Difference between revisions of "Stealth"

767 bytes removed ,  21:43, 23 March 2017
Updated to new templates
(Updating to templated skilltable.)
(Updated to new templates)
Line 34: Line 34:
[[Image:Stealth.jpg|thumb|Illithoid Bust (by Balizar)]]
[[Image:Stealth.jpg|thumb|Illithoid Bust (by Balizar)]]


==Sneak==
{{AB
|skillname = Sneak
|syntax = SNEAK, EMERGE
|description = Your training allows you to hide within the shadows and sneak around without others noticing.
Emerging from the shadows will cause you to cease sneaking about.
}}


{|
{{AB
|-
|skillname = Evade
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = EVADE <direction>
|-
|description = You can slip through defenses that prevent you from leaving a location through clever evasion techniques.
| style="background:lightblue"|<tt>SNEAK, EMERGE</tt>
}}
|-
|}
Your training allows you to hide within the shadows and sneak around without others noticing. Emerging from the shadows will cause you to cease sneaking about.


==Evade==
{{AB
|skillname = Sign
|syntax = <emote> SIGN <message>
|description = Each guild which teaches stealth develops a special sign language which is so subtle that it could involve facial twitches or small muscular movements. Generally, such sign language is hidden within simple smiles or frowns.


{|
NOTE: You must sign using standard emotes, such as SMILE, NOD, etc. They cannot be used to target anyone. Example: SMILE SIGN Boy, what a jerk!
|-
}}
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>EVADE <direction></tt>
|-
|}
You can slip through defenses that prevent you from leaving a location through clever evasion techniques.


==Sign==
{{AB
|skillname = Eavesdrop
|syntax = EAVESDROP <direction>
|description = You can listen in on conversations in adjacent locations.
}}


{|
{{AB
|-
|skillname = Bracing
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = STEALTH BRACING
|-
|cost = Damage Modifier: 1/8 cutting and blunt resistance
| style="background:lightblue"|<tt><emote> SIGN <message></tt>
|description = Attacks can come at any time, so those trained in stealth learn to brace themselves against the possibility of bodily harm.
|-
}}
|}
Each guild which teaches stealth develops a special sign language which is so subtle that it could involve facial twitches or small muscular movements. Generally, such sign language is hidden within simple smiles or frowns.


NOTE: You must sign using standard emotes, such as <tt>SMILE</tt>, <tt>NOD</tt>, etc. They cannot be used to target anyone. Example: <tt>SMILE SIGN Boy, what a jerk!</tt>
{{AB
|skillname = Rooftops
|syntax = SCALE ROOFTOPS / CLIMB DOWN <br>
NOOSE <target><br>
SHOVE <target>
|description = You can scale up to rooftops if they are accessible. From the rooftops, you can use a piece of rope to noose someone on the ground, and bring them up to the rooftops with you. Also, if another person is on the rooftops with you, you can shove them off and break their legs.
}}


==Eavesdrop==
{{AB
|skillname = Mislead
|syntax = STEALTH MISLEAD
|cost = Power: 5 (general)
|description = The art of misdirection is one of the hallmarks of stealth, and you can prepare yourself to hide the direction of your next three attempts to tumble, roll, somersault, etc.
}}


{|
{{AB
|-
|skillname = Blowgun
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = BLOWGUN CREATE DARTS<br>
|-
BLOWGUN CREATE BLOWGUN<br>
| style="background:lightblue"|<tt>EAVESDROP <direction></tt>
BLOWGUN SHOOT <poison> <target> [<target 2> ...]
|-
|cost = Outlay:  wood 1 (for blowgun)<br>
|}
iron 10 (for darts)
You can listen in on conversations in adjacent locations.
|description = Shooting darts at an enemy does no damage but will afflict with poison. You must have a vial of poison in your inventory as well as darts and a blowgun. You can carve a blowgun out of a wood commodity, and can create a full brace of darts out of 10 iron commodities. You can shoot up to three people in this manner.
}}


==Bracing==
{{AB
{|
|skillname = Stalk
|-
|syntax = STALK <target>
| style="background:darkblue; color:white"|'''Syntax:'''
|description = If you are sneaking about, you can begin following someone in an adjacent location. You can only stalk someone on ground level and cannot stalk over water.
|-
}}
| style="background:lightblue"|<tt>STEALTH BRACING</tt>
|-
|style="background:pink"|Damage Modifier: 15
|-
|}
Attacks can come at any time, so those trained in stealth learn to brace themselves against the possibility of bodily harm.


