Difference between revisions of "NewbieGuide"

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== Hunting ==
== Hunting ==
As a novice, Newton Caverns is the main hunting, influencing and questing ground. Finks, gnomes, shroomies and more are free to slay within the Caverns, and some will even give gold rewards if turned in!  
As a novice, [[Newton Caverns]] is the main hunting, [[influencing]] and [[questing]] ground. [[Fink]]s, [[gnome]]s, shroomies and more are free to slay within the Caverns, and some will even give gold rewards if turned in!  


These denizens are "free" as they are not protected. Slaying loyal creatures later on will make you an enemy to certain cities, communes, guilds, orders or villages. You can easily see if something is loyal by probing it and see if the denizen "is loyal" to any organisation or person.
These denizens are "free" as they are not protected. Slaying loyal creatures later on will make you an enemy to certain factions. You can easily see if something has a loyalty by using the <tt>PROBE</tt> command on it and see if the denizen "is loyal" to any organization or person.


Notes on available hunting grounds by level, and where to go as you grow stronger, can be found here:
Notes on available hunting grounds by level, and where to go as you grow stronger, can be found here: [[HuntingGuide|Hunting Guide]].
[http://wiki.lusternia.com/HuntingGuide#Newton_Caverns Hunting Guide]


== Influencing ==
== Influencing ==
A different way of fighting - with words! One of the first influencing skills you gain is Begging. This is useful for generating gold and experience. The stronger the denizen's ego and personality, the harder it will be to influence them to your will.
A different way of fighting - with words! One of the first [[influencing]] skills you gain is [[Influence#Begging|Begging]]. This is useful for generating gold and experience. The stronger the denizen's ego and personality, the harder it will be to influence them to your will.


In the Newton Caverns you can beg from gnomes and finks easily and if you successfully shatter their ego, winning the influence "battle", they will give you gold or perhaps, a quest item! Just like a physical attack when you regain equilibrium and/or balance you kick the target again, with influence you do the same. Attempt to influence, wait for equilibrium, influence again, continuously until you either win or lose this battle of egos!
In the [[Newton Caverns]], you can beg from [[gnome]]s and [[fink]]s easily and if you successfully shatter their ego, winning the influence "battle", they will give you gold or perhaps, a quest item! Just like a physical attack when you regain equilibrium and/or balance you kick the target again, with influence you do the same. Attempt to influence, wait for equilibrium, influence again, continuously until you either win or lose this battle of egos!


Notes on available areas to influence by level, and where to go as you grow stronger, can be found here: [http://wiki.lusternia.com/Influencing#Newton_Caverns Influencing Guide]
Notes on available areas to influence by level, and where to go as you grow stronger, can be found here: [[Influencing#Newton Caverns|Influencing Guide]]


== Questing ==
== Questing ==
Quests are like puzzles to solve. You should greet all named denizens to see if you can offer to help. Aiding on these minor errands are often mini-quests unto themselves and come with rewards ranging from experience to gold to unique items, or a combination of the above! Complexity ranges as well, from slaying creatures and giving them to someone who requests them, to harder ones involving many hours, steps and puzzles within puzzles to solve.
Quests are like puzzles to solve. You should greet all named denizens to see if you can offer to help. Aiding on these minor errands are often mini-quests unto themselves and come with rewards ranging from experience to gold to unique items, or a combination of the above! Complexity ranges as well, from slaying creatures and giving them to someone who requests them, to harder ones involving many hours, steps and puzzles within puzzles to solve.


The key to successfully completing any quest is to talk with denizens to uncover information and manipulate objects to see what is inside them or what falls from them. Touching, pushing, pulling, these are all common ways to reveal a new clue as you quest.
The key to successfully completing any quest is to talk with denizens to uncover information and manipulate objects to see what is inside them or what falls from them. <tt>TOUCH</tt>ing, <tt>PUSH</tt>ing, <tt>PULL</tt>ing -- these are all common ways to reveal a new clue as you quest.


For more general information on how to quest, what may be required of you while completing a quest, and tips on how to proceed see the following:
For more general information on how to quest, what may be required of you while completing a quest, and tips on how to proceed see
[http://wiki.lusternia.com/Questing QUESTING]
[[Questing]].


Save the gnomes, be a hero of the finks. Newton Caverns offers two quests specifically for novices that give a good introduction to the world of questing in Lusternia.
Save the gnomes, be a hero of the finks. Newton Caverns offers two quests specifically for novices that give a good introduction to the world of questing in Lusternia.
See: [http://wiki.lusternia.com/Honour_Quests#Newton_Caverns Newton Cavern's Honours Quest]
See: [[Honour Quests#Newton Caverns|Newton Cavern's Honours Quest]]


[[Category: Guides]]
[[Category: Guides]]
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