Difference between revisions of "NewbieGuide"

1,229 bytes added ,  05:05, 16 January 2016
Broke out Newbie Hunting, Influencing, and Questing into three new sections and fleshed them out a little bit more.
m (Added reference to HELP COLLEGE)
(Broke out Newbie Hunting, Influencing, and Questing into three new sections and fleshed them out a little bit more.)
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== Ways of Connecting to Lusternia ==
== Ways of Connecting to Lusternia ==
The [http://www.lusternia.com Lusternia] Nexus client is often the first way that a new character is introduced to the world of Lusternia. It does require Java which can be downloaded at the [http://www.java.com Java homepage]. Some people, however, prefer to use an alternative client such as [http://www.mudlet.org/ Mudlet], [http://www.gammon.com.au/mushclient/mushclient.htm MUSHclient], [http://www.zuggsoft.com/zmud/zmudinfo.htm zMUD], or [http://www.zuggsoft.com/index.php?p=cmud CMUD]. Please note other clients may be available to use, but you will need the telnet address ( lusternia.com ), the port ( 23 ), and possibly the IP ( 209.212.145.235 )


The [http://www.lusternia.com Lusternia] Nexus client is often the first way that a new character is introduced to the world of Lusternia. It does require Java which can be downloaded at the [http://www.java.com Java homepage]. Some people, however, prefer to use an alternative client such as [http://www.mudlet.org/ Mudlet], [http://www.gammon.com.au/mushclient/mushclient.htm MUSHclient], [http://www.zuggsoft.com/zmud/zmudinfo.htm zMUD], or [http://www.zuggsoft.com/index.php?p=cmud CMUD]. Please note other clients may be available to use, but you will need the telnet address ( lusternia.com ), the port ( 23 ), and possibly the IP ( 209.212.145.235 )


== Creating Your First Character ==
== Creating Your First Character ==
The journey through the Portal of Fate usually takes about half an hour, but for those not accustomed to [http://en.wikipedia.org/wiki/MUD MUDs] it can be rather confusing. You have the option of skipping through the journey using the command END JOURNEY, but for newcomers it is not reccomended. During this journey you will choose your adventurer's gender, age, race, and optionally a home city or commune and guild. Information can be found on each of the guilds, cities and communes can be found in-game in the help files, or here: [[Playerorgs]]
The journey through the Portal of Fate usually takes about half an hour, but for those not accustomed to [http://en.wikipedia.org/wiki/MUD MUDs] it can be rather confusing. You have the option of skipping through the journey using the command END JOURNEY, but for newcomers it is not reccomended. During this journey you will choose your adventurer's gender, age, race, and optionally a home city or commune and guild. Information can be found on each of the guilds, cities and communes can be found in-game in the help files, or here: [[Playerorgs]]


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More information can be found in the [http://www.lusternia.com/game/helpview/lusternia?what=LUSTERNIA%3A+NEWBIE+GUIDE&x=Help New Player Guide]
More information can be found in the [http://www.lusternia.com/game/helpview/lusternia?what=LUSTERNIA%3A+NEWBIE+GUIDE&x=Help New Player Guide]


== Welcome to Lusternia proper ==
== Welcome to Lusternia proper ==
Fresh out of the Portal of Fate, the world of Lusternia can be very confusing for those new to [http://en.wikipedia.org/wiki/MUD MUDs]. Thankfully, a number of people can help you through your initial introduction to the Basin.  
Fresh out of the Portal of Fate, the world of Lusternia can be very confusing for those new to [http://en.wikipedia.org/wiki/MUD MUDs]. Thankfully, a number of people can help you through your initial introduction to the Basin.  


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Finally, if you have any questions at all there are many players perfectly willing to help you, and would love to share their knowledge and experience. GUILD AIDES will some of those people, but never be afraid to ask for help - we all remember what it was like to be a novice!
Finally, if you have any questions at all there are many players perfectly willing to help you, and would love to share their knowledge and experience. GUILD AIDES will some of those people, but never be afraid to ask for help - we all remember what it was like to be a novice!


