = LegTendon
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Right leg, left leg <br>
|cost = Targetable Body Parts: Right leg, left leg<br>
Requirements: Critical wounds <br>
Requirements: Critical wounds<br>
Effects: [[Mutilatedrightleg]] or [[mutilatedleftleg]] affliction  
Effects: [[Mutilatedrightleg]] or [[mutilatedleftleg]] affliction  
|description = This modifier will cause your strikes to mutilate your target's legs.
|description = This modifier will cause your strikes to mutilate your target's legs.
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|skillname = Eviscerate
|skillname = Eviscerate
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Chest <br>
|cost = Targetable Body Parts: Chest<br>
Requirements: Critical wounds, two [[internal afflictions]], two [[physical afflictions]] <br>
Requirements: Critical wounds, two [[:Category:Internal Afflictions|internal afflictions]], two [[:Category:Physical Afflictions|physical afflictions]]<br>
Effects: Death <br>
Effects: Death<br>
Power: 3 (any)  
Power: 3 (any)  
|description = If your target is sufficiently wounded and afflicted, you can modify your strike to rip their insides from their body, killing them.
|description = If your target is sufficiently wounded and afflicted, you can modify your strike to rip their insides from their body, killing them.
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|skillname = Haymaker
|skillname = Haymaker
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Any <br>
|cost = Targetable Body Parts: Any<br>
Requirements: None <br>
Requirements: None<br>
Effects: Damage based on total wounds <br>
Effects: Damage based on total wounds<br>
Power: 5 (any)  
Power: 5 (any)
|description = This modifier will cause you to launch into a series of brutal attacks against your opponent, delivering damage scaling up with the total number of wounds on your target. This modifier bypasses the Rune of Absorption and related effects.
|description = This modifier will cause you to launch into a series of brutal attacks against your opponent, delivering damage scaling up with the total number of wounds on your target. This modifier bypasses the [[Rune of Absorption]] and related effects.


Should your target be under 25% of their maximum health and sprawled on the ground, Haymaker will instantly kill them.
Should your target be under 25% of their maximum health and [[sprawled]] on the ground, Haymaker will instantly kill them.
}}
}}
'''Changelog:'''
'''Changelog:'''
*Blademaster Haymaker now requires the target to be prone instead of the warrior performing it. '''(#2138 on 2020-Jun-29)'''
*Blademaster Haymaker now requires the target to be prone instead of the warrior performing it. '''(#2138 on 2020-Jun-29)'''
*Blademaster Haymaker can no longer be used with one arm off balance. '''(#1406 on 2018-May-31)'''
*Blademaster Haymaker can no longer be used with one arm off balance. '''(#1406 on 2018-May-31)'''
[[Category:Class Skills]]
[[Category: Class Skills]]
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