Phantasms

Revision as of 01:27, 13 September 2012 by Enyalida (talk | contribs) (Updating to templated skilltable.)
Phantasms is an illusion specialization only for mages, which will allow the caster to summon a number of phantasms to do their bidding. Some phantasms allow the caster to steal the thoughts and vision of a target, and others allow them to weave a mirage over their entire demesne. Many of the skills have increased affects when used in their demesne.
Skill Learned At Description
Whisper Master+0% Phantom whispers startle your opponent off equilibrium.
PhantomWall Master+33% Entangle your foe with a phantom wall.
Phantom Master+66% Embed shadowy phantoms into another's mind.
FalseVision Gifted+0% Send an improved illusion to someone's room from afar.
Redmask Gifted+50% Let the visage of Lord Fain drain your enemies.
Evenblade Gifted+50% Let the form of the Even Blade drain your enemies.
SeersCandle Gifted+50% Let the form of Lord Elostian drain your enemies.
CrimsonEye Gifted+50% Let the form of Lady Kalikai drain your enemies.
Wounds Expert+0% Illusory wounds will make damage appear greater than it is.
Terrain Expert+33% Trick another mage with an illusory terrain.
StolenSight Expert+66% Weave a sightstealer to watch through another's eyes.
Stalker Virtuoso+0% Send a phantom at anyone in your demesne.
Claws Virtuoso+50% Weave illusory claws to rake your opponent's skin.
StolenThoughts Fabled+0% Hear what your victim says and hears.
PhantomArmour Fabled+33% Don a suit of phantom armour.
Mirage Fabled+66% Weave illusory terrain over your entire demesne.
PhantomSphere Mythical+0% Ghastly spheres of torture invade your enemies's minds.
Reality Mythical+50% Altering reality will cause widespread confusion and panic.
Phantasmagoria Transcendent+0% Decimate all your enemies with phantom stalkers.
A Spectral Man (by Horcilues)

Whisper

Syntax:
WEAVE WHISPER <target>
Power: 1 (any)

Whispers from an unseen source confuse and disturb your foe, leading to a loss of equilibrium due to a very disturbed mental state.

PhantomWall

Syntax:
WEAVE PHANTOMWALL <direction>

This will enable you to weave a wall of phantoms that will hinder any movement in that direction. Anyone who moves into it will arrive at their destination, webbed.

Phantom

Syntax:
WEAVE PHANTOM <target>
Power: 2 (Any)

Damage Type: 100% Psychic
Damage Source: Magical

This illusion will only exist in the mind of your opponent. The illusory phantom will give a variety of afflictions of the mind. It will also do some psychic damage to the recipient.

FalseVision

Syntax:
WEAVE FALSEVISION <target> <delay> [COLOUR <colour>] <illusion text>
Power: 3*number of lines (Any)

This skill is considered an improvement on an improvement, whereby you are able to send an "improved" illusion to any target's room in your local area. The cost in mana is two mana for each character in the illusion.

Redmask

Syntax:
WEAVE REDMASK <target>

The fury of Lord Fain is unleashed on your target's mental acuity by giving him or her a glimpse of an unimaginable horror.

Additional Notes:
Magnagorans only.

Evenblade

Syntax:
WEAVE EVENBLADE <target>

With your intricate knowledge of phantasms, you can conjure an image of the deadly Even Blade to strike at the mental capacity of your foes.

Additional Notes:
Celestians only.

SeersCandle

Syntax:
WEAVE SEERSCANDLE <target>

With your intricate knowledge of phantasms, you can conjure an image of the deadly Enigma to strike at the mental capacity of your foes.

Additional Notes:
Hallifaxians only.

CrimsonEye

Syntax:
WEAVE CRIMSONEYE <target>

With your intricate knowledge of phantasms, you can conjure an image of the deadly Crimson Eye to strike at the mental capacity of your foes.

Additional Notes:
Gaudiguchians only.

Wounds

Syntax:
WEAVE WOUNDS <target>

By creating illusions of wounds upon an opponent, that opponent will think he or she is much more wounded than is actually the case.

