Difference between revisions of "Nekotai (skill)"

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{{SkillTableHeader}}
{{SkillTableHeader}}
{{SkillTableRow|Nekai|Master|0|The basic nekai blade attack.}}
{{SkillTableRow|Nekai|Master|0|The basic nekai blade attack.}}
{{SkillTableRow|Nekreve|Master|25|Attack the defences that would keep your nekai out.}}
{{SkillTableRow|Nekreve|Master|2-|Attack the defences that would keep your nekai out.}}
{{SkillTableRow|Boost|Master|50|Spend power for superior kata moves.}}
{{SkillTableRow|Boost|Master|40|Spend power for superior kata moves.}}
{{SkillTableRow|Gripping|Master|75|Grip your wielded items in a deathlock.}}
{{SkillTableRow|Gripping|Master|60|Grip your wielded items in a deathlock.}}
{{SkillTableRow|Kaiga|Gifted|0|Burst limb blood vessels on kicks.}}
{{SkillTableRow|Kaiga|Master|80|Burst limb blood vessels on kicks.}}
{{SkillTableRow|Sprongcree|Gifted|20|Hide a poisoned dart under your foot.}}
{{SkillTableRow|Sprongcree|Gifted|0|Hide a poisoned dart under your foot.}}
{{SkillTableRow|Angknek|Gifted|40|Do basic injuries to a body part.}}
{{SkillTableRow|Angknek|Gifted|25|Do basic injuries to a body part.}}
{{SkillTableRow|Nekcree|Gifted|60|Enhance the effects of poison.}}
{{SkillTableRow|Nekcree|Gifted|50|Stance to burst vessels}}
{{SkillTableRow|Oothai|Gifted|80|An improved form of choking.}}
{{SkillTableRow|Oothai|Gifted|75|An improved form of choking.}}
{{SkillTableRow|Kaife|Expert|0|Whirl your blades faster.}}
{{SkillTableRow|Kaife|Expert|0|Whirl your blades backwards}}
{{SkillTableRow|ScorpionStrike|Expert|25|A stealthy strike from afar.}}
{{SkillTableRow|ScorpionStrike|Expert|20|A stealthy strike from afar.}}
{{SkillTableRow|Nektree|Expert|50|Hold fast to the trees.}}
{{SkillTableRow|Burst|Expert|20|Cause a large amount of bleeding.}}
{{SkillTableRow|Creehai|Expert|75|Bypass your foe's poison resistances.}}
{{SkillTableRow|Ootalangk|Expert|40|A grapple to burst vessels.}}
{{SkillTableRow|Nektree|Expert|60|Hold fast to the trees.}}
{{SkillTableRow|ScorpionTail|Expert|80|Move to knock down your foes when you dodge an attack.}}
{{SkillTableRow|ScorpionSpit|Virtuoso|0|Send poisons back to your foe.}}
{{SkillTableRow|ScorpionSpit|Virtuoso|0|Send poisons back to your foe.}}
{{SkillTableRow|Angkai|Virtuoso|25|Do greater injuries to a body part.}}
{{SkillTableRow|Angkai|Virtuoso|25|Do greater injuries to a body part.}}
{{SkillTableRow|Oriama|Virtuoso|50|Enhance your throws to snap limbs.}}
{{SkillTableRow|Oriama|Virtuoso|50|Enhance your throws to snap limbs.}}
{{SkillTableRow|ScorpionBlood|Virtuoso|75|Your poisonous blood resists toxins.}}
{{SkillTableRow|ScorpionBlood|Virtuoso|75|Your poisonous blood resists toxins.}}
{{SkillTableRow|ScorpionTail|Fabled|0|Move to knock down your foes when you dodge an attack.}}
{{SkillTableRow|Creehai|Fabled|0|Bypass your foe's poison resistances.}}
{{SkillTableRow|Ootangk|Fabled|20|Slow the functions of your opponent.}}
{{SkillTableRow|Ootangk|Fabled|20|Slow the functions of your opponent.}}
{{SkillTableRow|Sprongk|Fabled|40|A kick to impair healing abilities.}}
{{SkillTableRow|Sprongk|Fabled|40|A kick to impair healing abilities.}}
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| style="background:darkblue; color:white"|'''Syntax:'''
| style="background:darkblue; color:white"|'''Syntax:'''
|-
|-
| style="background:lightblue"|<tt>KA NEKAI <target> <bodypart> RIGHT|LEFT</tt> (For players)
| style="background:lightblue"|<tt>KA NEKAI <target> <bodypart> RIGHT|LEFT</tt>
<tt>KA NEKAI <target> RIGHT|LEFT</tt> (For bashing NPCs.)
|-
|style="background:pink"|Kata:      Action<br/>
Ka Weight: 75<br/>
Bodypart:  Head, Chest, Gut, Rarm, Larm, Rleg, Lleg
|-
|-
|style="background:pink"|Kata: Arm Action<br/>
Bodypart:  Head, Chest, Gut, Rarm, Larm, Rleg, Lleg<br/>
Can Target Denizens<br/>
Stance: Base<br/>
|}
|}


