Difference between revisions of "Runes"

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Runes can also be placed onto statues by master enchanters or on great totems by highly skilled druids.
Runes can also be placed onto statues by master enchanters or on great totems by highly skilled druids.
{|class="wikitable"
!Rune!!Affliction!!Cured With!!Tint Used
|-
|Ur||[[addiction]]||Lucidity||Gold
|-
|Nyd||[[sensitivity]]||Lucidity||Blue
|-
|Cen||[[stupidity]]||Lucidity||Yellow
|-
|Wynn||[[clumsiness]]||Lucidity||Blue
|-
|Eoh||[[confusion]]||Lucidity||Green
|-
|Peorth||[[hallucinations]]||Lucidity||Red
|-
|Feoh||[[anorexia]]||Lucidity||Green
|-
|Eh||[[recklessness]]||Lucidity||Red
|-
|Lagu||[[epilepsy]]||Lucidity||Green
|-
|Ansuz||[[paranoia]]||Lucidity||Purple
|-
|Beorc||[[haemophilia]]||Dust||Blue
|-
|Gyfu||[[paralysis]]||Dust||Red
|-
|Isa||[[frozen|freeze]]||Dust||Purple
|-
|Ger||[[vomiting]]||Dust||Gold
|-
|Tiwaz||[[dysentery]]||Dust||Green
|-
|Eohl||[[pacifism|peace]]||Steam||Yellow
|-
|Manna||[[disloyalty]]||Steam||Purple
|-
|Daeg||[[luminosity]]||Steam||Yellow
|-
|Othala||random other rune||varies||Gold
|-
|Rad||short journey||||Blue
|-
|Haegl||drains mana||||Blue
|-
|Sigil||trips defs||||Purple
|}
|-
|-
|}
|}
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{{SkillTableRow|Inscribing|Inept|33|Inscribe inked runes that you know upon blank stones.}}
{{SkillTableRow|Inscribing|Inept|33|Inscribe inked runes that you know upon blank stones.}}
{{SkillTableRow|Ur|Inept|66|To fill a void, often one becomes an addict.}}
{{SkillTableRow|Ur|Inept|66|To fill a void, often one becomes an addict.}}
{{SkillTableRow|Nyd|Inept|66|Can the courage of the heart overcome great pain?}}
{{SkillTableRow|Nyd|Novice|0|Can the courage of the heart overcome great pain?}}
{{SkillTableRow|Runebags|Novice|50|Use the handy rune bags to store your precious rune stones.}}
{{SkillTableRow|Runebags|Novice|33|Use the handy rune bags to store your precious rune stones.}}
{{SkillTableRow|RunicArmband|Novice|50|Fashion an armband etched with defensive runes.}}
{{SkillTableRow|RunicArmband|Novice|66|Fashion an armband etched with defensive runes.}}
{{SkillTableRow|Rad|Apprentice|0|Predicts a short, unexpected and perhaps unwelcome journey.}}
{{SkillTableRow|Rad|Apprentice|0|Predicts a short, unexpected and perhaps unwelcome journey.}}
{{SkillTableRow|Cen|Apprentice|33|Even strong minds can be inflicted with stupidity.}}
{{SkillTableRow|Cen|Apprentice|33|Even strong minds can be inflicted with stupidity.}}
Line 36: Line 84:
{{SkillTableRow|Manna|Virtuoso|66|An arrogant and ugly aura is repugnant to others.}}
{{SkillTableRow|Manna|Virtuoso|66|An arrogant and ugly aura is repugnant to others.}}
{{SkillTableRow|Lagu|Fabled|0|This rune foretells a struggle with epilepsy.}}
{{SkillTableRow|Lagu|Fabled|0|This rune foretells a struggle with epilepsy.}}
{{SkillTableRow|RunicAmulet|Fabled|25|Fashion a runic amulet of mystic protection.}}
{{SkillTableRow|RunicAmulet|Fabled|33|Fashion a runic amulet of mystic protection.}}
{{SkillTableRow|Ing|Fabled|50|Love will find those who lucky enough to find this rune.}}
{{SkillTableRow|Ing|??|??|Love will find those who lucky enough to find this rune.}}
{{SkillTableRow|Daeg|Fabled|75|A revealing light will follow those under this rune.}}
{{SkillTableRow|Daeg|Fabled|66|A revealing light will follow those under this rune.}}
{{SkillTableRow|Ansuz|Mythical|0|The paranoid often see this rune in their future.}}
{{SkillTableRow|Ansuz|Mythical|0|The paranoid often see this rune in their future.}}
{{SkillTableRow|Othala|Mythical|33|This powerful rune masks many mysteries.}}
{{SkillTableRow|Othala|Mythical|33|This powerful rune masks many mysteries.}}
Line 46: Line 94:
[[Image:Runes.jpg|thumb|Runes (by Gelo)]]
[[Image:Runes.jpg|thumb|Runes (by Gelo)]]