Terrain

Syntax:
WEAVE TERRAIN <environment>

You can create an illusory terrain that will mask the true environment of a location.

StolenSight

Syntax:
WEAVE STOLENSIGHT <target> (to initiate)
Power: 1 (any)

Infusing a thread of your soul into a phantom sighstealer will enable you to send it to your target and see what he or she sees, as long as the target is in your demesne when the illusion is cast.

Syntax:
STOLENSIGHT <target> (to see)

An additional ability, granted by your connection with the sightstealer, is that once you have stolen someone's sight, you are able to use that link to cast Stars, Claws, RedMask/EvenBlade and Whisper on them (once again provided that they are in your demesne). There is no additional syntax required, the target must be in your demesne and haunted by a phantom sightstealer.

Stalker

Syntax:
WEAVE STALKER <target>
Power: 1 (any)

This spell is only available to mages who can create a demesne. You may send a phantom to stalk anyone in your demesne. It will not last as long as the normal phantom illusion.

Claws

Syntax:
WEAVE CLAWS <target>
Power Cost: 3 (any)

Illusory claws, of a phantom of the most despicable nature, will rake your enemies body and cause severe bleeding over time.

StolenThoughts

Syntax:
WEAVE STOLENTHOUGHTS <target>

This phantom will allow you to sneak into the ears of your target and hear what is being said at that location.

Syntax:
STOLENTHOUGHTS (to turn it on and off)

PhantomArmour

Syntax:
WEAVE PHANTOMARMOUR
Damage Modifier: 5

This phantom is entirely passive, he sits on your body and looks conspicuously like a suit of armour (though you will still be able to wear whatever you please). It does, however, give you a slight increase in resistance to psychic damage, and on top of that, has a slight chance to cause your enemy to black out when you are attacked (with a higher chance if it's psychic damage).

Mirage

Syntax:
WEAVE MIRAGE <environment>
Power: 1+ (any)

This handy timesaver will enable you to twist the very fabric of your demesne's reality at once, making it all illusory terrain of your choosing.

Power is determined by divided the size of the meld in four and adding one to the result.

PhantomSphere

Syntax:
WEAVE PHANTOMSPHERE

PHANTOMSPHERE LOOK
PHANTOMSPHERE MOVE <direction>
PHANTOMSPHERE UNITE
PHANTOMSPHERE ATTACK <target>
PHANTOMSPHERE SHATTER <target>
PHANTOMSPHERE DETONATE

The deadly phantom sphere, or sentinel sphere as it is called for its nigh-unyielding ability to keep watch over one's demesne, is an archaic torture device that has the power to kill your enemies. It requires a demesne to be larger than three rooms. Simply send it to your target's room and command it to attack. It will rest just inside your target's brain, and, on the fourth orb, you will feed it images so terrifying that your victim's heart will simply stop and they will drop dead. There is a chance with each additional sphere that the victim will spontaneously manifest a variety of mental conditions from the ghostly images. The illusion, being made of naught but your will, may also transform into illusory spears to shatter the shields of your enemies at a distance. Detonating the phantom sphere will harm all enemies in your room, doing even more damage to those with phantomspheres already afflicting them.

Notes: Your phantom sphere will be unable to attack your target if they are in your room.

As well, once your target leaves the demesne, their phantom spheres will quickly dissipate over time, so it is in your best interests to make sure they do not leave... alive.

Additional Notes:
Detonating does 19% of the target's maximum health per sphere in unblockable damage, and clears phantom spheres.

Reality

Syntax:
WEAVE REALITY
Power: 5 (Any)

This powerful illusion will warp reality in the location. Any of your personal enemies at that location will be subjected to a variety of mind-boggling effects.

Phantasmagoria

Syntax:
WEAVE PHANTASMAGORIA
Power: 1+ (any) (power will increase if more than one enemy to afflict)

Your knowledge of phantasms is so great that you can now mercilessly send phantom stalkers after all the enemies in your demesne, afflicting their minds. It will increase in power cost depending on how many additional enemies are available to strike.