Difference between revisions of "Kata"

606 bytes removed ,  22:47, 26 July 2022
Fixed the pipes by using the {{!}}; added some links
(Fixed the pipes by using the {{!}}; added some links)
 
(10 intermediate revisions by 4 users not shown)
Line 10: Line 10:
{{SkillTableRow|Forms|Inept|50|Design your own kata attacks.}}
{{SkillTableRow|Forms|Inept|50|Design your own kata attacks.}}
{{SkillTableRow|Hold|Inept|75|The most basic grapple.}}
{{SkillTableRow|Hold|Inept|75|The most basic grapple.}}
{{SkillTableRow|Throw|Novice|25|Hurl someone to the ground.}}
{{SkillTableRow|Throw|Novice|0|Hurl someone to the ground.}}
{{SkillTableRow|Choke|Novice|50|An asphyxiating grapple.}}
{{SkillTableRow|Choke|Novice|33|An asphyxiating grapple.}}
{{SkillTableRow|*CentipedeStance|||The basic defensive stance}}
{{SkillTableRow|*CentipedeStance|Novice|66|The basic defensive stance}}
{{SkillTableRow|Lock|Apprentice|0|A grapple targeting body parts.}}
{{SkillTableRow|Lock|Apprentice|0|A grapple targeting body parts.}}
{{SkillTableRow|*CavefisherStance|||A damaging offensive stance.}}
{{SkillTableRow|*CavefisherStance|Apprentice|25|A damaging offensive stance.}}
{{SkillTableRow|Snap|Apprentice|50|End a lock by injuring the body part.}}
{{SkillTableRow|Snap|Apprentice|50|End a lock by injuring the body part.}}
{{SkillTableRow|*SpidionStance|||A quick offensive stance.}}
{{SkillTableRow|*SpidionStance|Apprentice|75|A quick offensive stance.}}
{{SkillTableRow|*MantaStance|||Basic avoidance stance.}}
{{SkillTableRow|*MantaStance|Capable|0|Basic avoidance stance.}}
{{SkillTableRow|UrchinStance|||Basic regressive Stance.}}
{{SkillTableRow|UrchinStance|Capable|25|Basic regressive Stance.}}
{{SkillTableRow|*EelStance|||A penetrating offensive stance.}}
{{SkillTableRow|*EelStance|Capable|50|A penetrating offensive stance.}}
{{SkillTableRow|Toss|Capable|75|Hurl a grappled person away from you.}}
{{SkillTableRow|Toss|Capable|75|Hurl a grappled person away from you.}}
{{SkillTableRow|Raze|Adept|0|Attack the defences that would keep your weapons out.}}
{{SkillTableRow|Raze|Adept|0|Attack the defences that would keep your weapons out.}}
{{SkillTableRow|Yoga|||Physical meditation to hone the body and mind.}}
{{SkillTableRow|Yoga|Adept|0|Physical meditation to hone the body and mind.}}
{{SkillTableRow|*MantekarrStance|||Basic bleeding and bruising stance.}}
{{SkillTableRow|*MantekarrStance|Adept|20|Basic bleeding and bruising stance.}}
{{SkillTableRow|Tattoos|Adept|50|Your body illustrations can be tapped for armour.}}
{{SkillTableRow|Tattoos|Adept|40|Your body illustrations can be tapped for armour.}}
{{SkillTableRow|*KrakenStance|||A powerful offensive stance.}}
{{SkillTableRow|*KrakenStance|Adept|60|A powerful offensive stance.}}
{{SkillTableRow|Hemorrhaging|||Cause internal damage to interfere with one's ability to clot.}}
{{SkillTableRow|Hemorrhaging|Adept|80|Cause internal damage to interfere with one's ability to clot.}}
{{SkillTableRow|Master|Master|0|Move on to a master specialization.}}
{{SkillTableRow|Master|Master|0|Move on to a master specialization.}}
|}
|}
[[Image:Kata.jpg|thumb|Open Handed Monk (by Kuroi)]]
[[Image:Kata.jpg|thumb|Open Handed Monk (by Kuroi)]]


