Difference between revisions of "Healing"

689 bytes added ,  18:56, 23 July 2022
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added class skills category
(fixing the aurawarp links with a redirect after this.)
m (added class skills category)
 
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|syntax =  FLAY <target> [<type of ailment>]
|syntax =  FLAY <target> [<type of ailment>]
|cost = Power: 1 (Any)
|cost = Power: 1 (Any)
|description = Flaying a person's aura will cause an affliction that they currently have to spread, where it will present as a different affliction of the same healing type (e.g., neurosis to neurosis, choleric to choleric) after a brief period of time. Your target will be unaware of exactly when this new affliction manifests, and this process will also cause his [[aurawarp|aura to warp]]. <tt>FLAY TARGET</tt> chooses a random affliction to flay, whereas (for instance) <tt>FLAY TARGET NEUROSIS</tt> chooses a random neurosis affliction to flay.
|description = Flaying a person's aura will cause an affliction that they currently have to spread, where it will present as a different affliction of the same healing type (e.g., neurosis to neurosis, choleric to choleric) after a brief period of time. Your target will be unaware of exactly when this new affliction manifests, and this process will also cause his [[aurawarp|aura to warp]]. If no ailment is specified, a random one will be chosen.


Note: This ability will never afflict a target with the advantageous effect of insomnia.
Note: This ability will never afflict a target with the advantageous effect of insomnia.
Note: [[Blind]]ness will not count as an affliction if the target has [[Discernment#Sixthsense|sixthsense]]. [[Deaf]]ness will not count as an affliction if the target has [[Discipline#Truehearing|truehearing]].
|notes = [POSSIBLY OUTDATED, PLEASE VERIFY] <tt>FLAY TARGET</tt> chooses a random affliction to flay, whereas (for instance) <tt>FLAY TARGET NEUROSIS</tt> chooses a random neurosis affliction to flay.
}}
}}
'''Changelog'''
*Report 345: Healing - Flay no longer costs any power '''(#2564 on 2021-Nov-25)'''


{{AB
{{AB
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{{AB
{{AB
|skillname = Sacrifice
|skillname = Sacrifice
|syntax = SACRIFICE FOR <person{{!}}ALLIES>
|syntax = SACRIFICE FOR <person{{!}}ALLIES>
|cost = Power: 2 (Any) (for singular sacrifice)
|cost = Power: 2 (Any) (for singular sacrifice)
|description = In cases of dire need, sometimes a Healer is called upon to make the ultimate sacrifice to save another. You may either choose to sacrifice your own health and well-being for a singular person, in which case you will be severely weakened (or, if you are not healthy enough to begin with, you will die), or for your allies, in which case you will have to give up your life.
|description = In cases of dire need, sometimes a Healer is called upon to make the ultimate sacrifice to save another. You may either choose to sacrifice your own health and well-being for a singular person, in which case you will be severely weakened and stunned (or, if you are not healthy enough to begin with, you will die), or for your allies, in which case you will have to give up your life.


When sacrificing for your allies, all your personal allies in your local area will be affected, whereas when sacrificing for a singular person, you must be in the same location as that person.
When sacrificing for your allies, all your personal allies in your local area will be affected, whereas when sacrificing for a singular person, you must be in the same location as that person.
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NOTE: When you die due to sacrificing for your allies, though not for a singular person, your body will crumble away with your lifeforce, and the vitae defence will be ignored.
NOTE: When you die due to sacrificing for your allies, though not for a singular person, your body will crumble away with your lifeforce, and the vitae defence will be ignored.
}}
}}
'''Changelog:'''
*Healing Sacrifice should now allow sacrifing at 75 empathy instead of requiring 100. '''(#2568 on 2021-Dec-02)'''
*Healing - Sacrifice now requires high empathy and sets empathy to 0 on use. '''(#2564 on 2021-Nov-25)'''


{{AB
{{AB
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Note: This ability will automatically ignore the advantageous effects of insomnia, [[blind]]ness, and [[deaf]]ness.
Note: This ability will automatically ignore the advantageous effects of insomnia, [[blind]]ness, and [[deaf]]ness.
}}
}}
[[Category: Class Skills]]
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