Difference between revisions of "Bonecrusher"

304 bytes added ,  01:16, 13 August 2022
Added links to bruising.
(updated skilltable, updated skills, added links)
(Added links to bruising.)
 
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| style="background:lightyellow"|This specialization of [[Knighthood]] concentrates on one-handed blunt weapons. As the name of the specialization suggests, Bonecrushers train in breaking bones, sometimes crushing them to a pulp. The higher the skill, the more deadly and varied the effects.
| style="background:lightyellow"|This specialization of [[Knighthood]] concentrates on one-handed blunt weapons. As the name of the specialization suggests, Bonecrushers train in breaking bones, sometimes crushing them to a pulp. The higher the skill, the more deadly and varied the effects.
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|}
|}
{{SkillTableHeader}}
{{SkillTableHeader}}
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|notes = Skills with the syntax "Modifier" are used to fill the <modifier> argument of Strike. For example, <tt>STRIKE ROARK BLACKEYE</tt>
|notes = Skills with the syntax "Modifier" are used to fill the <modifier> argument of Strike. For example, <tt>STRIKE ROARK BLACKEYE</tt>
}}
}}
'''Changelog:'''
* Bonecrushers and Blademasters will no longer be able to use a modifier and still wound their target. '''#1140 on 2017-Nov-14'''


{{AB
{{AB
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|skillname = KnockDown
|skillname = KnockDown
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Right leg, left leg <br>
|cost = Targetable Body Parts: Right leg, left leg<br>
Requirements: Light wounds <br>
Requirements: Light wounds<br>
Effects: [[Prone]] affliction, balance loss
Effects: [[Prone]] affliction, balance loss
|description = This modifier will knock your target to the ground, as well as causing a short balance loss.
|description = This modifier will knock your target to the ground, as well as causing a short balance loss.
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|skillname = SlapKnuckle
|skillname = SlapKnuckle
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Right arm, left arm <br>
|cost = Targetable Body Parts: Right arm, left arm<br>
Requirements: Light wounds <br>
Requirements: Light wounds<br>
Effect: Disarmament
Effect: Disarmament
|description = This modifier will attempt to knock any wielded items from your opponent's hands.
|description = This modifier will attempt to knock any wielded items from your opponent's hands.
|notes = Warriors and Monks have access to [[Knighthood#Gripping|gripping]] and will probably be using it.
|notes = [[Warrior]]s and [[Monk]]s have access to [[Knighthood#Gripping|gripping]] and will probably be using it.
}}
}}


