Difference between revisions of "Highmagic"

1,657 bytes removed ,  22:46, 15 January 2016
Migrating to template
(Updating to templated skilltable.)
(Migrating to template)
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[[Image:Highmagic.jpg|thumb|Geburah (by Folken)]]
[[Image:Highmagic.jpg|thumb|Geburah (by Folken)]]


==Pentagram==
{{AB
|skillname = Pentagram
|syntax = EVOKE PENTAGRAM [PSI]
|description = The Lesser Ritual of the Pentagram is the most basic evocation of High Magic. Casting it will protect you against most attacks against your person. Alternatively, you can use it to protect you against psionic attack.
}}


{|
{{AB
|-
|skillname = Malkuth
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = EVOKE MALKUTH
|-
|description = The first cabalistic sphere resides in the earth itself, and evoking its powers will help root you to the ground, offering some defense against an unwanted summons.
| style="background:lightblue"|<tt>EVOKE PENTAGRAM [PSI]</tt>
}}
|-
|}
The Lesser Ritual of the Pentagram is the most basic evocation of High Magic. Casting it will protect you against most attacks against your person. Alternatively, you can use it to protect you against psionic attack.


==Malkuth==
{{AB
|skillname = Void
|syntax = EVOKE VOID <target>
|description = At the edges of the cosmos is the void, the Ain Soph from which all spheres manifest. Evoking its power will destroy protective pentagrams or magic circles.
}}


{|
{{AB
|-
|skillname = Yesod
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = EVOKE YESOD
|-
|description = The second cabalistic sphere rules that of the Unseen, or the invisible realm. Evoking this sphere will place you in that realm, making you invisible. Evoking it again will remove the invisibility.
| style="background:lightblue"|<tt>EVOKE MALKUTH</tt>
}}
|-
|}
The first cabalistic sphere resides in the earth itself, and evoking its powers will help root you to the ground, offering some defense against an unwanted summons.


==Void==
{{AB
|skillname = Netzach
|syntax = EVOKE NETZACH
|description = Oh, Beautiful One! Netzach will increase your charisma, thus strengthening your ego when evoking this powerful cabalistic sphere.
}}


{|
{{AB
|-
|skillname = Hod
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = EVOKE HOD
|-
|cost = Power: 3 (any)
| style="background:lightblue"|<tt>EVOKE VOID <target></tt>
|description = To prepare for when your mind is ill at ease, the sphere known as the Powerful Mind or the Illuminated Intellect if already surrounding you will provide you a small boost of mental energy.
|-
|notes = When your mana drops very low, the defense will fire (using itself up) giving you a rush of mana. The defense lasts for about an hour.
|}
}}
At the edges of the cosmos is the void, the Ain Soph from which all spheres manifest. Evoking its power will destroy protective pentagrams or magic circles.


==Yesod==
{{AB
|skillname = Tipheret
|syntax = EVOKE TIPHERET
|description = For those who embrace the Center of Perfection will be freed from all bonds, both physical and spiritual.
|notes = Tipheret will remove multiple entanglements at once.
}}


{|
{{AB
|-
|skillname = Hexagram
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = EVOKE HEXAGRAM
|-
|description = The Ritual of the Hexagram will draw those to you who seek to hide in the trees and the sky.
| style="background:lightblue"|<tt>EVOKE YESOD</tt>
}}
|-
|}
The second cabalistic sphere rules that of the Unseen, or the invisible realm. Evoking this sphere will place you in that realm, making you invisible. Evoking it again will remove the invisibility.


==Netzach==
{{AB
|skillname = Geburah
|syntax = EVOKE GEBURAH
|cost = Power: 3 (any)
|description = Embrace the left hand of destruction with the sphere of the Warrior. Evoking it will grant you great strength.
}}


{|
{{AB
|-
|skillname = Gedulah
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = EVOKE GEDULAH
|-
|cost = Power: 3 (any)
| style="background:lightblue"|<tt>EVOKE NETZACH</tt>
|description = When you are ill and in pain, the Merciful Hand of Gedulah will touch you and ease your suffering.
|-
|notes = Cures two random afflictions.
|}
}}
Oh, Beautiful One! Netzach will increase your charisma, thus strengthening your ego when evoking this powerful cabalistic sphere.