==Punch==
{{AB
 
|skillname = Punch
{|
|syntax = KA PUNCH <target> <bodypart> RIGHT{{!}}LEFT (For players)<br>
|-
KA PUNCH <target> RIGHT{{!}}LEFT (For bashing NPCs)
| style="background:darkblue; color:white"|'''Syntax:'''
|cost = Kata: Action<br>
|-
Bodypart: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg<br>
| style="background:lightblue"|<tt>KA PUNCH <target> <bodypart> RIGHT|LEFT</tt> (For players)<br/>
<tt>KA PUNCH <target> RIGHT|LEFT</tt> (For bashing NPCs.)
|-
|style="background:pink"|Kata:     Action<br/>
Bodypart: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg<br/>
Can Target Denizens
Can Target Denizens
|-
|description = The typical punch is a standard kata action.
|}
{{sub|syntax = KA STANCEMSG <ON/OFF>}}
 
As you advance and regress momentum from Kata attacks, you will be notified. To turn this off/on, use <tt>KA STANCEMSG ON/OFF</tt>.
The typical punch is a standard kata action.
{{sub|syntax = KA DEFAULTHIGH <ON/OFF>}}
 
Configuring this to be on will have you automatically move to the high stance form each time unless otherwise specified. Otherwise you will move into the low stance form each time unless otherwise specified.
{|
}}
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>KA SYNTAX [ON/OFF]</tt>
|-
|}
As you learn more attacks in Kata, you will be prompted with their proper syntax if you mess up entering the command properly. If you do not wish for these prompts then you can use <tt>KA SYNTAX OFF</tt> to suppress it.
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>KA MOMENTUMMSG [ON/OFF]</tt>
|-
|}
As you gain and lose momentum from Kata attacks, you will be notified. To turn this off/on, use <tt>KA MOMENTUMMSG ON/OFF</tt>.
 
==Kick==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>KA KICK <target> <bodypart> RIGHT|LEFT</tt> (For players)<br/>
<tt>KA KICK <target> RIGHT|LEFT</tt> (For bashing NPCs.)
|-
|style="background:pink"|Kata:      Action<br/>
Ka Weight: 100<br/>
Bodypart:  Head, Chest, Gut, Rarm, Larm, Rleg, Lleg
|-
|}
 
The typical kick is a standard kata action.
 
==Forms==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>KATA STUDY <form name></tt><br/>
<tt>KATA FORMS</tt><br/>
<tt>KATA FORGET <form name></tt><br/>
<tt>KATA DEVELOP <form name> ACTION <action #> <action commands></tt><br/>
<tt>KATA DEVELOP <form name> ACTION <action #> NONE</tt><br/>
<tt>KATA DEVELOP <form name> MODIFIERS <modifier list></tt><br/>
<tt>KATA DEVELOP <form name> MODIFIERS NONE</tt><br/>
<tt>KATA REVIEW <form name></tt><br/>
<tt>KATA PERFORM <target> <form #1> [<form  #2>] [<form #3>] ...</tt><br/>
<tt>KATA TERMINATE</tt><br/>
<tt>KATA TEACH <formname> TO <person></tt>
|-
|}
As you progress in kata and its specializations, you can develop more and more of your own personal kata forms. To make a new form, begin with <tt>KATA STUDY</tt> and to forget a form, use <tt>KATA FORGET <form name></tt>. <tt>KATA FORMS</tt> will list all of your forms. <tt>KATA REVIEW <form></tt> will review a specific form. The actions are the same as any KA attacks, minus the KA and target. For example, <tt>KA PUNCH GALT HEAD LEFT</tt> would translate to an action as <tt>PUNCH HEAD LEFT</tt>. You can add modifiers with later skills. You can execute any sequence of forms. Each form must have a ka value at or below the maximum ka you can hold, based on your momentum (see below for details on momentum). In addition, the max number of forms you can have in a sequence is capped based on skill rank in Kata. You can <tt>TERMINATE</tt> a sequence before it is finished, but it will throw you off balance.
 
To perform kata maneuvers, you execute <tt>KATA PERFORM</tt>. You can link several forms together if you wish, or execute a single form at a time. Note that after the third form you can change to a new sequence of forms. Once you change direction, it will take another three forms to change it again. If you choose to link several forms together, they will start to move faster after the third one. To teach forms to others, you can use <tt>KATA TEACH</tt>.
 
