Geochemantics

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Geochemantics is a skillchoice specialization after learning Elementalism and is an alternative to Geomancy. It was developed from the teachings of Victor von'Lochli, who came from a dark, far future

timeline. Geochemancers develop chemantic reagents that can be used to create fumes that surround them as well as produce powerful chemantic reactions. The Geochemancer modifies his body by implanting various metallic devices and machinery in order to increase his power and effectiveness in combat.

Skill Learned At Description
Tainted Master+0% Breathe the tainted air.
IronTanks Master+0% Craft iron tanks to contain your fumes.
Ferrous Master+50% A rust-coloured, metallic fume.
NeckBolts Gifted+0% Implant iron bolts within your neck.
RustedSpikes Gifted+33% Implant rusted spikes into your joints.
Chemical Gifted+66% A clear, chemical reagent.
BoneLacing Expert+0% Implant metal lacing within your bones.
Hydraulics Expert+25% Implant hydraulics into your legs.
Toxic Expert+50% A green, corrosive fume.
Smog Unknown+?% Create a thick smog from your fumes.
MetalStorm Expert+75% Harness your ferrous fumes to create a metal storm.
Magnum Virtuoso+0% Construct the dreaded magnum blastworks.
Foul Virtuoso+20% Harness your chemical fumes to produce a dense, foul cloud.
Taint Virtuoso+40% A black, tainted fume.
Fuse Virtuoso+60% Fuse runes into your magnum blastworks.
Embed Unknown+?% Embed motes on your magnum blastworks.
PollutedStuds Virtuoso+80% Implant Polluted studs into your body.
SteamOptics Fabled+0% Replace your eyes with superior steam optics.
Contagion Fabled+25% Harness your toxic fumes to summon contagion.
TaintCrew Fabled+50% Join with your brothers in a taint crew.
Ironbourne Fabled+75% Work all of your fumes at once.
Nozzle Mythical+0% Attach a focusing nozzle to your magnum blastworks.
FilthPump Mythical+25% Implant a filth pump into your abdomen.
CranialImplant Mythical+50% Implant a cranial plate into your head.
TaintBomb Mythical+75% Harness your taint fumes to produce a massive taint bomb.
Contamination Transcendent+0% Expel a clinging haze of contamination.


Tainted

Your bond with the tainted earth is so great that you will not take damage from its poisonous effects. Also, your affinity with earth will allow you to naturally avoid earthquakes.


IronTanks

Syntax
IRONTANKS CREATE

IRONTANKS STATUS
IRONTANKS TRANSMUTE [#] TO <reagent>
IRONTANKS RELEASE # <reagent>

Power: 10 (Megalith of Doom) (to create)

Outlay: 50 iron (to create)
1 darkessence (to transmute)

The iron tanks store concentrated reagents transmuted from dark essence which form the basis of Geochemantic power. A single piece of essence can be used to exsiccate 5 fumes of reagent. Your iron tanks can hold up to 2000 reagents of any type and you may release reagents to make room for other types.


Ferrous

Syntax
FUMES EXPEL FERROUS

FUMES DISPERSE FERROUS
FUMES FOCUS [<target>|NOBODY]
FUMES STATUS
FUMES CONCENTRATE

Tank fumes: 1 ferrous (to expel)

Surround yourself in a thick haze of ferrous fumes expelled from your iron tanks. These expelled fumes will last for one Lusternian day. When you focus your ferrous fumes upon a target, they will periodically react with the target to cause asthma.

Concentrating on your fumes will bring them all into sync so that they react with their target at the same time.


NeckBolts

Syntax
IMPLANT NECK BOLTS
Outlay: 10 iron

Tank fumes: 100 ferrous
Damage Modifier: 1/8 excorable increase

By a controlled reaction between the iron and your ferrous fumes, you are able to mould iron bolts to implant into your neck. These bolts will boost the magnitude of any excorable damage you do. The bolts will rust away after fifty Lusternian months.


RustedSpikes

Syntax
IMPLANT RUSTED SPIKES
Outlay: 10 iron

Tank Fumes: 100 ferrous

By fashioning jagged and rusted iron spikes with your ferrous fumes, you are able to implant them into your knees and elbows. You attackers have a chance to be caught on the spikes and drag through their skin, breaking the surface and leaving tainted fragments in their blood to fester and cause relapsing. The spikes will fully rust away and splinter after fifty Lusternian months.


Chemical

Syntax
FUMES EXPEL CHEMICAL

FUMES DISPERSE CHEMICAL
FUMES FOCUS [<target>|NOBODY]
FUMES STATUS
FUMES CONCENTRATE

Tank fumes: 1 chemical (to expel)

Surround yourself in a thick haze of chemical fumes expelled from your iron tanks. These expelled fumes will last for one Lusternian day. When you focus your chemical fumes upon a target, they will periodically react with the target to cause paranoia.