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|skillname = BreakLeg
|skillname = BreakLeg
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Right leg, left leg <br>
|cost = Targetable Body Parts: Right leg, left leg<br>
Requirements: Light wounds <br>
Requirements: Light wounds<br>
Effects: [[Damagedleftleg]] or [[damagedrightleg]] affliction  
Effects: [[Damagedleftleg]] or [[damagedrightleg]] affliction  
|description = This modifier will cause your strikes to damage your target's legs.
|description = This modifier will cause your strikes to damage your target's legs.
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|skillname = BreakArm
|skillname = BreakArm
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Right arm, left arm <br>
|cost = Targetable Body Parts: Right arm, left arm<br>
Requirements: Light wounds <br>
Requirements: Light wounds<br>
Effects: [[Damagedleftarm]] or [[damagedrightarm]] affliction  
Effects: [[Damagedleftarm]] or [[damagedrightarm]] affliction  
|description = This modifier will cause your strikes to damage your target's arms.
|description = This modifier will cause your strikes to damage your target's arms.
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|skillname = Crush
|skillname = Crush
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Any <br>
|cost = Targetable Body Parts: Any<br>
Requirements: None <br>
Requirements: None<br>
Effects: Double wounding, bypass parry <br>
Effects: Double wounding, bypass parry<br>
Power: 2 (any)
Power: 2 (any)
|description = This modifier will cause your strike to bypass [[Combat#weaponparry|parry]], deal 25% more damage and deal double the wounds as a normal strike.
|description = This modifier will cause your strike to bypass [[Combat#weaponparry|parry]], deal 25% more damage and deal double the wounds as a normal strike.
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|skillname = Wind
|skillname = Wind
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Gut <br>
|cost = Targetable Body Parts: Gut<br>
Requirements: Light wounds <br>
Requirements: Light wounds<br>
Effects: Balance loss <br>
Effects: Balance loss<br>
Weaponstyle: Blunt
Weaponstyle: Blunt
|description = This modifier will knock the wind from your target, causing balance loss that scales with their wounds.
|description = This modifier will knock the wind from your target, causing balance loss that scales with their wounds.
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|skillname = VomitBlood
|skillname = VomitBlood
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Gut <br>
|cost = Targetable Body Parts: Gut<br>
Requirements: Light wounds <br>
Requirements: Light wounds<br>
Effects: [[Vomiting]] affliction  
Effects: [[Vomiting]] affliction  
|description = This modifier will afflict your target with vomiting.
|description = This modifier will afflict your target with vomiting.
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|skillname = SnapSpine
|skillname = SnapSpine
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Gut <br>
|cost = Targetable Body Parts: Gut<br>
Requirements: Heavy wounds <br>
Requirements: Heavy wounds<br>
Effects: [[Paralysis]] affliction  
Effects: [[Paralysis]] affliction  
|description = This modifier will shatter your opponent's spine, paralysing them.
|description = This modifier will shatter your opponent's spine, paralysing them.
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|skillname = Bludgeoner
|skillname = Bludgeoner
|syntax = COMBATSTYLE BLUDGEONER
|syntax = COMBATSTYLE BLUDGEONER
|description = Choosing a bludgeoner fighting style will increase the bruising caused by your attacks at the
|description = Choosing a bludgeoner fighting style will increase the [[bruising]] caused by your attacks at the expense of damage.
expense of damage.
}}
}}


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|skillname = CrushChest
|skillname = CrushChest
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Chest <br>
|cost = Targetable Body Parts: Chest<br>
Requirements: Heavy wounds <br>
Requirements: Heavy wounds<br>
Effects: [[Crushedchest]] affliction
Effects: [[Crushedchest]] affliction
|description = This modifier will crush your target's chest.
|description = This modifier will crush your target's chest.
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|skillname = GroundSlam
|skillname = GroundSlam
|syntax = SLAM [GROUND or GP{{!}}}GREATPENTAGRAM]
|syntax = SLAM [GROUND or GP{{!}}}GREATPENTAGRAM]
Power: 5 (Any) for GROUND, 8 (Any) for GREATPENTAGRAM
|cost = Power: 5 (Any) for GROUND, 8 (Any) for GREATPENTAGRAM
|description = Slaming the ground will dispel all your enemies' shields, as well as [[prone]] them.
|description = Slaming the ground will dispel all your enemies' shields, as well as [[prone]] them.


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|skillname = CrushWindpipe
|skillname = CrushWindpipe
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Head <br>
|cost = Targetable Body Parts: Head<br>
Requirements: Heavy wounds <br>
Requirements: Heavy wounds<br>
Effects: [[Damagedthroat]] affliction  
Effects: [[Damagedthroat]] affliction  
|description = This modifier will damage your target's throat.
|description = This modifier will damage your target's throat.
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{{AB
{{AB
|skillname = Tenderise
|skillname = Tenderise
|description = This passive ability will increase the damage dealt by your strikes as your target grows more bruised.
|description = This passive ability will increase the damage dealt by your strikes as your target grows more [[bruising|bruised]].
}}
}}


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|skillname = SmashChest
|skillname = SmashChest
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Chest <br>
|cost = Targetable Body Parts: Chest<br>
Requirements: Light wounds <br>
Requirements: Light wounds<br>
Effect: [[Stun]] affliction  
Effect: [[Stun]] affliction  
|description = This modifier will stun your target for a duration that scales with their wounds.
|description = This modifier will stun your target for a duration that scales with their wounds.
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|skillname = SmashLeg
|skillname = SmashLeg
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Right leg, left leg <br>
|cost = Targetable Body Parts: Right leg, left leg<br>
Requirements: Light wounds <br>
Requirements: Light wounds<br>
Effect: Increased bruising  
Effect: Increased [[bruising]]
|description = This modifier will increase the amount of bruising dealt to your target, increasing with their wounds.
|description = This modifier will increase the amount of [[bruising]] dealt to your target, increasing with their wounds.
}}
}}


