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|skillname = Turquoise | |skillname = Turquoise | ||
|syntax = CRYSTALSPIN TURQUOISE | |syntax = CRYSTALSPIN TURQUOISE | ||
Gems = Turquoise | |||
|Cost = Power: 1 (Matrix) | |Cost = Power: 1 (Matrix) | ||
Offensive = Chance to do additional damage | |||
Defensive = Chance to absorb damage | |||
Afflictions = Sensitivity, Asthenia | |||
|description = You can spin a charged turquoise gem around you and set it to either offensive or defensive mode. Each mode has a different effect and you can at most have 4 offensive gems and 4 defensive gems. You can target anyone with the gems. Additionally - when the gem procs (once every 7-10s) if the target of the gem has any of the listed afflictions, they will be afflicted with timewarp, or get a small vitals heal. | |description = You can spin a charged turquoise gem around you and set it to either offensive or defensive mode. Each mode has a different effect and you can at most have 4 offensive gems and 4 defensive gems. You can target anyone with the gems. Additionally - when the gem procs (once every 7-10s) if the target of the gem has any of the listed afflictions, they will be afflicted with timewarp, or get a small vitals heal. | ||
{{sub | {{sub | ||
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|skillname = Link | |skillname = Link | ||
|syntax = CRYSTALSPIN LINK NODE [num] | |syntax = CRYSTALSPIN LINK NODE [num] | ||
Gems = Any | |||
|description = Travel to the astral plane and link to a wild energy node. This will automatically channel its latent powers directly into the Matrix. You can use any charged crystal gem to make the link. You may either link permanently, or specify the number of links you wish to drain before automatically unlinking. | |description = Travel to the astral plane and link to a wild energy node. This will automatically channel its latent powers directly into the Matrix. You can use any charged crystal gem to make the link. You may either link permanently, or specify the number of links you wish to drain before automatically unlinking. | ||
}} | }} | ||
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|skillname = Jade | |skillname = Jade | ||
|syntax = CRYSTALSPIN JADE | |syntax = CRYSTALSPIN JADE | ||
Gems = Jade | |||
|cost = Power: 1 (Matrix) | |cost = Power: 1 (Matrix) | ||
Offensive = Decreases mana healing from mana potions. | |||
Defensive = Increases mana healing from mana potions. | |||
Afflictions = Hallucinations, paranoia and recklessness | |||
|description = Spinning this crystal will create a harmonic field which increases or decreases the mana sipping of whomever it targets. | |description = Spinning this crystal will create a harmonic field which increases or decreases the mana sipping of whomever it targets. | ||
}} | }} | ||
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|syntax = CRYSTALSPIN RESONANCE <target> | |syntax = CRYSTALSPIN RESONANCE <target> | ||
|cost = Power: 5 (Matrix)<br> | |cost = Power: 5 (Matrix)<br> | ||
Gems = Turquoise and Jade | |||
|description = Create a resonance field between yourself and one (and only one) target. The field lasts for one Lusternian day unless you or your target dies or you cast another resonance field to replace the previous one. (Note that time while you are offline does not count towards the Lusternian day limit.) A resonance effect will increase many harmonic effects that impact the target. | |description = Create a resonance field between yourself and one (and only one) target. The field lasts for one Lusternian day unless you or your target dies or you cast another resonance field to replace the previous one. (Note that time while you are offline does not count towards the Lusternian day limit.) A resonance effect will increase many harmonic effects that impact the target. | ||
}} | }} | ||
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|skillname = Garnet | |skillname = Garnet | ||
|syntax = CRYSTALSPIN GARNET | |syntax = CRYSTALSPIN GARNET | ||
Gems = Garnet | |||
|cost = Power: 1 (Matrix) | |cost = Power: 1 (Matrix) | ||
Offensive = Chance to drain mana and ego when taking damage. | |||
Defensive = Chance to heal mana and ego when taking damage. | |||
Afflictions = Powersap and Dysentery | |||
|description = Spinning this crystal will create a harmonic field which drains or heals the mana and ego of whoever it targets. | |description = Spinning this crystal will create a harmonic field which drains or heals the mana and ego of whoever it targets. | ||
}} | }} | ||
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|syntax = CRYSTALSPIN MENDINGSTONE | |syntax = CRYSTALSPIN MENDINGSTONE | ||
|cost = Power: 3 (Matrix)<br> | |cost = Power: 3 (Matrix)<br> | ||
Gems = Garnet and Jade | |||
|description = Create a mending stone which will immediately release a healing cloud that helps to heal and cure yourself and all your allies. | |description = Create a mending stone which will immediately release a healing cloud that helps to heal and cure yourself and all your allies. | ||
}} | }} | ||
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|skillname = Beryl | |skillname = Beryl | ||
|syntax = CRYSTALSPIN BERYL | |syntax = CRYSTALSPIN BERYL | ||
Gems = Beryl | |||
|cost = Power: 1 (Matrix) | |cost = Power: 1 (Matrix) | ||
Offensive = Decrease ego gained when sipping bromides. | |||
Defensive = Increase ego gained when sipping bromides. | |||
Afflictions = Paralysis and Ablaze | |||