Concentrating on your fumes will bring them all into sync so that they react with their target at the same time.


BoneLacing

Syntax
IMPLANT BONE LACING
Outlay: 25 iron

Tank fumes: 100 ferrous, 100 chemical
Damage Modifier: 1/8 divinus resistance

By treating the iron with your ferrous and chemical fumes, it will become a liquid, allowing you to implant it as bone lacing. Your bone lacing will provide protection against divinus damage. The bone lacing will break down and be absorbed into you after fifty Lusternian months.


Hydraulics

Syntax
IMPLANT HYDRAULICS

LEAP <direction>

Outlay: 25 iron

Tank fumes: 100 chemical, 100 ferrous

Construct a pair of hydraulics and implant them within your legs to improve your natural ability to jump. The hydraulics allow you to use the LEAP command. The hydraulics will crack open and fall apart after fifty Lusternian months.


Toxic

Syntax
FUMES EXPEL TOXIC

FUMES DISPERSE TOXIC
FUMES FOCUS [<target>|NOBODY]
FUMES STATUS
FUMES CONCENTRATE

Tank fumes: 1 toxic (to expel)

Surround yourself in a thick haze of toxic fumes expelled from your iron tanks. These expelled fumes will last for one Lusternian day. When you focus your toxic fumes upon a target, they will periodically react with the target to cause pox.

Concentrating on your fumes will bring them all into sync so that they react with their target at the same time.


Smog

Syntax
FUMES SMOG [ON|OFF]

By creating a thick, choking smog from your fumes, your focused target will find it much harder to see where he is going, making him stumble aimlessly for a while before he manages to leave.


MetalStorm

Syntax
FUMES REACTIVE METAL STORM
Power: 5 (Megalith of Doom)

Expelled fumes: ferrous, chemical
Damage Type: 50% asphyxiation 50% cutting

By combining two or more of your expelled fumes, you can guide a controlled reaction to devastating effect. These fumes are consumed once combined. The metal storm requires ferrous and chemical fumes to be expelled, and the reaction will climax shortly after being released. The metal storm will cause damage to any enemies within range of it as the shards of metal created in the reaction of the caustic fumes rip through them. It will additionally cause paranoia and vomiting. Your enemy's movements will be greatly hindered while the effect is growing.


Magnum

Syntax
MAGNUM CRAFT
MAGNUM BLAST <target> [<direction>]
Power: 10 (Megalith of Doom)

Outlay: 50 iron
Tank fumes: 100 ferrous, 100 chemical, 100 toxic
Damage Type: 50% asphyxiation 50% cutting
Can Target Denizens (in room only)

Using your knowledge of the reactions of the Earth, you are able to master the iron and bend it to your will to form the dreaded magnum blastworks. This construction allows you to combine and focus the power of your fumes to an explosive degree, ripping apart those who stand in your way in a blast of caustic fumes and iron shrapnel. The magnum blastworks can only withstand the force of your blasts for 250 Lusternian months before it will rust and decay.


Foul

Syntax
FUMES REACTIVE FOUL
Power: 5 (Megalith of Doom)

Expelled fumes: chemical, toxic
Damage Type: 50% asphyxiation 50% poison

These foulest of fumes will cause damage to any enemies within range of it as they are surrounded by the choking, bitter haze. It will additionally cause paranoia and pox.


Taint

Syntax
FUMES EXPEL TAINT

FUMES DISPERSE TAINT
FUMES FOCUS [<target>|NOBODY]
FUMES STATUS
FUMES CONCENTRATE

Tank fumes: 1 taint (to expel)

Damage Type: 50% Poison 50% Asphyxiation

Surround yourself in a thick haze of taint fumes expelled from your iron tanks. These expelled fumes will last for one Lusternian day. When you focus your taint fumes upon a target, they will periodically react with the target to cause damage, part of which will be transferred to you as health.

Concentrating on your fumes will bring them all into sync so that they react with their target at the same time.


Fuse

Syntax
MAGNUM FUSE <rune list>

WIPE MAGNUM (to remove runes)

You can now fuse up to ten runes to your magnum blastworks. Every time you perform an attack with your magnum blastworks, one of the runes will be triggered. You can also append SUPER at the end of your magnum attack to trigger two runes at once, assuming you have Supersling in Runes.


Embed

Syntax
MAGNUM EMBED <dream mote list>

WIPE MAGNUM (to remove motes)

You can now embed up to ten motes on your magnum blastworks. Every time you perform an attack with your magnum blastworks, one of the motes will be triggered.