==Sling==
{{AB
 
|skillname = Sling
{|
|syntax = SLING <rune> AT <target>
|-
|description = If you are wielding a sling, you can sling a rune at an opponent.
| style="background:darkblue; color:white"|'''Syntax:'''
|notes = [[Forging#Leather|Slings are made by smiths.]]
|-
}}
| style="background:lightblue"|<tt>SLING <rune> AT <target></tt>
|-
|}
If you are wielding a sling, you can sling a rune at an opponent.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Slings are made by forgers.
|-
|}
 
==Inscribing==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>INSCRIBE [number] RUNE WITH <rune></tt>
|-
|}
With this ability, you may inscribe blank rune stones with the various runes you know.
 
==Ur==


{|
{{AB
|-
|skillname = Inscribing
|style="background:pink"|Tinctures: gold 1
|syntax = INSCRIBE [number] RUNE WITH <rune>
|-
|description = With this ability, you may inscribe blank rune stones with the various runes you know.
|}
|notes = Anyone can learn to make their own [[Arts#Runestones|blank runestones with Arts]].
}}


{|
{{AB
|-
|skillname = Ur
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|cost = Tinctures: [[Arts#GoldTint|gold]] 1
|-
|description = Effect: Afflicts with [[addiction]].
| style="background:lightgreen"|Causes gluttony.
}}
|-
|}


==Nyd==
{{AB
|skillname = Nyd
|cost = Tinctures: [[Arts#BlueTint|blue]] 1
|description = Effect: Afflicts with [[sensitivity]].
}}


{|
{{AB
|-
|skillname = Runebags
|style="background:pink"|Tinctures: blue 1
|syntax = INRB <number> <rune><br>
|-
INRB EVERYTHING<br>
|}
OUTRB <number> <rune><br>
RBL
|description = Runebags is the ability to utilise the magical bags especially made for runes. When you have a runebag, you can see what it contains by probing it. INRB (for INRUNEBAG) <rune> will put a rune in the pack and OUTRB <rune> will take it out again. You may INRB and OUTRB up to 50 runes at once by doing INRB 50 NYD, or OUTRB 50 NYD for instance. RBL lists all
your runes.
|notes = Tailors make plain bags, which enchanters turn into [[Enchantment#DimensionalPockets|runebags]].
}}


{|
{{AB
|-
|skillname = Rad
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|cost = Tinctures: [[Arts#BlueTint|blue]] 1
|-
|description = Effect: Forced movement into random adjacent room.
| style="background:lightgreen"|Causes sensitivity.
}}
|-
|}


==Runebags==
{{AB
|skillname = Cen
|cost = Tinctures: [[Arts#YellowTint|yellow]] 1
|description = Effect: Afflicts with [[stupidity]].
}}