'''Momentum'''
 
Monks must build momentum in order to do the most powerful attacks in kata forms. Every time a kata form successfully strikes an opponent, your momentum increases. If you go too long without a hit then your momentum will falter. Every kata attack has a ka cost associated with it. The sum total ka costs you can use in a kata form may not surpass this maximum:
 
{| border="1" cellpadding="4" cellspacing="0"
|-
|style="background:lightblue" |'''Momentum'''
|style="background:lightblue" |'''Max ka'''
|- 
|1||250
|-
|2||350
|-
|3||450
|-
|4||750
|-
|5||1000
|-
|}
 
Your momentum level is displayed on your prompt as: <tt>1mo</tt>, <tt>2mo</tt>, <tt>3mo</tt>, etc, where the initial number is your momentum level. Switching targets will cause momentum to drop by a maximum of two. The first attack against a new target will be treated as if the momentum was already dropped for purposes of max ka available.
 
==Hold==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>KA HOLD <target></tt><br/>
<tt>KA RELEASE</tt>
|-
|style="background:pink"|Kata:      Action<br/>
Ka Weight: 150
|-
|}
 
A basic grapple. Binds your target with your arm. Unlike most grapples you will learn in the future, this grapple will prevent the target from standing.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Grapples require both arms to perform, and last until the victim writhes free or you use your hands again.  Their main purpose is to prevent the victim from walking away.
|-
|}
 
==Deflect==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>KA DEFLECT LEFT|RIGHT|NONE</tt>
|-
|}
You can focus attention on one hand to deflect incoming blows. When struck on that arm, you will automatically and quietly deflect the blow slightly, thereby reducing the damage taken. You will also deflect blows to your head, chest, and gut, though not as effectively.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Works the same as the TrueShield skill in [[Combat]].
|-
|}
 
==Throw==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>KA THROW</tt>
|-
|style="background:pink"|Kata:      Action<br/>
Ka Weight: 50
|-
|}
 
If your target is in some grapple, you can throw him to the ground, damaging and possibly stunning him in the process. A prone target will be more susceptible to damage from punches and kicks.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|This only works from kata grapples, not those from its specializations.  The increased susceptibility results from being unable to dodge, parry, or use [[combat]] stances.
|-
|}
 
==Choke==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>KA CHOKE <target> <bodypart></tt>
|-
|style="background:pink"|Kata:      Action<br/>
Ka Weight: 200<br/>
Bodypart:  Head
|-
|}
 
An advanced grapple that chokes the target, asphyxiating him.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Works the same as locking the head, but with a tiny bit of extra damage.
|-
|}
 
==Gouge==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>KATA DEVELOP <form> MODIFIERS GOUGE</tt>
|-
|style="background:pink"|Kata:      Modifiers<br/>
Ka Weight: 50
|-
|}
 
Hook your punches in such a manner as to gouge the skin and cause bleeding. Only works on unarmed actions.
 
==Lock==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>KA LOCK <target> <bodypart></tt>
|-
|style="background:pink"|Kata:      Action<br/>
Ka Weight: 200<br/>
Bodypart:  Head, Chest, Gut, Rarm, Larm, Rleg, Lleg
|-
|}
 
A grapple that locks and disables a specific body part. For bodyparts that aren't directly affected by locking, such as the head, chest, or gut, it opens up advanced techniques you will learn later.
 
==PinchNerve==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>KATA DEVELOP <form> MODIFIERS PINCHNERVE</tt>
|-
|style="background:pink"|Kata:      Modifier<br/>
Ka Weight: 150<br/>
Bodypart:  Head, Chest, Gut
|-
|}
 
Develop your kata so that you may aim your punches and basic kicks against the nerves which govern mobility, crippling your opponent. Only works on unarmed actions.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Causes paralysis.
|-
|}
 
==Snap==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>KA SNAP</tt>
|-
|style="background:pink"|Kata:      Action<br/>
Ka Weight: 50<br/>
Bodypart:  Head, Chest, Gut, Rarm, Larm, Rleg, Lleg
|-
|}
 
End a grapple by snapping a particular bodypart, causing effects such as blackout and broken limbs.
 
