Difference between revisions of "Healing"

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CURE <target{{!}}ME> <type of ailment> <br>
CURE <target{{!}}ME> <type of ailment> <br>
EMPATHY
EMPATHY
|description = This empathic ability simply allows you to diagnose, heal, and cure yourself or others who are in your location. Healing or curing others will increase your empathy, which further strengthens your healing powers but lessens the amount of aurawarp your offensive abilities inflict against your foes. In contrast, only using your curing powers on yourself will decrease your empathy. The lower your empathy, the more mana it costs to use curing abilities on yourself. To take account of your current amount of empathy, use EMPATHY.
|description = This empathic ability simply allows you to diagnose, heal, and cure yourself or others who are in your location. Healing or curing others will increase your empathy, which further strengthens your healing powers but lessens the amount of [[aurawarp]] your offensive abilities inflict against your foes. In contrast, only using your curing powers on yourself will decrease your empathy. The lower your empathy, the more mana it costs to use curing abilities on yourself. To take account of your current amount of empathy, use EMPATHY.


Please note the costs for this empathic ability:
Please note the costs for this empathic ability:
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|skillname = Sensory
|skillname = Sensory
|syntax = CURE <target{{!}}ME> SENSORY
|syntax = CURE <target{{!}}ME> SENSORY
|description = Cure ailments of the skin, eyes, and ears, including slickness, ablaze, burns, chills, sensitivity, blindness, and deafness, in that order.
|description = Cure ailments of the skin, eyes, and ears, including [[slickness]], [[ablaze]], [[burns]], chills, [[sensitivity]], [[blind]]ness, and [[deaf]]ness, in that order.
}}
}}


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|skillname = Auras
|skillname = Auras
|syntax =  RADIATE <aura> <br>
|syntax =  RADIATE <aura> <br>
RADIATE PURITY <target> (to cure the aurawarp plague) <br>
RADIATE PURITY <target> (to cure the [[aurawarp]] plague) <br>
CUT AURA <person{{!}}ME> <aura> <br>
CUT AURA <person{{!}}ME> <aura> <br>
AURAS
AURAS
|description = In banishing the mysterious plague which spawned from the depths of the Balach Swamp, the Healers of the Basin of Life uncovered new arts - learning to radiate powerful healing auras around themselves. A healer may radiate a health aura, or an aura of any branch of healing they personally know (e.g., sensory or neurosis). Each aura the Healer has raised will cost the Healer a continual drain upon their ego. As your skill in healing progresses, you will find yourself able to radiate multiple auras, eventually up to a maximum of five.
|description = In banishing the mysterious plague which spawned from the depths of the [[Balach Swamp]], the Healers of the [[Basin of Life]] uncovered new arts - learning to radiate powerful healing auras around themselves. A healer may radiate a health aura, or an aura of any branch of healing they personally know (e.g., sensory or neurosis). Each aura the Healer has raised will cost the Healer a continual drain upon their ego. As your skill in healing progresses, you will find yourself able to radiate multiple auras, eventually up to a maximum of five.
}}
}}


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|syntax = ANESTHETIZE <target>
|syntax = ANESTHETIZE <target>
|cost = Power: 2 (Any)
|cost = Power: 2 (Any)
|description = By twisting your patient'as aura just so, he will no longer feel the pains of the physical world. For the duration of anesthesia, he will also be immune to the effects of sensitivity, receive a 2/5 universal damage resistance, and receive some degree of aurawarp. As a patient's aura becomes increasingly warped (and therefore decreasingly stable), it will take him longer to cure himself of afflictions.
|description = By twisting your patient's aura just so, he will no longer feel the pains of the physical world. For the duration of anesthesia, he will also be immune to the effects of [[sensitivity]], receive a 2/5 universal damage resistance, and receive some degree of [[aurawarp]]. As a patient's aura becomes increasingly warped (and therefore decreasingly stable), it will take him longer to cure himself of afflictions.