{|
{{AB
|-
|skillname = Beorc
| style="background:darkblue; color:white"|'''Syntax:'''
|cost = Tinctures: [[Arts#BlueTint|blue]] 1
|-
|description = Effect: Afflicts with [[haemophilia]].
| style="background:lightblue"|<tt>INRB <number> <rune></tt><br/>
}}
<tt>OUTRB <number> <rune></tt><br/>
<tt>RBL</tt>
|-
|}
Runebags is the ability to utilise the magical bags especially made for runes. When you have a runebag, you can see what it contains by probing it. <tt>INRB</tt> (for <tt>INRUNEBAG</tt>) <tt><rune></tt> will put a rune in the pack and <tt>OUTRB <rune></tt> will take it out again. You may <tt>INRB</tt> and <tt>OUTRB</tt> up to 50 runes at once by doing <tt>INRB 50 NYD</tt>, or <tt>OUTRB 50 NYD</tt> for instance. <tt>RBL</tt> lists all your runes.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Tailors make plain bags, which enchanters turn into runebags.
|-
|}
 
==Rad==
 
{|
|-
|style="background:pink"|Tinctures: blue 1
|-
|}
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Teleports one room in a random direction.
|-
|}
 
==Cen==
 
{|
|-
|style="background:pink"|Tinctures: yellow 1
|-
|}
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Causes stupidity.
|-
|}
 
==Beorc==
 
{|
|-
|style="background:pink"|Tinctures: blue 1
|-
|}
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Causes shyness.
|-
|}
 
==BenignProphesy==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>FORETELL BENIGN PROPHESY</tt>
|-
|style="background:pink"|Power: 5 (Any)<br/>
Runes: Ur, nyd, and cen
|-
|}
The Masters of the Runes are prophets and seers, able not only to foretell what the future may bring by reading the runes, but also to subtly intercede on behalf of their own interests in the Great Tapestry of Fate. Though only capable of the gentlest of plucks upon the weft of destiny, even the tiniest of reverberations may eventually evoke great change.


{{AB
|skillname = BenignProphesy
|syntax = FORETELL BENIGN PROPHESY
|cost = Power: 5 (Any)<br>
Runes: Ur, nyd, and cen<br>
Effect: 1/8 health buff
|description = The Masters of the Runes are prophets and seers, able not only to foretell what the future may bring by reading the runes, but also to subtly intercede on behalf of their own interests in the Great Tapestry of Fate. Though only capable of the gentlest of plucks upon the weft of destiny, even the tiniest of reverberations may eventually evoke great change.<br><br>
A benign prophesy is the simplest of prophesies, foretelling good fortune upon you and your allies, who will be able to withstand more as their maximum health increases.
A benign prophesy is the simplest of prophesies, foretelling good fortune upon you and your allies, who will be able to withstand more as their maximum health increases.
|notes = [OLD NOTE]Lasts five minutes.[PLEASE CONFIRM
}}


{|
{{AB
|-
|skillname = Gyfu
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|cost = Tinctures: [[Arts#RedTint|red]] 1
|-
|description = Effect: Afflicts with [[paralysis]].
| style="background:lightgreen"|Lasts five minutes and increases maximum health by 10% for you and your allies.
}}
|-
|}
 
==Gyfu==
 
{|
|-
|style="background:pink"|Tinctures: red 1
|-
|}
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Causes paralysis.
|-
|}
 
==Wynn==
 
{|
|-
|style="background:pink"|Tinctures: blue 1
|-
|}
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Causes loneliness.
|-
|}
 
==Haegl==
 
{|
|-
|style="background:pink"|Tinctures: blue 1
|-
|}
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Drains mana.
|-
|}
 
==Isa==
 
{|
|-
|style="background:pink"|Tinctures: purple 1
|-
|}
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Causes chills.
|-
|}
 
==Ger==
 
{|
|-
|style="background:pink"|Tinctures: gold 1
|-
|}
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Causes impatience.
|-
|}
 
==Eoh==
 
{|
|-
|style="background:pink"|Tinctures: green 1
|-
|}
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Causes confusion.
|-
|}


==Peorth==
{{AB
|skillname = Wynn
|cost = Tinctures: [[Arts#BlueTint|blue]] 1
|description = Effect: Afflicts with [[clumsiness]].
}}


{|
{{AB
|-
|skillname = Haegl
|style="background:pink"|Tinctures: red 1
|cost = Tinctures: [[Arts#BlueTint|blue]] 1
|-
|description = Effect: Mana loss.
|}
}}