==Rooftops==
{{AB
|skillname = Awareness
|syntax = STEALTH AWARENESS [ON/OFF]
|description = By becoming hyperaware of your surroundings, you will know when an enemy enters or leaves your general area, at the cost of a constant drain on your mana.
}}


{|
{{AB
|-
|skillname = Agility
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = STEALTH AGILITY
|-
|description = A user of Stealth not only moves silently, but also quickly. You are now able to increase your reflexes and agility.
| style="background:lightblue"|<tt>SCALE ROOFTOPS / CLIMB DOWN</tt><br/>
Provides a 3/8 buff to balance speed.
<tt>NOOSE <target></tt><br/>
}}
<tt>SHOVE <target></tt>
|-
|}
You can scale up to rooftops if they are accessible. From the rooftops, you can use a piece of rope to noose someone on the ground, and bring them up to the rooftops with you. Also, if another person is on the rooftops with you, you can shove them off and break their legs.


==Mislead==
{{AB
|skillname = Whisper
|syntax = STEALTH WHISPER
|description = By entering into whisper mode, you will not be easily eavesdropped or infiltrated by other stealth users.
}}


{|
{{AB
|-
|skillname = Infiltrate
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = INFILTRATE <target>
|-
|description = In order to successfully infiltrate, your target must be in the same room as you though can be on any elevation. While infiltrating, you will hear the city and guild channels of that person.
| style="background:lightblue"|<tt>STEALTH MISLEAD <direction></tt>
}}
|-
|}
The art of misdirection is one of the hallmarks of stealth, and you can prepare yourself to appear to move in the direction of your choice.


==Blowgun==
{{AB
 
|skillname = Masquerade
{|
|syntax = MASQUERADE WEAR <mask><br>
|-
MASQUERADE RELAX<br>
| style="background:darkblue; color:white"|'''Syntax:'''
MASQUERADE MAKEMASK <target>
|-
|description = In order to accomplish a successful masquerade, you must first make a gold mask from a corpse. You will need 5 gold tints and, of course, the undisturbed corpse or head of your target. Once you have created the delicate mask (which destroys the corpse or the head), you can use it to train the muscles of your face to take on the appearance of the mask's subject. The delicate mask will quickly decay the more you use it.
| style="background:lightblue"|<tt> BLOWGUN SHOOT <target> <poison></tt><br/>
<tt> BLOWGUN CREATE DARTS</tt><br/>
<tt> BLOWGUN CREATE BLOWGUN</tt>
|-
|}
Shooting darts at an enemy does no damage but will afflict with poison. You must have a vial of poison in your inventory as well as darts and a blowgun. You can carve a blowgun out of a wood commodity, and can create a full brace of darts out of 10 iron commodities.
 
==Stalk==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>STALK <target></tt>
|-
|}
If you are sneaking about, you can begin following someone in an adjacent location. You can only stalk someone on ground level and cannot stalk over water.
 
==Awareness==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>STEALTH AWARENESS [ON/OFF]</tt>
|-
|}
By becoming hyperaware of your surroundings, you will know when an enemy enters or leaves your general area.
 
==Agility==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>STEALTH AGILITY</tt>
|-
|}
By speeding up your body and reflexes, you will increase your general overall agility, as well as your movement speed.
 
==Whisper==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>STEALTH WHISPER</tt>
|-
|}
By entering into whisper mode, you will not be easily eavesdropped or infiltrated by other stealth users.
 
