Difference between revisions of "Moon"

393 bytes added ,  07:56, 10 November 2021
corrected BlueMoon and added changelog added links
m (fixed a formatting error)
(corrected BlueMoon and added changelog added links)
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{| align="right" border="1" cellpadding="4" cellspacing="0" width="40%"
{| align="right" border="1" cellpadding="4" cellspacing="0" width="40%"
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| style="background:lightyellow"|The Nature Totem of the Moon Spirit is available to some members of the Serenwilde commune, and is the required totem of the Moondancer wiccan guild. Bonding with the Moon Spirit grants many lunar powers, some of which increase or decrease depending on the phase of the moon. Those with the Moon Spirit specialization may also join together in covens which afford even greater powers.
| style="background:lightyellow"|The Nature Totem of the [[Moon Spirit]] is available to some members of the Serenwilde commune, and is the required totem of the Moondancer wiccan guild. Bonding with the Moon Spirit grants many lunar powers, some of which increase or decrease depending on the phase of the moon. Those with the Moon Spirit specialization may also join together in covens which afford even greater powers.
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|syntax = MOONDANCE WANING <target>
|syntax = MOONDANCE WANING <target>
|description = The Curse of the Waning Moon will slow down your enemy dramatically. This power is most effective when the Moon is in her waning phase.
|description = The Curse of the Waning Moon will slow down your enemy dramatically. This power is most effective when the Moon is in her waning phase.
|notes = Afflicts with Aeon. During the waning phase, this will bypass the quicksilver defense.  
|notes = Afflicts with [[Aeon]]. During the waning phase, this will bypass the quicksilver defense.  
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|skillname = BlueMoon
|skillname = BlueMoon
|syntax = MOONDANCE BLUEMOON <target>
|syntax = MOONDANCE BLUEMOON <target>
|description = The Bluemoon has a habit of bringing lunacy out of anyone. Striking someone with Bluemoon will afflict them with one of paranoia, hallucinations, stupidity, epilepsy, addiction, anorexia or confusion. Around the Full Moon, it will deal two afflictions instead of one.
|description = The Bluemoon has a habit of bringing lunacy out of anyone. Striking someone with Bluemoon will afflict them with two of [[paranoia]], [[hallucinations]], [[stupidity]], [[epilepsy]], [[addiction]], [[anorexia]] or [[confusion]]. Around the Full Moon, it has a chance to deal three afflictions instead of two.
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'''Changelog: '''<br />
*Report 121
:- Moon Bluemoon will always afflict with two afflictions.
:- It will have a 20% chance to afflict a third affliction during the Waxing and Waning Gibbous phases
:- It will have a 50% chance to afflict a third affliction during the Full Moon '''(#1908 on 2019-Dec-04)'''


{{AB
{{AB
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|description = Dancing the darkside of the Moon will bring the dark side of the moon down upon you, afflicting your enemies with many curses and stripping away their defences. This aura will afflict your enemies more frequently during the new moon and less so during the full moon. <br>
|description = Dancing the darkside of the Moon will bring the dark side of the moon down upon you, afflicting your enemies with many curses and stripping away their defences. This aura will afflict your enemies more frequently during the new moon and less so during the full moon. <br>
Alternatively, you may afflict someone directly with the curse of the dark moon, and though this will not last as long it is useable through a Killing Moon.
Alternatively, you may afflict someone directly with the curse of the dark moon, and though this will not last as long it is useable through a Killing Moon.
|notes = On tick/proc, even chance to strip a random defense or afflict. Afflicts with one of confusion, paranoia, stupidity, amnesia, hallucinations, pacification, or epilepsy when it afflicts.
|notes = On tick/proc, even chance to strip a random defense or afflict. Afflicts with one of [[confusion]], [[paranoia]], [[stupidity]], [[amnesia]], [[hallucinations]], [[pacifism|pacification]], or [[epilepsy]] when it afflicts.
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'''Changelog: '''<br />
'''Changelog: '''<br />
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Possible Afflictions: [[Confusion]], [[Clumsiness]], [[Stupidity]], [[Hallucinations]], [[Epilepsy]], [[Paranoia]] and [[Pacifism]].
Possible Afflictions: [[Confusion]], [[Clumsiness]], [[Stupidity]], [[Hallucinations]], [[Epilepsy]], [[Paranoia]] and [[Pacifism]].
<br><br>
<br><br>
<nowiki>*</nowiki>Two Handers will deal two afflictions per strike, One Handers will deal
<nowiki>*</nowiki>Two Handers will deal two afflictions per strike, One Handers will deal one affliction per strike, for a total of 10 afflictions.
one affliction per strike, for a total of 10 afflictions.
<br><br>This effect can only be maintained for 5 minutes without using it.
<br><br>This effect can only be maintained for 5 minutes without using it.
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