Difference between revisions of "Ecology"

3 bytes added ,  17:39, 8 April 2017
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fixing mistakes.
(Updated to new templates)
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|cost = Power:  3 (for quickburn) (Any)<br>
|cost = Power:  3 (for quickburn) (Any)<br>
Ingredients: calamus 1 myrtle 1
Ingredients: calamus 1 myrtle 1
|Description You can fashion a smudge from the plants of a swamp. When burned, your enemies may be caught in quicksand, making it impossible for them to move until freed. Note that the larger the size, the easier it is to get out of quicksand (ironically enough), but trying to move will cause a victim to sink deeper into it. See <tt>AB ECOLOGY HILLSSMUDGE</tt>.
|description = You can fashion a smudge from the plants of a swamp. When burned, your enemies may be caught in quicksand, making it impossible for them to move until freed. Note that the larger the size, the easier it is to get out of quicksand (ironically enough), but trying to move will cause a victim to sink deeper into it. See <tt>AB ECOLOGY HILLSSMUDGE</tt>.


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{{AB
{{AB
|skillname = VallySmudge
|skillname = ValleySmudge
|syntax = SMUDGE FASHION VALLEY<br>
|syntax = SMUDGE FASHION VALLEY<br>
SMUDGE [QUICK]BURN
SMUDGE [QUICK]BURN
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