==Strength==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>KATA DEVELOP <form> MODIFIERS <HARD|SOFT></tt>
|-
|style="background:pink"|Kata:      Modifier<br/>
Ka Weight: 50
|-
|}


By paying close attention to the strength of your punches, you can deliver more direct damage at the expense of wounding (hard), or vice versa (soft).  Works on all actions.
{{AB
|skillname = Kick
|syntax = KA KICK <target> <bodypart> RIGHT{{!}}LEFT
|cost = Kata: Leg Action<br>
Bodypart:  Head, Chest, Gut, Rarm, Larm, Rleg, Lleg<br>
Can Target Denizens<br>
Stance: Base
|description = The typical kick is a standard kata action.
}}


==Speed==
{{AB
|skillname = Forms
|syntax = KATA STUDY <form name> <stance><br>
KATA FORMS<br>
KATA FORGET <form name> <stance><br>
KATA DEVELOP <form name> <stance> ACTION <action #> <commands><br>
KATA DEVELOP <form name> <stance> ACTION <action #> NONE<br>
KATA REVIEW <form name><br>
KATA PERFORM <target> =]<form>+] <arg>] <arg>] ...<br>
KATA TEACH <form name> TO <person><br>
KATA COPY <form name> TO <new form name><br>
KATA RENAME <form name> TO <new form name><br>
KA STAYSTANCE<br>
KA PUNCH <target> <bodypart> RIGHT{{!}}LEFT (For players)<br>
KA PUNCH <target> RIGHT{{!}}LEFT (For bashing NPCs)<br>
KA STANCEMSG <ON/OFF><br>
KA DEFAULTHIGH <ON/OFF><br>
KA CLEAR
|cost = Bodyparts: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg
|description = As you progress in kata and its specializations, you can develop more and more of your own personal kata forms. To make a new form, begin with <tt>KATA STUDY</tt> and to forget a form, use <tt>KATA FORGET</tt>. <tt>KATA FORMS</tt> will list all of your forms. <tt>KATA REVIEW <form></tt> will review a specific form. The actions are the same as any <tt>KA</tt> attacks, minus the <tt>KA</tt> and target. For example, <tt>KA PUNCH GALT HEAD LEFT</tt> would translate to an action as <tt>PUNCH HEAD LEFT</tt>.
<br><br>
To perform kata maneuvers, you execute <tt>KATA PERFORM</tt>. You can only execute a single form at a time.
<br><br>
To teach forms to others, you can use <tt>KATA TEACH</tt>.
<br><br>
Stances There are five types of kata stances:<br>
Base --> Twist(High/Low) --> Centred --> Surge(High/Low) --> Killer.
<br><br>
Each kata form advances you through the kata stances naturally. For stances that have high and low forms, you will naturally choose the low stance. To use the low stance, add <tt>LOW</tt> or <tt>L</tt> as an argument for your kata form. You can also specify <tt>HIGH</tt> or <tt>H</tt>. For example, if you do <tt>KATA PERFORM GALT SMITE LOW</tt> while you are in the Base stance, when your form is finished you will end up in the TwistLow stance. When you perform a kata in the killer stance, you will end up in the Base stance.
<br><br>
You may also change the behaviour for forms to default to the high stance by using <tt>KA DEFAULTHIGH ON</tt>.
<br><br>
You can also regress in stances by using the [[#UrchinStance|<tt>URCHIN</tt>]] argument in your form. This will move you back in the stance progression albeit for a balance cost. You can again use <tt>LOW</tt> or <tt>HIGH</tt> to specify which of those stances to use.
<br><br>
For example, you can create a form with two stance levels like this:<br>
<tt>KATA STUDY SMITE BASE</tt><br>
<tt>KATA STUDY SMITE SURGEHIGH</tt>
<br><br>
Then you can fill in the desired attacks using the <tt>KATA DEVELOP</tt> syntax for <tt>BASE</tt> stance, and also for <tt>SURGEHIGH</tt> stance. Now if you perform <tt>SMITE</tt> against a foe and are moving into the <tt>SURGEHIGH</tt> stance or higher then you will perform the attack defined for that variation of the form. If lower then it will fall back to the attacks defined for <tt>BASE</tt> stance.
<br><br>
Lastly, if you wish to have a form that just does one thing for later stances, you can do this. Make a BASE stance but leave it empty. Then proceed to make a stance for the level you desire and fill it in. If you are not at the correct level, the form will simply fail without taking balance because the Base stance will be invalid.
<br><br>
Lastly, as long as you have [[masochism]], you can <tt>KA CLEAR</tt> to remove your current stance and start over.
}}