The basic attack with a nekai weapon will do cutting damage and wounding. Note that while a nekai is wielded, the trained monk can still perform punches and other moves.
 
The basic attack with a nekai weapon will do cutting damage. You will do more damage than other arm actions with this move. Note that while a nekai is wielded, the trained monk can still perform punches and other moves.


==Nekreve==
==Nekreve==
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| style="background:darkblue; color:white"|'''Syntax:'''
| style="background:darkblue; color:white"|'''Syntax:'''
|-
|-
| style="background:lightblue"|<tt>KATA DEVELOP <form> MODIFIERS NEKREVE</tt>
| style="background:lightblue"|<tt>KATA PERFORM <target> <form> NEKREVE</tt>
|-
| style="background:lightblue"|<tt>KATA PERFORM <target> =<form></tt>
|-
|-
|style="background:pink"|Power: 3 (Any)<br/>
|style="background:pink"|Power: 3 (Ravenwood Tree)<br/>
Kata:      Modifier<br/>
Kata:      Modifier<br/>
Ka Weight: 0
|-
|-
|}
|}


When using your nekai to attack opponents, your weapon will shear away the defences of your enemies that serve to keep your weapons out. It will also boost your damage and wounds.
When using your nekai to attack opponents, your weapon will shear away the defences of your enemies that serve to keep your weapons out.
 
As an alternative, you can also add this to any form by prepending "=" to the name of the form. For example, if you have a form SMITE that you wish to use againt Roark then you would do KATA PERFORM ROARK SMITE. If you do KATA PERFORM ROARK =SMITE then it will automatically use this modifier with the SMITE form.


==Boost==
==Boost==
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{|
{|
|-
|-
|style="background:pink"|Power: 5 or 10 (Ravenwood Tree)
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>KATA PERFORM <target> <form> BOOST</tt>
|-
| style="background:lightblue"|<tt>KATA PERFORM <target> <form>+</tt>
|-
|style="background:pink"|Power: 2 (Ravenwood Tree)<br/>
|-
|-
|}
|}


You can now expend power for a temporary increase in momentum. Suppose you have a Kata form called <tt>SMASH</tt> and another called <tt>DESTROY</tt>. Normally you could string these together using this syntax:<br/>
Boosting a form will give you a temporary 13/13 balance buff for that form only. You can add boost either by using the BOOST argument at the end of the form or appending '+' to the end for the form name.
<tt>KATA PERFORM ROARK SMASH DESTROY</tt>
 
If you do not have enough momentum to support the ka cost of <tt>DESTROY</tt> then you boost your momentum by a level for 5 power. You use <tt>+</tt> to do this. For example:<br/>
<tt>KATA PERFORM ROARK SMASH +DESTROY</tt>
 
You can boost multiple forms. For example, if you lack the momentum for both <tt>SMASH</tt> and <tt>DESTROY</tt> then you could boost both for a sum cost of 10 power with this syntax:<br/>
<tt>KATA PERFORM ROARK +SMASH +DESTROY</tt>
 
Finally, you can also boost your forms by two momentum levels using ++. For example, if you need two more levels of momentum to afford the <tt>SMASH</tt> form then you could spend 10 power to do the following:<br/>
<tt>KATA PERFORM ROARK ++SMASH DESTROY</tt>
 
Lastly, there is a level 6 of momentum that opens 1500 ka points. You cannot attain this level through normal means. Only through boosting can you get to level 6 momentum.
 
NOTE: This skill does not actually increase your momentum. It just gives a temporary boost. So if an attack causes you to lose momentum, boosting will not help you avoid the momentum loss.