|Spinning this crystal will create a harmonic field that increase/decreases the ego sipping of whoever it targets. | |Spinning this crystal will create a harmonic field that increase/decreases the ego sipping of whoever it targets. | ||
}} | }} | ||
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|syntax = CRYSTALSPIN BALESTONE | |syntax = CRYSTALSPIN BALESTONE | ||
|cost = Power: 2 (Matrix) <br> | |cost = Power: 2 (Matrix) <br> | ||
Gems = Garnet, Beryl <br> | |||
Damage Type: Magic | Damage Type: Magic | ||
|description = A balestone has an extremely unstable vibration. Creating one will cause a temporal explosion, ripping your enemies with balefire which causes damage to their bodies as well as timewarping them. | |description = A balestone has an extremely unstable vibration. Creating one will cause a temporal explosion, ripping your enemies with balefire which causes damage to their bodies as well as timewarping them. | ||
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|skillname = Opal | |skillname = Opal | ||
|syntax = CRYSTALSPIN OPAL | |syntax = CRYSTALSPIN OPAL | ||
Gems = Opal | |||
|cost = Power: 1 (Matrix) | |cost = Power: 1 (Matrix) | ||
Offensive = Decrease Sparkleberry effect. | |||
Defensive = Increase Sparkleberry effect. | |||
Afflictions = Temporary Insanity, Entangled, Transfixed | |||
|description = Spinning this crystal will create a harmonic field which increases/decreases the effect of sparkleberry of whoever it targets. | |description = Spinning this crystal will create a harmonic field which increases/decreases the effect of sparkleberry of whoever it targets. | ||
}} | }} | ||
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|skillname = Glorygem | |skillname = Glorygem | ||
|syntax = CRYSTALSPIN GLORYGEM [<target>] | |syntax = CRYSTALSPIN GLORYGEM [<target>] | ||
Gems = Opal and Jade | |||
|description = Create a glorygem which will immediately release a cloud that refreshes the mana and ego of the individual. Omitting the target will allow a Harmonics user to use the glorygem on themselves. | |description = Create a glorygem which will immediately release a cloud that refreshes the mana and ego of the individual. Omitting the target will allow a Harmonics user to use the glorygem on themselves. | ||
}} | }} | ||
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|skillname = Onyx | |skillname = Onyx | ||
|syntax = CRYSTALSPIN ONYX | |syntax = CRYSTALSPIN ONYX | ||
Gems = Onyx | |||
|cost = Power: 1 (Matrix) | |cost = Power: 1 (Matrix) | ||
Offensive = Gives random dust afflictions. | |||
Defensive = Cures random dust afflictions. | |||
Afflictions = Sickening, Pox, Scabies, Vomiting | |||
|description = Spinning this crystal will create a harmonic field that will sicken whoever it targets. It will randomly afflict with a dust affliction. | |description = Spinning this crystal will create a harmonic field that will sicken whoever it targets. It will randomly afflict with a dust affliction. | ||
}} | }} | ||
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|skillname = Bloodstone | |skillname = Bloodstone | ||
|syntax = CRYSTALSPIN BLOODSTONE | |syntax = CRYSTALSPIN BLOODSTONE | ||
Gems = Bloodstone | |||
|cost = Power: 1 (Matrix) | |cost = Power: 1 (Matrix) | ||
Offensive = Deals bleeding scaling with timewarp | |||
Defensive = Reduces bleeding. | |||
Afflictions = Haemophilia, Internalbleeding, Rigormortis | |||
|description = Not surprisingly, spinning this crystal will open up or close wounds on whoever it targets. | |description = Not surprisingly, spinning this crystal will open up or close wounds on whoever it targets. | ||
}} | }} | ||
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|skillname = Amethyst | |skillname = Amethyst | ||
|syntax = CRYSTALSPIN AMETHYST | |syntax = CRYSTALSPIN AMETHYST | ||
Gems = Amethyst | |||
|cost = Power: 1 (Matrix) | |cost = Power: 1 (Matrix) | ||
Offensive = Decreases health gain when sipping health potions | |||
Defensive = Increases health gain when sipping health potions. | |||
Afflictions = Clumsiness, Ataxia | |||
|description = This royal vibration will increase/decrease the gain to physical body of whoever it targets. | |description = This royal vibration will increase/decrease the gain to physical body of whoever it targets. | ||
}} | }} | ||
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|skillname = Emerald | |skillname = Emerald | ||
|syntax = CRYSTALSPIN EMERALD | |syntax = CRYSTALSPIN EMERALD | ||
Gems = Emerald | |||
|cost = Power: 1 (Matrix) | |cost = Power: 1 (Matrix) | ||
Offensive = Chance to relapse a cured affliction. | |||
Defensive = Heals a random affliction | |||
Afflictions = Epilepsy, Relapsing | |||
|description = Invoking this strong healing vibration will cure/afflict ailments from whomever it targets. | |description = Invoking this strong healing vibration will cure/afflict ailments from whomever it targets. | ||
}} | }} | ||
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|skillname = Malefactgem | |skillname = Malefactgem | ||
|syntax = CRYSTALSPIN MALEFACTGEM [<ENEMIES>{{!}}<target> <affliction>] | |syntax = CRYSTALSPIN MALEFACTGEM [<ENEMIES>{{!}}<target> <affliction>] | ||
Gems = Onyx, Amethyst, Bloodstone <br> | |||
Ailments = Paralysis, Clumsiness, Asthma, Timewarp | |||
|description = Creating a malefactgem will immediately release a cloud of negative vibrations. You can release it to impact all your enemies with a variety | |description = Creating a malefactgem will immediately release a cloud of negative vibrations. You can release it to impact all your enemies with a variety of ailments or direct it towards one individual by picking a specific ailment. | ||
}} | }} | ||
edits