Anesthesia cannot be removed by conventional means, it will wear off on its own once sufficient time has passed; but if the patient is cured of seven afflictions before that time has elapsed, the anesthesia will dissipate with a positive charge and, as a result, the Healer will be reimbursed up to half of anesthesia's power cost in active power. Be forewarned, however, that if the patient is not cured of at least one affliction every twelve seconds, either by his own hand or someone else's, the anesthesia will wear off prematurely and without any reimbursement of power for the Healer.
[[Anesthesia]] cannot be removed by conventional means, it will wear off on its own once sufficient time has passed; but if the patient is cured of seven afflictions before that time has elapsed, the anesthesia will dissipate with a positive charge and, as a result, the Healer will be reimbursed up to half of anesthesia's power cost in active power. Be forewarned, however, that if the patient is not cured of at least one affliction every twelve seconds, either by his own hand or someone else's, the anesthesia will wear off prematurely and without any reimbursement of power for the Healer.
}}
}}


MISSING PURIFY
{{AB
 
|skillname = Purify
|description = When healing others, your skill is such that you will now automatically sense afflictions that ail them and can cure one at random alongside your effects to restore their flesh.
}}


{{AB
{{AB
|skillname = Neurosis
|skillname = Neurosis
|syntax = CURE <target{{!}}ME> NEUROSIS
|syntax = CURE <target{{!}}ME> NEUROSIS
|description = Cure many neurotic tendencies, including anorexia, epilepsy, confusion, clumsiness, stupidity, and temporary insanity, in that order.
|description = Cure many neurotic tendencies, including [[anorexia]], [[epilepsy]], [[confusion]], [[clumsiness]], [[stupidity]], and [[Temporary Insanity|temporary insanity]], in that order.
}}
}}


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|syntax = DEEPHEAL <target{{!}}ME> <HEAD{{!}}CHEST{{!}}GUT{{!}}LEFT/RIGHT ARM{{!}}LEFT/RIGHT
|syntax = DEEPHEAL <target{{!}}ME> <HEAD{{!}}CHEST{{!}}GUT{{!}}LEFT/RIGHT ARM{{!}}LEFT/RIGHT
LEG>
LEG>
|description = You can heal the body of deep wounds, which are often hidden from sight. In a similar manner to other healing abilities, healing yourself drains ego, and healing others drains your health. There is no empathy loss suffered from healing your own deep wounds, but empathy will be gained from healing the deep wounds of others.
|description = You can heal the body of [[deepwounds|deep wounds]], which are often hidden from sight. In a similar manner to other healing abilities, healing yourself drains ego, and healing others drains your health. There is no empathy loss suffered from healing your own deep wounds, but empathy will be gained from healing the deep wounds of others.
}}
}}


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|skillname = Sanitise
|skillname = Sanitise
|syntax = SANITISE <target{{!}}ME>
|syntax = SANITISE <target{{!}}ME>
|description = It is of vital importance in Healing that you maintain sanitary
|description = It is of vital importance in Healing that you maintain sanitary conditions at all times. With the proper application of heat, you can sterilise any surface, removing any unknown substances, sticky-ickies, or foul bodily fluids.
conditions at all times. With the proper application of heat, you can sterilise any surface, removing any unknown substances, sticky-ickies, or foul bodily fluids.
}}
}}


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|skillname = Choleric
|skillname = Choleric
|syntax = CURE <target{{!}}ME> CHOLERIC
|syntax = CURE <target{{!}}ME> CHOLERIC
|description = Restore imbalances in the choleric humours, curing asthma, vomiting, dysentery, sickening, pox, scabies, or paralysis, in that order, in the process.
|description = Restore imbalances in the choleric humours, curing [[asthma]], [[vomiting]], [[dysentery]], [[sickening]], [[pox]], [[scabies]], or [[paralysis]], in that order, in the process.
}}
}}