==Gripping==
==Gripping==
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|-
|-
| style="background:lightblue"|<tt>GRIP</tt><br/>
| style="background:lightblue"|<tt>GRIP</tt><br/>
<tt>RELAX GRIP</tt>
|-
| <tt>RELAX GRIP</tt>
|-
|-
|}
|}
While using this ability, you will prevent items from being knocked out of your grip. Relax when you want to unwield.
While using this ability, you will prevent items from being knocked out of your grip. Relax when you want to unwield.


==Kaiga==
==Kaiga==
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{|
{|
|-
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|style="background:pink"|Stance: Base<br/>
|-
| style="background:lightblue"|<tt>KATA DEVELOP <form> MODIFIERS KAIGA</tt>
|-
|style="background:pink"|Kata:     Modifier<br/>
Ka Weight: 150<br/>
Bodyparts: Rarm, Larm, Rleg, Lleg
|-
|-
|}
|}


When kicking, there is a chance to burst a blood vessel on a limb. The more momentum you have, the more likely it is to burst.
Changing stances now deals hemorrhaging. Hemorrhaging is an affliction that prevents you from clotting bleed below that level, or bruising below half that level. It cures over time.
 
Certain afflictions will give you bonus hemorrhaging if your target has them when you start your form. Boosting will also double your hemorrhaging.
 
You can now use the BURST word to convert all your targets hemorrhaging to bleeding. This cannot be done on full actions.
 
Syntax: KATA PERFORM <target> <form> BURST
Power:  2 (Master Ravenwood)
 
Afflictions: CollapsedLung, Disloyalty, Confusion, Dysentery
 
You can build up to 850 hemorrhaging on a target
 
If you burst a target with greater than 750 hemorrhaging, it will put them into a weakened state temporarily. During that time, using Finalsting will instantly kill them.


==Sprongcree==
==Sprongcree==
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|-
|-
| style="background:lightblue"|<tt>PLACE <poison> RIGHT|LEFT</tt>
| style="background:lightblue"|<tt>PLACE <poison> RIGHT|LEFT</tt>
|-
Stance: Twist High
|}
 
With a dart and vial of poison in hand, you can dip the dart in the poison and hide it under your right or left foot.
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>KATA DEVELOP <form> MODIFIERS DART</tt>
|-
|style="background:pink"|Kata:      Modifier<br/>
Ka Weight: 125<br/>
Bodypart:  Head, Chest, Gut, Rarm, Larm, Rleg, Lleg
|-
|}
|}


With this modifier, you will angle your kicks to ensure the poisoned dart is exposed and pierces the skin of the target. Note that you have enough foot control to ensure the dart does not accidentally connect without your explicit intent.
Nekotai mastery over poisons has allowed them to ensure their poisons will enter the target's bloodstream.


==Angknek==
==Angknek==
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| style="background:lightblue"|<tt>KA ANGKNEK <target> <bodypart> RIGHT|LEFT</tt>
| style="background:lightblue"|<tt>KA ANGKNEK <target> <bodypart> RIGHT|LEFT</tt>
|-
|-
|style="background:pink"|Kata:     Attack<br/>
|style="background:pink"|Kata: Arm Action<br/>
Ka Weight: 125<br/>
Bodypart:  Head, Chest, Gut, Rarm, Larm, Rleg, Lleg<br/>
Bodypart:  Head, Chest, Gut, Rarm, Larm, Rleg, Lleg
Stance: Base
|-
|}
|}


This move causes mild afflictions, including slicing a limb, gashing a cheek, puncturing lungs, and opening up the gut.
Head:  Confusion<br/>
Chest: Epilepsy<br/>
Gut:  100 bleeding<br/>
Arms:  Clumsiness<br/>
Legs: If damagedleg, disable parry for 5s, otherwise damage leg


==Nekcree==
==Nekcree==


{|
Twist Low Stance
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>KATA DEVELOP <form> MODIFIERS NEKCREE</tt>
|-
|style="background:pink"|Kata:      Modifier<br/>
Ka Weight: 100
|-
|}


Your understanding of poisoning is such that you can use your physical attacks in conjunction with a poison to increase the damage of your attack. Any strike employing the nekcree technique will also do more damage if a poison is induced.
Bonus Effect: 50 extra bleed on target