PollutedStuds

Syntax
IMPLANT POLLUTED STUDS
Outlay: 50 iron

Tank fumes: 100 ferrous, 100 taint
Damage Type: 50% poison 50% asphyxiation

Mould caustic studs using your ferrous and taint fumes and implant them within your body. Your polluted studs have a chance to cause retributive damage to an attacker. The polluted studs will rust and fall off fifty Lusternian months.


SteamOptics

Syntax
IMPLANT STEAM OPTICS
Outlay: 50 iron

Tank fumes: 100 chemical, 100 toxic, 100 taint

Construct the impressive steam optics and replace your eyes with their superior sight. The steam optics provide increased ability to detect illusions, as well as a chance to avoid being blacked out and blinded. Geochemantic users with steam optics will see their eyeblasts' effectiveness increased, as it now causes one of the following afflictions - paranoia, sensitivity, pox, asthma, or rigormortis - when performed. The steam optics will dissolve under the stress after fifty Lusternian months.

Changelog:

  • Geochemantics SteamOptics will now provide a 20% chance to avoid blackout as well as avoiding blindness. Each blind/blackout attempt (resisted or not) will build their excorable gland 10%. When a Geochem with SteamOptics performs an Eyeblast, it will apply one of the following - paranoia, sensitivity, pox, asthma, or rigormortis - in addition to the damage. (#1414 on 06-05-2018)


Contagion

Syntax
FUMES REACTIVE CONTAGION
Power: 5 (Megalith of Doom)

Expelled fumes: chemical, toxic, taint
Damage Type: 33% asphyxiation 33% poison 33% cutting

These contagion fumes will cause damage to any enemies within range of it as they are overcome by its bloated, metal-toothed flies. It will additionally cause contagion.


TaintCrew

Syntax
FUMES LINK <Geomancer or Geochemancer>

FUMES UNLINK <Geomancer or Geochemancer>

By extending your fumes to encompase the elemental power of another Geomancer or Geochemancer, you can extend the reach of your metal storm, foul, contagion and taint bomb reactions. Each link will increase the radius of your effects by one room. Any damage caused by the reaction will be increased by the tainted environment of a Geomancer's demesne.


Ironbourne

Syntax
FUMES EXPEL ALL
Power: 3 (Megalith of Doom)

Tank fumes: 1 ferrous, 1 chemical, 1 toxic, 1 taint

You have mastered your iron tanks and can expel all four fumes at once.


Nozzle

Syntax
MAGNUM CRAFT NOZZLE

MAGNUM ANNIHILATE <target> [<direction>]

Power: 10 (Megalith of Doom

Outlay: 25 iron
Tank fumes: 100 taint (to craft)
1 taint (to annihilate)
Damage Type: 100% excorable

You design a nozzle for the dreaded magnum blastworks, refining and concentrating the blast while infusing it with the power of the taint to produce pure excorable annihilation. Each use of annihilate will consume one taint fume from your iron tanks.


FilthPump

Syntax
IMPLANT FILTH PUMP
Outlay: 50 iron

Tank fumes: 100 toxic, 100 taint

Construct the filth pump and implant it within your abdomen to harness the natural, putrid contents of your body. The filth pump has a chance to spew at an attacker, causing rigormortis. The filth pump will break down and catch fire after fifty Lusternian months.


CranialImplant

Syntax
IMPLANT CRANIAL IMPLANT
Outlay: 50 iron

Tank fumes: 100 chemical, 100 taint

Form and temper a cranial plate with your chemical and taint fumes, replacing a part of your skull. The cranial plate has a chance to cause sensitivity in an attacker. The cranial implant will splinter and shatter after fifty Lusternian months.


TaintBomb

Syntax
FUMES REACTIVE TAINT BOMB
Power: 10 (Megalith of Doom)

Expelled fumes: ferrous, chemical, toxic, taint
Damage Type: 33% asphyxiation 33% poison 33% cutting

The taint bomb is the ultimate weapon of the Geochemancer, combining all your fumes into a powerful explosion powered by the taint itself. The taint bomb will cause damage to any enemies within range of it as they are overcome by its raw power. It will cause additional damage and stun based on the number of these afflictions its target has: asthma, pox, sensitivity, rigormortis, or paranoia.


Contamination

Syntax
FUMES EXPEL CONTAMINATION
Power: 5 (Megalith of Doom)

Tank fumes: 10 ferrous, 10 chemical, 10 toxic, 10 taint

Expel all four fumes from your iron tanks in a sudden exhaust to form the contamination. The contamination works to negate protections from asphyxiation damage as the thick, greasy cloud cannot be stopped. Those who attempt to control their breathing to avoid asphyxiation will find the necessary large breath to be extremely painful. Finally, any asphyxiation damage will also produce bleeding and contagion as the contamination fumes seep into the lungs and rupture alveoli. The effects of the contamination will weaken over time and will fade away completely after a Lusternian day.