{|
{{AB
|-
|skillname = Hold
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = KA HOLD <target><br>
|-
KA RELEASE
| style="background:lightblue"|<tt>KATA DEVELOP <form> MODIFIERS SPEED</tt>
|cost = Kata: Grapple<br>
|-
Bodyparts: Whole Body<br>
|style="background:pink"|Kata:      Modifiers<br/>
Stance: Base
Ka Weight: 100
|description = A basic [[grapple]]. Binds your target with your arm. Unlike most grapples you will learn in the future, this grapple will prevent the target from standing.
|-
<br><br>
|}
This grapple, and future ones you will learn, will delay [[tumbling]] much like being [[paralysis|paralyzed]] would.
|notes = [[Grapple]]s require both arms to perform, and last until the victim writhes free or you use your hands again.  Their main purpose is to prevent the victim from walking away.
}}


Balancing carefully on the tips of your feet allows you to recover balance from katas at a greater speed. Works on all actions.
{{AB
|skillname = Throw
|syntax = KA THROW <target>
|cost = Kata: Grapple Ender<br>
Bodyparts: Head, Chest, Gut, Larm, Rarm, Lleg, Rleg<br>
Stance: Base
|description = If your target is in some [[grapple]], you can throw them to the ground, damaging and possibly [[stun]]ning them in the process. A [[sprawled|prone]] target will be more susceptible to damage from kata attacks.
}}


==Break==
{{AB
|skillname = Choke
|syntax = KA CHOKE <target> <bodypart>
|cost = Kata: Grapple<br>
Bodypart: Head<br>
Stance: Base
|description = An advanced [[grapple]] that chokes the target, asphyxiating them. He will periodically take damage until it is released or otherwise removed.
}}


{|
{{AB
|-
|skillname = *CentipedeStance
| style="background:darkblue; color:white"|'''Syntax:'''
|cost = Effect: 1/5 Universal Resistance<br>
|-
Bonus Effect: 2/10 Universal Resistance for 10 seconds.<br>
| style="background:lightblue"|<tt>KATA DEVELOP <form> MODIFIERS BREAK</tt>
Stance: Base
|-
|description = This is the Base stance of the Kata forms. It is a basic defensive stance that allows you to reduce any damage received.
|style="background:pink"|Kata:      Modifier<br/>
<br><br>
Ka Weight: 50<br/>
If you enter the Centered stance within 8 seconds of hitting base stance, you will be able to gain a greater resistance to damage for a period of time.
Bodypart:  Head, Rarm, Larm, Rleg, Lleg
}}
|-
|}


Carefully choosing the optimum place to strike, you may improve the chance of shattering extremities. Only works on unarmed actions. This move will cause you to lose some momentum if it causes an injury.
{{AB
|skillname = Lock
|syntax = KA LOCK <target> <bodypart>
|cost = Kata: Grapple Action<br>
Bodypart: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg<br>
Stance: Base
|description = A [[grapple]] that locks and disables a specific body part. For bodyparts that aren't directly affected by locking, such as the head, chest, or gut, it opens up advanced techniques you will learn later.
}}


{|
{{AB
|-
|skillname = *CavefisherStance
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|cost = Effect: 3/7 Cutting/Blunt Damage Buff<br>
|-
Bonus Effect: 5/10 Universal Damage Buff for 10 seconds.<br>
| style="background:lightgreen"|This doesn't actually improve the chance to cause shatters, instead it's the only way to cause shatters. It requires medium wounds or better, and when used on the head, breaks the nose.
Stance: Twist High
|-
|description = This is the Twist High stance of the Kata forms. It is a basic offensive stance that allows you to attack with more power.
|}
<br><br>
If you enter any Surge stance within 8 seconds of hitting twist high stance, you will be able to gain a greater power to damage for a period of time.
}}


==Stun==
{{AB
|skillname = Snap
|syntax = KA SNAP <target>
|cost = Kata: Grapple Ender<br>
Bodypart: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg<br>
Stance: Base
|description = End a kata [[grapple]] by snapping a particular bodypart, causing effects
such as blackout and broken limbs.
<br><br>
Head  - [[Blackout]]<br>
Chest - [[CollapsedLung]]<br>
Gut  - Balance Loss<br>
Larm  - [[Damagedleftarm]]<br>
Rarm  - [[Damagedrightarm]]<br>
Lleg  - [[Damagedleftleg]]<br>
Rleg  - [[Damagedrightleg]]<br>
Whole - Equilibrium Loss
}}