{|
{{AB
|-
|skillname = Isa
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|cost = Tinctures: [[Arts#PurpleTint|purple]] 1
|-
|description = Effect: Afflicts with [[frozen|freezing]].
| style="background:lightgreen"|Causes hallucinations.
}}
|-
|}


==Eohl==
{{AB
|skillname = Ger
|cost = Tinctures: [[Arts#GoldTint|gold]] 1
|description = Effect: Afflicts with [[vomiting]].
}}


{|
{{AB
|-
|skillname = Eoh
|style="background:pink"|Tinctures: yellow 1
|cost = Tinctures: [[Arts#GreenTint|green]] 1
|-
|description = Effect: Afflicts with [[confusion]].
|}
}}


{|
{{AB
|-
|skillname = Peorth
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|cost = Tinctures: [[Arts#RedTint|red]] 1
|-
|description = Effect: Afflicts with [[hallucinations]].
| style="background:lightgreen"|Causes peace.
}}
|-
|}


==ForeshadowProphesy==
{{AB
|skillname = Eohl
|cost = Tinctures: [[Arts#YellowTint|yellow]] 1
|description = Effect: Afflicts with [[pacifism]].
}}


{|
{{AB
|-
|skillname = ForeshadowProphesy
| style="background:darkblue; color:white"|'''Syntax:'''
|cost = Power: 1 (Any)<br>
|-
| style="background:lightblue"|<tt>FORETELL FORESHADOW PROPHESY ABOUT <person></tt><br/>
<tt>FORETELLINGS</tt>
|-
|style="background:pink"|Power: 1 (Any)<br/>
Runes: Rad, eohl, and beorc
Runes: Rad, eohl, and beorc
|-
|description = By casting the runes and speaking aloud the name of the one you seek, you will foretell that destiny shall bring you together. When this prophesy comes to pass, you will be aware of that person's presence in your local vicinity.<br><br>
|}
By casting the runes and speaking aloud the name of the one you seek, you will foretell that destiny shall bring you together. When this prophesy comes to pass, you will be aware of that person's presence in your local vicinity.
 
You may foretell this prophesy several times, dependent upon your mastery of Runes.
You may foretell this prophesy several times, dependent upon your mastery of Runes.
}}


==Sigil==
{{AB
 
|skillname = Sigil
{|
|cost = Tinctures: [[Arts#PurpleTint|purple]] 1
|-
|description = Effect: Strips random defense.
|style="background:pink"|Tinctures: purple 1
}}
|-
|}
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Strips a random defense.
|-
|}
 
==Tiwaz==
 
{|
|-
|style="background:pink"|Tinctures: green 1
|-
|}
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Causes justice.
|-
|}
 
==Feoh==


{|
{{AB
|-
|skillname = Tiwaz
|style="background:pink"|Tinctures: green 1
|cost = Tinctures: [[Arts#GreenTint|green]] 1
|-
|description = Effect: Afflicts with [[dysentery]].
|}
}}


{|
{{AB
|-
|skillname = Feoh
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|cost = Tinctures: [[Arts#GreenTint|green]] 1
|-
|description = Effect: Afflicts with [[anorexia]].
| style="background:lightgreen"|Causes anorexia.
}}
|-
|}


==MalignProphesy==
{{AB
 
|skillname = MalignProphesy
{|
|syntax = FORETELL MALIGN PROPHESY ABOUT <person>
|-
|cost = Power: 3 (Any)<br>
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>FORETELL MALIGN PROPHESY ABOUT <person></tt>
|-
|style="background:pink"|Power: 3 (Any)<br/>
Runes: Haegl, ger, and tiwaz
Runes: Haegl, ger, and tiwaz
|-
|description = A malign prophesy heralds sickness and disease for the one who the Seer names, an unpleasant and gruesome fate for those who would cross an experienced runist.
|}
|notes = [OLD NOTE] Afflicts with Scabies, Pox, Sensitivity, and Addiction.[PLEASE CONFIRM]
A malign prophesy heralds sickness and disease for the one who the Seer names, an unpleasant and gruesome fate for those who would cross an experienced runist.
}}