==Oothai==
==Oothai==
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| style="background:lightblue"|<tt>KA OOTHAI <target> <bodypart></tt>
| style="background:lightblue"|<tt>KA OOTHAI <target> <bodypart></tt>
|-
|-
|style="background:pink"|Kata:     Action<br/>
|style="background:pink"|Kata: Grapple<br/>
Ka Weight: 350<br/>
Bodypart: Head<br/>
Bodypart: Head
Stance:   Twist<br/>
|-
|-
|}
|}
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| style="background:darkblue; color:white"|'''Syntax:'''
| style="background:darkblue; color:white"|'''Syntax:'''
|-
|-
| style="background:lightblue"|<tt>KA KAIFE <target> <bodypart></tt><br/>
| style="background:lightblue"|<tt>KATA PERFORM <target> <form> KAIFE</tt><br/>
<tt>KA KAIFE AIR</tt>
|-
|-
|style="background:pink"|Kata:      Action<br/>
|style="background:pink"|Power:    2 (Ravenwood Tree)<br/>
Ka Weight: 350<br/>
Power:    1 (Ravenwood Tree)<br/>
Bodypart:  Head, Gut, Chest, Rarm, Larm, Rleg, Lleg
|-
|-
|}
|}


This attack will increase your momentum level. Note that if you target the air then it will not be able to get you past initial momentum. You cannot target the air in a Kata form.
This advanced version of the urchin stance will regress you down a stance.


==ScorpionStrike==
==ScorpionStrike==
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This is an attack that cannot be done as part of a Kata form. The scorpion strike is initiated from the room adjacent to your intended target. You then rush to your target, perform a single kata form, and then rush back from whence you came.
This is an attack that cannot be done as part of a Kata form. The scorpion strike is initiated from the room adjacent to your intended target. You then rush to your target, perform a single kata form, and then rush back from whence you came.


==Nektree==
==Burst==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>KATA PERFORM <target> <form> BURST</tt>
|-
|style="background:pink"|Power:    2 (Ravenwood Tree)<br/>
|-
|}
 
Bursting your target causes all of their hemorrhaging to be converted to bleeding. Additionally if your target has more than 750 hemorrhaging, their body will weaken for a time a few seconds after they are bursted.


While wielding two nekai blades, you will be able to use them to climb your way up trees. You will also resist forced movement while standing near trees.
This weakened state will allow you to use FinalSting to its full effect.


==Creehai==
==Ootalangk==


{|
{|
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| style="background:darkblue; color:white"|'''Syntax:'''
| style="background:darkblue; color:white"|'''Syntax:'''
|-
|-
| style="background:lightblue"|<tt>KATA DEVELOP <form> MODIFIERS CREEHAI</tt>
| style="background:lightblue"|<tt>KA OOTALANGK <target> <bodypart></tt>
|-
|-
|style="background:pink"|Kata:     Modifier<br/>
|style="background:pink"|Kata: Grapple<br/>
Ka Weight: 200
Bodypart: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg<br/>
Stance:    Centre<br/>
|-
|-
|}
|}


The creehai technique puts more concentration on ensuring the poisoned part of your weapon or dart strikes deep, maximizing the exposure to the bloodstream and thereby reducing the chance it is resisted by the target.
This strong grapple has the chance to burst vessels if your target is bleeding enough.
 
Target >= 800 bleed, cure 600 bleed and 2 burst vessels<br/>
Target >= 350 bleed, cure 350 bleed and burst 1 vessel
 
==Nektree==
 
While wielding two nekai blades, you will be able to use them to climb your way up trees. You will also resist forced movement while standing near trees.
 
==ScorpionTail==
 
Centre Stance
 
By balancing yourself on one foot, and lowering your centre of gravity, you are able to quickly manoeuvre and trick your opponent. When you are in this stance and someone tries to attack you, you will use your free leg to quickly trip them if you manage to dodge their attack.
 
Effect: Knock opponent prone when you dodge their attack.