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|skillname = Clash
|skillname = Clash
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Head <br>
|cost = Targetable Body Parts: Head<br>
Requirements: None <br>
Requirements: None<br>
Power: 3 (Any) <br>
Power: 3 (Any)<br>
Effects: [[Concussion]], [[Deaf]]ness and the target will bruise twice as easily for the next 10 seconds.
Effects: [[Concussion]], [[Deaf]]ness and the target will bruise twice as easily for the next 10 seconds.
|description = Clashing your weapons together will send a shockwave to faze your target and weaken their capillaries.
|description = Clashing your weapons together will send a shockwave to faze your target and weaken their capillaries.
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|skillname = HerniateLung
|skillname = HerniateLung
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Chest <br>
|cost = Targetable Body Parts: Chest<br>
Requirements: Critical wounds <br>
Requirements: Critical wounds<br>
Effects: [[Collapsedlung]] affliction  
Effects: [[Collapsedlung]] affliction  
|description = This strike will impact your target's chest with enough force to collapse their lung.
|description = This strike will impact your target's chest with enough force to collapse their lung.
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|synax = Modifier
|synax = Modifier
|cost = Targetable Body Parts: Right leg, left leg<br>
|cost = Targetable Body Parts: Right leg, left leg<br>
Requirements: Critical wounds <br>
Requirements: Critical wounds<br>
Effects: [[MutilatedLimb]] affliction
Effects: <del>MutilatedLimb affliction</del>
|description = This modifier will obliterate the leg of your opponent.
|description = This modifier will obliterate the leg of your opponent.
|notes = No such affliction as MutilatedLimb. The effect was probably intended to be [[mutilatedleftleg]] and [[mutilatedrightleg]].
}}
}}


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|skillname = SmashSkull
|skillname = SmashSkull
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: head <br>
|cost = Targetable Body Parts: head<br>
Requirements: Light wounds <br>
Requirements: Light wounds<br>
Effects: [[Blackout]] affliction  
Effects: [[Blackout]] affliction  
|description = This modifier will cause your target to black out, its duration scaling with their wounds.
|description = This modifier will cause your target to black out, its duration scaling with their wounds.
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|skillname = BashBrain
|skillname = BashBrain
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Head <br>
|cost = Targetable Body Parts: Head<br>
Requirements: Critical wounds, [[blackout|blacked out]], [[damagedskull]] <br>
Requirements: Critical wounds, [[blackout|blacked out]], [[damagedskull]]<br>
Effects: Death <br>
Effects: Death<br>
Power: 3 (any)
Power: 3 (any)
|description = If your target is blacked out with a damaged skull and critical head wounds, you will be able to kill them by caving in the skull.
|description = If your target is blacked out with a damaged skull and critical head wounds, you will be able to kill them by caving in the skull.
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Requirements: [[Prone]] <br>
Requirements: [[Prone]] <br>
Power: 3 (any)
Power: 3 (any)
|description = This modifier will cause extreme damage to a fallen and bruised opponent. The damage dealt will scale up with the level of bruising on the target. This modifier will bypass the [[Rune of Absorption]] and related effects.<br><br>Additionally, should you find your target under 25% health and sprawled, Pulp will instantly kill them.
|description = This modifier will cause extreme damage to a fallen and [[bruising|bruised]] opponent. The damage dealt will scale up with the level of [[bruising]] on the target. This modifier will bypass the [[Rune of Absorption]] and related effects.<br><br>Additionally, should you find your target under 25% health and sprawled, Pulp will instantly kill them.
}}
}}


[[Category:Class Skills]]
[[Category:Class Skills]]
2,562

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