Difference between revisions of "Discipline"

244 bytes added ,  18:36, 24 July 2016
Updating for focus mechanic changes. Added breathing note.
(Migrating to template)
(Updating for focus mechanic changes. Added breathing note.)
Line 14: Line 14:
{{SkillTableRow|Masochism|Capable|50|Take your aggression out on yourself.}}
{{SkillTableRow|Masochism|Capable|50|Take your aggression out on yourself.}}
{{SkillTableRow|Satiation|Adept|0|Enhance the value of what you eat.}}
{{SkillTableRow|Satiation|Adept|0|Enhance the value of what you eat.}}
{{SkillTableRow|Focus|Adept|50|Target specific ailments with your cures.}}
{{SkillTableRow|Restoration|Master|0|Healing damaged limbs by force of will.}}
{{SkillTableRow|Restoration|Master|0|Healing damaged limbs by force of will.}}
{{SkillTableRow|Metawake|Master|50|Cause yourself to quickly wake up automatically.}}
{{SkillTableRow|Metawake|Master|50|Cause yourself to quickly wake up automatically.}}
Line 19: Line 20:
{{SkillTableRow|Breathing|Expert|0|Controlling your breathing to avoid asphyxiation.}}
{{SkillTableRow|Breathing|Expert|0|Controlling your breathing to avoid asphyxiation.}}
{{SkillTableRow|Selfishness|Virtuoso|0|Become too selfish to throw or give anything away.}}
{{SkillTableRow|Selfishness|Virtuoso|0|Become too selfish to throw or give anything away.}}
{{SkillTableRow|FocusMind|Fabled|0|Curing mental afflictions by sheer will.}}
{{SkillTableRow|Endurance|Fabled|0|Push through the pain by force of will.}}
{{SkillTableRow|DamageShift|Mythical|0|Shift wasted damage to fortify your next attack.}}
{{SkillTableRow|DamageShift|Mythical|0|Shift wasted damage to fortify your next attack.}}
{{SkillTableRow|EnergyLink|Mythical|50|Drain your energy reserves to another.}}
{{SkillTableRow|EnergyLink|Mythical|50|Drain your energy reserves to another.}}
{{SkillTableRow|FocusSpirit|Transcendent|0|Focus your mind on cleansing your spirit.}}
{{SkillTableRow|PowerFocus|Transcendent|0|Draw on your aetheric power to focus away afflictions.}}
|}
|}


[[Image:Discipline.jpg|thumb|Meditation in the moonlight (by Cappen)]]
[[Image:Discipline.jpg|thumb|Meditation in the moonlight (by Cappen)]]
{{AB
|skillname = FocusBody
|syntax = FOCUS BODY
|description = Paralysis prevents you from doing anything, a nasty situation to be in. But all you need do is move your little toe before movement returns. By focusing your entire will upon your body, you can break out of paralysis, or the psionic ailments of leg lock or throat lock.
|notes = In addition to gaining skills as you study more Discipline, you will reduce the amount of time it takes to recover focus balance.  Discipline lessons also control how fast you regain power from your reserves.
}}


{{AB
{{AB
|skillname = Clotting
|skillname = Clotting
|syntax = CLOT
|syntax = CLOT  
|description = This will permit you to partially clot your bleeding.
|description = This will permit you to partially clot your bleeding.
|notes = Each clot will stop 20 bleeding at a cost of 40-60 mana.
|notes = Each clot will stop 20 bleeding at a cost of 40-60 mana.
Line 85: Line 79:
|syntax = SATIATION
|syntax = SATIATION
|description = By using this ability, you will begin to concentrate on processing your food more efficiently. After activating it, you'll have a short period during which to eat some food.
|description = By using this ability, you will begin to concentrate on processing your food more efficiently. After activating it, you'll have a short period during which to eat some food.
}}
{{AB
|skillname = Focus
|syntax = SIP SLUSH [FOCUS <affliction>] <br>
EAT DUST [FOCUS <affliction>] <br>
SMOKE STEAM [FOCUS <affliction>]
|description = Focusing will allow you to cure a specific ailment when using the slush, dust, and steam cures. There are several different focus types, granted by various abilities. This ability grants the basic FOCUS focus type, which will cause the cure to use a 50% longer balance time.
}}
}}


Line 109: Line 111:
|skillname = Breathing
|skillname = Breathing
|syntax = HOLD BREATH
|syntax = HOLD BREATH
|description = You can begin to hold your breath, granting yourself a massive resistance to most forms of asphyxiation damage. This defence will gradually wear down over time until you can hold your breath no longer, at which point you will hyperventilate for a minutes.
|cost = Damage Resistance: 13/13 Asphyxiation,  maximum
|description = You can begin to hold your breath, granting yourself a massive resistance to most forms of asphyxiation damage. This defence will gradually wear down over time until you can hold your breath no longer, at which point you will hyperventilate for a minute. <br><br>
The resistance begins at 13/13 and scales down with time.
}}
}}


Line 121: Line 125:


{{AB
{{AB
|skillname = FocusMind
|skillname = Endurance
|syntax = FOCUS MIND
|syntax = FOCUS MIND
|description = Your mental survival skills have adapted to the point where you can cure mental afflictions merely by focusing your mind. Be warned though that the mana cost for this is high.
|cost = Vitals Bonus: 1/4 Health
|description = Your many hours of endurance training grant you a 1/4 bonus to health.
}}
}}


Line 140: Line 145:


{{AB
{{AB
|skillname = FocusSpirit
|skillname = PowerFocus
|syntax = FOCUS SPIRIT
|syntax = SIP SLUSH [POWERFOCUS <affliction>] <br>
|description = You can lift curses from your spirit, though the mana cost for this is extraordinary.
EAT DUST [POWERFOCUS <affliction>] <br>
|notes = Costs 25% of maximum mana, and doesn't always work against some afflictions.
SMOKE STEAM [POWERFOCUS <affliction>]
|cost = Power: 1 (Any)
|description = Focusing will allow you to cure a specific ailment when using the slush, dust, and steam cures. There are several different focus types, granted by various abilities. This ability grants the POWERFOCUS focus type, which will requires and consumes power to fuel the focus.
 
}}
}}
575

edits