==Hod==
{{AB
|skillname = Binah
|syntax = EVOKE BINAH <target>
|cost = Power: 2 (Any)
|description = This cold and vengeful sphere of the cabala is not called the Bitter Mother for nothing. Evoking the curse upon your target will weaken the body, thus lowering constitution.
}}


{|
{{AB
|-
|skillname = Chockmah
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = EVOKE CHOCKMAH
|-
|description = Open your eyes to the invisible realm with the cabalistic sphere known to grant the Wisdom of the All Seeing. You will detect those who travel the realms bodiless.
| style="background:lightblue"|<tt>EVOKE HOD</tt>
|notes = Detects dreamweavers and other people out of phase in your location.
|-
}}
|style="background:pink"|Power: 3 (any)
|-
|}
To prepare for when your mind is ill at ease, the sphere known as the Powerful Mind or the Illuminated Intellect if already surrounding you will provide you a small boost of mental energy.


{|
{{AB
|-
|skillname = Kether
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|syntax = EVOKE KETHER <target>
|-
EVOKE KETHER SEVER <target> <br>
| style="background:lightgreen"|When your mana drops very low, the defense will fire (using itself up) giving you a rush of mana.  The defense lasts for about an hour.
EVOKE KETHER SEVER <target> <gem> <br>
|-
|cost = Damage Type: 100% Magic
|}
 
==Tipheret==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>EVOKE TIPHERET</tt>
|-
|}
For those who embrace the Center of Perfection will be freed from all bonds, both physical and spiritual.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Tipheret will remove multiple entanglements at once.
|-
|}
 
==Hexagram==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>EVOKE HEXAGRAM</tt>
|-
|}
The Ritual of the Hexagram will draw those to you who seek to hide in the trees and the sky.
 
==Geburah==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>EVOKE GEBURAH</tt>
|-
|style="background:pink"|Power: 3 (any)
|-
|}
Embrace the left hand of destruction with the sphere of the Warrior. Evoking it will grant you great strength.
 
==Gedulah==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>EVOKE GEDULAH</tt>
|-
|style="background:pink"|Power: 3 (any)
|-
|}
When you are ill and in pain, the Merciful Hand of Gedulah will touch you and ease your suffering.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Cures two random afflictions.
|-
|}
 
==Binah==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>EVOKE BINAH <target></tt>
|-
|style="background:pink"|Power: 2 (Any)
|-
|}
This cold and vengeful sphere of the cabala is not called the Bitter Mother for nothing. Evoking the curse upon your target will weaken the body, thus lowering constitution.
 
==Chockmah==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>EVOKE CHOCKMAH</tt>
|-
|}
Open your eyes to the invisible realm with the cabalistic sphere known to grant the Wisdom of the All Seeing. You will detect those who travel the realms bodiless.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Detects dreamweavers and other people out of phase in your location.
|-
|}
 
==Kether==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>EVOKE KETHER <target><br/>
EVOKE KETHER SEVER <target><br/>
EVOKE KETHER SEVER <target> <gem></tt>
|-
|style="background:pink"|Damage Type: 100% Magic<br/>
Damage Source: Magical
Damage Source: Magical
|-
|description = Kether is the highest sphere of the cabala, representing the Crown of Power. Evoking its pure spiritual energy can damage those who are in non-corporeal form. Alternatively, you can use the kether energies against the aura around an individual in an attempt to weaken and sever the link created by charged harmonic gems. Your spell can target a specific gem or dilute the damage across all gems.
|}
|notes = Attacks dreamweavers and other people out of phase.
Kether is the highest sphere of the cabala, representing the Crown of Power. Evoking its pure spiritual energy can damage those who are in non-corporeal form. Alternatively, you can use the kether energies against the aura around an individual in an attempt to weaken and sever the link created by charged harmonic gems. Your spell can target a specific gem or dilute the damage across all gems.
}}
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Attacks dreamweavers and other people out of phase.
|-
|}
 
==Greatpentagram==


{|
{{AB
|-
|skillname = Greatpentagram
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = EVOKE GREATPENTAGRAM
|-
|cost = Power: 10 (any)
| style="background:lightblue"|<tt>EVOKE GREATPENTAGRAM</tt>
|description = The Greater Ritual of the Pentagram will enclose your location with a protective, sequestoring field. Neither friend nor foe may enter the location through physical means until you first cross its borders. Though entry is not possible even by flying in from an adjacent location, it does not prevent people from exiting. The spell lasts for a limited time.
|-
|style="background:pink"|Power: 10 (any)
|-
|}
The Greater Ritual of the Pentagram will enclose your location with a protective, sequestoring field. Neither friend nor foe may enter the location through physical means until you first cross its borders. Though entry is not possible even by flying in from an adjacent location, it does not prevent people from exiting. The spell lasts for a limited time.
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