Spellcraft

Spellcraft is a specialism of enchantment, but such are its esoteric subtleties that only those who have learned Cosmic magic or Elementalism may hope to specialise in it. A practitoner in Spellcraft is versed in the complexities of the most difficult enchantments. Not limited to trinkets or jewellery, the skilled spellcraftsman can enchant magical paintings and statues. It is rumoured that the greatest Spellcrafters can enchant the legendary Crown of the Magi, useable only by him or her.
Dig Master, Elementalism Unearth buried treasures.
Deathsight Master, Cosmic See ripples in the cosmos of life.
Cleanse Master +33%, Elementalism Wash yourself squeaky clean.
Window Master +33%, Cosmic Locate another player.
Scry Master +66%, Elementalism Locate another player.
Waterwalk Master +66%, Cosmic Walk upon the water's surface.
Nimbus Master +66%, Cosmic Summon a nimbus of cosmic protection.
Wands Gifted Enchanted wands hold up to 50 charges.
Gust Gifted +33%, Elementalism Blow someone in the direction of a wind.
Fear Gifted +33%, Cosmic Conjure up primal fear.
Hexangle Gifted +66% Increase power with magic etchings.
Levitate Expert, Elementalism Float on a cushion of air.
Enfeeble Expert, Cosmic Shrivel the muscles of your foe.
Waterbreathe Expert +33%, Elementalism Extract air from water.
Diminish Expert +33%, Cosmic Make a person shrink.
Crowns Expert +66% Enchanted crowns hold up to 80 charges.
Geyser Virtuoso, Elementalism Knock someone out of the trees or the sky.
Enlarge Virtuoso, Cosmic Make a person grow.
Miniatures Virtuoso +33% Enchant finished miniatures to wage battles.
Doorblast Virtuoso +66%, Elementalism Blast open jammed doors.
Web Virtuoso +66%, Cosmic Bind someone in a web.
Pentangle Fabled Speed up with magic etchings.
Icewall Fabled +33%, Elementalism Conjure up an obstructing icewall.
Sleep Fabled +33%, Cosmic Put your enemy to sleep.
Ignite Fabled +66%, Elementalism Attack with elemental fire.
Acquisitio Fabled +66%, Cosmic Unconsciously pick up things around you.
Constructs Mythical Enchant a golden heart to power a construct.
Statues Mythical +25% Enchant a statue and affix runes onto it.
Paintings Mythical +50% Create enchanted doorways between two paintings.
Cubes Mythical +75% Energy cubes are special containers that hold raw energy.
MagiCrown Transcendent The Crown of the Magi is enchantable and reduces mana cost.
The Pyromancer (by Xiel)

Wands

You can now charge wands, which can hold 50 charges. Unlike other enchanted jewelery, instead of wearing a wand to use it, you must be wielding it. Otherwise, you RUB or POINT the wand as usual.
See AB ENCHANTMENT RINGS.

Hexangle

Syntax:
ETCH HEXANGLE ON <mage staff/guardian symbol>
Commodities: 10 Magic Ink

Using magic ink, you can make an etching on a mage staff or guardian symbol to increase damage.

Additional Notes:
Increases damage by 5%.

Crowns

You can now enchant crowns, which can hold 80 charges.
See AB ENCHANTMENT RINGS.

Miniatures

Syntax:
ENCHANT FIGURINE

You now have the ability activate battle figurines. See HELP MINIATURE BATTLES.

Pentangle

Syntax:
ETCH PENTANGLE ON <mage staff/guardian symbol>
Commodities: 10 Magic Ink

Using magic ink, you can make an etching on a mage staff or guardian symbol to decrease equilibrium cost.

Additional Notes:
Decreases equilibrium loss by half a second.

Constructs

Syntax:
ENCHANT HEART
100 percent of power reserve.

Using 50 gold bar commodities, you can enchant them into the form of a heart to empower a colossus once it is constructed by an artisan.

Statues

Syntax:
ENCHANT <statue>

AFFIX <rune> ON STATUE [ON <base|top|east|west|north|south>]
WIPE STATUE [<base|top|east|west|north|south>]

Enchanting a statue will create a bond between you and the statue. Once bonded, you may affix up to six runes and tune it in a variety of ways (see TUNE <statue> for syntax). Most, but not all, runes are able to be transferred to an enchanted statue. To remove runes, you wipe that section of the statue tuned to you. Also, you do not have to know the Runes skill to affix runes, although you must have the appropriate rune in your inventory. You cannot enchant statues located in aether manses.

Paintings

Syntax:
ENCHANT PAINTINGS <painting one> <painting two>

Enchanted paintings always come in pairs. To enchant, you must be standing in a mystic pentagram and the power for the enchantment will be drained from your personal power reserves (unless you are wielding a powerstone). Once enchanted, the paintings must then be properly exhibited. Then, touching one of the paintings will teleport a person to the other painting. Note that this only works if the paintings are exhibited on the same plane and are on the same continent. Touching one exhibited painting before the other is placed on exhibit will destroy the enchantment on both.

Cubes

Syntax:
ENCHANT CUBE

You now have the ability to channel raw power into energy cubes, which can then be used to recharge any magical item or scroll. Also see HELP CUBES.

Additional Notes:
Each tick will drain 5% from your powerstones or reserves and add 5 charges to the cube.

MagiCrown

Syntax:
CROWNBOND <crown>

To create a Crown of the Magi, you must place a crown on a mystic pentagram and bond with it. You will drain a significant amount of power from your personal reserves to create this bond. A Crown of the Magi can then be enchanted with up to 100 charges, and while worn will reduce mana cost from any spell. Each enchanter may have only one such crown. If you bond with a new crown while another exists, the old one will be destroyed.

Additional Notes:
Decreases mana costs by 25% but does not apply to things which strip all mana (like Geomancy Pollute).