==ScorpionSpit==
==ScorpionSpit==
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| style="background:darkblue; color:white"|'''Syntax:'''
| style="background:darkblue; color:white"|'''Syntax:'''
|-
|-
| style="background:lightblue"|<tt>SPIT <target></tt>
| style="background:lightblue"|<tt>KATA PERFORM <target> <form> SPIT</tt>
|-
|-
|}
|}
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==Angkai==
==Angkai==
{|
{|
|-
|-
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| style="background:lightblue"|<tt>KA ANGKAI <target> <bodypart> RIGHT|LEFT</tt>
| style="background:lightblue"|<tt>KA ANGKAI <target> <bodypart> RIGHT|LEFT</tt>
|-
|-
|style="background:pink"|Kata:     Attack<br/>
|style="background:pink"|Kata: Arm Action<br/>
Ka Weight: 350<br/>
Bodypart:  Head, Chest, Gut, Rarm, Larm, Rleg, Lleg<br/>
Bodypart:  Head, Chest, Gut, Rarm, Larm, Rleg, Lleg
Stance: Center<br/>
|-
|}
|}


This move causes very serious afflictions, including pierced limbs, liver damage, a severed phrenic nerve, or removal of the eyes. This move will cause you to lose some momentum.
This move causes very serious afflictions.
 
Head:  Blind<br/>
Chest: CrushedChest<br/>
Gut:  DamagedOrgans<br/>
Arms:  Sickening<br/>
Legs:  Disloyalty


==Oriama==
==Oriama==
{|
{|
|-
|-
| style="background:darkblue; color:white"|'''Syntax:'''
| style="background:darkblue; color:white"|'''Syntax:'''
|-
|-
| style="background:lightblue"|<tt>KATA DEVELOP <form> MODIFIERS ORIAMA</tt>
| style="background:lightblue"|<tt>KA ORIAMA <target></tt>
|-
|-
|style="background:pink"|Kata:     Modifier<br/>
|style="background:pink"|Kata: Grapple Ender<br/>
Ka Weight: 500
Bodypart: LArm, RArm, LLeg, RLeg<br/>
Stance:    Surge<br/>
|-
|-
|}
|}


This technique improves upon the basic Kata throw attack. When throwing someone while locking a limb, you will break the limb and do more wounding damage; you will mangle the limb if the target was also prone at the time. For locks on non-limb bodyparts, it will not cause any additional afflictions, but it will increase wounding damage even higher than it does for limbs. Upon a successful mangle, some momentum will be lost.
This technique improves upon the basic Kata throw attack. When throwing someone while locking a limb, you will break the limb or you will mangle the limb if the limb was already broken. For locks on non-limb bodyparts, it will not cause any additional afflictions and will act like a normal kata throw.
 
Limbs: If Damaged, will Mutilate, otherwise it will Damage


==ScorpionBlood==
==ScorpionBlood==
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While you are holding venom in your mouth to spit, its presence in your body will allow the poison shrugging effects of Resilience to be more effective.
While you are holding venom in your mouth to spit, its presence in your body will allow the poison shrugging effects of Resilience to be more effective.


==ScorpionTail==
==Creehai==
 
Surge High Stance
 
The creehai technique puts more concentration on ensuring the poisoned part of your weapon or dart strikes deep, maximizing the exposure to the bloodstream and thereby reducing the chance it is resisted by the target.


{|
Effect: Bypass Poison Resistance and Hide the first afflicted Poison
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>KA SCORPIONTAIL</tt>
|-
|}
This is a defensive state based on shifting the balance between your legs. When you dodge an enemy due to a good stance, you will immediately respond with a sweep kick, knocking the attacker down. Note that it only function as part of a dodging move on your part, not if the attacker misses completely due to his own ineptness.


==Ootangk==
==Ootangk==
{|
{|
|-
|-
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| style="background:lightblue"|<tt>KA OOTANGK <target> <bodypart></tt>
| style="background:lightblue"|<tt>KA OOTANGK <target> <bodypart></tt>
|-
|-
|style="background:pink"|Kata:     Action<br/>
|style="background:pink"|Kata: Grapple<br/>
Ka Weight: 500<br/>
Bodypart: Head, Chest, Gut, Rarm, Larm, Lleg, Rleg<br/>
Bodypart: Head, Chest, Gut, Rarm, Larm
Stance:    Twist<br/>
|-
|-
|}
|}


While this grapple is in place, there is a chance for cures to fail for its respective body part. When on the head, it impacts sipping; the chest, it impacts smoking; the gut, it impacts eating; the arms, it impacts applying salves, potions, and medicinebags. This move will cause you to lose some momentum.
When this grapple is executed while your target is suffering from poisons, his curing will be further wracked by the toxins. When used on a target that at least 2 poison afflictions, it will cause curing balance loss depending on which bodypart ootangk was used on.
 
