Difference between revisions of "Geomancy"

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5 bytes added ,  23:20, 28 January 2016
m
Missing Break
m (Missing Break)
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|cost = Power: 10/1* (Megalith of Doom) (for staff) <br>
|cost = Power: 10/1* (Megalith of Doom) (for staff) <br>
Damage Type: 50% Poison, 25% Cutting, 25% Asphyxiation (point staff) <br>
Damage Type: 50% Poison, 25% Cutting, 25% Asphyxiation (point staff) <br>
Can Target Denizens (in room only)
Can Target Denizens (in room only) <br>
Damage Modifier: 2/8 Universal Buff (raise staff)
Damage Modifier: 2/8 Universal Buff (raise staff)
|description = The ultimate weapon of the geomancer is a staff created from the tainted earth and the mage's own blood. By wielding the staff you may <tt>POINT STAFF</tt> at a target and shoot a boulder at your target. You can <tt>RAISE STAFF</tt> to attune yourself with the pulse of the earth, which increases the power of your magic. With <tt>WHIRL STAFF</tt>, you can reveal anyone hiding in your location. Finally, by <tt>TWIRL STAFF</tt> you can coat your victim with a black oil from the tainted earth, which will slow down movement.  
|description = The ultimate weapon of the geomancer is a staff created from the tainted earth and the mage's own blood. By wielding the staff you may <tt>POINT STAFF</tt> at a target and shoot a boulder at your target. You can <tt>RAISE STAFF</tt> to attune yourself with the pulse of the earth, which increases the power of your magic. With <tt>WHIRL STAFF</tt>, you can reveal anyone hiding in your location. Finally, by <tt>TWIRL STAFF</tt> you can coat your victim with a black oil from the tainted earth, which will slow down movement.  
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