Difference between revisions of "Harmonics"

201 bytes added ,  23:58, 24 July 2022
added class skills category; added è to crèche
(added changelog for sapphire)
(added class skills category; added è to crèche)
 
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{| align="right" border="1" cellpadding="4" cellspacing="0" width="40%"
{| align="right" border="1" cellpadding="4" cellspacing="0" width="40%"
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| style="background:lightyellow"|[[Harmonics]] was developed by the [[Matrix Institute]] after studying the cosmic plane of the [[Continuum]]. The Continuum is a 'dead' divine creche, meaning that whatever divine beings were born there have long since grown up and departed (as opposed to the cosmic planes with [[half-formed]] where the divine beings never fully developed--or as opposed to the cosmic plane of the [[Vortex]] where the divine beings had never formed). Researchers from the Matrix Institute have used the abandoned crystal creches to tap into the harmonic energies of the Continuum. They've also learned to harness these energies into gemstones. While this has given them very powerful abilities, it also ends up being very expensive as the Institute constantly looks to fill their supply of gemstones. Historically, this has led them to many conflicts (especially with [[dwarves]]) as the Institute believed that all gemstones should come to them for the greater good.
| style="background:lightyellow"|[[Harmonics]] was developed by the [[Matrix Institute]] after studying the cosmic plane of the [[Continuum]]. The Continuum is a 'dead' divine crèche, meaning that whatever divine beings were born there have long since grown up and departed (as opposed to the cosmic planes with [[half-formed]] where the divine beings never fully developed--or as opposed to the cosmic plane of the [[Vortex]] where the divine beings had never formed). Researchers from the Matrix Institute have used the abandoned crystal crèches to tap into the harmonic energies of the Continuum. They've also learned to harness these energies into gemstones. While this has given them very powerful abilities, it also ends up being very expensive as the Institute constantly looks to fill their supply of gemstones. Historically, this has led them to many conflicts (especially with [[dwarves]]) as the Institute believed that all gemstones should come to them for the greater good.
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|skillname = Harvest
|skillname = Harvest
|syntax = HARVEST [<number>] <gem>
|syntax = HARVEST [<number>] <gem>
|description = With permission from a guild leader, you are able to harvest charged gemstones upon the Continuum Plane so long as you know the corresponding gem skill. For example, if you know the skill of Turquoise, you can harvest charged turquoise from the Turquoise Sphere of Flux Transmutation.
|description = With permission from a guild leader, you are able to harvest charged gemstones upon the Continuum Plane so long as you know the corresponding gem skill. For example, if you know the skill of [[#Turqoise|Turquoise]], you can harvest charged turquoise from the Turquoise Sphere of Flux Transmutation.
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|syntax = CRYSTALSPIN LINK NODE [num]
|syntax = CRYSTALSPIN LINK NODE [num]
Gems: Any
Gems: Any
|description = Travel to the astral plane and link to a wild energy node. This will automatically channel its latent powers directly into the Matrix. You can use any charged crystal gem to make the link. You may either link permanently, or specify the number of links you wish to drain before automatically unlinking.
|description = Travel to the Astral Plane and link to a wild energy node. This will automatically channel its latent powers directly into the Matrix. You can use any charged crystal gem to make the link. You may either link permanently, or specify the number of links you wish to drain before automatically unlinking.
 
Nodes of power recoup drained energies faster the fuller they are, and so draining them beyond reasonable limits will seriously impair their potential.
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<tt>OUTGEMRIFT (OGR)</tt> takes a given number of a single type of gem (or all by default) out of the GemRift. If no amount is specified, then the default is to take out only one gem.
<tt>OUTGEMRIFT (OGR)</tt> takes a given number of a single type of gem (or all by default) out of the GemRift. If no amount is specified, then the default is to take out only one gem.