==Infiltrate==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>INFILTRATE <target></tt>
|-
|}
In order to successfully infiltrate, your target must be in the same room as you though can be on any elevation. While infiltrating, you will hear the city and guild channels of that person.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Doesn't infiltrate clans, orders, etc.
|-
|}
 
==Masquerade==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>MASQUERADE WEAR <mask></tt><br/>
<tt>MASQUERADE RELAX</tt><br/>
<tt>MASQUERADE MAKEMASK <target></tt>
|-
|}
In order to accomplish a successful masquerade, you must first make a gold mask from a corpse. You will need 5 gold tints and, of course, the undisturbed corpse or head of your target. Once you have created the delicate mask (which destroys the corpse or the head), you can use it to train the muscles of your face to take on the appearance of the mask's subject. The delicate mask will quickly decay the more you use it.


Performing any hostile action while under a masquerade will reveal who you are. No one will be able to target you using your masquerade name nor will your masquerade name be seen when you send tells to others.
Performing any hostile action while under a masquerade will reveal who you are. No one will be able to target you using your masquerade name nor will your masquerade name be seen when you send tells to others.


NOTE: The algontherine entities known as aethercraft refuse to recognize those who are under a masquerade, and thus you cannot use <tt>PORTAL</tt>s or <tt>MODULE</tt>s while masked.
NOTE: The algontherine entities known as aethercraft refuse to recognize those who are under a masquerade, and thus you cannot use PORTALs or MODULEs while masked.
 
}}
==Snoop==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>SNOOP <target> [<item>]</tt>
|-
|}
You can snoop around another person's inventory to see what they have. You may also examine a specific item within another's inventory.
 
==Truss==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>  TRUSS <target></tt>
|-
|style="background:pink"|Commodity: rope 1
|-
|}
With a piece of rope, you can truss up a prone opponent with tight bindings.
 
==Waylay==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>STEALTH WAYLAY <target></tt>
|-
|}
You must first set up to waylay a target, who cannot be in the same room as you but must be on the same continent. If the target enters the room, you will immediately spring out and waylay him or her, throwing the target to the ground. Once waylaid, there is a chance that you can block the target's movement out of the room (chance increases with your skill in stealth).
 
==Rush==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>STEALTH RUSH <target> <direction></tt>
|-
|style="background:pink"|Power: 2 (Any)<br/>
Commodity: Rope (1)
|-
|}
Rush at an enemy in an adjacent room and quickly truss them up.


==Drag==
{{AB
|skillname = Snoop
|syntax = SNOOP <target> [<item>]
|description = You can snoop around another person's inventory to see what they have. You may also examine a specific item within another's inventory.
}}


{|
{{AB
|-
|skillname = Caltrops
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = IRONCRAFT CALTROPS<br>
|-
:THROW CALTROPS AT GROUND
| style="background:lightblue"|<tt>DRAG <target> <direction></tt>
|description = With the requisite ability in [[Arts#Ironcraft|Arts]], you can now craft caltrops from a bar of iron. When thrown on the ground, they will impede the progress of people through the room. Anyone trying to sprint (or similar) through the room will find they cannot continue beyond the sharp tacks.
|-
}}
|}
If your target is trussed up, you can drag him or her to adjacent locations.


==GhostWalk==
{{AB
|skillname = Truss
|syntax = TRUSS <target>
|cost = Commodity: rope 1
|description = With a piece of rope, you can truss up a prone opponent with tight bindings.
}}


{|
{{AB
|-
|skillname = Waylay
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = STEALTH WAYLAY <target>
|-
|description = You must first set up to waylay a target, who cannot be in the same room as you but must be on the same continent. If the target enters the room, you will immediately spring out and waylay him or her, throwing the target to the ground. Once waylaid, there is a chance that you can block the target's movement out of the room (chance increases with your skill in stealth).
| style="background:lightblue"|<tt>GHOSTWALK <target></tt>
}}
|-
|style="background:pink"|Power:  3 (any)
|-
|}
By sensing out and focusing on a target who is no more than 15 rooms away from you, you can slip towards them without being seen. However, the path must be clear and no closed doors may be between you.


