Discipline

The training and honing of your willpower falls under the skill of Discipline. The primary benefit is increasing your rate of power renewal. There are also a handful of useful skills that are acquired that flow from the mastery of your will. Also, your willpower will regenerate faster the greater your skill in Discipline.
Skill Learned At Description
Clotting Inept+0% Reduce the level of your bleeding.
Insomnia Inept+42% Cause yourself to be unable to fall asleep.
Truehearing Inept+61% Even the deaf may hear the wonders of the world.
Obliviousness Inept+80% Willfully ignore actions that don't affect you.
Curing Novice+0% Allow your instincts to maintain your vitals.
FocusConstruct Novice+50% Manipulate the aether to assist a construct or colossus!
Masochism Capable+0% Take your aggression out on yourself.
Satiation Capable+19% Enhance the value of what you eat.
Focus Capable+38% Target specific ailments with your cures.
Restoration Master+0% Healing damaged limbs by force of will.
Metawake Master+45% Cause yourself to quickly wake up automatically.
HeartStop Master+72% Slay yourself by stopping your heart.
Breathing Gifted+0% Controlling your breathing to avoid asphyxiation.
Suppression Gifted+18% Suppress your defenses.
Selfishness Gifted+36% Become too selfish to throw or give anything away.
Endurance Gifted+36% Push through the pain by force of will.
DamageShift Expert+47% Shift wasted damage to fortify your next attack.
EnergyLink Expert+73% Drain your energy reserves to another.
PowerFocus Fabled+0% Draw on your aetheric power to focus away afflictions.
Meditation in the moonlight (by Cappen)


Clotting

Syntax
CLOT

This will permit you to partially clot your bleeding.

Additional Notes:
Each clot will stop 20 bleeding at a cost of 40-60 mana.


Insomnia

Syntax
INSOMNIA

This ability will allow you to give yourself insomnia - a useful defence against being put to sleep involuntarily.

Additional Notes:
You can also get insomnia without spending mana by eating merbloom.


Truehearing

Syntax
TRUEHEARING

Provides the truehearing defense, allowing you to hear even through deafness. If you are already deaf, cures this.
Uses the Soothing Steam balance.


Obliviousness

Syntax
OBLIVIOUSNESS [ON/OFF]

OBLIVIOUSNESS TARGET <target>

Though it takes a moderate mana drain, you can will yourself to be oblivious to many actions that don't affect you. The exception to this is if you target someone through obliviousness, which would allow you to see any actions that your target performs. You will also see any actions that occur to your target.

Changelog

  • Report 326: Obliviousness no longer has an eq cost or drain associated with using it or target.(#2564 on 2021-Nov-25)


Curing

Syntax
CURING
CURING AUTOHEAL

Autohealing will allow you to subconsciously maintain your vitals statistics (health, mana, and ego) without focusing on the task yourself.

Special: If you have the FirstAid ability in Discernment, you can enable CURING AUTOAID. This is currently in a trial phase and will only work within one of Lusternia's Arenas. It will automatically try to cure any afflictions you receive.


FocusConstruct

Syntax
FOCUS <construct/colossus> [POSITIVE|NEGATIVE]

FOCUS CLEAR

This skill allows you to support a construct positively or negatively, affecting how much damage they take, both from other constructs/colossi and from aethership bombardment. Only a limited number of people can support constructs. While you are supporting the construct or colossus, you will continuously gain experience while you retain that support.

Note as well that focusing negatively on a construct or colossus will slow its ability to move.


Masochism

Syntax
CONFIG MASOCHISM [ON|OFF]

You may now decide whether or not you are able to target yourself with aggressive abilities. The default is off, and this command cannot be forced.

NOTE: You should not rely on attacks against yourself functioning exactly as they do against other players. If something does not seem to be working correctly, please test against another player before assuming something is broken.


Satiation

Syntax
SATIATION

By using this ability, you will begin to concentrate on processing your food more efficiently. After activating it, you'll have a short period during which to eat some food.


Focus

Syntax
SIP SLUSH [FOCUS <affliction>]

EAT DUST [FOCUS <affliction>]
SMOKE STEAM [FOCUS <affliction>]

Focusing will allow you to cure a specific ailment when using the slush, dust, and steam cures. There are several different focus types, granted by various abilities. This ability grants the basic FOCUS focus type, which will cause the cure to use a 50% longer balance time.


Restoration

Syntax
RESTORE

By channeling mental power into healing, you can heal any broken limbs you may have at one time.

Additional Notes:
The length of the equilibrium loss depends on how many broken limbs you have.


Metawake

Syntax
METAWAKE [ON|OFF]

Though it will quickly drain your mana, turning metawake on will ensure that you will quickly wake up if put to sleep.


HeartStop

Syntax
HEARTSTOP

This lethal ability will cause your heart to immediately stop, killing yourself in an instant. Use it with caution, for it will cost you more experience than a standard death.


Breathing

Syntax
HOLD BREATH
Damage Resistance: 13/13 Asphyxiation, maximum

You can begin to hold your breath, granting yourself a massive resistance to most forms of asphyxiation damage. This defence will gradually wear down over time until you can hold your breath no longer, at which point you will hyperventilate for a minute.

The resistance begins at 13/13 and scales down with time.


Suppression

Syntax
SUPPRESS <BUFFS|RESISTANCES|AGILITY|REGENERATION>

SUPPRESS OFF (to cancel suppression)

In the arena you can suppress anything within the bodyscan system so that your added bonus or malus is at 0.


Selfishness

Syntax
SELFISHNESS

GENEROSITY

With this ability, you may cause yourself to become so selfish that you can't give away a thing.

Additional Notes:
This is an effective counter to most forms of theft.


Endurance

Syntax
FOCUS MIND
Vitals Bonus: 1/4 Health

Your many hours of endurance training grant you a 1/4 bonus to health.


DamageShift

Your mastery of discipline allows you to reserve the energy of critical strikes and fortify your next attack with the remaining strength. Waste not, want not.

Additional Notes:
A passive effect. When hunting, whenever your killing blow includes a critical and does more damage than was needed for the kill, the next blow you make on your next target will be increased.


EnergyLink

Syntax
ENERGYLINK <player> <percent> ENERGY

This will drain your energy reserves and transfer it to another player, though some of the energy is lost in the transfer process.

Additional Notes:
Only half of the energy you give up will be received.


PowerFocus

Syntax
SIP SLUSH [POWERFOCUS <affliction>]

EAT DUST [POWERFOCUS <affliction>]
SMOKE STEAM [POWERFOCUS <affliction>]

Power: 1 (Any)

Focusing will allow you to cure a specific ailment when using the slush, dust, and steam cures. There are several different focus types, granted by various abilities. This ability grants the POWERFOCUS focus type, which will requires and consumes power to fuel the focus.