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|syntax =  FLAY <target> [<type of ailment>]
|syntax =  FLAY <target> [<type of ailment>]
|cost = Power: 1 (Any)
|cost = Power: 1 (Any)
|description = Flaying a person's aura will cause an affliction that they currently have to spread, where it will present as a different affliction of the same healing type (e.g., neurosis to neurosis, choleric to choleric) after a brief period of time. Your target will be unaware of exactly when this new affliction manifests, and this process will also cause his aura to warp. <tt>FLAY TARGET</tt> chooses a random affliction to flay, whereas (for instance) <tt>FLAY TARGET NEUROSIS</tt> chooses a random neurosis affliction to flay.
|description = Flaying a person's aura will cause an affliction that they currently have to spread, where it will present as a different affliction of the same healing type (e.g., neurosis to neurosis, choleric to choleric) after a brief period of time. Your target will be unaware of exactly when this new affliction manifests, and this process will also cause his [[aurawarp|aura to warp]]. If no ailment is specified, a random one will be chosen.


Note: This ability will never afflict a target with the advantageous effect of insomnia.
Note: This ability will never afflict a target with the advantageous effect of insomnia.
Note: [[Blind]]ness will not count as an affliction if the target has [[Discernment#Sixthsense|sixthsense]]. [[Deaf]]ness will not count as an affliction if the target has [[Discipline#Truehearing|truehearing]].
|notes = [POSSIBLY OUTDATED, PLEASE VERIFY] <tt>FLAY TARGET</tt> chooses a random affliction to flay, whereas (for instance) <tt>FLAY TARGET NEUROSIS</tt> chooses a random neurosis affliction to flay.
}}
}}
'''Changelog'''
*Report 345: Healing - Flay no longer costs any power '''(#2564 on 2021-Nov-25)'''


{{AB
{{AB
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|skillname = Sanguine
|skillname = Sanguine
|syntax = CURE <target{{!}}ME> SANGUINE
|syntax = CURE <target{{!}}ME> SANGUINE
|description = Restore the imbalance in the sanguine humours in order to cure haemophilia, burstvessels, relapsing, lacerations of the limbs, and clots, in that order. Curing patients of sanguine afflictions can also be used to ease their excessive bleeding, but be forewarned that doing so will cause your own body to bleed in response.
|description = Restore the imbalance in the sanguine humours in order to cure [[haemophilia]], burstvessels, [[relapsing]], lacerations of the limbs, and clots, in that order. Curing patients of sanguine afflictions can also be used to ease their excessive bleeding, but be forewarned that doing so will cause your own body to bleed in response.
}}
}}


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|skillname = Phlegmatic
|skillname = Phlegmatic
|syntax =  CURE <target{{!}}ME> PHLEGMATIC
|syntax =  CURE <target{{!}}ME> PHLEGMATIC
|description = Restore imbalances in the phlegmatic humours. This will cure one of the following ailments: the aeon curse, paralysis, mental transfixation, rigormortis, disloyalty, pacifism, and timewarp, in that order. Note that although this ability affords you the power to cure the mental transfixation of your patients, you will unfortunately find yourself unable to cure anyone while transfixed yourself.
|description = Restore imbalances in the phlegmatic humours. This will cure one of the following ailments: [[aeon|the aeon curse]], [[paralysis]], [[transfixed|mental transfixation]], [[rigormortis]], [[disloyalty]], [[pacifism]], and [[timewarp]], in that order. Note that although this ability affords you the power to cure the mental transfixation of your patients, you will unfortunately find yourself unable to cure anyone while transfixed yourself.
}}
}}