== Roleplaying ==
== Roleplaying ==
Roleplaying is one of the focal points of Lusternia, and because of this keeping things in-character is crucial. If you are out of character, likely people will tell you to stop speaking insanely - once you step into the shoes of your character, the computer, the 21st Century, none of that exists. Some players find it easiest to come up with a description of who their character is and to write things down to keep track. See [http://www.lusternia.com/irex/helpview/help.php?q=roleplaying HELP ROLEPLAYING], [http://www.lusternia.com/irex/helpview/help.php?id=166 HELP EMOTING], [http://www.lusternia.com/irex/helpview/help.php?q=emote HELP EMOTIONS].


Roleplaying is one of the focal points of Lusternia, and because of this keeping things in-character is crucial. If you are out of character, likely people will tell you to stop speaking insanely - once you step into the shoes of your character, the computer, the 21st Century, none of that exists. Some players find it easiest to come up with a description of who their character is and to write things down to keep track. See [http://www.lusternia.com/irex/helpview/help.php?q=roleplaying HELP ROLEPLAYING], [http://www.lusternia.com/irex/helpview/help.php?id=166 HELP EMOTING], [http://www.lusternia.com/irex/helpview/help.php?q=emote HELP EMOTIONS].


== Collegiums ==
== Collegiums ==
Your first experience in Lusternia will be the Collegium of your city or commune. Each city and commune has their own Collegium where novices and those newly inducted may be introduced to the history, lore, and geography of the city or commune. All Guild Administrators and their aides are able to assist and speak to college students, so you are not required to only seek your own group at this time.  
Your first experience in Lusternia will be the Collegium of your city or commune. Each city and commune has their own Collegium where novices and those newly inducted may be introduced to the history, lore, and geography of the city or commune. All Guild Administrators and their aides are able to assist and speak to college students, so you are not required to only seek your own group at this time.  


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See: [http://www.lusternia.com/game/helpview/lusternia?what=college&x=Help HELP COLLEGE]
See: [http://www.lusternia.com/game/helpview/lusternia?what=college&x=Help HELP COLLEGE]


== Newbie Hunting, Influencing and Questing ==


As a novice, Newton Caverns is the main hunting, influencing and questing ground. Notes on each topic, and working further as you grow stronger, can be found here:
== Newbie Hunting ==
As a novice, Newton Caverns is the main hunting, influencing and questing ground. Finks, gnomes, shroomies and more are free to slay within the Caverns, and some will even give gold rewards if turned in!
 
These denizens are "free" as they are not protected. Slaying loyal creatures later on will make you an enemy to certain cities, communes, guilds, orders or villages. You can easily see if something is loyal by probing it and see if the denizen "is loyal" to any organisation or person.
 
Notes on available hunting grounds by level, and where to go as you grow stronger, can be found here:
[http://wiki.lusternia.com/HuntingGuide#Newton_Caverns NOVICE HUNTING]
[http://wiki.lusternia.com/HuntingGuide#Newton_Caverns NOVICE HUNTING]
Finks, gnomes, shroomies and more are free to slay within the Caverns, and some will even give gold rewards if turned in!


[http://wiki.lusternia.com/Influencing#Newton_Caverns NOVICE INFLUENCING]
A different way of fighting - with words!


== Newbie Influencing ==
A different way of fighting - with words! One of the first influencing skills you gain is Begging. This is useful for generating gold and experience. The stronger the denizen's ego and personality, the harder it will be to influence them to your will.
In the Newton Caverns you can beg from gnomes and finks easily and if you successfully shatter their ego, winning the influence "battle", they will give you gold or perhaps, a quest item! Just like a physical attack when you regain equilibrium and/or balance you kick the target again, with influence you do the same. Attempt to influence, wait for equilibrium, influence again, continuously until you either win or lose this battle of egos!
See: [http://wiki.lusternia.com/Influencing#Newton_Caverns NOVICE INFLUENCING]
== Newbie Questing ==
For more general information on how to quest, what may be required of you while completing a quest, and tips on how to proceed see the following:
[http://wiki.lusternia.com/Questing QUESTING]
[http://wiki.lusternia.com/Questing QUESTING]
Save the gnomes, be a hero of the finks. Newton Caverns offers two quests specifically for novices that give a good introduction to the world of questing in Lusternia.
Save the gnomes, be a hero of the finks. Newton Caverns offers two quests specifically for novices that give a good introduction to the world of questing in Lusternia.
See: [http://wiki.lusternia.com/Honour_Quests#Newton_Caverns Newton Cavern's Honours Quest]
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