{{AdditionalNotes|Afflicts with Scabies, Pox, Sensitivity, and Addiction.}}
{{AB
|skillname = Fuse
|syntax = FUSE <rune><br>
DEFUSE <rune>
|description = This may only be done within your demesne. Up to six runes may be fused into a location. A random fused rune will strike all of your enemies on a regular basis, even if they are flying or hiding in the trees. The runes will not be destroyed, even when they fire, except when the room leaves your demesne or the demesne holder dies. You can also remove the rune from your demesne and return it to your inventory by defusing.
|notes = [OLD NOTE] Fused runes tick every ten seconds, and you'll be able to see them hit even if you're not in the room, though you won't see anything if they don't hit.[PLEASE CONFIRM]
}}


==Fuse==
{{AB
|skillname = Staffsling
|syntax = ATTACH SLING TO STAFF
|description = If you have a staff, you can attach a sling onto it. A staff sling adds to your range so that you can target others in adjacent rooms as well as in the same room.
|notes = [OLD NOTE] Also works with cudgels.[PLEASE CONFIRM]
}}


{|
{{AB
|-
|skillname = Eh
| style="background:darkblue; color:white"|'''Syntax:'''
|cost = Tinctures: [[Arts#RedTint|red]] 1
|-
|description = Effect: Afflicts with [[recklessness]].
| style="background:lightblue"|<tt>FUSE <rune></tt><br/>
}}
<tt>DEFUSE <rune></tt>
|-
|}
TThis may only be done within your demesne. Up to six runes may be fused into a location. A random fused rune will strike all of your enemies on a regular basis, even if they are flying or hiding in the trees. The runes will not be destroyed, even when they fire, except when the room leaves your demesne or the demesne holder dies. You can also remove the rune from the rune and return it to your inventory by defusing.
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Fused runes tick every ten seconds, and you'll be able to see them hit even if you're not in the room, though you won't see anything if they don't hit.
|-
|}


==Staffsling==
{{AB
 
|skillname = Manna
{|
|cost = Tinctures: [[Arts#PurpleTint|purple]] 1
|-
|description = Effect: Afflicts with [[disloyalty]].
| style="background:darkblue; color:white"|'''Syntax:'''
}}
|-
| style="background:lightblue"|<tt>ATTACH SLING TO STAFF</tt>
|-
|}
If you have a staff, you can attach a sling onto it. A staff sling adds to your range so that you can target others in adjacent rooms as well as in the same room.


{|
{{AB
|-
|skillname = Lagu
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|cost = Tinctures: [[Arts#GreenTint|green]] 1
|-
|description = Effect: Afflicts with [[epilepsy]].
| style="background:lightgreen"|Also works with cudgels.
}}
|-
|}


==Eh==
{{AB
|skillname = RunicAmulet
|syntax = FASHION RUNIC AMULET OF <rune>
|cost = Power: 5 (Any)
|description = By fashioning a runic amulet from five runes of any single type, you have a chance to protect yourself against the affliction given by that rune. You may fashion only one amulet at any time - fashioning another will destroy the first.
|notes = [OLD NOTE] Lasts 10 months or until it blocks 50 attacks, whichever comes first. Has a 50% chance to block an affliction. Doesn't work against [[#Rad|Rad]][PLEASE CONFIRM]
}}


{|
{{AB
|-
|skillname = Ing
|style="background:pink"|Tinctures: red 1
|cost = Tinctures: ??
|-
|description = Effect: Afflicts with lover's curse.
|}
|notes = This rune is no longer listed on <tt>AB RUNES</tt> as an ability but <tt>AB RUNES ING</tt> still exists as of 16 Oct 2021. Can confirm that Ing is a valid rune for the obsidian runestone artifact.
}}


{|
{{AB
|-
|skillname = Daeg
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|cost = Tinctures: [[Arts#YellowTint|yellow]] 1
|-
|description = Effect: Afflicts with [[luminosity]].
| style="background:lightgreen"|Causes recklessness.
}}
|-
|}