{|
{{AB
|-
|skillname = *SpidionStance
| style="background:darkblue; color:white"|'''Syntax:'''
|cost = Effect: 1/3 Balance Bonus<br>
|-
Bonus Effect: 2/5 Balance Bonus for 10 seconds.<br>
| style="background:lightblue"|<tt>KATA DEVELOP <form> MODIFIERS STUN</tt>
Stance: Twist Low
|-
|description = This is the Twist Low stance of the Kata forms. It is a basic agility stance that allows you to act quicker.
|style="background:pink"|Kata:      Modifier<br/>
<br><br>
Ka Weight: 175<br/>
If you enter any Surged stance within 8 seconds of hitting twist low stance, you will be able to gain a greater speed for a period of time.
Bodypart:  Head, Chest, Gut, Rarm, Larm, Rleg, Lleg
}}
|-
|}


As your opponent grows more wounded, your punches and kicks will start to stun. Only works on unarmed actions. Successful stuns will lower your momentum.
{{AB
|skillname = *MantaStance
|cost = Effect: Avoid next affliction<br>
Stance: Centre
|description = This is the Centred stance of the Kata forms. It is a more advanced defensive stance that allows you to avoid the next affliction you may receive.
}}


==Toss==
{{AB
|skillname = UrchinStance
|syntax = KATA PERFORM <target> <form> URCHIN <arg><br>
KATA PERFORM <target> <form> <arg> URCHIN
|cost = Effect: Regress a stance<br>
Stance: Regression
|description = This is the Regression stance of the Kata forms. It allows you to move back to an earlier stance for an increased balance cost.
}}


{|
{{AB
|-
|skillname = *EelStance
| style="background:darkblue; color:white"|'''Syntax:'''
|cost = Effect: Still damages even if you hit a defensive stance.<br>
|-
Stance: Surge High
| style="background:lightblue"|<tt>KA TOSS</tt>
|description = This is the Surge High stance of the Kata forms. It is a more advanced offensive stance that allows you bypass your opponents defenses and still damage them even if your attack was defensively stanced.
|-
}}
|style="background:pink"|Kata:      Action<br/>
Ka Weight: 75
|-
|}


When grappling with a person, you can toss them out of the room in a random direction. This will, obviously, terminate any katas as the victim will no longer be within range.
{{AB
|skillname = Toss
|syntax = KA TOSS <target>
|cost = Kata: Grapple Ender<br>
Bodyparts: Head, Chest, Gut, Larm, Rarm, Lleg, Rleg<br>
Stance:Base
|description = When grappling with a person, you can toss them out of the room in a random direction. Using this on earlier actions can render later actions in the form useless as the target will have left the room.
|notes = [OLD NOTE, PLEASE VERIFY] This only works from kata grapples, not those from its specializations.
}}


{|
{{AB
|-
|skillname = Raze
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|syntax = KA RAZE <target> RIGHT{{!}}LEFT
|-
|cost = Kata: Arm Action<br>
| style="background:lightgreen"|This only works from kata grapples, not those from its specializations.
Can Target Denizens<br>
|-
Stance: Base
|}
|description = Using your fist, you can clear away variety of magical defense, such as shields or quicksilver.
|notes = [OLD NOTE] Raze strips circle, pentagram, reflections, and quicksilver.
}}


==Raze==
{{AB
|skillname = Yoga
|description = The strength and tranquility of your regular yoga routine grants you a 3/8 bonus to health and 1/5 bonus to mana.
}}


{|
{{AB
|-
|skillname = *MantekarrStance
| style="background:darkblue; color:white"|'''Syntax:'''
|cost = Effect: Adds 50 bleeding or 25 bruise to each action.<br>
|-
Stance: Surge Low
| style="background:lightblue"|<tt>KA RAZE <target> RIGHT|LEFT</tt>
|description = This is the Surge Low stance of the Kata forms. It is a more advanced offensive stance that allows you increase the amount of bleeding or bruising done to a target.
|-
}}
|style="background:pink"|Kata:      Action<br/>
Ka Weight: 50
|-
|}


