Cosmic

Revision as of 19:36, 3 January 2019 by Drocilla (talk | contribs) (cosmicfire<->deathsight switch, enlarge->enfeeble, added ceremonies)
Cosmic magic involves the manipulation of the fabric of creation itself. Requiring a study in High Magic to even begin its study, mastering the art will eventually lead to the ability to travel freely to the higher, cosmic planes. The specializations are highly associated with the nexus of power of the adept's city.


Skill Learned At Description
CosmicFire Inept+0% Summon a blast of cosmic energy.
Window Inept+33% Seek out another in your mind's eye.
WaterWalk Inept+66% Walk upon the surface of water.
Fear Novice+0% Conjure up primal fear in the hearts of others.
Deathsight Novice+33% See ripples in the cosmos of life.
Enfeeble Unknown+?% Shrivel the muscles of your foes.
SoulGuard Apprentice+50% Protect yourself against powerful maladies.
Web Apprentice+75% Bind someone with strands of the cosmos.
Sleep Capable+0% Put your enemy to sleep.
Cloak Capable+33% Resist attempts at magical summonings.
Farscout Capable+66% Identify the whereabouts of all enemies or allies.
Timeslip Adept+0% Slip through time to avoid being attacked.
Ceremonies Unknown+?% Linking with the Cosmic planes fortifies the mind.
Nimbus Adept+25% Surround yourself with a nimbus of cosmic protection.
Quickening Adept+50% Increase the speed of your mind.
Gate Adept+75% Open up planar gates to or from the cosmic planes.
Master Master+0% Move on to a master specialization.
Cosmic fire (by Elyonne)


CosmicFire

Syntax
ABJURE COSMICFIRE <target>
Damage Type: 50% Magic, 50% Fire

Can Target Denizens

The crudest manipulation of the cosmic fabric is also one of the most potent weapons. Calling forth raw cosmic fire will unbind the flesh of your enemies.


Window

Syntax
ABJURE WINDOW <target>

By opening a window in the cosmos, you can scout out the location of another.


Waterwalk

Syntax
ABJURE WATERWALK [OFF]

Gravity is but another cosmic force that you can master, such that you may walk upon the surface of water.


Fear

Syntax
ABJURE FEAR

Few can face the full force of the cosmos when glimpsed through your eyes. This spell targets all personal enemies at your location.


Deathsight

Syntax
ABJURE DEATHSIGHT [OFF]

You may awaken your inner sight to pierce the veil of death, seeing all who pass the dark gate and also seeing where their mortal form perished.


Enfeeble

Syntax
ABJURE ENFEEBLE <target>

By weakening the cosmic threads that make up another person, you will also slightly weaken the body. Gives a -1/-2 penalty to all offensive damage.


SoulGuard

Syntax
ABJURE SOULGUARD [OFF]

By weaving a delicate lattice of high-frequency, oscillating energy around your body, you can redirect some of the ravages of the cosmos and guard against serious ailments, such as Necromancy's Omen, Astrology curses, or Moon's Dark curse.


Web

Syntax
ABJURE WEB <target>

You may transmute random cosmic threads into material reality and thus bind your enemies.


Sleep

Syntax
ABJURE SLEEP <target>

Put someone to sleep by delicately tugging the cosmic threads that bind him or her.


Cloak

Syntax
ABJURE CLOAK [OFF]
Damage Modifier: 1/8 cutting and blunt resistance

Creating a cosmic cloak will help protect from being summoned against your will as well as provide some physical damage protection.


Farscout

Syntax
ABJURE FARSCOUT <ENEMIES|ALLIES>

By opening windows in the cosmic fabric, you can scout out the location of all enemies or allies.


Timeslip

Syntax
ABJURE TIMESLIP

The cosmos is a series of infinite probabilities and you may use this knowledge to avoid the next hostile action targeted against you.


Ceremonies

The habitual devotion of your ceremonies grant you a 5/10 bonus to mana.


Nimbus

Syntax
ABJURE NIMBUS [OFF]
Damage Resistance: 1/5 Excorable, 1/5 Divinus

Use the cosmic dust around you to form a protective nimbus which willprotect against cosmic damage attacks (excorable and divinus).


Quickening

Syntax
ABJURE QUICKENING
Power: 3 (any)

The quickening is a powerful enhancement of your own cosmic being, heightening your mental reflexes to the point that your equilibrium is recovered at a much greater rate (25/25 bonus). This can only be maintained for a very short period.

Additional Notes:
Lasts for 12 seconds. This gives the caster approximately 9 seconds of fast equilibrium to use.


Gate

Syntax
TRANSVERSE <plane>

You can travel to or from the cosmic realms from any planar gate.


Master

At this point in your training of Cosmic, you have progressed where you must specialize in an aspect of this skill to continue learning. If you have not yet selected a specialization, see SKILLCHOICE LIST to see what is available. There may be a choice between two or more specializations.