==Manna==
{{AB
|skillname = Ansuz
|cost = Tinctures: [[Arts#PurpleTint|purple]] 1
|description = Effect: Afflicts with [[paranoia]].
}}
{{AB
|skillname = Othala
|cost = Power: 1 (Any)<br>Tinctures: [[Arts#GoldTint|gold]] 1
|description = Othala is the only rune that requires power to sling. Its effects are random and hidden.
}}


{|
{{AB
|-
|skillname = DeathProphesy
|style="background:pink"|Tinctures: purple 1
|syntax = FORETELL DEATH PROPHESY ABOUT <person>
|-
|cost = Power: 3 (Any)<br>
|}
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Causes disloyalty.
|-
|}
 
==Lagu==
 
{|
|-
|style="background:pink"|Tinctures: green 1
|-
|}
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Causes dementia.
|-
|}
 
==RunicAmulet==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>FASHION RUNIC AMULET OF <rune></tt>
|-
|style="background:pink"|Power: 5 (Any)
|-
|}
By fashioning a runic amulet from five runes of any single type, you have a chance to protect yourself against the affliction given by that rune. You may fashion only one amulet at any time - fashioning another will destroy the first.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Lasts 10 months or until it blocks 50 attacks, whichever comes first.  Has a 50% chance to block an affliction.  Doesn't work against [[#Rad|Rad]].
|-
|}
 
==Ing==
 
{|
|-
|style="background:pink"|Tinctures: purple 1
|-
|}
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Causes lover's effect.
|-
|}
 
==Daeg==
 
{|
|-
|style="background:pink"|Tinctures: yellow 1
|-
|}
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Causes faeriefire.
|-
|}
 
==Ansuz==
 
{|
|-
|style="background:pink"|Tinctures: purple 1
|-
|}
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Causes hypochondria.
|-
|}
 
==Othala==
 
{|
|-
|style="background:pink"|Power: 1 (Any)<br/>
Tinctures: gold 1
|-
|}
Othala is the only rune that requires power to sling. Its effects are random and hidden.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Causes a random affliction.
|-
|}
 
==DeathProphesy==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>FORETELL DEATH PROPHESY ABOUT <person></tt>
|-
|style="background:pink"|Power: 3 (Any)<br/>
Runes: Rad, haegl, sigil, feoh, manna and lagu
Runes: Rad, haegl, sigil, feoh, manna and lagu
|-
|description = The direst of prophesies is to see the death of another. Once the prophesy has been spoken, images of the runes of power will appear to your enlightened mind - the omens of the death to come. The last of these omens is always the othala rune, which heralds that death has come. If at least three of these runes strike the target as you have foreseen, the destiny you seek shall come to pass.<br><br>
|}
The direst of prophesies is to see the death of another. Once the prophesy has been spoken, images of the runes of power will appear to your enlightened mind - the omens of the death to come. The last of these omens is always the othala rune, which heralds that death has come. If these runes strike the target as you have foreseen, the destiny you seek shall come to pass.
 
However, if the runes prove false and fail to find their victim, or the victim no longer has the ailments of the runes when the othala rune strikes, so too shall your prophesy ring hollow.
However, if the runes prove false and fail to find their victim, or the victim no longer has the ailments of the runes when the othala rune strikes, so too shall your prophesy ring hollow.
}}


==Supersling==
{{AB
 
|skillname = Supersling
{|
|syntax = SUPERSLING <rune> AND <rune> AT <target> [OTHALA]
|-
|cost = Power: 2 (with Othala)
| style="background:darkblue; color:white"|'''Syntax:'''
|description = Openly sling two runes at a target, causing the effects of both to be applied simultaneously. By utilising an Othala rune and harnessing its mysterious energy, you can mask the effects of the two runes you sling.<br><br>
|-
Note: the Haegl rune cannot be used twice in a single supersling.
| style="background:lightblue"|<tt>SUPERSLING <rune> AND <rune> AT <target></tt>
}}
|-
[[Category: Class Skills]]
|style="background:pink"|Power: 1 (Any)
|-
|}
You can sling 2 runes at once at your opponent.
[[category:Outdated]]
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edits