Using your fist, you can clear away variety of magical defense, such as shield, weapons rebounding aura, and others.
{{AB
|skillname = Tattoos
|syntax = TATTOOS ARMOUR
|description = A monk's proficiency of manipulating ka energy has extended their expertise to boosting the defensive effects of [[tattoos]]. A monk with tattoos can channel the ka energy inherent in the mystical patterns to turn aside weaponry, providing mystical armour.
<br><br>
The amount of armour provided depends on the total amount of tattoo weight inked on the monk's body. A fully inked monk will have 14% damage reduction from their mystical armour. This rating can be further increased to 18% if the monk has also fully transcended the art of Tattoos.
<br><br>
Additionally, any tattoos with the damage absorption power will confer a 2/7 resistance benefit instead of the usual 1/5.
<br><br>
None of the above will apply if any form of apparel with armour (like greatrobes or armour) is worn.
}}


{|
{{AB
|-
|skillname = *KrakenStance
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|cost = Effect: Increase the base damage of weapon attacks.
|-
Stance: Killer
| style="background:lightgreen"|Raze strips rebounding, circle, pentagram, reflections, and quicksilver.
|description = This is the Killer stance of the Kata forms. It is the most advanced offensive stance that allows your attacks to hit with more force.
|-
}}
|}
'''Changelog:'''<br />
*Kata Krakenstance will no longer deal splash damage, but instead will use the base damage of their basic weapon attack rather than the normal base damage. '''(#1428 on 6-17-2018)'''


==Concussion==
{{AB
 
|skillname = Hemorrhaging
{|
|description = Your kata forms will now build hemorrhaging each time you perform one. Hemorrhaging prevents enemies from [[Discipline#Clotting|clot]]ting bleeding below the amount they are hemorrhaging for or bruising under half the amount they are hemorrhaging.
|-
<br><br>
| style="background:darkblue; color:white"|'''Syntax:'''
Each form will build 30 hemorrhaging. If you boost, it will add another 30 hemorrhaging. Additionally, if your opponent has certain afflictions when you start the form, you will build an additional 75 hemorrhaging.
|-
}}
| style="background:lightblue"|<tt>KATA DEVELOP <form> MODIFIERS CONCUSSION</tt>
|-
|style="background:pink"|Kata:      Modifier<br/>
Ka Weight: 150<br/>
Bodypart:  Head
|-
|}
 
By striking at the lower side of the back of your opponent's skull, you can improve your chances of causing concussion. Only works on unarmed actions.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|This doesn't actually improve the chance to cause a concussion, instead it's the only way to cause a concussion.  It requires medium wounds or better.
|-
|}
 
==Tattoos==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>TATTOOS ARMOUR</tt>
|-
|}
 
For those monks who choose not to wear any armour of any kind (including great robes), any tattoos on their body will be activated and be able to use as a kind of ka armour. The amount of armour depends on the total amount of tattoo weight on the monk's body. Further, any tattoos with the damage absorption power will be double in strength (though, again, only if not wearing armour of any kind).
 
==Steelgrip==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>KATA DEVELOP <form> MODIFIERS STEELGRIP</tt>
|-
|style="background:pink"|Kata:      Modifier<br/>
Ka Weight: 150
|-
|}


With this modifier, any grapple-initiating attack will never miss.
{{AB
|skillname = Master
|description = At this point in your training of Kata, you have progressed where you must specialize in an aspect of this skill to continue learning. If you have not yet selected a specialization, see <tt>SKILLCHOICE LIST</tt> to see what is available. There may be a choice between two or more specializations.
|notes = Specializations by organization are as follows:
*New Celest = [[Tahtetso (skill)|Tahtetso]]
*Magnagora = [[Ninjakari (skill)|Ninjakari]]
*Serenwilde = [[Shofangi (skill)|Shofangi]]
*Glomdoring = [[Nekotai (skill)|Nekotai]]
*Hallifax = [[Tessenchi (skill)|Tessenchi]]
*Gaudiguch = [[Nunchaku (skill)|Nunchaku]]
}}


==Master==
[[Category: Class Skills]]
At this point in your training of Kata, you have progressed where you must specialize in an aspect of this skill to continue learning. If you have not yet selected a specialization, see <tt>SKILLCHOICE LIST</tt> to see what is available. There may be a choice between two or more specializations.
2,562

edits