Difference between revisions of "Transmology"

85 bytes added ,  09:31, 6 August 2023
added some links and fixes some misspellings
(Started out updating Link but I found lots of other things that needed updating too.)
(added some links and fixes some misspellings)
 
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{| align="right" border="1" cellpadding="4" cellspacing="0" width="40%"
{| align="right" border="1" cellpadding="4" cellspacing="0" width="40%"
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| style="background:lightyellow"|Transmology is the cosmic science of transforming oneself. This occult science is a closely guarded secret of the Illuminati. Since the Vortex is a divine creche that was never finished, it is in a constant state of flux where the organic materials constantly transform and mutate. Transmologists have studied these energies and use it to merge their own essence with the constantly seething flesh pots in the Vortex. While rumours abound that practitioners allegedly are able to transform their bodies to allow for many useful abilities, the Illuminati masters generally cloak themselves and not much is truly known about this science.
| style="background:lightyellow"|Transmology is the cosmic science of transforming oneself. This occult science is a closely guarded secret of the [[Illuminati]]. Since the [[Vortex]] is a [[divine crèche]] that was never finished, it is in a constant state of flux where the organic materials constantly transform and mutate. Transmologists have studied these energies and use it to merge their own essence with the constantly seething flesh pots in the Vortex. While rumours abound that practitioners allegedly are able to transform their bodies to allow for many useful abilities, the Illuminati masters generally cloak themselves and not much is truly known about this science.
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|skillname = Harvest  
|skillname = Harvest  
|syntax = Syntax: HARVEST [<number>] <fleshpot>
|syntax = Syntax: HARVEST [<number>] <fleshpot>
|description = With permission from a guild leader, you are able to harvest flesh from
|description = With permission from a guild leader, you are able to harvest flesh from the fleshpots on the [[Vortex]] so long as you know a skill that uses that flesh.
the fleshpots on the Vortex so long as you know a skill that uses that flesh.
}}
}}


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|cost = Power: 2 (Eternal Flame) <br>
|cost = Power: 2 (Eternal Flame) <br>
Flesh: Olormi  
Flesh: Olormi  
|description = The spix can transfix enemies who aren't blind or unblind enemies who are blind. It is a slow attacker and can be ordered like other loyal denizens. See HELP DENIZENS.
|description = The spix can [[transfixed|transfix]] enemies who aren't [[blind]] or unblind enemies who are blind. It is a slow attacker and can be ordered like other loyal denizens. See HELP DENIZENS.
}}
}}


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|syntax = FLESHCALL LEGS <fatten{{!}}lengthen{{!}}doublejoint{{!}}natural>
|syntax = FLESHCALL LEGS <fatten{{!}}lengthen{{!}}doublejoint{{!}}natural>
|cost = Flesh: Lovashi, Flahti
|cost = Flesh: Lovashi, Flahti
|description = From the Fleshpot of Flahti, you can use the protoplasm to transform your legs to either (1) fatten them (helps protect against summons), (2) lengthen them (improves movement), or (3) making them doublejoint (ability to leap). Your legs can only hold one of these transformations.
|description = From the Fleshpot of Flahti, you can use the protoplasm to transform your legs to either (1) fatten them ([[rooting|helps protect against summons]]), (2) lengthen them ([[Celerity|improves movement]]), or (3) making them doublejoint (ability to leap). Your legs can only hold one of these transformations.
{{sub|syntax = FLESHFORM LEAP <direction>}}
{{sub|syntax = FLESHFORM LEAP <direction>}}
If your legs are doublejointed, you can leap over obstacles.
If your legs are doublejointed, you can leap over obstacles.
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|syntax = FLESHCALL BELLY [harden{{!}}temper{{!}}fatten]
|syntax = FLESHCALL BELLY [harden{{!}}temper{{!}}fatten]
|cost = Flesh: Lovashi, Bahlik
|cost = Flesh: Lovashi, Bahlik
|description = From the Fleshpot of Bahlik, you can use the protoplasm to transform your belly to either (1) harden it (some protection from vomiting, cramps, and worms), (2) temper it (some resistance to alcohol), or (3) fatten it (adds resistance to summoning). Your belly can only hold one of these transformations.
|description = From the Fleshpot of Bahlik, you can use the protoplasm to transform your belly to either (1) harden it (some protection from vomiting, cramps, and worms), (2) temper it (some resistance to [[alcohol]]), or (3) fatten it (adds [[rooting|resistance to summoning]]). Your belly can only hold one of these transformations.
}}
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|syntax = FLESHCALL THROAT <scales{{!}}frog{{!}}feathers{{!}}natural>
|syntax = FLESHCALL THROAT <scales{{!}}frog{{!}}feathers{{!}}natural>
|cost = Flesh: Lovashi, Mhogaki
|cost = Flesh: Lovashi, Mhogaki
|description = From the Fleshpot of Mhogaki, use the protoplasm to transform your throat to either: (1) scaled (piercing scream that stuns), (2) frog-like (croak attack that can damage those in adjacent rooms), or (3) feathered (sing to summon others). Your throat can only hold one of these transformations.
|description = From the Fleshpot of Mhogaki, use the protoplasm to transform your throat to either: (1) scaled (piercing scream that [[stun]]s), (2) frog-like (croak attack that can damage those in adjacent rooms), or (3) feathered (sing to summon others). Your throat can only hold one of these transformations.
{{sub|syntax = FLESHFORM SCREAM <target> <text>}}
{{sub|syntax = FLESHFORM SCREAM <target> <text>}}
If you have a scaled throat, your screams at others can [[stun]].
If you have a scaled throat, your screams at others can [[stun]].
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Power: 10 (Eternal Flame)
Power: 10 (Eternal Flame)
|description = The homunculus represents the pinnacle of transmology, creating a creature using yourself as a template. The homunculus is under the complete mental and physical domination of its caster. The caster will receive increased health, mana and ego so long as the homunculus lives. However, if the homunculus dies, the caster will experience its physical pain. On the other hand, if the caster dies, the caster will send his or her essence completely into the homunculus and be reborn. More formidably, the homunculus uses its own balance and can even cast some paradigmatic spells. Also, the bite of a homunculus causes [[Temporary Insanity|insanity]]. The commands available are:
|description = The homunculus represents the pinnacle of transmology, creating a creature using yourself as a template. The homunculus is under the complete mental and physical domination of its caster. The caster will receive increased health, mana and ego so long as the homunculus lives. However, if the homunculus dies, the caster will experience its physical pain. On the other hand, if the caster dies, the caster will send his or her essence completely into the homunculus and be reborn. More formidably, the homunculus uses its own balance and can even cast some paradigmatic spells. Also, the bite of a homunculus causes [[Temporary Insanity|insanity]]. The commands available are:
{sub
{{sub
|syntax = ORDER <homunculus> MOVE (direction) <br>
|syntax = ORDER <homunculus> MOVE (direction) <br>
ORDER <homunculus> SAY (text) <br>
ORDER <homunculus> SAY (text) <br>
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ORDER <homunculus> CAST GREYWHISPERS AT (target) <br>
ORDER <homunculus> CAST GREYWHISPERS AT (target) <br>
ORDER <homunculus> RETURN
ORDER <homunculus> RETURN
}}
}}
}}


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