Head:  Lucidity Slush<br/>
Chest: Soothing Steam<br/>
Gut:  Purity Dust<br/>
Limbs: Restorative Ice


==Sprongk==
==Sprongk==
{|
{|
|-
|-
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| style="background:lightblue"|<tt>KA SPRONGK <target> <bodypart> RIGHT|LEFT</tt>
| style="background:lightblue"|<tt>KA SPRONGK <target> <bodypart> RIGHT|LEFT</tt>
|-
|-
|style="background:pink"|Kata:     Action<br/>
|style="background:pink"|Kata: Leg Action<br/>
Ka Weight: 250<br/>
Bodypart:  Head, Chest, Gut, Rarm, Larm, Lleg, Rleg<br/>
Bodypart:  Head, Chest, Gut, Rarm, Larm
Stance:    Surge
|-
|-
|}
|}


This kick will pinch a nerve, causing muscles to stiffen. This affliction, when used on the the head, increases potion sip balance; on the chest, increases herb smoking balance; on the gut, increases herb eating balance; on the arms, increases balance for applying salves and potions to the body, and also touching Stag medicinebags. This move will cause you to lose momentum.
This kick will pinch a nerve, causing muscles to stiffen. This affliction, when used on the the head, increases lucidityslush balance; on the chest, increases smoking steam balance; on the gut, increases purity wafer balance; on the limbs, increases balance for applying restorative ice.
 
Effect: doubles the cure balance on the next use.<br/>
Head:  Slush<br/>
Chest: Steam<br/>
Gut:  Dust<br/>
Limbs: Ice


==Spronghai==
==Spronghai==
{|
{|
|-
|-
| style="background:darkblue; color:white"|'''Syntax:'''
| style="background:darkblue; color:white"|'''Syntax:'''
|-
|-
| style="background:lightblue"|<tt>KA SPRONGHAI <target> <bodypart></tt>
| style="background:lightblue"|<tt>KA SPRONGHAI <target> <bodypart> RIGHT|LEFT</tt>
|-
|-
|style="background:pink"|Kata:     Action<br/>
|style="background:pink"|Kata: Leg Action<br/>
Ka Weight: 250<br/>
Bodypart:  Head, Chest, Gut, Rarm, Larm, Lleg, Rleg<br/>
Bodypart:  Head, Chest, Gut, Rarm, Larm, Rleg, Lleg
Stance:    Surge
|-
|-
|}
|}


This style of kick induces haemophilia and internal bleeding. The more momentum, the more bleeding.
This style of kick induces haemophilia and internal bleeding.
 
Effect: Haemophilia.


==Shocree==
==Shocree==


{|
Stance: Surge Low
|-
Effect: 2-3 burst vessels and 10% extra bleeding
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>KATA DEVELOP <form> MODIFIERS SHOCREE</tt>
|-
|style="background:pink"|Kata:     Modifier<br/>
Ka Weight: 200
|-
|}


The shocree technique seeks to induce more pain than normal. Although the pain does not do any physical harm, it does distract the victim from immediately noticing the symptoms of any poisons induced by the attack.
Upon shifting to the Shocree stance, the force of your attacks can burst
open the main blood vessels of your target.


==Angkhai==
==Angkhai==
{|
{|
|-
|-
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| style="background:lightblue"|<tt>KA ANGKHAI <target> <bodypart> RIGHT|LEFT</tt>
| style="background:lightblue"|<tt>KA ANGKHAI <target> <bodypart> RIGHT|LEFT</tt>
|-
|-
|style="background:pink"|Kata:     Attack<br/>
|style="background:pink"|Kata: Arm Action<br/>
Ka Weight: 550<br/>
Bodypart:  Head, Chest, Gut, Rarm, Larm, Rleg, Lleg<br/>
Bodypart:  Head, Chest, Gut, Rarm, Larm, Rleg, Lleg
Stance: Base for relapsing, Surge for rest
|-
|}
|}


This move induces poison relapsing. In addition, if you have level four or higher momentum then it can also cause a slit throat or torn tendon if used on the head or legs. This move will cause you to lose some momentum, more than normal if you manage to cut the leg tendons.
This move induces poison relapsing.
 