==Aim==
{{AB
|skillname = Rush
|syntax = STEALTH RUSH <target> <direction>
|cost = Power: 2 (Any)<br>
Commodity: rope 1
|description = Rush at an enemy in an adjacent room and quickly truss them up.
}}


{|
{{AB
|-
|skillname = Drag
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = DRAG <target> <direction>
|-
|description = If your target is trussed up, you can drag him or her to adjacent locations.
| style="background:lightblue"|<tt>BLOWGUN AIM <target> <poison></tt>
}}
|-
|}
You can now aim your blowgun at a target, which will allow you to hit that target if in adjacent rooms or at different elevations in the room you are in. Note that aiming takes a little more balance than simply shooting.


==Screen==
{{AB
|skillname = Ghostwalk
|syntax = GHOSTWALK <target>
|cost = Power:  3 (any)
|description = By sensing out and focusing on a target who is no more than 10 rooms away from you, you can begin a ghostly walk to their location. After a 3-second channel, your journey will begin and you will instinctively know where your target is, as long as they stay within the 10-room radius. You will automatically move towards them, and if you manage to track them down before they evade you, you will waylay them and throw down caltrops, should you have some to hand.
}}


{|
{{AB
|-
|skillname = Aim
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = BLOWGUN AIM <poison> <target> [<target> ...]
|-
|description = You can now aim your blowgun at a target, which will allow you to hit that target if in adjacent rooms or at different elevations in the room you are in. Note that aiming takes a little more balance than simply shooting. You can target up to three people in this manner.
| style="background:lightblue"|<tt>STEALTH SCREEN</tt>
}}
|-
|}
You can cleverly hide the items you carry, so they cannot be seen by those trying to peek into your inventory.


==Obscure==
{{AB
|skillname = Screen
|syntax = STEALTH SCREEN
|description = You can cleverly hide the items you carry, so they cannot be seen by those trying to peek into your inventory.
}}


{|
{{AB
|-
|skillname = Obscure
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = BLOWGUN AIM OBSCURE <poison> <target> [<target> ...]
|-
|description = By obscuring your aimed shots, it will not be apparent from what direction or elevation the darts are coming from. This adds a small amount of balance recovery to the aimed shot. You can target up to three people in this manner.
| style="background:lightblue"|<tt>BLOWGUN AIM <target> <poison> [OBSCURE]</tt>
}}
|-
|}
By obscuring your aimed shots, it will not be apparent from what direction or elevation the darts are coming from. This adds a small amount of balance recovery to the aimed shot.


==Deepcover==
{{AB
|skillname = DeepCover
|syntax = STEALTH DEEPCOVER
|cost = Power:  10 (any)
|description = While under a masquerade, you will be able to briefly assume that identity to such an extent that you will fool organizations. While under deep cover, organizations will truly think you are indeed that person when checking their enemy lists. However, this does NOT fool individuals who have you on their personal enemy list. This is very taxing and you will not be able to maintain deepcover for long so use that time wisely.
}}


{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>STEALTH DEEPCOVER</tt>
|-
|style="background:pink"|Power:  10 (any)
|-
|}
While under a masquerade, you will be able to briefly assume that identity to such an extent that you will fool organizations. While under deep cover, organizations will truly think you are indeed that person when checking their enemy lists. However, this does NOT fool individuals who have you on their personal enemy list. This is very taxing and you will not be able to maintain deepcover for long so use that time wisely.


==Veil==
{{AB
|skillname = ShadowCloak
|syntax = STEALTH SHADOWCLOAK
|cost = Power: 5 (any)
|description = Utilising all of your acquired skills in Stealth, you can engage the following defenses instantly: Sneaking, Bracing, Whisper and Screen.
}}


{|
{{AB
|-
|skillname = Veil
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = STEALTH VEIL
|-
|cost = Power:  5 (any)
| style="background:lightblue"|<tt>STEALTH VEIL</tt>
|description = By veiling your aura, no one will be able to detect your whereabouts by almost any means. Do not underestimate this ability, it is extremely powerful! It will last 5 minutes before dissipating, after which you will need a couple minutes of rest before casting it again.
|-
}}
|style="background:pink"|Power:  5 (any)
|-
|}
By veiling your aura, no one will be able to detect your whereabouts by almost any means. Do not underestimate this ability, it is extremely powerful! It will last 3 minutes before dissipating.
575

edits