<tt>INVGEMRIFT (or IGR)</tt> peeks into the GemRift to take a quick inventory of what is stored there.
<tt>INVGEMRIFT</tt> (or <tt>IGR</tt>) peeks into the GemRift to take a quick inventory of what is stored there.
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|syntax = CRYSTALSPIN BALESTONE
|syntax = CRYSTALSPIN BALESTONE
|cost = Power: 2 (Matrix) <br>
|cost = Power: 2 (Matrix) <br>
Gems: Garnet, Beryl <br>
Gems: Garnet, Beryl <br>
Damage Type: Magic
Damage Type: Magic
|description = A balestone has an extremely unstable vibration. Creating one will cause a temporal explosion, ripping your enemies with balefire which causes damage to their bodies as well as [[timewarp]]ing them.
|description = A balestone has an extremely unstable vibration. Creating one will cause a temporal explosion, ripping your enemies with balefire which causes damage to their bodies as well as [[timewarp]]ing them.
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Gems:  Opal
Gems:  Opal
|cost = Power: 1 (Matrix)
|cost = Power: 1 (Matrix)
Offensive: Decrease Sparkleberry effect.<br>
Offensive: Decrease Sparkleberry effect.<br>
Defensive: Increase Sparkleberry effect.<br>
Defensive: Increase Sparkleberry effect.<br>
Afflictions: [[Temporary Insanity]], [[Entangled]], [[Transfixed]]
Afflictions: [[Temporary Insanity]], [[Entangled]], [[Transfixed]]
|description = Spinning this crystal will create a harmonic field which increases/decreases the effect of [[Herbs#Sparkleberry|sparkleberry]] of whoever it targets.
|description = Spinning this crystal will create a harmonic field which increases/decreases the effect of [[Herbs#Sparkleberry|sparkleberry]] of whoever it targets.
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Defensive: Cures random dust afflictions.<br>
Defensive: Cures random dust afflictions.<br>
Afflictions: [[Sickening]], [[Pox]], [[Scabies]], [[Vomiting]]
Afflictions: [[Sickening]], [[Pox]], [[Scabies]], [[Vomiting]]
|description = Spinning this crystal will create a harmonic field that will sicken whoever it targets. It will randomly afflict with a [[:Category:Dust Afflictions|dust affliction]].
|description = Spinning this crystal will create a harmonic field that will sicken whoever it targets. It will randomly afflict with a [[:Category:Internal Afflictions|dust affliction]].
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|skillname = AcceleratorGem
|skillname = AcceleratorGem
|syntax = CRYSTALSPIN ACCELERATORGEM
|syntax = CRYSTALSPIN ACCELERATORGEM
|cost = Power: 10 (Matrix) (5 if on the [[Continuum]])<br>
|cost = Power: 10 (Matrix) (5 if on the [[Continuum]])<br>
Gems: 1 of each gem
Gems: 1 of each gem
|description = Creating an acceleratorgem will allow you to place each type of Harmonics crystal in your crystalplex. Further, if spun when you already have crystals in your crystalplex, the charges on those gems will be refreshed.
|description = Creating an acceleratorgem will allow you to place each type of Harmonics crystal in your crystalplex. Further, if spun when you already have crystals in your crystalplex, the charges on those gems will be refreshed.
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|skillname = Spire
|skillname = Spire
|syntax = CRYSTALSPIN SPIRE
|syntax = CRYSTALSPIN SPIRE
|cost = Power: 10 (Matrix) <br>
|cost = Power: 10 (Matrix) <br>
Gems:   1 turquoise, 1 jade, 1 garnet, 1 beryl, 1 opal, 1 onyx 1 bloodstone, 1 amethyst, 1 emerald, 1 sapphire, 1 ruby, 1 diamond.
Gems: 1 turquoise, 1 jade, 1 garnet, 1 beryl, 1 opal, 1 onyx 1 bloodstone, 1 amethyst, 1 emerald, 1 sapphire, 1 ruby, 1 diamond.
|description = The ultimate crystalspin, you can take your twelve gems and have them form an intricate pattern around the target that will cause them to [[Crystalspire|form a crystalline spire]] in 5 secs. This will last for 10 seconds. Anyone who attempts to attack the spire will find themselves turned into a spire as well.
|description = The ultimate crystalspin, you can take your twelve gems and have them form an intricate pattern around the target that will cause them to [[Crystalspire|form a crystalline spire]] in 5 secs. This will last for 10 seconds. Anyone who attempts to attack the spire will find themselves turned into a spire as well.
   
   
All spires will cure at the same time.
All spires will cure at the same time.
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[[Category:Class Skills]]
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