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|syntax = BENDAURA <target>
|syntax = BENDAURA <target>
|cost = Power: 2 (Any)
|cost = Power: 2 (Any)
|description = The most accomplished Healers understand the links between the spiritual aura and the inner body to such a degree that their benevolent arts may be turned to a darker purpose in dire times - that of ravaging the internal workings of the mortal coil. By bending a transgressor's aura in on itself, your target will find that curing any affliction causes a random affliction of the same type to spring up in its place shortly thereafter (maximum of 1 new affliction per 5 seconds). Each of these new afflictions will also contribute aurawarp, the amounts of which depend on the current state of your empathy reserves.
|description = The most accomplished Healers understand the links between the spiritual aura and the inner body to such a degree that their benevolent arts may be turned to a darker purpose in dire times - that of ravaging the internal workings of the mortal coil. By [[bentaura|bending a transgressor's aura in on itself]], your target will find that curing any affliction causes a random affliction of the same type to spring up in its place shortly thereafter (maximum of 1 new affliction per 5 seconds). Each of these new afflictions will also contribute [[aurawarp]], the amounts of which depend on the current state of your empathy reserves.


Note: This ability will never afflict a target with the advantageous effect of insomnia.
Note: This ability will never afflict a target with the advantageous effect of [[Discipline#Insomnia|insomnia]].
}}
}}


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{{AB
{{AB
|skillname = Auric
|skillname = Auric
|syntax =  CURE <target{{!}}ME> AURIC
|syntax =  CURE <target>{{!}}ME AURIC
|description = Cleansing the aura of negative spiritual tumours will cure the following in this order: the aeon curse, achromaticaura, healthleech, powerspikes, manabarbs, egovice, powersap, or luminosity.
|description = Cleansing the aura of negative spiritual tumours will cure the following in this order: [[aeon|the aeon curse]], [[achromaticaura]], [[healthleech]], [[powerspikes]], [[manabarbs]], [[egovice]], [[powersap]], or [[luminosity]].
}}
}}


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{{AB
{{AB
|skillname = Sacrifice
|skillname = Sacrifice
|syntax = SACRIFICE FOR <person{{!}}ALLIES>
|syntax = SACRIFICE FOR <person{{!}}ALLIES>
|cost = Power: 2 (Any) (for singular sacrifice)
|cost = Power: 2 (Any) (for singular sacrifice)
|description = In cases of dire need, sometimes a Healer is called upon to make the ultimate sacrifice to save another. You may either choose to sacrifice your own health and well-being for a singular person, in which case you will be severely weakened (or, if you are not healthy enough to begin with, you will die), or for your allies, in which case you will have to give up your life.
|description = In cases of dire need, sometimes a Healer is called upon to make the ultimate sacrifice to save another. You may either choose to sacrifice your own health and well-being for a singular person, in which case you will be severely weakened and stunned (or, if you are not healthy enough to begin with, you will die), or for your allies, in which case you will have to give up your life.


When sacrificing for your allies, all your personal allies in your local area will be affected, whereas when sacrificing for a singular person, you must be in the same location as that person.
When sacrificing for your allies, all your personal allies in your local area will be affected, whereas when sacrificing for a singular person, you must be in the same location as that person.
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NOTE: When you die due to sacrificing for your allies, though not for a singular person, your body will crumble away with your lifeforce, and the vitae defence will be ignored.
NOTE: When you die due to sacrificing for your allies, though not for a singular person, your body will crumble away with your lifeforce, and the vitae defence will be ignored.
}}
}}
'''Changelog:'''
*Healing Sacrifice should now allow sacrifing at 75 empathy instead of requiring 100. '''(#2568 on 2021-Dec-02)'''
*Healing - Sacrifice now requires high empathy and sets empathy to 0 on use. '''(#2564 on 2021-Nov-25)'''


{{AB
{{AB
|skillname = Mania
|skillname = Mania
|syntax = CURE <target{{!}}ME> MANIA
|syntax = CURE <target{{!}}ME> MANIA
|description = Restore the mind from manic attacks of stupidity, recklessness, hallucinations, addiction, paranoia, asthma, and insomnia, in that order.
|description = Restore the mind from manic attacks of [[stupidity]], [[recklessness]], [[hallucinations]], [[addiction]], [[paranoia]], [[asthma]], and insomnia, in that order.
}}
}}