Relapsing on all attempts
 
Surge only<br/>
Head:  DamagedThroat<br/>
Chest: CollapsedLung<br/>
Gut:  InternalBleeding<br/>
Arms:  DamagedArms<br/>
Legs:  DamagedLegs


==Sprongma==
==Sprongma==
{|
{|
|-
|-
| style="background:darkblue; color:white"|'''Syntax:'''
| style="background:darkblue; color:white"|'''Syntax:'''
|-
|-
| style="background:lightblue"|<tt>KA SPRONGMA <target> <bodypart></tt>
| style="background:lightblue"|<tt>KA SPRONGMA <target> <bodypart> LEFT|RIGHT</tt>
|-
|-
|style="background:pink"|Kata:     Action<br/>
|style="background:pink"|Kata: Leg Action<br/>
Ka Weight: 500<br/>
Bodypart: Head, Chest, Gut, Rarm, Larm, Lleg, Rleg<br/>
Bodypart: Chest, Gut
Stance:   Surge<br/>
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A sharp blow to the centermass of the body, this move can collapse the lungs (chest) or spine (gut). If you momentum has reached level 5 then it will also do bleeding: the more wounded the bodypart, the more bleeding. This move will cause you to lose some momentum and will drain additional momentum if delivering severed spine. It is not a very effective attack when used against the gut outside the fluidity of a kata form.
A kick to increase bleeding depending on poison afflictions. If you kick a bodypart that currently has the same affliction angkhai gives at surge on that part, then you will increase your bleed by a flat number depending on the number of poison afflictions.<br/>
4  -  50<br/>
5  -  100<br/>
6+ -  200


==Amihai==
==Amihai==
{|
{|
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| style="background:darkblue; color:white"|'''Syntax:'''
| style="background:darkblue; color:white"|'''Syntax:'''
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|-
| style="background:lightblue"|<tt>KA AMIHAI</tt>
| style="background:lightblue"|<tt>KA AMIHAI <target></tt>
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|style="background:pink"|Kata:     Action<br/>
|style="background:pink"|Kata: Grapple Ender<br/>
Ka Weight: 400<br/>
Bodypart: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg<br/>
Bodyparts: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg
Stance:    Center<br/>
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If you have someone grappled with your blades, the amihai move will rake the blades across the body. This causes considerable bleeding and ensures the venoms on your blades enter the bloodstream in a hidden fashion.
If you have someone grappled with your blades, the amihai move will rake the blades across the body. This causes considerable bleeding and ensures the venoms on your blades enter the bloodstream in a hidden fashion.
Hides Poisons<br/>
Increases bleed by 100.


==ScorpionFury==
==ScorpionFury==


{|
Killer Stance
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| style="background:darkblue; color:white"|'''Syntax:'''
For a period of time, you will be riled up with the fury of the
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scorpion.
| style="background:lightblue"|<tt>KA SCORPIONFURY</tt>
 
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Effect: 10% of your damage is converted to bleeding<br/>
|style="background:pink"|Power:    10 (Ravenwood Tree)
The splash damage from kraken stance is converted to bleeding.
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For a period of time, you will be riled up with the fury of the scorpion, giving you the physical energy to put the following modifiers in all of your attacks: nekcree, shocree, and creehai.


==FinalSting==
==FinalSting==
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{|
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Line 431: Line 452:
| style="background:lightblue"|<tt>KA FINALSTING <target> <bodypart> RIGHT|LEFT</tt>
| style="background:lightblue"|<tt>KA FINALSTING <target> <bodypart> RIGHT|LEFT</tt>
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|style="background:pink"|Kata:     Action<br/>
|style="background:pink"|Power: 2 (Ravenwood Tree)<br/>
Ka Weight: 1500<br/>
Kata: Full Action<br/>
Bodypart: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg
Bodypart: Head, Chest, Gut, Rarm, Larm, Rleg, Lleg<br/>
Stance:    Killer<br/>
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This kick is meant to be combined with a poisoned dart inserted under your foot. If using this within a kata form, it will force the dart so deep into the flesh that it will avoid various immunities. For crotamine poison, it will also cause the poison to immediately start afflicting the victim at a very late stage symptom. This move will cause you to lose some momentum. When used outside a kata form, it is too weak to perform any differently than a normal kick.
If this action is performed while the target is in a weakened state, it will instantly kill them. See AB NEKOTAI KAIGA to understand what a weakened state means.
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