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|skillname = Insanity
|skillname = Insanity
|syntax = CURE <target> INSANITY
|syntax = CURE <target> INSANITY
|description = Your skill in healing in such that you will recover from Astral induced insanity at an increased rate. You may now also siphon some of the Astral induced insanity from your target unto  yourself, but only occasionally.
|description = Your skill in healing in such that you will recover from Astral induced insanity at an increased rate. You may now also siphon some of the [[Astral Plane|Astral]] induced insanity from your target unto  yourself, but only occasionally.
}}
}}


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|description = This controversial ability will cure a patient of ailments by burning away the affected portions of his aura, but the patient is not guaranteed to survive. If the target's aura is completely twisted and he
|description = This controversial ability will cure a patient of ailments by burning away the affected portions of his aura, but the patient is not guaranteed to survive. If the target's aura is completely twisted and he
has at least one spiritual, one mental, and one physical affliction, cauterize will cost 5 power and your target will be slain instantly. If the target's aura is already dangerously unraveled, the target will be
has at least one spiritual, one mental, and one physical affliction, cauterize will cost 5 power and your target will be slain instantly. If the target's aura is already dangerously unraveled, the target will be
slain instantly regardless of the afflictions he currently possesses. If, however, the target's aura is not completely twisted, or if the target lacks the necessary suite of afflictions, cauterize deals fire damage to the target, cures him of 1 random affliction, and induces aurawarp at a cost of 1 power.
slain instantly regardless of the afflictions he currently possesses. If, however, the target's aura is not completely twisted, or if the target lacks the necessary suite of afflictions, cauterize deals fire damage to the target, cures him of 1 random affliction, and induces [[aurawarp]] at a cost of 1 power.
}}
}}


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|description = As though drawing poison from a wound, you will transfer 3 afflictions at top of the cure queue from your target to yourself. Alternatively, you can specify three types of ailments to siphon. Because of your awe-inspiring command of the healing arts, there is a 50% chance that an additional affliction will be cured from your target outright. This skill restores massive amounts of empathy, and it cannot be forced.
|description = As though drawing poison from a wound, you will transfer 3 afflictions at top of the cure queue from your target to yourself. Alternatively, you can specify three types of ailments to siphon. Because of your awe-inspiring command of the healing arts, there is a 50% chance that an additional affliction will be cured from your target outright. This skill restores massive amounts of empathy, and it cannot be forced.


Note: This ability will automatically ignore the advantageous effects of insomnia, blindness, and deafness on your patients.
Note: This ability will automatically ignore the advantageous effects of insomnia, [[blind]]ness, and [[deaf]]ness on your patients.
}}
}}


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|skillname = Bedevil
|skillname = Bedevil
|syntax = BEDEVIL <target>
|syntax = BEDEVIL <target>
|description = Desperate times call for desperate measures, and so at the cost of mana, a Healer may randomly transfer 2 of her current afflictions to a target. Each affliction also contributes aurawarp to the target's aura, the amount of which depends on the current state of the Healer's empathy. So long as the Healer remains awake and not stunned, she will be able to make use of this powerful ability.
|description = Desperate times call for desperate measures, and so at the cost of mana, a Healer may randomly transfer 2 of her current afflictions to a target. Each affliction also contributes [[aurawarp]] to the target's aura, the amount of which depends on the current state of the Healer's empathy. So long as the Healer remains awake and not stunned, she will be able to make use of this powerful ability.


Note: This ability will automatically ignore the advantageous effects of insomnia, blindness, and deafness.
Note: This ability will automatically ignore the advantageous effects of insomnia, [[blind]]ness, and [[deaf]]ness.
}}
}}
[[Category: Class Skills]]
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